新增maxRectsBinPack
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162
source/src/Utils/DynamticAtlas/MaxRectsBinPack.ts
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162
source/src/Utils/DynamticAtlas/MaxRectsBinPack.ts
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module es {
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export class MaxRectsBinPack {
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public binWidth: number = 0;
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public binHeight: number = 0;
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public allowRotations: boolean;
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public usedRectangles: Rectangle[] = [];
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public freeRectangles: Rectangle[] = [];
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constructor(width: number, height: number, rotations: boolean = true) {
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this.init(width, height, rotations);
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}
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public init(width: number, height: number, rotations: boolean = true) {
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this.binWidth = width;
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this.binHeight = height;
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this.allowRotations = rotations;
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let n = new Rectangle();
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n.x = 0;
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n.y = 0;
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n.width = width;
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n.height = height;
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this.usedRectangles.length = 0;
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this.freeRectangles.length = 0;
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this.freeRectangles.push(n);
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}
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public insert(width: number, height: number): Rectangle {
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let newNode = new Rectangle();
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let score1 = new Ref(0);
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let score2 = new Ref(0);
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newNode = this.findPositionForNewNodeBestAreaFit(width, height, score1, score2);
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if (newNode.height == 0)
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return newNode;
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let numRectanglesToProcess = this.freeRectangles.length;
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for (let i = 0; i < numRectanglesToProcess; ++i) {
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if (this.splitFreeNode(this.freeRectangles[i], newNode)) {
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new linq.List(this.freeRectangles).removeAt(i);
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--i;
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--numRectanglesToProcess;
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}
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}
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this.pruneFreeList();
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this.usedRectangles.push(newNode);
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return newNode;
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}
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public findPositionForNewNodeBestAreaFit(width: number, height: number, bestAreaFit: Ref<number>, bestShortSideFit: Ref<number>) {
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let bestNode = new Rectangle();
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bestAreaFit.value = Number.MAX_VALUE;
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for (let i = 0; i < this.freeRectangles.length; ++i) {
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let areaFit = this.freeRectangles[i].width * this.freeRectangles[i].height - width * height;
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// 试着将长方形放在直立(非翻转)的方向
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if (this.freeRectangles[i].width >= width && this.freeRectangles[i].height >= height) {
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let leftoverHoriz = Math.abs(this.freeRectangles[i].width - width);
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let leftoverVert = Math.abs(this.freeRectangles[i].height - height);
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let shortSideFit = Math.min(leftoverHoriz, leftoverVert);
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if (areaFit < bestAreaFit.value || (areaFit == bestAreaFit.value && shortSideFit < bestShortSideFit.value)) {
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bestNode.x = this.freeRectangles[i].x;
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bestNode.y = this.freeRectangles[i].y;
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bestNode.width = width;
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bestNode.height = height;
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bestShortSideFit.value = shortSideFit;
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bestAreaFit.value = areaFit;
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}
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}
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if (this.allowRotations && this.freeRectangles[i].width >= height && this.freeRectangles[i].height >= width) {
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let leftoverHoriz = Math.abs(this.freeRectangles[i].width - height);
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let leftoverVert = Math.abs(this.freeRectangles[i].height - width);
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let shortSideFit = Math.min(leftoverHoriz, leftoverVert);
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if (areaFit < bestAreaFit.value || (areaFit == bestAreaFit.value && shortSideFit < bestShortSideFit.value)) {
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bestNode.x = this.freeRectangles[i].x;
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bestNode.y = this.freeRectangles[i].y;
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bestNode.width = height;
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bestNode.height = width;
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bestShortSideFit.value = shortSideFit;
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bestAreaFit.value = areaFit;
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}
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}
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return bestNode;
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}
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}
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public splitFreeNode(freeNode: Rectangle, usedNode: Rectangle) {
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// 用SAT测试长方形是否均匀相交
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if (usedNode.x >= freeNode.x + freeNode.width || usedNode.x + usedNode.width <= freeNode.x ||
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usedNode.y >= freeNode.y + freeNode.height || usedNode.y + usedNode.height <= freeNode.y)
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return false;
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if (usedNode.x < freeNode.x + freeNode.width && usedNode.x + usedNode.width > freeNode.x) {
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// 在使用过的节点的上边新建一个节点
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if (usedNode.y > freeNode.y && usedNode.y < freeNode.y + freeNode.height) {
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let newNode = freeNode;
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newNode.height = usedNode.y - newNode.y;
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this.freeRectangles.push(newNode);
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}
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// 在使用过的节点的底边新建节点
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if (usedNode.y + usedNode.height < freeNode.y + freeNode.height) {
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let newNode = freeNode;
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newNode.y = usedNode.y + usedNode.height;
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newNode.height = freeNode.y + freeNode.height - (usedNode.y + usedNode.height);
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this.freeRectangles.push(newNode);
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}
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}
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if (usedNode.y < freeNode.y + freeNode.height && usedNode.y + usedNode.height > freeNode.y) {
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// 在使用过的节点的左侧新建节点
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if (usedNode.x > freeNode.x && usedNode.x < freeNode.x + freeNode.width) {
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let newNode = freeNode;
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newNode.width = usedNode.x - newNode.x;
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this.freeRectangles.push(newNode);
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}
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// 在使用过的节点右侧新建节点
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if (usedNode.x + usedNode.width < freeNode.x + freeNode.width) {
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let newNode = freeNode;
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newNode.x = usedNode.x + usedNode.width;
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newNode.width = freeNode.x + freeNode.width - (usedNode.x + usedNode.width);
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this.freeRectangles.push(newNode);
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}
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}
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return true;
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}
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public pruneFreeList() {
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for (let i = 0; i < this.freeRectangles.length; ++i)
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for (let j = i + 1; j < this.freeRectangles.length; ++j) {
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if (this.isContainedIn(this.freeRectangles[i], this.freeRectangles[j])) {
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new linq.List(this.freeRectangles).removeAt(i);
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--i;
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break;
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}
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if (this.isContainedIn(this.freeRectangles[j], this.freeRectangles[i])) {
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new linq.List(this.freeRectangles).removeAt(j);
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--j;
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}
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}
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}
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public isContainedIn(a: Rectangle, b: Rectangle) {
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return a.x >= b.x && a.y >= b.y
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&& a.x + a.width <= b.x + b.width
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&& a.y + a.height <= b.y + b.height;
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}
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}
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}
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