新增跟随相机
This commit is contained in:
29
demo/libs/framework/framework.d.ts
vendored
29
demo/libs/framework/framework.d.ts
vendored
@@ -303,6 +303,7 @@ declare class Transform {
|
||||
setLocalPosition(localPosition: Vector2): this;
|
||||
setPosition(position: Vector2): this;
|
||||
setDirty(dirtyFlagType: DirtyType): void;
|
||||
roundPosition(): void;
|
||||
updateTransform(): void;
|
||||
}
|
||||
declare class Camera extends Component {
|
||||
@@ -323,6 +324,7 @@ declare class Camera extends Component {
|
||||
minimumZoom: number;
|
||||
maximumZoom: number;
|
||||
origin: Vector2;
|
||||
position: Vector2;
|
||||
readonly transformMatrix: Matrix2D;
|
||||
readonly inverseTransformMatrix: Matrix2D;
|
||||
constructor();
|
||||
@@ -344,6 +346,29 @@ declare class CameraInset {
|
||||
top: any;
|
||||
bottom: any;
|
||||
}
|
||||
declare class FollowCamera extends Component {
|
||||
camera: Camera;
|
||||
followLerp: number;
|
||||
deadzone: Rectangle;
|
||||
focusOffset: Vector2;
|
||||
mapLockEnabled: boolean;
|
||||
mapSize: Vector2;
|
||||
private _targetEntity;
|
||||
private _cameraStyle;
|
||||
private _worldSpaceDeadZone;
|
||||
private _desiredPositionDelta;
|
||||
private _targetCollider;
|
||||
constructor(targetEntity: Entity, cameraStyle?: CameraStyle);
|
||||
onAddedToEntity(): void;
|
||||
follow(targetEntity: Entity, cameraStyle?: CameraStyle): void;
|
||||
update(): void;
|
||||
private clampToMapSize;
|
||||
private updateFollow;
|
||||
}
|
||||
declare enum CameraStyle {
|
||||
lockOn = 0,
|
||||
cameraWindow = 1
|
||||
}
|
||||
declare class Mesh extends Component {
|
||||
private _verts;
|
||||
private _primitiveCount;
|
||||
@@ -647,9 +672,11 @@ declare class Rectangle {
|
||||
readonly bottom: number;
|
||||
readonly center: Vector2;
|
||||
location: Vector2;
|
||||
size: Vector2;
|
||||
constructor(x?: number, y?: number, width?: number, height?: number);
|
||||
intersects(value: Rectangle): boolean;
|
||||
contains(value: Vector2): boolean;
|
||||
containsRect(value: Rectangle): boolean;
|
||||
static fromMinMax(minX: number, minY: number, maxX: number, maxY: number): Rectangle;
|
||||
getClosestPointOnRectangleBorderToPoint(point: Point): {
|
||||
res: Vector2;
|
||||
@@ -676,9 +703,11 @@ declare class Vector2 {
|
||||
static subtract(value1: Vector2, value2: Vector2): Vector2;
|
||||
normalize(): void;
|
||||
length(): number;
|
||||
round(): Vector2;
|
||||
static normalize(value: Vector2): Vector2;
|
||||
static dot(value1: Vector2, value2: Vector2): number;
|
||||
static distanceSquared(value1: Vector2, value2: Vector2): number;
|
||||
static clamp(value1: Vector2, min: Vector2, max: Vector2): Vector2;
|
||||
static lerp(value1: Vector2, value2: Vector2, amount: number): Vector2;
|
||||
static transform(position: Vector2, matrix: Matrix2D): Vector2;
|
||||
static distance(value1: Vector2, value2: Vector2): number;
|
||||
|
||||
@@ -1162,8 +1162,8 @@ var Scene = (function (_super) {
|
||||
}
|
||||
};
|
||||
Scene.prototype.prepRenderState = function () {
|
||||
this._projectionMatrix.m11 = 2 / this.stage.width;
|
||||
this._projectionMatrix.m22 = -2 / this.stage.height;
|
||||
this._projectionMatrix.m11 = 2 / this.stage.stageWidth;
|
||||
this._projectionMatrix.m22 = -2 / this.stage.stageHeight;
|
||||
