抽象worker接口,避免污染项目
This commit is contained in:
@@ -78,6 +78,16 @@ export default defineConfig({
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{ text: '时间和定时器 (Time)', link: '/guide/time-and-timers' },
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{ text: '日志系统 (Logger)', link: '/guide/logging' }
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]
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},
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{
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text: '平台适配器',
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link: '/guide/platform-adapter',
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collapsed: false,
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items: [
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{ text: '浏览器适配器', link: '/guide/platform-adapter/browser' },
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{ text: '微信小游戏适配器', link: '/guide/platform-adapter/wechat-minigame' },
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{ text: 'Node.js适配器', link: '/guide/platform-adapter/nodejs' }
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]
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}
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],
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'/examples/': [
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@@ -23,4 +23,7 @@
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学习时间管理和定时器系统,实现游戏逻辑的精确时间控制。
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### [日志系统 (Logger)](./logging.md)
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掌握分级日志系统,用于调试、监控和错误追踪。
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掌握分级日志系统,用于调试、监控和错误追踪。
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### [平台适配器 (Platform Adapter)](./platform-adapter.md)
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了解如何为不同平台实现和注册平台适配器,支持浏览器、小游戏、Node.js等环境。
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289
docs/guide/platform-adapter.md
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289
docs/guide/platform-adapter.md
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@@ -0,0 +1,289 @@
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# 平台适配器
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## 概述
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ECS框架提供了平台适配器接口,允许用户为不同的运行环境实现自定义的平台适配器。
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**核心库只提供接口定义,平台适配器实现代码请从文档中复制使用。**
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## 为什么不提供单独的适配器包?
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1. **灵活性**: 不同项目对平台适配的需求可能不同,复制代码可以让用户根据需要自由修改
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2. **减少依赖**: 避免引入不必要的依赖包,保持核心框架的精简
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3. **定制化**: 用户可以根据具体的运行环境和需求进行定制
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## 支持的平台
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### 🌐 [浏览器适配器](./platform-adapter/browser.md)
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支持所有现代浏览器环境,包括 Chrome、Firefox、Safari、Edge 等。
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**特性支持**:
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- ✅ Worker (Web Worker)
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- ✅ SharedArrayBuffer (需要COOP/COEP)
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- ✅ Transferable Objects
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- ✅ Module Worker (现代浏览器)
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**适用场景**: Web游戏、Web应用、PWA
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---
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### 📱 [微信小游戏适配器](./platform-adapter/wechat-minigame.md)
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专为微信小游戏环境设计,处理微信小游戏的特殊限制和API。
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**特性支持**:
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- ✅ Worker (最多1个,需配置game.json)
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- ❌ SharedArrayBuffer
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- ❌ Transferable Objects
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- ✅ 微信设备信息API
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**适用场景**: 微信小游戏开发
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---
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### 🖥️ [Node.js适配器](./platform-adapter/nodejs.md)
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为 Node.js 服务器环境提供支持,适用于游戏服务器和计算服务器。
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**特性支持**:
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- ✅ Worker Threads
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- ✅ SharedArrayBuffer
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- ✅ Transferable Objects
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- ✅ 完整系统信息
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**适用场景**: 游戏服务器、计算服务器、CLI工具
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---
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## 核心接口
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### IPlatformAdapter
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```typescript
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export interface IPlatformAdapter {
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readonly name: string;
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readonly version?: string;
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isWorkerSupported(): boolean;
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isSharedArrayBufferSupported(): boolean;
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getHardwareConcurrency(): number;
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createWorker(script: string, options?: WorkerCreationOptions): PlatformWorker;
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createSharedArrayBuffer(length: number): SharedArrayBuffer | null;
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getHighResTimestamp(): number;
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getPlatformConfig(): PlatformConfig;
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getPlatformConfigAsync?(): Promise<PlatformConfig>;
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}
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```
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### PlatformWorker 接口
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```typescript
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export interface PlatformWorker {
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postMessage(message: any, transfer?: Transferable[]): void;
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onMessage(handler: (event: { data: any }) => void): void;
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onError(handler: (error: ErrorEvent) => void): void;
