抽象worker接口,避免污染项目
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docs/guide/platform-adapter/nodejs.md
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docs/guide/platform-adapter/nodejs.md
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# Node.js 适配器
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## 概述
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Node.js 平台适配器为 Node.js 服务器环境提供支持,适用于游戏服务器、计算服务器或其他需要 ECS 架构的服务器应用。
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## 特性支持
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- ✅ **Worker**: 支持(通过 `worker_threads` 模块)
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- ❌ **SharedArrayBuffer**: 支持(Node.js 16.17.0+)
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- ✅ **Transferable Objects**: 完全支持
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- ✅ **高精度时间**: 使用 `process.hrtime.bigint()`
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- ✅ **设备信息**: 完整的系统和进程信息
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## 完整实现
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```typescript
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import { worker_threads, Worker, isMainThread, parentPort } from 'worker_threads';
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import * as os from 'os';
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import * as process from 'process';
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import * as fs from 'fs';
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import * as path from 'path';
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import type {
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IPlatformAdapter,
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PlatformWorker,
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WorkerCreationOptions,
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PlatformConfig,
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NodeDeviceInfo
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} from '@esengine/ecs-framework';
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/**
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* Node.js 平台适配器
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* 支持 Node.js 服务器环境
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*/
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export class NodeAdapter implements IPlatformAdapter {
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public readonly name = 'nodejs';
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public readonly version: string;
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constructor() {
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this.version = process.version;
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}
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/**
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* 检查是否支持Worker
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*/
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public isWorkerSupported(): boolean {
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try {
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// 检查 worker_threads 模块是否可用
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return typeof worker_threads !== 'undefined' && typeof Worker !== 'undefined';
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} catch {
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return false;
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}
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}
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/**
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* 检查是否支持SharedArrayBuffer
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*/
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public isSharedArrayBufferSupported(): boolean {
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// Node.js 支持 SharedArrayBuffer
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return typeof SharedArrayBuffer !== 'undefined';
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}
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/**
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* 获取硬件并发数(CPU核心数)
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*/
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public getHardwareConcurrency(): number {
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return os.cpus().length;
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}
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/**
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* 创建Worker
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*/
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public createWorker(script: string, options: WorkerCreationOptions = {}): PlatformWorker {
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if (!this.isWorkerSupported()) {
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throw new Error('Node.js环境不支持Worker Threads');
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}
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try {
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return new NodeWorker(script, options);
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} catch (error) {
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throw new Error(`创建Node.js Worker失败: ${(error as Error).message}`);
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}
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}
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/**
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* 创建SharedArrayBuffer
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*/
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public createSharedArrayBuffer(length: number): SharedArrayBuffer | null {
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if (!this.isSharedArrayBufferSupported()) {
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return null;
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}
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try {
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return new SharedArrayBuffer(length);
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} catch (error) {
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console.warn('SharedArrayBuffer创建失败:', error);
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return null;
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}
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}
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/**
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* 获取高精度时间戳(纳秒)
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*/
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public getHighResTimestamp(): number {
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// 返回毫秒,与浏览器 performance.now() 保持一致
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return Number(process.hrtime.bigint()) / 1000000;
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}
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/**
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* 获取平台配置
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*/
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public getPlatformConfig(): PlatformConfig {
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return {
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maxWorkerCount: this.getHardwareConcurrency(),
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supportsModuleWorker: true, // Node.js 支持 ES 模块
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supportsTransferableObjects: true,
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maxSharedArrayBufferSize: this.getMaxSharedArrayBufferSize(),
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workerScriptPrefix: '',
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limitations: {
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noEval: false, // Node.js 支持 eval
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requiresWorkerInit: false
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},
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extensions: {
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platform: 'nodejs',
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nodeVersion: process.version,
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v8Version: process.versions.v8,
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uvVersion: process.versions.uv,
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zlibVersion: process.versions.zlib,
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opensslVersion: process.versions.openssl,
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architecture: process.arch,