this._transformMatrix = this.camera.transformMatrix;
|
||||
this._matrixTransformMatrix = Matrix2D.multiply(this._transformMatrix, this._projectionMatrix);
|
||||
};
|
||||
@@ -1464,6 +1464,9 @@ var Transform = (function () {
|
||||
}
|
||||
}
|
||||
};
|
||||
Transform.prototype.roundPosition = function () {
|
||||
this.position = this._position.round();
|
||||
};
|
||||
Transform.prototype.updateTransform = function () {
|
||||
if (this._hierachyDirty != DirtyType.clean) {
|
||||
if (this.parent)
|
||||
@@ -1600,6 +1603,16 @@ var Camera = (function (_super) {
|
||||
enumerable: true,
|
||||
configurable: true
|
||||
});
|
||||
Object.defineProperty(Camera.prototype, "position", {
|
||||
get: function () {
|
||||
return this.entity.transform.position;
|
||||
},
|
||||
set: function (value) {
|
||||
this.entity.transform.position = value;
|
||||
},
|
||||
enumerable: true,
|
||||
configurable: true
|
||||
});
|
||||
Object.defineProperty(Camera.prototype, "transformMatrix", {
|
||||
get: function () {
|
||||
if (this._areBoundsDirty)
|
||||
@@ -1696,6 +1709,103 @@ var CameraInset = (function () {
|
||||
}
|
||||
return CameraInset;
|
||||
}());
|
||||
var FollowCamera = (function (_super) {
|
||||
__extends(FollowCamera, _super);
|
||||
function FollowCamera(targetEntity, cameraStyle) {
|
||||
if (cameraStyle === void 0) { cameraStyle = CameraStyle.lockOn; }
|
||||
var _this = _super.call(this) || this;
|
||||
_this.followLerp = 0.1;
|
||||
_this.deadzone = new Rectangle();
|
||||
_this.focusOffset = new Vector2();
|
||||
_this.mapSize = new Vector2();
|
||||
_this._worldSpaceDeadZone = new Rectangle();
|
||||
_this._desiredPositionDelta = new Vector2();
|
||||
_this._targetEntity = targetEntity;
|
||||
_this._cameraStyle = cameraStyle;
|
||||
_this.camera = null;
|
||||
return _this;
|
||||
}
|
||||
FollowCamera.prototype.onAddedToEntity = function () {
|
||||
if (!this.camera)
|
||||
this.camera = this.entity.scene.camera;
|
||||
this.follow(this._targetEntity, this._cameraStyle);
|
||||
};
|
||||
FollowCamera.prototype.follow = function (targetEntity, cameraStyle) {
|
||||
if (cameraStyle === void 0) { cameraStyle = CameraStyle.cameraWindow; }
|
||||
this._targetEntity = targetEntity;
|
||||
this._cameraStyle = cameraStyle;
|
||||
var cameraBounds = this.camera.bounds;
|
||||
switch (this._cameraStyle) {
|
||||
case CameraStyle.cameraWindow:
|
||||
var w = cameraBounds.width / 6;
|
||||
var h = cameraBounds.height / 3;
|
||||
this.deadzone = new Rectangle((cameraBounds.width - w) / 2, (cameraBounds.height - h) / 2, w, h);
|
||||
break;
|
||||
case CameraStyle.lockOn:
|
||||
this.deadzone = new Rectangle(cameraBounds.width / 2, cameraBounds.height / 2, 10, 10);
|
||||
break;
|
||||
}
|
||||
};
|
||||
FollowCamera.prototype.update = function () {
|
||||
var halfScreen = Vector2.multiply(this.camera.bounds.size, new Vector2(0.5));
|
||||
this._worldSpaceDeadZone.x = this.camera.position.x - halfScreen.x + this.deadzone.x + this.focusOffset.x;
|
||||
this._worldSpaceDeadZone.y = this.camera.position.y - halfScreen.y + this.deadzone.y + this.focusOffset.y;
|
||||
this._worldSpaceDeadZone.width = this.deadzone.width;
|
||||
this._worldSpaceDeadZone.height = this.deadzone.height;
|
||||
if (this._targetEntity)
|
||||
this.updateFollow();
|
||||