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terminate(): void;
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readonly state: 'running' | 'terminated';
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}
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```
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## 使用方法
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### 1. 选择合适的平台适配器
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根据你的运行环境选择对应的适配器:
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```typescript
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import { PlatformManager } from '@esengine/ecs-framework';
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// 浏览器环境
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if (typeof window !== 'undefined') {
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const { BrowserAdapter } = await import('./platform/BrowserAdapter');
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PlatformManager.getInstance().registerAdapter(new BrowserAdapter());
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}
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// 微信小游戏环境
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else if (typeof wx !== 'undefined') {
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const { WeChatMiniGameAdapter } = await import('./platform/WeChatMiniGameAdapter');
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PlatformManager.getInstance().registerAdapter(new WeChatMiniGameAdapter());
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}
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// Node.js环境
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else if (typeof process !== 'undefined' && process.versions?.node) {
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const { NodeAdapter } = await import('./platform/NodeAdapter');
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PlatformManager.getInstance().registerAdapter(new NodeAdapter());
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}
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```
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### 2. 检查适配器状态
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```typescript
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const manager = PlatformManager.getInstance();
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// 检查是否已注册适配器
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if (manager.hasAdapter()) {
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const adapter = manager.getAdapter();
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console.log('当前平台:', adapter.name);
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console.log('平台版本:', adapter.version);
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// 检查功能支持
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console.log('Worker支持:', manager.supportsFeature('worker'));
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console.log('SharedArrayBuffer支持:', manager.supportsFeature('shared-array-buffer'));
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}
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```
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## 创建自定义适配器
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如果现有的平台适配器不能满足你的需求,你可以创建自定义适配器:
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### 1. 实现接口
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```typescript
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import type { IPlatformAdapter, PlatformWorker, WorkerCreationOptions, PlatformConfig } from '@esengine/ecs-framework';
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export class CustomAdapter implements IPlatformAdapter {
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public readonly name = 'custom';
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public readonly version = '1.0.0';
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public isWorkerSupported(): boolean {
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// 实现你的 Worker 支持检查逻辑
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return false;
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}
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public isSharedArrayBufferSupported(): boolean {
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// 实现你的 SharedArrayBuffer 支持检查逻辑
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return false;
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}
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public getHardwareConcurrency(): number {
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// 返回你的平台的并发数
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return 1;
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}
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public createWorker(script: string, options?: WorkerCreationOptions): PlatformWorker {
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throw new Error('Worker not supported on this platform');
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}
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public createSharedArrayBuffer(length: number): SharedArrayBuffer | null {
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return null;
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}
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public getHighResTimestamp(): number {
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return Date.now();
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}
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public getPlatformConfig(): PlatformConfig {
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return {
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maxWorkerCount: 1,
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supportsModuleWorker: false,
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supportsTransferableObjects: false,
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limitations: {
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workerNotSupported: true
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}
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};
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}
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}
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```
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### 2. 注册自定义适配器
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```typescript
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import { PlatformManager } from '@esengine/ecs-framework';
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import { CustomAdapter } from './CustomAdapter';
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const customAdapter = new CustomAdapter();