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endianness: os.endianness(),
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pid: process.pid,
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ppid: process.ppid
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}
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};
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}
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/**
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* 获取Node.js设备信息
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*/
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public getDeviceInfo(): NodeDeviceInfo {
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const cpus = os.cpus();
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const networkInterfaces = os.networkInterfaces();
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const userInfo = os.userInfo();
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return {
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// 系统信息
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platform: os.platform(),
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arch: os.arch(),
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type: os.type(),
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release: os.release(),
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version: os.version(),
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hostname: os.hostname(),
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// CPU信息
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cpus: cpus.map(cpu => ({
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model: cpu.model,
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speed: cpu.speed,
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times: cpu.times
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})),
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// 内存信息
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totalMemory: os.totalmem(),
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freeMemory: os.freemem(),
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usedMemory: os.totalmem() - os.freemem(),
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// 负载信息
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loadAverage: os.loadavg(),
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// 网络接口
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networkInterfaces: Object.fromEntries(
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Object.entries(networkInterfaces).map(([name, interfaces]) => [
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name,
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(interfaces || []).map(iface => ({
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address: iface.address,
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netmask: iface.netmask,
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family: iface.family as 'IPv4' | 'IPv6',
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mac: iface.mac,
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internal: iface.internal,
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cidr: iface.cidr,
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scopeid: iface.scopeid
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}))
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])
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),
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// 进程信息
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process: {
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pid: process.pid,
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ppid: process.ppid,
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version: process.version,
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versions: process.versions,
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uptime: process.uptime()
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},
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// 用户信息
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userInfo: {
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uid: userInfo.uid,
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gid: userInfo.gid,
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username: userInfo.username,
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homedir: userInfo.homedir,
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shell: userInfo.shell
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}
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};
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}
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/**
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* 获取SharedArrayBuffer最大大小限制
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*/
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private getMaxSharedArrayBufferSize(): number {
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const totalMemory = os.totalmem();
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// 限制为系统总内存的50%
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return Math.floor(totalMemory * 0.5);
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}
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}
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/**
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* Node.js Worker封装
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*/
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class NodeWorker implements PlatformWorker {
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private _state: 'running' | 'terminated' = 'running';
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private worker: Worker;
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private isTemporaryFile: boolean = false;
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private scriptPath: string;
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constructor(script: string, options: WorkerCreationOptions = {}) {
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try {
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// 判断 script 是文件路径还是脚本内容
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if (this.isFilePath(script)) {
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// 直接使用文件路径
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this.scriptPath = script;
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this.isTemporaryFile = false;
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} else {
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// 将脚本内容写入临时文件
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this.scriptPath = this.writeScriptToFile(script, options.name);
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this.isTemporaryFile = true;
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}
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// 创建Worker
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this.worker = new Worker(this.scriptPath, {
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// Node.js Worker options
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workerData: options.name ? { name: options.name } : undefined
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});
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} catch (error) {
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throw new Error(`创建Node.js Worker失败: ${(error as Error).message}`);
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}
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}
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/**
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* 判断是否为文件路径
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*/
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private isFilePath(script: string): boolean {
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// 检查是否看起来像文件路径
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return (script.endsWith('.js') || script.endsWith('.mjs') || script.endsWith('.ts')) &&
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!script.includes('\n') &&
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!script.includes(';') &&
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script.length < 500; // 文件路径通常不会太长
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}
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/**
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* 将脚本内容写入临时文件
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*/
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private writeScriptToFile(script: string, name?: string): string {