this.camera.position = Vector2.lerp(this.camera.position, Vector2.add(this.camera.position, this._desiredPositionDelta), this.followLerp);
|
||||
this.camera.entity.transform.roundPosition();
|
||||
if (this.mapLockEnabled) {
|
||||
this.camera.position = this.clampToMapSize(this.camera.position);
|
||||
this.camera.entity.transform.roundPosition();
|
||||
}
|
||||
};
|
||||
FollowCamera.prototype.clampToMapSize = function (position) {
|
||||
var halfScreen = Vector2.multiply(new Vector2(this.camera.bounds.width, this.camera.bounds.height), new Vector2(0.5));
|
||||
var cameraMax = new Vector2(this.mapSize.x - halfScreen.x, this.mapSize.y - halfScreen.y);
|
||||
return Vector2.clamp(position, halfScreen, cameraMax);
|
||||
};
|
||||
FollowCamera.prototype.updateFollow = function () {
|
||||
this._desiredPositionDelta.x = this._desiredPositionDelta.y = 0;
|
||||
if (this._cameraStyle == CameraStyle.lockOn) {
|
||||
var targetX = this._targetEntity.transform.position.x;
|
||||
var targetY = this._targetEntity.transform.position.y;
|
||||
if (this._worldSpaceDeadZone.x > targetX)
|
||||
this._desiredPositionDelta.x = targetX - this._worldSpaceDeadZone.x;
|
||||
else if (this._worldSpaceDeadZone.x < targetX)
|
||||
this._desiredPositionDelta.x = targetX - this._worldSpaceDeadZone.x;
|
||||
if (this._worldSpaceDeadZone.y < targetY)
|
||||
this._desiredPositionDelta.y = targetY - this._worldSpaceDeadZone.y;
|
||||
else if (this._worldSpaceDeadZone.y > targetY)
|
||||
this._desiredPositionDelta.y = targetY - this._worldSpaceDeadZone.y;
|
||||
}
|
||||
else {
|
||||
if (!this._targetCollider) {
|
||||
this._targetCollider = this._targetEntity.getComponent(Collider);
|
||||
if (!this._targetCollider)
|
||||
return;
|
||||
}
|
||||
var targetBounds = this._targetEntity.getComponent(Collider).bounds;
|
||||
if (!this._worldSpaceDeadZone.containsRect(targetBounds)) {
|
||||
if (this._worldSpaceDeadZone.left > targetBounds.left)
|
||||
this._desiredPositionDelta.x = targetBounds.left - this._worldSpaceDeadZone.left;
|
||||
else if (this._worldSpaceDeadZone.right < targetBounds.right)
|
||||
this._desiredPositionDelta.x = targetBounds.right - this._worldSpaceDeadZone.right;
|
||||
if (this._worldSpaceDeadZone.bottom < targetBounds.bottom)
|
||||
this._desiredPositionDelta.y = targetBounds.bottom - this._worldSpaceDeadZone.bottom;
|
||||
else if (this._worldSpaceDeadZone.top > targetBounds.top)
|
||||
this._desiredPositionDelta.y = targetBounds.top - this._worldSpaceDeadZone.top;
|
||||
}
|
||||
}
|
||||
};
|
||||
return FollowCamera;
|
||||
}(Component));
|
||||
var CameraStyle;
|
||||
(function (CameraStyle) {
|
||||
CameraStyle[CameraStyle["lockOn"] = 0] = "lockOn";
|
||||
CameraStyle[CameraStyle["cameraWindow"] = 1] = "cameraWindow";
|
||||
})(CameraStyle || (CameraStyle = {}));
|
||||
var Mesh = (function (_super) {
|
||||
__extends(Mesh, _super);
|
||||
function Mesh() {
|
||||
@@ -3025,6 +3135,17 @@ var Rectangle = (function () {
|
||||
enumerable: true,
|
||||
configurable: true
|
||||
});
|
||||
Object.defineProperty(Rectangle.prototype, "size", {
|
||||
get: function () {
|
||||
return new Vector2(this.width, this.height);
|
||||
},
|
||||
set: function (value) {
|
||||
this.width = value.x;
|
||||
this.height = value.y;
|
||||
},
|
||||
enumerable: true,
|
||||
configurable: true
|
||||