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PlatformManager.getInstance().registerAdapter(customAdapter);
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```
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## 最佳实践
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### 1. 平台检测顺序
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建议按照以下顺序检测和注册平台适配器:
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```typescript
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async function initializePlatform() {
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const manager = PlatformManager.getInstance();
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try {
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// 1. 微信小游戏 (优先级最高,环境特征最明显)
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if (typeof wx !== 'undefined' && wx.getSystemInfoSync) {
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const { WeChatMiniGameAdapter } = await import('./platform/WeChatMiniGameAdapter');
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manager.registerAdapter(new WeChatMiniGameAdapter());
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return;
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}
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// 2. Node.js 环境
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if (typeof process !== 'undefined' && process.versions?.node) {
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const { NodeAdapter } = await import('./platform/NodeAdapter');
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manager.registerAdapter(new NodeAdapter());
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return;
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}
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// 3. 浏览器环境 (最后检测,覆盖面最广)
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if (typeof window !== 'undefined' && typeof document !== 'undefined') {
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const { BrowserAdapter } = await import('./platform/BrowserAdapter');
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manager.registerAdapter(new BrowserAdapter());
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return;
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}
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// 4. 未知环境,使用默认适配器
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console.warn('未识别的平台环境,使用默认适配器');
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manager.registerAdapter(new CustomAdapter());
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} catch (error) {
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console.error('平台适配器初始化失败:', error);
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throw error;
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}
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}
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```
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### 2. 功能降级处理
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```typescript
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function createWorkerSystem() {
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const manager = PlatformManager.getInstance();
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if (!manager.hasAdapter()) {
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throw new Error('未注册平台适配器');
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}
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const config: WorkerSystemConfig = {
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enableWorker: manager.supportsFeature('worker'),
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workerCount: manager.supportsFeature('worker') ?
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manager.getAdapter().getHardwareConcurrency() : 1,
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useSharedArrayBuffer: manager.supportsFeature('shared-array-buffer')
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};
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// 如果不支持Worker,自动降级到同步处理
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if (!config.enableWorker) {
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console.info('当前平台不支持Worker,使用同步处理模式');
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}
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return new PhysicsSystem(config);
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}
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```
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### 3. 错误处理
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```typescript
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try {
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await initializePlatform();
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// 验证适配器功能
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const manager = PlatformManager.getInstance();
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const adapter = manager.getAdapter();
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console.log(`平台适配器初始化成功: ${adapter.name} v${adapter.version}`);
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} catch (error) {
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console.error('平台初始化失败:', error);
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// 提供降级方案
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const fallbackAdapter = new CustomAdapter();
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PlatformManager.getInstance().registerAdapter(fallbackAdapter);
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console.warn('使用降级适配器继续运行');
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}
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```
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475
docs/guide/platform-adapter/browser.md
Normal file
475
docs/guide/platform-adapter/browser.md
Normal file
@@ -0,0 +1,475 @@
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# 浏览器适配器
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## 概述
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浏览器平台适配器为标准Web浏览器环境提供支持,包括 Chrome、Firefox、Safari、Edge 等现代浏览器。
|
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|
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## 特性支持
|
||||
|
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- ✅ **Worker**: 支持 Web Worker 和 Module Worker
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- ✅ **SharedArrayBuffer**: 支持(需要COOP/COEP头部)
|
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- ✅ **Transferable Objects**: 完全支持
|
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- ✅ **高精度时间**: 使用 `performance.now()`
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- ✅ **设备信息**: 完整的浏览器和设备信息
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## 完整实现