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const tmpDir = os.tmpdir();
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const fileName = name ? `worker-${name}-${Date.now()}.js` : `worker-${Date.now()}.js`;
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const filePath = path.join(tmpDir, fileName);
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try {
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fs.writeFileSync(filePath, script, 'utf8');
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return filePath;
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} catch (error) {
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throw new Error(`写入Worker脚本文件失败: ${(error as Error).message}`);
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}
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}
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public get state(): 'running' | 'terminated' {
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return this._state;
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}
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public postMessage(message: any, transfer?: Transferable[]): void {
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if (this._state === 'terminated') {
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throw new Error('Worker已被终止');
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}
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try {
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if (transfer && transfer.length > 0) {
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// Node.js Worker 支持 Transferable Objects
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this.worker.postMessage(message, transfer);
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} else {
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this.worker.postMessage(message);
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}
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} catch (error) {
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throw new Error(`发送消息到Node.js Worker失败: ${(error as Error).message}`);
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}
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}
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public onMessage(handler: (event: { data: any }) => void): void {
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this.worker.on('message', (data: any) => {
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handler({ data });
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});
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}
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public onError(handler: (error: ErrorEvent) => void): void {
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this.worker.on('error', (error: Error) => {
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// 将 Error 转换为 ErrorEvent 格式
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const errorEvent = {
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message: error.message,
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filename: '',
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lineno: 0,
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colno: 0,
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error: error
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} as ErrorEvent;
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handler(errorEvent);
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});
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}
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public terminate(): void {
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if (this._state === 'running') {
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try {
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this.worker.terminate();
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this._state = 'terminated';
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// 清理临时脚本文件
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this.cleanupScriptFile();
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} catch (error) {
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console.error('终止Node.js Worker失败:', error);
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}
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}
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}
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/**
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* 清理临时脚本文件
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*/
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private cleanupScriptFile(): void {
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// 只清理临时创建的文件,不清理用户提供的文件路径
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if (this.scriptPath && this.isTemporaryFile) {
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try {
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fs.unlinkSync(this.scriptPath);
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} catch (error) {
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console.warn('清理Worker脚本文件失败:', error);
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}
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}
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}
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}
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```
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## 使用方法
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### 1. 复制代码
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将上述代码复制到你的项目中,例如 `src/platform/NodeAdapter.ts`。
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### 2. 注册适配器
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```typescript
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import { PlatformManager } from '@esengine/ecs-framework';
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import { NodeAdapter } from './platform/NodeAdapter';
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// 检查是否在Node.js环境
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if (typeof process !== 'undefined' && process.versions && process.versions.node) {
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const nodeAdapter = new NodeAdapter();
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PlatformManager.getInstance().registerAdapter(nodeAdapter);
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}
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```
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### 3. 使用 WorkerEntitySystem
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Node.js 适配器与 WorkerEntitySystem 配合使用,框架会自动处理 Worker 脚本的创建:
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```typescript
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import { WorkerEntitySystem, Matcher } from '@esengine/ecs-framework';
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import * as os from 'os';
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class PhysicsSystem extends WorkerEntitySystem {
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constructor() {
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super(Matcher.all(Transform, Velocity), {
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enableWorker: true,
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workerCount: os.cpus().length, // 使用所有CPU核心
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useSharedArrayBuffer: true,
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systemConfig: { gravity: 9.8 }
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});
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}
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protected getDefaultEntityDataSize(): number {
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return 6; // x, y, vx, vy, mass, radius
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}
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protected extractEntityData(entity: Entity): PhysicsData {
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const transform = entity.getComponent(Transform);
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const velocity = entity.getComponent(Velocity);
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return {
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x: transform.x,
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y: transform.y,
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vx: velocity.x,
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vy: velocity.y,
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mass: 1,
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radius: 10
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};
