抽象worker接口,避免污染项目
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docs/guide/platform-adapter.md
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# 平台适配器
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## 概述
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ECS框架提供了平台适配器接口,允许用户为不同的运行环境实现自定义的平台适配器。
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**核心库只提供接口定义,平台适配器实现代码请从文档中复制使用。**
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## 为什么不提供单独的适配器包?
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1. **灵活性**: 不同项目对平台适配的需求可能不同,复制代码可以让用户根据需要自由修改
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2. **减少依赖**: 避免引入不必要的依赖包,保持核心框架的精简
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3. **定制化**: 用户可以根据具体的运行环境和需求进行定制
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## 支持的平台
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### 🌐 [浏览器适配器](./platform-adapter/browser.md)
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支持所有现代浏览器环境,包括 Chrome、Firefox、Safari、Edge 等。
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**特性支持**:
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- ✅ Worker (Web Worker)
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- ✅ SharedArrayBuffer (需要COOP/COEP)
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- ✅ Transferable Objects
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- ✅ Module Worker (现代浏览器)
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**适用场景**: Web游戏、Web应用、PWA
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---
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### 📱 [微信小游戏适配器](./platform-adapter/wechat-minigame.md)
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专为微信小游戏环境设计,处理微信小游戏的特殊限制和API。
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**特性支持**:
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- ✅ Worker (最多1个,需配置game.json)
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- ❌ SharedArrayBuffer
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- ❌ Transferable Objects
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- ✅ 微信设备信息API
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**适用场景**: 微信小游戏开发
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---
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### 🖥️ [Node.js适配器](./platform-adapter/nodejs.md)
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为 Node.js 服务器环境提供支持,适用于游戏服务器和计算服务器。
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**特性支持**:
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- ✅ Worker Threads
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- ✅ SharedArrayBuffer
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- ✅ Transferable Objects
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- ✅ 完整系统信息
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**适用场景**: 游戏服务器、计算服务器、CLI工具
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---
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## 核心接口
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### IPlatformAdapter
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```typescript
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export interface IPlatformAdapter {
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readonly name: string;
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readonly version?: string;
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isWorkerSupported(): boolean;
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isSharedArrayBufferSupported(): boolean;
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getHardwareConcurrency(): number;
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createWorker(script: string, options?: WorkerCreationOptions): PlatformWorker;
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createSharedArrayBuffer(length: number): SharedArrayBuffer | null;
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getHighResTimestamp(): number;
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getPlatformConfig(): PlatformConfig;
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getPlatformConfigAsync?(): Promise<PlatformConfig>;
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}
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```
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### PlatformWorker 接口
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```typescript
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export interface PlatformWorker {
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postMessage(message: any, transfer?: Transferable[]): void;
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onMessage(handler: (event: { data: any }) => void): void;
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onError(handler: (error: ErrorEvent) => void): void;
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terminate(): void;
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readonly state: 'running' | 'terminated';
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}
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```
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## 使用方法
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### 1. 选择合适的平台适配器
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根据你的运行环境选择对应的适配器:
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```typescript
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import { PlatformManager } from '@esengine/ecs-framework';
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// 浏览器环境
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if (typeof window !== 'undefined') {
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const { BrowserAdapter } = await import('./platform/BrowserAdapter');
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PlatformManager.getInstance().registerAdapter(new BrowserAdapter());
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}
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// 微信小游戏环境
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else if (typeof wx !== 'undefined') {
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const { WeChatMiniGameAdapter } = await import('./platform/WeChatMiniGameAdapter');
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PlatformManager.getInstance().registerAdapter(new WeChatMiniGameAdapter());
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}
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// Node.js环境
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else if (typeof process !== 'undefined' && process.versions?.node) {
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const { NodeAdapter } = await import('./platform/NodeAdapter');
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PlatformManager.getInstance().registerAdapter(new NodeAdapter());
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}
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```
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### 2. 检查适配器状态
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```typescript
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const manager = PlatformManager.getInstance();
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// 检查是否已注册适配器
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if (manager.hasAdapter()) {
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const adapter = manager.getAdapter();
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console.log('当前平台:', adapter.name);
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console.log('平台版本:', adapter.version);
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// 检查功能支持
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console.log('Worker支持:', manager.supportsFeature('worker'));
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console.log('SharedArrayBuffer支持:', manager.supportsFeature('shared-array-buffer'));
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}
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```
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## 创建自定义适配器
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如果现有的平台适配器不能满足你的需求,你可以创建自定义适配器:
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### 1. 实现接口
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```typescript
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import type { IPlatformAdapter, PlatformWorker, WorkerCreationOptions, PlatformConfig } from '@esengine/ecs-framework';
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export class CustomAdapter implements IPlatformAdapter {
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public readonly name = 'custom';
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public readonly version = '1.0.0';