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```typescript
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import type {
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IPlatformAdapter,
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PlatformWorker,
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WorkerCreationOptions,
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PlatformConfig,
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BrowserDeviceInfo
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} from '@esengine/ecs-framework';
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/**
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* 浏览器平台适配器
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* 支持标准Web浏览器环境
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*/
|
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export class BrowserAdapter implements IPlatformAdapter {
|
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public readonly name = 'browser';
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public readonly version: string;
|
||||
|
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constructor() {
|
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this.version = this.getBrowserInfo();
|
||||
}
|
||||
|
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/**
|
||||
* 检查是否支持Worker
|
||||
*/
|
||||
public isWorkerSupported(): boolean {
|
||||
return typeof Worker !== 'undefined';
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查是否支持SharedArrayBuffer
|
||||
*/
|
||||
public isSharedArrayBufferSupported(): boolean {
|
||||
return typeof SharedArrayBuffer !== 'undefined' && this.checkSharedArrayBufferEnabled();
|
||||
}
|
||||
|
||||
/**
|
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* 获取硬件并发数(CPU核心数)
|
||||
*/
|
||||
public getHardwareConcurrency(): number {
|
||||
return navigator.hardwareConcurrency || 4;
|
||||
}
|
||||
|
||||
/**
|
||||
* 创建Worker
|
||||
*/
|
||||
public createWorker(script: string, options: WorkerCreationOptions = {}): PlatformWorker {
|
||||
if (!this.isWorkerSupported()) {
|
||||
throw new Error('浏览器不支持Worker');
|
||||
}
|
||||
|
||||
try {
|
||||
return new BrowserWorker(script, options);
|
||||
} catch (error) {
|
||||
throw new Error(`创建浏览器Worker失败: ${(error as Error).message}`);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 创建SharedArrayBuffer
|
||||
*/
|
||||
public createSharedArrayBuffer(length: number): SharedArrayBuffer | null {
|
||||
if (!this.isSharedArrayBufferSupported()) {
|
||||
return null;
|
||||
}
|
||||
|
||||
try {
|
||||
return new SharedArrayBuffer(length);
|
||||
} catch (error) {
|
||||
console.warn('SharedArrayBuffer创建失败:', error);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取高精度时间戳
|
||||
*/
|
||||
public getHighResTimestamp(): number {
|
||||
return performance.now();
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取平台配置
|
||||
*/
|
||||
public getPlatformConfig(): PlatformConfig {
|
||||
return {
|
||||
maxWorkerCount: this.getHardwareConcurrency(),
|
||||
supportsModuleWorker: this.checkModuleWorkerSupport(),
|
||||
supportsTransferableObjects: true,
|
||||
maxSharedArrayBufferSize: this.getMaxSharedArrayBufferSize(),
|
||||
workerScriptPrefix: '',
|
||||
limitations: {
|
||||
noEval: false,
|
||||
requiresWorkerInit: false
|
||||
},
|
||||
extensions: {
|
||||
userAgent: navigator.userAgent,
|
||||
vendor: navigator.vendor,
|
||||
language: navigator.language,
|
||||
cookieEnabled: navigator.cookieEnabled,
|
||||
onLine: navigator.onLine
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取浏览器设备信息
|
||||
*/
|
||||
public getDeviceInfo(): BrowserDeviceInfo {
|
||||
const deviceInfo: BrowserDeviceInfo = {
|
||||
// 浏览器信息
|
||||
userAgent: navigator.userAgent,
|
||||
vendor: navigator.vendor,
|
||||
language: navigator.language,
|
||||
languages: navigator.languages,
|
||||
cookieEnabled: navigator.cookieEnabled,
|
||||
onLine: navigator.onLine,
|
||||
|
||||
// 硬件信息
|
||||
hardwareConcurrency: navigator.hardwareConcurrency,
|
||||
deviceMemory: (navigator as any).deviceMemory,
|
||||
maxTouchPoints: navigator.maxTouchPoints,
|
||||
|
||||
// 屏幕信息
|
||||
screenWidth: screen.width,
|
||||
screenHeight: screen.height,
|
||||
availWidth: screen.availWidth,
|
||||
availHeight: screen.availHeight,
|
||||
colorDepth: screen.colorDepth,
|
||||
pixelDepth: screen.pixelDepth,
|
||||
|
||||
// 窗口信息
|
||||
innerWidth: window.innerWidth,
|
||||
innerHeight: window.innerHeight,
|
||||
outerWidth: window.outerWidth,
|
||||
outerHeight: window.outerHeight,
|
||||
devicePixelRatio: window.devicePixelRatio,
|
||||
|
||||
// 平台信息
|
||||
platform: navigator.platform,
|
||||
appVersion: navigator.appVersion,
|
||||
appName: navigator.appName
|
||||
};
|
||||
|
||||
// 连接信息(如果支持)
|
||||
const connection = (navigator as any).connection;
|
||||
if (connection) {
|
||||
deviceInfo.connection = {
|
||||
effectiveType: connection.effectiveType,
|
||||
downlink: connection.downlink,
|
||||
rtt: connection.rtt,
|
||||
saveData: connection.saveData
|
||||
};
|
||||
}
|
||||
|
||||
return deviceInfo;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取浏览器信息
|
||||
*/
|
||||
private getBrowserInfo(): string {
|
||||
const userAgent = navigator.userAgent;
|
||||
let browserName = 'Unknown';
|
||||
let version = 'Unknown';
|
||||
|
||||
// 简单的浏览器检测
|
||||
if (userAgent.includes('Chrome')) {
|
||||
browserName = 'Chrome';
|
||||
const match = userAgent.match(/Chrome\/([0-9.]+)/);
|
||||
if (match) version = match[1];
|
||||
} else if (userAgent.includes('Firefox')) {
|
||||
browserName = 'Firefox';
|
||||
const match = userAgent.match(/Firefox\/([0-9.]+)/);
|
||||
if (match) version = match[1];
|
||||
} else if (userAgent.includes('Safari')) {
|
||||
browserName = 'Safari';
|
||||
const match = userAgent.match(/Version\/([0-9.]+)/);
|
||||
if (match) version = match[1];
|
||||
} else if (userAgent.includes('Edge')) {
|
||||
browserName = 'Edge';
|
||||
const match = userAgent.match(/Edge\/([0-9.]+)/);
|
||||
if (match) version = match[1];
|
||||
}
|
||||
|
||||
return `${browserName} ${version}`;
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查SharedArrayBuffer是否真正可用
|
||||
*/
|
||||
private checkSharedArrayBufferEnabled(): boolean {
|
||||
try {
|
||||
// 尝试创建一个小的SharedArrayBuffer来测试
|
||||
new SharedArrayBuffer(8);
|
||||
return true;
|
||||
} catch {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查是否支持模块Worker
|
||||
*/
|
||||
private checkModuleWorkerSupport(): boolean {
|
||||
try {
|
||||
// 简单检测:Chrome 80+、Firefox 114+等支持
|
||||
return 'type' in Worker.prototype || false;
|
||||
} catch {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取SharedArrayBuffer最大大小限制
|
||||
*/
|
||||
private getMaxSharedArrayBufferSize(): number {
|
||||
// 浏览器通常限制为1GB或更少
|
||||
const deviceMemory = (navigator as any).deviceMemory;
|
||||
if (deviceMemory) {
|
||||