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}
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// 这个函数会被自动序列化并在Worker中执行
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protected workerProcess(entities, deltaTime, config) {
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return entities.map(entity => {
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// 应用重力
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entity.vy += config.gravity * deltaTime;
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// 更新位置
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entity.x += entity.vx * deltaTime;
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entity.y += entity.vy * deltaTime;
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return entity;
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});
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}
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protected applyResult(entity: Entity, result: PhysicsData): void {
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const transform = entity.getComponent(Transform);
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const velocity = entity.getComponent(Velocity);
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transform.x = result.x;
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transform.y = result.y;
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velocity.x = result.vx;
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velocity.y = result.vy;
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}
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}
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interface PhysicsData {
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x: number;
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y: number;
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vx: number;
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vy: number;
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mass: number;
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radius: number;
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}
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```
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### 4. 获取系统信息
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```typescript
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const manager = PlatformManager.getInstance();
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if (manager.hasAdapter()) {
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const adapter = manager.getAdapter();
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const deviceInfo = adapter.getDeviceInfo();
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console.log('Node.js版本:', deviceInfo.process?.version);
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console.log('CPU核心数:', deviceInfo.cpus?.length);
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console.log('总内存:', Math.round(deviceInfo.totalMemory! / 1024 / 1024), 'MB');
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console.log('可用内存:', Math.round(deviceInfo.freeMemory! / 1024 / 1024), 'MB');
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}
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```
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## 官方文档参考
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Node.js Worker Threads 相关官方文档:
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- [Worker Threads 官方文档](https://nodejs.org/api/worker_threads.html)
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- [SharedArrayBuffer 支持](https://nodejs.org/api/globals.html#class-sharedarraybuffer)
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- [OS 模块文档](https://nodejs.org/api/os.html)
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- [Process 模块文档](https://nodejs.org/api/process.html)
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## 重要注意事项
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### Worker Threads 要求
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- **Node.js版本**: 需要 Node.js 10.5.0+ (建议 12+)
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- **模块类型**: 支持 CommonJS 和 ES 模块
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- **线程限制**: 理论上无限制,但建议不超过 CPU 核心数的 2 倍
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### 性能优化建议
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#### 1. Worker 池管理
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```typescript
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class ServerPhysicsSystem extends WorkerEntitySystem {
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constructor() {
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const cpuCount = os.cpus().length;
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super(Matcher.all(Transform, Velocity), {
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enableWorker: true,
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workerCount: Math.min(cpuCount * 2, 16), // 最多16个Worker
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entitiesPerWorker: 1000, // 每个Worker处理1000个实体
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useSharedArrayBuffer: true,
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systemConfig: {
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gravity: 9.8,
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timeStep: 1/60
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}
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||||
});
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||||
}
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||||
}
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||||
```
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||||
#### 2. 内存管理
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||||
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||||
```typescript
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||||
class MemoryMonitor {
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public static checkMemoryUsage(): void {
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||||
const used = process.memoryUsage();
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||||
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||||
console.log('内存使用情况:');
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||||
console.log(` RSS: ${Math.round(used.rss / 1024 / 1024)} MB`);
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||||
console.log(` Heap Used: ${Math.round(used.heapUsed / 1024 / 1024)} MB`);
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||||
console.log(` Heap Total: ${Math.round(used.heapTotal / 1024 / 1024)} MB`);
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||||
console.log(` External: ${Math.round(used.external / 1024 / 1024)} MB`);
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||||
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||||
// 内存使用率过高时触发警告
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||||
if (used.heapUsed > used.heapTotal * 0.9) {
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||||
console.warn('内存使用率过高,建议优化或重启');
|
||||
}
|
||||
}
|
||||
}
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||||
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||||
// 定期检查内存使用
|
||||
setInterval(() => {
|
||||
MemoryMonitor.checkMemoryUsage();
|
||||
}, 30000); // 每30秒检查一次
|
||||
```
|
||||
|
||||
#### 3. 服务器环境优化
|
||||
|
||||
```typescript
|
||||
// 设置进程标题
|
||||
process.title = 'ecs-game-server';
|
||||
|
||||
// 处理未捕获异常
|
||||
process.on('uncaughtException', (error) => {
|
||||
console.error('未捕获异常:', error);
|
||||
process.exit(1);
|
||||
});
|
||||
|
||||
process.on('unhandledRejection', (reason, promise) => {
|
||||
console.error('未处理的Promise拒绝:', reason);
|
||||
});
|
||||
|
||||
// 优雅关闭
|
||||
process.on('SIGTERM', () => {
|
||||
console.log('收到SIGTERM信号,正在关闭服务器...');
|
||||
// 清理资源
|
||||
process.exit(0);
|
||||
});
|
||||
```
|
||||
|
||||
## 调试技巧
|
||||
|
||||
```typescript
|
||||
// 检查Node.js环境支持情况
|
||||
const adapter = new NodeAdapter();
|
||||
console.log('Node.js版本:', adapter.version);
|
||||
console.log('Worker支持:', adapter.isWorkerSupported());
|
||||
console.log('SharedArrayBuffer支持:', adapter.isSharedArrayBufferSupported());
|
||||
console.log('CPU核心数:', adapter.getHardwareConcurrency());
|
||||
|
||||
// 获取详细配置
|
||||
const config = adapter.getPlatformConfig();
|
||||
console.log('平台配置:', JSON.stringify(config, null, 2));
|
||||
|
||||
// 系统资源监控
|
||||
const deviceInfo = adapter.getDeviceInfo();
|
||||
console.log('系统负载:', deviceInfo.loadAverage);
|
||||
console.log('网络接口:', Object.keys(deviceInfo.networkInterfaces!));
|
||||
```
|
||||
Reference in New Issue
Block a user