});
|
||||
Rectangle.prototype.intersects = function (value) {
|
||||
return value.left < this.right &&
|
||||
this.left < value.right &&
|
||||
@@ -3036,6 +3157,11 @@ var Rectangle = (function () {
|
||||
(this.y <= value.y)) &&
|
||||
(value.y < (this.y + this.height)));
|
||||
};
|
||||
Rectangle.prototype.containsRect = function (value) {
|
||||
return ((((this.x <= value.x) && (value.x < (this.x + this.width))) &&
|
||||
(this.y <= value.y)) &&
|
||||
(value.y < (this.y + this.height)));
|
||||
};
|
||||
Rectangle.fromMinMax = function (minX, minY, maxX, maxY) {
|
||||
return new Rectangle(minX, minY, maxX - minX, maxY - minY);
|
||||
};
|
||||
@@ -3208,6 +3334,9 @@ var Vector2 = (function () {
|
||||
Vector2.prototype.length = function () {
|
||||
return Math.sqrt((this.x * this.x) + (this.y * this.y));
|
||||
};
|
||||
Vector2.prototype.round = function () {
|
||||
return new Vector2(Math.round(this.x), Math.round(this.y));
|
||||
};
|
||||
Vector2.normalize = function (value) {
|
||||
var val = 1 / Math.sqrt((value.x * value.x) + (value.y * value.y));
|
||||
value.x *= val;
|
||||
@@ -3221,6 +3350,9 @@ var Vector2 = (function () {
|
||||
var v1 = value1.x - value2.x, v2 = value1.y - value2.y;
|
||||
return (v1 * v1) + (v2 * v2);
|
||||
};
|
||||
Vector2.clamp = function (value1, min, max) {
|
||||
return new Vector2(MathHelper.clamp(value1.x, min.x, max.x), MathHelper.clamp(value1.y, min.y, max.y));
|
||||
};
|
||||
Vector2.lerp = function (value1, value2, amount) {
|
||||
return new Vector2(MathHelper.lerp(value1.x, value2.x, amount), MathHelper.lerp(value1.y, value2.y, amount));
|
||||
};
|
||||
|
||||
2
demo/libs/framework/framework.min.js
vendored
2
demo/libs/framework/framework.min.js
vendored
File diff suppressed because one or more lines are too long
@@ -104,6 +104,7 @@ class Main extends eui.UILayer {
|
||||
player.addComponent(new SpriteRenderer()).setSprite(image);
|
||||
player.addComponent(new SpawnComponent(EnemyType.worm));
|
||||
player.addComponent(new PlayerController());
|
||||
player.addComponent(new FollowCamera(player)).focusOffset = new Vector2(this.stage.stageWidth / 2, this.stage.stageHeight / 2);
|
||||
|
||||
for (let i = 0; i < 20; i ++){
|
||||
let image = new eui.Image(RES.getRes("checkbox_select_disabled_png"));
|
||||
@@ -112,9 +113,6 @@ class Main extends eui.UILayer {
|
||||
this.addChild(image);
|
||||
player2.transform.position = new Vector2(Math.random() * 100 * i, Math.random() * 100 * i);
|
||||
}
|
||||
|
||||
|
||||
scene.camera.setPosition(new Vector2(-200, -200));
|
||||
|
||||
// Main.emitter.addObserver(CoreEmitterType.Update, ()=>{
|
||||
// console.log("update emitter");
|
||||
|
||||
@@ -22,8 +22,8 @@ class PlayerController extends Component {
|
||||
if (this.down){
|
||||
let camera = SceneManager.getActiveScene().camera;
|
||||
let worldVec = camera.screenToWorldPoint(this.touchPoint);
|
||||
console.log(worldVec, camera.transform.position);
|
||||
camera.transform.position = Vector2.lerp(camera.transform.position, worldVec, Time.deltaTime);
|
||||
this.entity.position = Vector2.lerp(this.entity.position, Vector2.add(worldVec,
|
||||
new Vector2(this.entity.scene.stage.stageWidth / 2, this.entity.scene.stage.stageHeight / 2)), Time.deltaTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user