// 限制为设备内存的25%
|
||||
return Math.min(deviceMemory * 0.25 * 1024 * 1024 * 1024, 1024 * 1024 * 1024);
|
||||
}
|
||||
|
||||
// 默认1GB
|
||||
return 1024 * 1024 * 1024;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 浏览器Worker封装
|
||||
*/
|
||||
class BrowserWorker implements PlatformWorker {
|
||||
private _state: 'running' | 'terminated' = 'running';
|
||||
private worker: Worker;
|
||||
|
||||
constructor(script: string, options: WorkerCreationOptions = {}) {
|
||||
this.worker = this.createBrowserWorker(script, options);
|
||||
}
|
||||
|
||||
public get state(): 'running' | 'terminated' {
|
||||
return this._state;
|
||||
}
|
||||
|
||||
public postMessage(message: any, transfer?: Transferable[]): void {
|
||||
if (this._state === 'terminated') {
|
||||
throw new Error('Worker已被终止');
|
||||
}
|
||||
|
||||
try {
|
||||
if (transfer && transfer.length > 0) {
|
||||
this.worker.postMessage(message, transfer);
|
||||
} else {
|
||||
this.worker.postMessage(message);
|
||||
}
|
||||
} catch (error) {
|
||||
throw new Error(`发送消息到Worker失败: ${(error as Error).message}`);
|
||||
}
|
||||
}
|
||||
|
||||
public onMessage(handler: (event: { data: any }) => void): void {
|
||||
this.worker.onmessage = (event: MessageEvent) => {
|
||||
handler({ data: event.data });
|
||||
};
|
||||
}
|
||||
|
||||
public onError(handler: (error: ErrorEvent) => void): void {
|
||||
this.worker.onerror = handler;
|
||||
}
|
||||
|
||||
public terminate(): void {
|
||||
if (this._state === 'running') {
|
||||
try {
|
||||
this.worker.terminate();
|
||||
this._state = 'terminated';
|
||||
} catch (error) {
|
||||
console.error('终止Worker失败:', error);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 创建浏览器Worker
|
||||
*/
|
||||
private createBrowserWorker(script: string, options: WorkerCreationOptions): Worker {
|
||||
try {
|
||||
// 创建Blob URL
|
||||
const blob = new Blob([script], { type: 'application/javascript' });
|
||||
const url = URL.createObjectURL(blob);
|
||||
|
||||
// 创建Worker
|
||||
const worker = new Worker(url, {
|
||||
type: options.type || 'classic',
|
||||
credentials: options.credentials,
|
||||
name: options.name
|
||||
});
|
||||
|
||||
// 清理Blob URL(延迟清理,确保Worker已加载)
|
||||
setTimeout(() => {
|
||||
URL.revokeObjectURL(url);
|
||||
}, 1000);
|
||||
|
||||
return worker;
|
||||
} catch (error) {
|
||||
throw new Error(`无法创建浏览器Worker: ${(error as Error).message}`);
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## 使用方法
|
||||
|
||||
### 1. 复制代码
|
||||
|
||||
将上述代码复制到你的项目中,例如 `src/platform/BrowserAdapter.ts`。
|
||||
|
||||
### 2. 注册适配器
|
||||
|
||||
```typescript
|
||||
import { PlatformManager } from '@esengine/ecs-framework';
|
||||
import { BrowserAdapter } from './platform/BrowserAdapter';
|
||||
|
||||
// 创建并注册浏览器适配器
|
||||
const browserAdapter = new BrowserAdapter();
|
||||
PlatformManager.registerAdapter(browserAdapter);
|
||||
|
||||
// 框架会自动检测和使用合适的适配器
|
||||
```
|
||||
|
||||
### 3. 使用 WorkerEntitySystem
|
||||
|
||||
浏览器适配器与 WorkerEntitySystem 配合使用,框架会自动处理 Worker 脚本的创建:
|
||||
|
||||
```typescript
|
||||
import { WorkerEntitySystem, Matcher } from '@esengine/ecs-framework';
|
||||
|
||||
class PhysicsSystem extends WorkerEntitySystem {
|
||||
constructor() {
|
||||
super(Matcher.all(Transform, Velocity), {
|
||||
enableWorker: true,
|
||||
workerCount: navigator.hardwareConcurrency || 4,
|
||||
useSharedArrayBuffer: true,
|
||||
systemConfig: { gravity: 9.8 }
|
||||
});
|
||||
}
|
||||
|
||||
protected getDefaultEntityDataSize(): number {
|
||||
return 6; // x, y, vx, vy, mass, radius
|
||||
}
|
||||
|
||||
protected extractEntityData(entity: Entity): PhysicsData {
|
||||
const transform = entity.getComponent(Transform);
|
||||
const velocity = entity.getComponent(Velocity);
|
||||
return {
|
||||
x: transform.x,
|
||||
y: transform.y,
|
||||
vx: velocity.x,
|
||||
vy: velocity.y,
|
||||
mass: 1,
|
||||
radius: 10
|
||||
};
|
||||
}
|
||||
|
||||
// 这个函数会被自动序列化并在Worker中执行
|
||||
protected workerProcess(entities, deltaTime, config) {
|
||||
return entities.map(entity => {
|
||||
// 应用重力
|
||||
entity.vy += config.gravity * deltaTime;
|
||||
|
||||
// 更新位置
|
||||
entity.x += entity.vx * deltaTime;
|
||||
entity.y += entity.vy * deltaTime;
|
||||
|
||||
return entity;
|
||||
});
|
||||
}
|
||||
|
||||
protected applyResult(entity: Entity, result: PhysicsData): void {
|
||||
const transform = entity.getComponent(Transform);
|
||||
const velocity = entity.getComponent(Velocity);
|
||||
|
||||
transform.x = result.x;
|
||||
transform.y = result.y;
|
||||
velocity.x = result.vx;
|
||||
velocity.y = result.vy;
|
||||
}
|
||||
}
|
||||
|
||||
interface PhysicsData {
|
||||
x: number;
|
||||
y: number;
|
||||
vx: number;
|
||||
vy: number;
|
||||
mass: number;
|
||||
radius: number;
|
||||
}
|
||||
```
|
||||
|
||||
### 4. 检查适配器状态
|
||||
|
||||
```typescript
|
||||
const manager = PlatformManager.getInstance();
|
||||
|
||||
// 检查是否已注册适配器
|
||||
if (manager.hasAdapter()) {
|
||||
console.log('适配器信息:', manager.getAdapterInfo());
|
||||
|
||||
// 检查功能支持
|
||||
console.log('Worker支持:', manager.supportsFeature('worker'));
|
||||
console.log('SharedArrayBuffer支持:', manager.supportsFeature('shared-array-buffer'));
|
||||
}
|
||||
```
|
||||
|
||||
## 重要注意事项
|
||||
|
||||
### SharedArrayBuffer 支持
|
||||
|
||||
SharedArrayBuffer 需要特殊的安全配置:
|
||||
|
||||
1. **HTTPS**: 必须在安全上下文中使用
|
||||
2. **COOP/COEP 头部**: 需要设置正确的跨域隔离头部
|
||||
|
||||
```html
|
||||
<!-- 在 HTML 中设置 -->
|
||||
<meta http-equiv="Cross-Origin-Opener-Policy" content="same-origin">
|
||||
<meta http-equiv="Cross-Origin-Embedder-Policy" content="require-corp">
|
||||
```
|
||||
|
||||
或在服务器配置中设置:
|
||||
|
||||
```
|
||||
Cross-Origin-Opener-Policy: same-origin
|
||||
Cross-Origin-Embedder-Policy: require-corp
|
||||
```
|
||||
|
||||
### 浏览器兼容性
|
||||
|
||||
- **Worker**: 所有现代浏览器支持
|
||||
- **Module Worker**: Chrome 80+, Firefox 114+
|
||||
- **SharedArrayBuffer**: Chrome 68+, Firefox 79+(需要COOP/COEP)
|
||||
- **Transferable Objects**: 所有现代浏览器支持
|
||||
|
||||
## 性能优化建议
|
||||
|
||||
1. **Worker 池**: 复用 Worker 实例,避免频繁创建和销毁
|
||||
2. **数据传输**: 使用 Transferable Objects 减少数据拷贝
|
||||
3. **SharedArrayBuffer**: 对于大量数据共享,使用 SharedArrayBuffer
|
||||
4. **模块 Worker**: 在支持的浏览器中使用模块 Worker 来更好地组织代码
|
||||
|
||||
## 调试技巧
|
||||
|
||||
```typescript
|
||||
// 检查浏览器支持情况
|
||||
const adapter = new BrowserAdapter();
|
||||
console.log('Worker支持:', adapter.isWorkerSupported());
|
||||
console.log('SharedArrayBuffer支持:', adapter.isSharedArrayBufferSupported());
|
||||
console.log('硬件并发数:', adapter.getHardwareConcurrency());
|
||||
console.log('平台配置:', adapter.getPlatformConfig());
|
||||
console.log('设备信息:', adapter.getDeviceInfo());
|
||||
```
|
||||
558
docs/guide/platform-adapter/nodejs.md
Normal file
558
docs/guide/platform-adapter/nodejs.md
Normal file
@@ -0,0 +1,558 @@
|
||||
# Node.js 适配器
|
||||
|
||||
## 概述
|
||||
|
||||