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public isWorkerSupported(): boolean {
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// 实现你的 Worker 支持检查逻辑
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return false;
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}
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public isSharedArrayBufferSupported(): boolean {
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// 实现你的 SharedArrayBuffer 支持检查逻辑
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return false;
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}
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public getHardwareConcurrency(): number {
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// 返回你的平台的并发数
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return 1;
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}
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public createWorker(script: string, options?: WorkerCreationOptions): PlatformWorker {
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throw new Error('Worker not supported on this platform');
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}
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public createSharedArrayBuffer(length: number): SharedArrayBuffer | null {
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return null;
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}
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public getHighResTimestamp(): number {
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return Date.now();
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}
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public getPlatformConfig(): PlatformConfig {
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return {
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maxWorkerCount: 1,
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supportsModuleWorker: false,
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supportsTransferableObjects: false,
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limitations: {
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workerNotSupported: true
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}
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};
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}
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}
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```
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### 2. 注册自定义适配器
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```typescript
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import { PlatformManager } from '@esengine/ecs-framework';
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import { CustomAdapter } from './CustomAdapter';
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const customAdapter = new CustomAdapter();
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PlatformManager.getInstance().registerAdapter(customAdapter);
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```
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## 最佳实践
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### 1. 平台检测顺序
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建议按照以下顺序检测和注册平台适配器:
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```typescript
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async function initializePlatform() {
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const manager = PlatformManager.getInstance();
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try {
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// 1. 微信小游戏 (优先级最高,环境特征最明显)
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if (typeof wx !== 'undefined' && wx.getSystemInfoSync) {
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const { WeChatMiniGameAdapter } = await import('./platform/WeChatMiniGameAdapter');
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manager.registerAdapter(new WeChatMiniGameAdapter());
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return;
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}
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// 2. Node.js 环境
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if (typeof process !== 'undefined' && process.versions?.node) {
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const { NodeAdapter } = await import('./platform/NodeAdapter');
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manager.registerAdapter(new NodeAdapter());
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return;
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}
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// 3. 浏览器环境 (最后检测,覆盖面最广)
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if (typeof window !== 'undefined' && typeof document !== 'undefined') {
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const { BrowserAdapter } = await import('./platform/BrowserAdapter');
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manager.registerAdapter(new BrowserAdapter());
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return;
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}
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// 4. 未知环境,使用默认适配器
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console.warn('未识别的平台环境,使用默认适配器');
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manager.registerAdapter(new CustomAdapter());
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} catch (error) {
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console.error('平台适配器初始化失败:', error);
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throw error;
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}
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}
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```
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### 2. 功能降级处理
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```typescript
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function createWorkerSystem() {
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const manager = PlatformManager.getInstance();
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if (!manager.hasAdapter()) {
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throw new Error('未注册平台适配器');
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}
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const config: WorkerSystemConfig = {
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enableWorker: manager.supportsFeature('worker'),
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workerCount: manager.supportsFeature('worker') ?
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manager.getAdapter().getHardwareConcurrency() : 1,
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useSharedArrayBuffer: manager.supportsFeature('shared-array-buffer')
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};
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// 如果不支持Worker,自动降级到同步处理
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if (!config.enableWorker) {
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console.info('当前平台不支持Worker,使用同步处理模式');
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}
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return new PhysicsSystem(config);
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}
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```
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### 3. 错误处理
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```typescript
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try {
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await initializePlatform();
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// 验证适配器功能
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const manager = PlatformManager.getInstance();
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const adapter = manager.getAdapter();
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console.log(`平台适配器初始化成功: ${adapter.name} v${adapter.version}`);
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} catch (error) {
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console.error('平台初始化失败:', error);
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// 提供降级方案
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const fallbackAdapter = new CustomAdapter();
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PlatformManager.getInstance().registerAdapter(fallbackAdapter);
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console.warn('使用降级适配器继续运行');
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}
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```
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