iupdatable无法判断接口 去除改为component支持
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@@ -71,6 +71,10 @@ abstract class Component extends egret.DisplayObjectContainer {
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}
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public update(){
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}
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/**
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* 当实体的位置改变时调用。这允许组件知道它们由于父实体的移动而移动了。
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* @param comp
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@@ -1,5 +1,4 @@
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///<reference path="../Component.ts"/>
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class Camera extends Component implements IUpdatable {
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class Camera extends Component {
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private _zoom;
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private _origin: Vector2 = Vector2.zero;
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@@ -1,4 +1,4 @@
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abstract class Collider extends Component implements IUpdatable {
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abstract class Collider extends Component {
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/** 对撞机的基本形状 */
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public shape: Shape;
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/** 在处理冲突时,physicsLayer可以用作过滤器。Flags类有帮助位掩码的方法。 */
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@@ -1,5 +1,5 @@
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///<reference path="./SpriteRenderer.ts" />
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class SpriteAnimator extends SpriteRenderer implements IUpdatable {
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class SpriteAnimator extends SpriteRenderer {
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/** 在动画完成时触发,包括动画名称; */
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public onAnimationCompletedEvent: Function;
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/** 动画播放速度 */
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@@ -1,4 +1,4 @@
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class SpriteRenderer extends RenderableComponent {
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class SpriteRenderer extends RenderableComponent{
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private _sprite: Sprite;
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protected bitmap: egret.Bitmap;
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@@ -1,6 +0,0 @@
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/** 当将该接口添加到组件时,只要启用了组件和实体,它就需要调用每帧的更新方法。 */
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interface IUpdatable {
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enabled: boolean;
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updateOrder: number;
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update();
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}
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@@ -6,8 +6,6 @@ class ComponentList {
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private _componentsToAdd: Component[] = [];
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/** 标记要删除此框架的组件列表。用来对组件进行分组,这样我们就可以同时进行加工 */
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private _componentsToRemove: Component[] = [];
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/** 需要调用更新的所有组件的列表 */
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private _updatableComponents: IUpdatable[] = [];
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private _tempBufferList: Component[] = [];
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constructor(entity: Entity) {
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@@ -48,7 +46,6 @@ class ComponentList {
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}
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this._components.length = 0;
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this._updatableComponents.length = 0;
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this._componentsToAdd.length = 0;
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this._componentsToRemove.length = 0;
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}
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@@ -61,10 +58,6 @@ class ComponentList {
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if (component instanceof RenderableComponent)
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this._entity.scene.renderableComponents.remove(component);
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// 处理IUpdatable
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if (egret.is(component, "IUpdatable"))
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this._updatableComponents.remove(component);
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this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component), false);
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this._entity.scene.entityProcessors.onComponentRemoved(this._entity);
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}
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@@ -77,9 +70,6 @@ class ComponentList {
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if (component instanceof RenderableComponent)
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this._entity.scene.renderableComponents.add(component);
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if (egret.is(component, "IUpdatable"))
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this._updatableComponents.push(component as any);
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this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component));
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this._entity.scene.entityProcessors.onComponentAdded(this._entity);
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}
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@@ -104,9 +94,6 @@ class ComponentList {
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if (component instanceof RenderableComponent)
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this._entity.scene.renderableComponents.add(component);
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if (egret.is(component, "IUpdatable"))
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this._updatableComponents.push(component as any);
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this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component));
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this._entity.scene.entityProcessors.onComponentAdded(this._entity);
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@@ -148,9 +135,6 @@ class ComponentList {
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if (component instanceof RenderableComponent)
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this._entity.scene.renderableComponents.remove(component);
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if (egret.is(component, "IUpdatable"))
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this._updatableComponents.remove(component);
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this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component), false);
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this._entity.scene.entityProcessors.onComponentRemoved(this._entity);
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@@ -224,8 +208,8 @@ class ComponentList {
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public update() {
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this.updateLists();
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for (let i = 0; i < this._updatableComponents.length; i++) {
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let updatable = this._updatableComponents[i];
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for (let i = 0; i < this._components.length; i++) {
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let updatable = this._components[i];
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let updateableComponent;
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if (updatable instanceof Component)
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updateableComponent = updatable as Component;
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