Node.js 平台适配器为 Node.js 服务器环境提供支持,适用于游戏服务器、计算服务器或其他需要 ECS 架构的服务器应用。
|
||||
|
||||
## 特性支持
|
||||
|
||||
- ✅ **Worker**: 支持(通过 `worker_threads` 模块)
|
||||
- ❌ **SharedArrayBuffer**: 支持(Node.js 16.17.0+)
|
||||
- ✅ **Transferable Objects**: 完全支持
|
||||
- ✅ **高精度时间**: 使用 `process.hrtime.bigint()`
|
||||
- ✅ **设备信息**: 完整的系统和进程信息
|
||||
|
||||
## 完整实现
|
||||
|
||||
```typescript
|
||||
import { worker_threads, Worker, isMainThread, parentPort } from 'worker_threads';
|
||||
import * as os from 'os';
|
||||
import * as process from 'process';
|
||||
import * as fs from 'fs';
|
||||
import * as path from 'path';
|
||||
import type {
|
||||
IPlatformAdapter,
|
||||
PlatformWorker,
|
||||
WorkerCreationOptions,
|
||||
PlatformConfig,
|
||||
NodeDeviceInfo
|
||||
} from '@esengine/ecs-framework';
|
||||
|
||||
/**
|
||||
* Node.js 平台适配器
|
||||
* 支持 Node.js 服务器环境
|
||||
*/
|
||||
export class NodeAdapter implements IPlatformAdapter {
|
||||
public readonly name = 'nodejs';
|
||||
public readonly version: string;
|
||||
|
||||
constructor() {
|
||||
this.version = process.version;
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查是否支持Worker
|
||||
*/
|
||||
public isWorkerSupported(): boolean {
|
||||
try {
|
||||
// 检查 worker_threads 模块是否可用
|
||||
return typeof worker_threads !== 'undefined' && typeof Worker !== 'undefined';
|
||||
} catch {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查是否支持SharedArrayBuffer
|
||||
*/
|
||||
public isSharedArrayBufferSupported(): boolean {
|
||||
// Node.js 支持 SharedArrayBuffer
|
||||
return typeof SharedArrayBuffer !== 'undefined';
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取硬件并发数(CPU核心数)
|
||||
*/
|
||||
public getHardwareConcurrency(): number {
|
||||
return os.cpus().length;
|
||||
}
|
||||
|
||||
/**
|
||||
* 创建Worker
|
||||
*/
|
||||
public createWorker(script: string, options: WorkerCreationOptions = {}): PlatformWorker {
|
||||
if (!this.isWorkerSupported()) {
|
||||
throw new Error('Node.js环境不支持Worker Threads');
|
||||
}
|
||||
|
||||
try {
|
||||
return new NodeWorker(script, options);
|
||||
} catch (error) {
|
||||
throw new Error(`创建Node.js Worker失败: ${(error as Error).message}`);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 创建SharedArrayBuffer
|
||||
*/
|
||||
public createSharedArrayBuffer(length: number): SharedArrayBuffer | null {
|
||||
if (!this.isSharedArrayBufferSupported()) {
|
||||
return null;
|
||||
}
|
||||
|
||||
try {
|
||||
return new SharedArrayBuffer(length);
|
||||
} catch (error) {
|
||||
console.warn('SharedArrayBuffer创建失败:', error);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取高精度时间戳(纳秒)
|
||||
*/
|
||||
public getHighResTimestamp(): number {
|
||||
// 返回毫秒,与浏览器 performance.now() 保持一致
|
||||
return Number(process.hrtime.bigint()) / 1000000;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取平台配置
|
||||
*/
|
||||
public getPlatformConfig(): PlatformConfig {
|
||||
return {
|
||||
maxWorkerCount: this.getHardwareConcurrency(),
|
||||
supportsModuleWorker: true, // Node.js 支持 ES 模块
|
||||
supportsTransferableObjects: true,
|
||||
maxSharedArrayBufferSize: this.getMaxSharedArrayBufferSize(),
|
||||
workerScriptPrefix: '',
|
||||
limitations: {
|
||||
noEval: false, // Node.js 支持 eval
|
||||
requiresWorkerInit: false
|
||||
},
|
||||
extensions: {
|
||||
platform: 'nodejs',
|
||||
nodeVersion: process.version,
|
||||
v8Version: process.versions.v8,
|
||||
uvVersion: process.versions.uv,
|
||||
zlibVersion: process.versions.zlib,
|
||||
opensslVersion: process.versions.openssl,
|
||||
architecture: process.arch,
|
||||
endianness: os.endianness(),
|
||||
pid: process.pid,
|
||||
ppid: process.ppid
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取Node.js设备信息
|
||||
*/
|
||||
public getDeviceInfo(): NodeDeviceInfo {
|
||||
const cpus = os.cpus();
|
||||
const networkInterfaces = os.networkInterfaces();
|
||||
const userInfo = os.userInfo();
|
||||
|
||||
return {
|
||||
// 系统信息
|
||||
platform: os.platform(),
|
||||
arch: os.arch(),
|
||||
type: os.type(),
|
||||
release: os.release(),
|
||||
version: os.version(),
|
||||
hostname: os.hostname(),
|
||||
|
||||
// CPU信息
|
||||
cpus: cpus.map(cpu => ({
|
||||
model: cpu.model,
|
||||
speed: cpu.speed,
|
||||
times: cpu.times
|
||||
})),
|
||||
|
||||
// 内存信息
|
||||
totalMemory: os.totalmem(),
|
||||
freeMemory: os.freemem(),
|
||||
usedMemory: os.totalmem() - os.freemem(),
|
||||
|
||||
// 负载信息
|
||||
loadAverage: os.loadavg(),
|
||||
|
||||
// 网络接口
|
||||
networkInterfaces: Object.fromEntries(
|
||||
Object.entries(networkInterfaces).map(([name, interfaces]) => [
|
||||
name,
|
||||
(interfaces || []).map(iface => ({
|
||||
address: iface.address,
|
||||
netmask: iface.netmask,
|
||||
family: iface.family as 'IPv4' | 'IPv6',
|
||||
mac: iface.mac,
|
||||
internal: iface.internal,
|
||||
cidr: iface.cidr,
|
||||
scopeid: iface.scopeid
|
||||
}))
|
||||
])
|
||||
),
|
||||
|
||||
// 进程信息
|
||||
process: {
|
||||
pid: process.pid,
|
||||
ppid: process.ppid,
|
||||
version: process.version,
|
||||
versions: process.versions,
|
||||
uptime: process.uptime()
|
||||
},
|
||||
|
||||
// 用户信息
|
||||
userInfo: {
|
||||
uid: userInfo.uid,
|
||||
gid: userInfo.gid,
|
||||
username: userInfo.username,
|
||||
homedir: userInfo.homedir,
|
||||
shell: userInfo.shell
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取SharedArrayBuffer最大大小限制
|
||||
*/
|
||||
private getMaxSharedArrayBufferSize(): number {
|
||||
const totalMemory = os.totalmem();
|
||||
// 限制为系统总内存的50%
|
||||
return Math.floor(totalMemory * 0.5);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Node.js Worker封装
|
||||
*/
|
||||
class NodeWorker implements PlatformWorker {
|
||||
private _state: 'running' | 'terminated' = 'running';
|
||||
private worker: Worker;
|
||||
private isTemporaryFile: boolean = false;
|
||||
private scriptPath: string;
|
||||
|
||||
constructor(script: string, options: WorkerCreationOptions = {}) {
|
||||
try {
|
||||
// 判断 script 是文件路径还是脚本内容
|
||||
if (this.isFilePath(script)) {
|
||||
// 直接使用文件路径
|
||||
this.scriptPath = script;
|
||||
this.isTemporaryFile = false;
|
||||
} else {
|
||||
// 将脚本内容写入临时文件
|
||||
this.scriptPath = this.writeScriptToFile(script, options.name);
|
||||
this.isTemporaryFile = true;
|
||||
}
|
||||
|
||||
// 创建Worker
|
||||
this.worker = new Worker(this.scriptPath, {
|
||||
// Node.js Worker options
|
||||
workerData: options.name ? { name: options.name } : undefined
|
||||
});
|
||||
|
||||
} catch (error) {
|
||||
throw new Error(`创建Node.js Worker失败: ${(error as Error).message}`);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 判断是否为文件路径
|
||||
*/
|
||||
private isFilePath(script: string): boolean {
|
||||
// 检查是否看起来像文件路径
|
||||
return (script.endsWith('.js') || script.endsWith('.mjs') || script.endsWith('.ts')) &&
|
||||
!script.includes('\n') &&
|
||||
!script.includes(';') &&
|
||||
script.length < 500; // 文件路径通常不会太长
