新增跟随相机
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@@ -104,6 +104,7 @@ class Main extends eui.UILayer {
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player.addComponent(new SpriteRenderer()).setSprite(image);
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player.addComponent(new SpawnComponent(EnemyType.worm));
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player.addComponent(new PlayerController());
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player.addComponent(new FollowCamera(player)).focusOffset = new Vector2(this.stage.stageWidth / 2, this.stage.stageHeight / 2);
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for (let i = 0; i < 20; i ++){
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let image = new eui.Image(RES.getRes("checkbox_select_disabled_png"));
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@@ -112,9 +113,6 @@ class Main extends eui.UILayer {
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this.addChild(image);
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player2.transform.position = new Vector2(Math.random() * 100 * i, Math.random() * 100 * i);
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}
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scene.camera.setPosition(new Vector2(-200, -200));
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// Main.emitter.addObserver(CoreEmitterType.Update, ()=>{
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// console.log("update emitter");
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@@ -22,8 +22,8 @@ class PlayerController extends Component {
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if (this.down){
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let camera = SceneManager.getActiveScene().camera;
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let worldVec = camera.screenToWorldPoint(this.touchPoint);
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console.log(worldVec, camera.transform.position);
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camera.transform.position = Vector2.lerp(camera.transform.position, worldVec, Time.deltaTime);
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this.entity.position = Vector2.lerp(this.entity.position, Vector2.add(worldVec,
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new Vector2(this.entity.scene.stage.stageWidth / 2, this.entity.scene.stage.stageHeight / 2)), Time.deltaTime);
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}
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}
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}
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