iupdatable无法判断接口 去除改为component支持

This commit is contained in:
yhh
2020-07-13 12:48:42 +08:00
parent c30e591f6e
commit 983c8fbc99
14 changed files with 29 additions and 74 deletions

View File

@@ -71,6 +71,10 @@ abstract class Component extends egret.DisplayObjectContainer {
}
public update(){
}
/**
* 当实体的位置改变时调用。这允许组件知道它们由于父实体的移动而移动了。
* @param comp

View File

@@ -1,5 +1,4 @@
///<reference path="../Component.ts"/>
class Camera extends Component implements IUpdatable {
class Camera extends Component {
private _zoom;
private _origin: Vector2 = Vector2.zero;

View File

@@ -1,4 +1,4 @@
abstract class Collider extends Component implements IUpdatable {
abstract class Collider extends Component {
/** 对撞机的基本形状 */
public shape: Shape;
/** 在处理冲突时physicsLayer可以用作过滤器。Flags类有帮助位掩码的方法。 */

View File

@@ -1,5 +1,5 @@
///<reference path="./SpriteRenderer.ts" />
class SpriteAnimator extends SpriteRenderer implements IUpdatable {
class SpriteAnimator extends SpriteRenderer {
/** 在动画完成时触发,包括动画名称; */
public onAnimationCompletedEvent: Function;
/** 动画播放速度 */

View File

@@ -1,4 +1,4 @@
class SpriteRenderer extends RenderableComponent {
class SpriteRenderer extends RenderableComponent{
private _sprite: Sprite;
protected bitmap: egret.Bitmap;

View File

@@ -1,6 +0,0 @@
/** 当将该接口添加到组件时,只要启用了组件和实体,它就需要调用每帧的更新方法。 */
interface IUpdatable {
enabled: boolean;
updateOrder: number;
update();
}

View File

@@ -6,8 +6,6 @@ class ComponentList {
private _componentsToAdd: Component[] = [];
/** 标记要删除此框架的组件列表。用来对组件进行分组,这样我们就可以同时进行加工 */
private _componentsToRemove: Component[] = [];
/** 需要调用更新的所有组件的列表 */
private _updatableComponents: IUpdatable[] = [];
private _tempBufferList: Component[] = [];
constructor(entity: Entity) {
@@ -48,7 +46,6 @@ class ComponentList {
}
this._components.length = 0;
this._updatableComponents.length = 0;
this._componentsToAdd.length = 0;
this._componentsToRemove.length = 0;
}
@@ -61,10 +58,6 @@ class ComponentList {
if (component instanceof RenderableComponent)
this._entity.scene.renderableComponents.remove(component);
// 处理IUpdatable
if (egret.is(component, "IUpdatable"))
this._updatableComponents.remove(component);
this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component), false);
this._entity.scene.entityProcessors.onComponentRemoved(this._entity);
}
@@ -77,9 +70,6 @@ class ComponentList {
if (component instanceof RenderableComponent)
this._entity.scene.renderableComponents.add(component);
if (egret.is(component, "IUpdatable"))
this._updatableComponents.push(component as any);
this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component));
this._entity.scene.entityProcessors.onComponentAdded(this._entity);
}
@@ -104,9 +94,6 @@ class ComponentList {
if (component instanceof RenderableComponent)
this._entity.scene.renderableComponents.add(component);
if (egret.is(component, "IUpdatable"))
this._updatableComponents.push(component as any);
this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component));
this._entity.scene.entityProcessors.onComponentAdded(this._entity);
@@ -148,9 +135,6 @@ class ComponentList {
if (component instanceof RenderableComponent)
this._entity.scene.renderableComponents.remove(component);
if (egret.is(component, "IUpdatable"))
this._updatableComponents.remove(component);
this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component), false);
this._entity.scene.entityProcessors.onComponentRemoved(this._entity);
@@ -224,8 +208,8 @@ class ComponentList {
public update() {
this.updateLists();
for (let i = 0; i < this._updatableComponents.length; i++) {
let updatable = this._updatableComponents[i];
for (let i = 0; i < this._components.length; i++) {
let updatable = this._components[i];
let updateableComponent;
if (updatable instanceof Component)
updateableComponent = updatable as Component;