|
||||
}
|
||||
|
||||
/**
|
||||
* 将脚本内容写入临时文件
|
||||
*/
|
||||
private writeScriptToFile(script: string, name?: string): string {
|
||||
const tmpDir = os.tmpdir();
|
||||
const fileName = name ? `worker-${name}-${Date.now()}.js` : `worker-${Date.now()}.js`;
|
||||
const filePath = path.join(tmpDir, fileName);
|
||||
|
||||
try {
|
||||
fs.writeFileSync(filePath, script, 'utf8');
|
||||
return filePath;
|
||||
} catch (error) {
|
||||
throw new Error(`写入Worker脚本文件失败: ${(error as Error).message}`);
|
||||
}
|
||||
}
|
||||
|
||||
public get state(): 'running' | 'terminated' {
|
||||
return this._state;
|
||||
}
|
||||
|
||||
public postMessage(message: any, transfer?: Transferable[]): void {
|
||||
if (this._state === 'terminated') {
|
||||
throw new Error('Worker已被终止');
|
||||
}
|
||||
|
||||
try {
|
||||
if (transfer && transfer.length > 0) {
|
||||
// Node.js Worker 支持 Transferable Objects
|
||||
this.worker.postMessage(message, transfer);
|
||||
} else {
|
||||
this.worker.postMessage(message);
|
||||
}
|
||||
} catch (error) {
|
||||
throw new Error(`发送消息到Node.js Worker失败: ${(error as Error).message}`);
|
||||
}
|
||||
}
|
||||
|
||||
public onMessage(handler: (event: { data: any }) => void): void {
|
||||
this.worker.on('message', (data: any) => {
|
||||
handler({ data });
|
||||
});
|
||||
}
|
||||
|
||||
public onError(handler: (error: ErrorEvent) => void): void {
|
||||
this.worker.on('error', (error: Error) => {
|
||||
// 将 Error 转换为 ErrorEvent 格式
|
||||
const errorEvent = {
|
||||
message: error.message,
|
||||
filename: '',
|
||||
lineno: 0,
|
||||
colno: 0,
|
||||
error: error
|
||||
} as ErrorEvent;
|
||||
handler(errorEvent);
|
||||
});
|
||||
}
|
||||
|
||||
public terminate(): void {
|
||||
if (this._state === 'running') {
|
||||
try {
|
||||
this.worker.terminate();
|
||||
this._state = 'terminated';
|
||||
|
||||
// 清理临时脚本文件
|
||||
this.cleanupScriptFile();
|
||||
} catch (error) {
|
||||
console.error('终止Node.js Worker失败:', error);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 清理临时脚本文件
|
||||
*/
|
||||
private cleanupScriptFile(): void {
|
||||
// 只清理临时创建的文件,不清理用户提供的文件路径
|
||||
if (this.scriptPath && this.isTemporaryFile) {
|
||||
try {
|
||||
fs.unlinkSync(this.scriptPath);
|
||||
} catch (error) {
|
||||
console.warn('清理Worker脚本文件失败:', error);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## 使用方法
|
||||
|
||||
### 1. 复制代码
|
||||
|
||||
将上述代码复制到你的项目中,例如 `src/platform/NodeAdapter.ts`。
|
||||
|
||||
### 2. 注册适配器
|
||||
|
||||
```typescript
|
||||
import { PlatformManager } from '@esengine/ecs-framework';
|
||||
import { NodeAdapter } from './platform/NodeAdapter';
|
||||
|
||||
// 检查是否在Node.js环境
|
||||
if (typeof process !== 'undefined' && process.versions && process.versions.node) {
|
||||
const nodeAdapter = new NodeAdapter();
|
||||
PlatformManager.getInstance().registerAdapter(nodeAdapter);
|
||||
}
|
||||
```
|
||||
|
||||
### 3. 使用 WorkerEntitySystem
|
||||
|
||||
Node.js 适配器与 WorkerEntitySystem 配合使用,框架会自动处理 Worker 脚本的创建:
|
||||
|
||||
```typescript
|
||||
import { WorkerEntitySystem, Matcher } from '@esengine/ecs-framework';
|
||||
import * as os from 'os';
|
||||
|
||||
class PhysicsSystem extends WorkerEntitySystem {
|
||||
constructor() {
|
||||
super(Matcher.all(Transform, Velocity), {
|
||||
enableWorker: true,
|
||||
workerCount: os.cpus().length, // 使用所有CPU核心
|
||||
useSharedArrayBuffer: true,
|
||||
systemConfig: { gravity: 9.8 }
|
||||
});
|
||||
}
|
||||
|
||||
protected getDefaultEntityDataSize(): number {
|
||||
return 6; // x, y, vx, vy, mass, radius
|
||||
}
|
||||
|
||||
protected extractEntityData(entity: Entity): PhysicsData {
|
||||
const transform = entity.getComponent(Transform);
|
||||
const velocity = entity.getComponent(Velocity);
|
||||
return {
|
||||
x: transform.x,
|
||||
y: transform.y,
|
||||
vx: velocity.x,
|
||||
vy: velocity.y,
|
||||
mass: 1,
|
||||
radius: 10
|
||||
};
|
||||
}
|
||||
|
||||
// 这个函数会被自动序列化并在Worker中执行
|
||||
protected workerProcess(entities, deltaTime, config) {
|
||||
return entities.map(entity => {
|
||||
// 应用重力
|
||||
entity.vy += config.gravity * deltaTime;
|
||||
|
||||
// 更新位置
|
||||
entity.x += entity.vx * deltaTime;
|
||||
entity.y += entity.vy * deltaTime;
|
||||
|
||||
return entity;
|
||||
});
|
||||
}
|
||||
|
||||
protected applyResult(entity: Entity, result: PhysicsData): void {
|
||||
const transform = entity.getComponent(Transform);
|
||||
const velocity = entity.getComponent(Velocity);
|
||||
|
||||
transform.x = result.x;
|
||||
transform.y = result.y;
|
||||
velocity.x = result.vx;
|
||||
velocity.y = result.vy;
|
||||
}
|
||||
}
|
||||
|
||||
interface PhysicsData {
|
||||
x: number;
|
||||
y: number;
|
||||
vx: number;
|
||||
vy: number;
|
||||
mass: number;
|
||||
radius: number;
|
||||
}
|
||||
```
|
||||
|
||||
### 4. 获取系统信息
|
||||
|
||||
```typescript
|
||||
const manager = PlatformManager.getInstance();
|
||||
if (manager.hasAdapter()) {
|
||||
const adapter = manager.getAdapter();
|
||||
const deviceInfo = adapter.getDeviceInfo();
|
||||
|
||||
console.log('Node.js版本:', deviceInfo.process?.version);
|
||||
console.log('CPU核心数:', deviceInfo.cpus?.length);
|
||||
console.log('总内存:', Math.round(deviceInfo.totalMemory! / 1024 / 1024), 'MB');
|
||||
console.log('可用内存:', Math.round(deviceInfo.freeMemory! / 1024 / 1024), 'MB');
|
||||
}
|
||||
```
|
||||
|
||||
## 官方文档参考
|
||||
|
||||
Node.js Worker Threads 相关官方文档:
|
||||
|
||||
- [Worker Threads 官方文档](https://nodejs.org/api/worker_threads.html)
|
||||
- [SharedArrayBuffer 支持](https://nodejs.org/api/globals.html#class-sharedarraybuffer)
|
||||
- [OS 模块文档](https://nodejs.org/api/os.html)
|
||||
- [Process 模块文档](https://nodejs.org/api/process.html)
|
||||
|
||||
## 重要注意事项
|
||||
|
||||
### Worker Threads 要求
|
||||
|
||||
- **Node.js版本**: 需要 Node.js 10.5.0+ (建议 12+)
|
||||
- **模块类型**: 支持 CommonJS 和 ES 模块
|
||||
- **线程限制**: 理论上无限制,但建议不超过 CPU 核心数的 2 倍
|
||||
|
||||
### 性能优化建议
|
||||
|
||||
#### 1. Worker 池管理
|
||||
|
||||
```typescript
|
||||
class ServerPhysicsSystem extends WorkerEntitySystem {
|
||||
constructor() {
|
||||
const cpuCount = os.cpus().length;
|
||||
super(Matcher.all(Transform, Velocity), {
|
||||
enableWorker: true,
|
||||
workerCount: Math.min(cpuCount * 2, 16), // 最多16个Worker
|
||||
entitiesPerWorker: 1000, // 每个Worker处理1000个实体
|
||||
useSharedArrayBuffer: true,
|
||||
systemConfig: {
|
||||
gravity: 9.8,
|
||||
timeStep: 1/60
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
#### 2. 内存管理
|
||||
|
||||
```typescript
|
||||
class MemoryMonitor {
|
||||
public static checkMemoryUsage(): void {
|
||||
const used = process.memoryUsage();
|
||||
|
||||
console.log('内存使用情况:');
|
||||
console.log(` RSS: ${Math.round(used.rss / 1024 / 1024)} MB`);
|
||||
console.log(` Heap Used: ${Math.round(used.heapUsed / 1024 / 1024)} MB`);
|
||||
console.log(` Heap Total: ${Math.round(used.heapTotal / 1024 / 1024)} MB`);
