新增跟随相机

This commit is contained in:
YHH
2020-06-19 09:16:49 +08:00
parent b83b1a5b21
commit 981e149ca5
14 changed files with 509 additions and 31 deletions

View File

@@ -88,6 +88,14 @@ class Camera extends Component {
}
}
public get position(){
return this.entity.transform.position;
}
public set position(value: Vector2){
this.entity.transform.position = value;
}
public get transformMatrix(){
if (this._areBoundsDirty)
this.updateMatrixes();

View File

@@ -0,0 +1,115 @@
class FollowCamera extends Component {
public camera: Camera;
public followLerp = 0.1;
public deadzone: Rectangle = new Rectangle();
public focusOffset: Vector2 = new Vector2();
public mapLockEnabled: boolean;
public mapSize: Vector2 = new Vector2();
private _targetEntity: Entity;
private _cameraStyle: CameraStyle;
private _worldSpaceDeadZone: Rectangle = new Rectangle();
private _desiredPositionDelta: Vector2 = new Vector2();
private _targetCollider: Collider;
constructor(targetEntity: Entity, cameraStyle: CameraStyle = CameraStyle.lockOn){
super();
this._targetEntity = targetEntity;
this._cameraStyle = cameraStyle;
this.camera = null;
}
public onAddedToEntity(){
if (!this.camera)
this.camera = this.entity.scene.camera;
this.follow(this._targetEntity, this._cameraStyle);
}
public follow(targetEntity: Entity, cameraStyle: CameraStyle = CameraStyle.cameraWindow){
this._targetEntity = targetEntity;
this._cameraStyle = cameraStyle;
let cameraBounds = this.camera.bounds;
switch (this._cameraStyle){
case CameraStyle.cameraWindow:
let w = cameraBounds.width / 6;
let h = cameraBounds.height / 3;
this.deadzone = new Rectangle((cameraBounds.width - w) / 2, (cameraBounds.height - h) / 2, w, h);
break;
case CameraStyle.lockOn:
this.deadzone = new Rectangle(cameraBounds.width / 2, cameraBounds.height / 2, 10, 10);
break;
}
}
public update(){
let halfScreen = Vector2.multiply(this.camera.bounds.size, new Vector2(0.5));
this._worldSpaceDeadZone.x = this.camera.position.x - halfScreen.x + this.deadzone.x + this.focusOffset.x;
this._worldSpaceDeadZone.y = this.camera.position.y - halfScreen.y + this.deadzone.y + this.focusOffset.y;
this._worldSpaceDeadZone.width = this.deadzone.width;
this._worldSpaceDeadZone.height = this.deadzone.height;
if (this._targetEntity)
this.updateFollow();
this.camera.position = Vector2.lerp(this.camera.position, Vector2.add(this.camera.position, this._desiredPositionDelta), this.followLerp);
this.camera.entity.transform.roundPosition();
if (this.mapLockEnabled){
this.camera.position = this.clampToMapSize(this.camera.position);
this.camera.entity.transform.roundPosition();
}
}
private clampToMapSize(position: Vector2){
let halfScreen = Vector2.multiply(new Vector2(this.camera.bounds.width, this.camera.bounds.height), new Vector2(0.5));
let cameraMax = new Vector2(this.mapSize.x - halfScreen.x, this.mapSize.y - halfScreen.y);
return Vector2.clamp(position, halfScreen, cameraMax);
}
private updateFollow(){
this._desiredPositionDelta.x = this._desiredPositionDelta.y = 0;
if (this._cameraStyle == CameraStyle.lockOn){
let targetX = this._targetEntity.transform.position.x;
let targetY = this._targetEntity.transform.position.y;
if (this._worldSpaceDeadZone.x > targetX)
this._desiredPositionDelta.x = targetX - this._worldSpaceDeadZone.x;
else if(this._worldSpaceDeadZone.x < targetX)
this._desiredPositionDelta.x = targetX - this._worldSpaceDeadZone.x;
if (this._worldSpaceDeadZone.y < targetY)
this._desiredPositionDelta.y = targetY - this._worldSpaceDeadZone.y;
else if(this._worldSpaceDeadZone.y > targetY)
this._desiredPositionDelta.y = targetY - this._worldSpaceDeadZone.y;
} else {
if (!this._targetCollider){
this._targetCollider = this._targetEntity.getComponent<Collider>(Collider);
if (!this._targetCollider)
return;
}
let targetBounds = this._targetEntity.getComponent<Collider>(Collider).bounds;
if (!this._worldSpaceDeadZone.containsRect(targetBounds)){
if (this._worldSpaceDeadZone.left > targetBounds.left)
this._desiredPositionDelta.x = targetBounds.left - this._worldSpaceDeadZone.left;
else if(this._worldSpaceDeadZone.right < targetBounds.right)
this._desiredPositionDelta.x = targetBounds.right - this._worldSpaceDeadZone.right;
if (this._worldSpaceDeadZone.bottom < targetBounds.bottom)
this._desiredPositionDelta.y = targetBounds.bottom - this._worldSpaceDeadZone.bottom;
else if(this._worldSpaceDeadZone.top > targetBounds.top)
this._desiredPositionDelta.y = targetBounds.top - this._worldSpaceDeadZone.top;
}
}
}
}
enum CameraStyle {
lockOn,
cameraWindow,
}