|
||||
console.log(` External: ${Math.round(used.external / 1024 / 1024)} MB`);
|
||||
|
||||
// 内存使用率过高时触发警告
|
||||
if (used.heapUsed > used.heapTotal * 0.9) {
|
||||
console.warn('内存使用率过高,建议优化或重启');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 定期检查内存使用
|
||||
setInterval(() => {
|
||||
MemoryMonitor.checkMemoryUsage();
|
||||
}, 30000); // 每30秒检查一次
|
||||
```
|
||||
|
||||
#### 3. 服务器环境优化
|
||||
|
||||
```typescript
|
||||
// 设置进程标题
|
||||
process.title = 'ecs-game-server';
|
||||
|
||||
// 处理未捕获异常
|
||||
process.on('uncaughtException', (error) => {
|
||||
console.error('未捕获异常:', error);
|
||||
process.exit(1);
|
||||
});
|
||||
|
||||
process.on('unhandledRejection', (reason, promise) => {
|
||||
console.error('未处理的Promise拒绝:', reason);
|
||||
});
|
||||
|
||||
// 优雅关闭
|
||||
process.on('SIGTERM', () => {
|
||||
console.log('收到SIGTERM信号,正在关闭服务器...');
|
||||
// 清理资源
|
||||
process.exit(0);
|
||||
});
|
||||
```
|
||||
|
||||
## 调试技巧
|
||||
|
||||
```typescript
|
||||
// 检查Node.js环境支持情况
|
||||
const adapter = new NodeAdapter();
|
||||
console.log('Node.js版本:', adapter.version);
|
||||
console.log('Worker支持:', adapter.isWorkerSupported());
|
||||
console.log('SharedArrayBuffer支持:', adapter.isSharedArrayBufferSupported());
|
||||
console.log('CPU核心数:', adapter.getHardwareConcurrency());
|
||||
|
||||
// 获取详细配置
|
||||
const config = adapter.getPlatformConfig();
|
||||
console.log('平台配置:', JSON.stringify(config, null, 2));
|
||||
|
||||
// 系统资源监控
|
||||
const deviceInfo = adapter.getDeviceInfo();
|
||||
console.log('系统负载:', deviceInfo.loadAverage);
|
||||
console.log('网络接口:', Object.keys(deviceInfo.networkInterfaces!));
|
||||
```
|
||||
621
docs/guide/platform-adapter/wechat-minigame.md
Normal file
621
docs/guide/platform-adapter/wechat-minigame.md
Normal file
@@ -0,0 +1,621 @@
|
||||
# 微信小游戏适配器
|
||||
|
||||
## 概述
|
||||
|
||||
微信小游戏平台适配器专为微信小游戏环境设计,处理微信小游戏的特殊限制和API。
|
||||
|
||||
## 特性支持
|
||||
|
||||
- ✅ **Worker**: 支持(通过 `wx.createWorker` 创建,需要配置 game.json)
|
||||
- ❌ **SharedArrayBuffer**: 不支持
|
||||
- ❌ **Transferable Objects**: 不支持(只支持可序列化对象)
|
||||
- ✅ **高精度时间**: 使用 `Date.now()` 或 `wx.getPerformance()`
|
||||
- ✅ **设备信息**: 完整的微信小游戏设备信息
|
||||
|
||||
## 完整实现
|
||||
|
||||
```typescript
|
||||
import type {
|
||||
IPlatformAdapter,
|
||||
PlatformWorker,
|
||||
WorkerCreationOptions,
|
||||
PlatformConfig,
|
||||
WeChatDeviceInfo
|
||||
} from '@esengine/ecs-framework';
|
||||
|
||||
/**
|
||||
* 微信小游戏平台适配器
|
||||
* 支持微信小游戏环境
|
||||
*/
|
||||
export class WeChatMiniGameAdapter implements IPlatformAdapter {
|
||||
public readonly name = 'wechat-minigame';
|
||||
public readonly version: string;
|
||||
private systemInfo: any;
|
||||
|
||||
constructor() {
|
||||
// 获取微信小游戏版本信息
|
||||
this.systemInfo = this.getSystemInfo();
|
||||
this.version = this.systemInfo.version || 'unknown';
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查是否支持Worker
|
||||
*/
|
||||
public isWorkerSupported(): boolean {
|
||||
// 微信小游戏支持Worker,通过wx.createWorker创建
|
||||
return typeof wx !== 'undefined' && typeof wx.createWorker === 'function';
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查是否支持SharedArrayBuffer(不支持)
|
||||
*/
|
||||
public isSharedArrayBufferSupported(): boolean {
|
||||
return false; // 微信小游戏不支持SharedArrayBuffer
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取硬件并发数
|
||||
*/
|
||||
public getHardwareConcurrency(): number {
|
||||
// 微信小游戏官方限制:最多只能创建 1 个 Worker
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* 创建Worker
|
||||
* @param script 脚本内容或文件路径
|
||||
* @param options Worker创建选项
|
||||
*/
|
||||
public createWorker(script: string, options: WorkerCreationOptions = {}): PlatformWorker {
|
||||
if (!this.isWorkerSupported()) {
|
||||
throw new Error('微信小游戏不支持Worker');
|
||||
}
|
||||
|
||||
try {
|
||||
return new WeChatWorker(script, options);
|
||||
} catch (error) {
|
||||
throw new Error(`创建微信Worker失败: ${(error as Error).message}`);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 创建SharedArrayBuffer(不支持)
|
||||
*/
|
||||
public createSharedArrayBuffer(length: number): SharedArrayBuffer | null {
|
||||
return null; // 微信小游戏不支持SharedArrayBuffer
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取高精度时间戳
|
||||
*/
|
||||
public getHighResTimestamp(): number {
|
||||
// 尝试使用微信的性能API,否则使用Date.now()
|
||||
if (typeof wx !== 'undefined' && wx.getPerformance) {
|
||||
const performance = wx.getPerformance();
|
||||
return performance.now();
|
||||
}
|
||||
return Date.now();
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取平台配置
|
||||
*/
|
||||
public getPlatformConfig(): PlatformConfig {
|
||||
return {
|
||||
maxWorkerCount: 1, // 微信小游戏最多支持 1 个 Worker
|
||||
supportsModuleWorker: false, // 不支持模块Worker
|
||||
supportsTransferableObjects: this.checkTransferableObjectsSupport(),
|
||||
maxSharedArrayBufferSize: 0,
|
||||
workerScriptPrefix: '',
|
||||
limitations: {
|
||||
noEval: true, // 微信小游戏限制eval使用
|
||||
requiresWorkerInit: false,
|
||||
memoryLimit: this.getMemoryLimit(),
|
||||
workerNotSupported: false,
|
||||
workerLimitations: [
|
||||
'最多只能创建 1 个 Worker',
|
||||
'创建新Worker前必须先调用 Worker.terminate()',
|
||||
'Worker脚本必须为项目内相对路径',
|
||||
'需要在 game.json 中配置 workers 路径',
|
||||
'使用 worker.onMessage() 而不是 self.onmessage',
|
||||
'需要基础库 1.9.90 及以上版本'
|
||||
]
|
||||
},
|
||||
extensions: {
|
||||
platform: 'wechat-minigame',
|
||||
systemInfo: this.systemInfo,
|
||||
appId: this.systemInfo.host?.appId || 'unknown'
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取微信小游戏设备信息
|
||||
*/
|
||||
public getDeviceInfo(): WeChatDeviceInfo {
|
||||
return {
|
||||
// 设备基础信息
|
||||
brand: this.systemInfo.brand,
|
||||
model: this.systemInfo.model,
|
||||
platform: this.systemInfo.platform,
|
||||
system: this.systemInfo.system,
|
||||
benchmarkLevel: this.systemInfo.benchmarkLevel,
|
||||
cpuType: this.systemInfo.cpuType,
|
||||
memorySize: this.systemInfo.memorySize,
|
||||
deviceAbi: this.systemInfo.deviceAbi,
|
||||
abi: this.systemInfo.abi,
|
||||
|
||||
// 窗口信息
|
||||
screenWidth: this.systemInfo.screenWidth,
|
||||
screenHeight: this.systemInfo.screenHeight,
|
||||
screenTop: this.systemInfo.screenTop,
|
||||
windowWidth: this.systemInfo.windowWidth,
|
||||
windowHeight: this.systemInfo.windowHeight,
|
||||
pixelRatio: this.systemInfo.pixelRatio,
|
||||
statusBarHeight: this.systemInfo.statusBarHeight,
|
||||
safeArea: this.systemInfo.safeArea,
|
||||
|
||||
// 应用信息
|
||||
version: this.systemInfo.version,
|
||||
language: this.systemInfo.language,
|
||||
theme: this.systemInfo.theme,
|
||||
SDKVersion: this.systemInfo.SDKVersion,
|
||||
enableDebug: this.systemInfo.enableDebug,
|
||||
fontSizeSetting: this.systemInfo.fontSizeSetting,
|
||||
host: this.systemInfo.host
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* 异步获取完整的平台配置
|
||||
*/
|
||||
public async getPlatformConfigAsync(): Promise<PlatformConfig> {
|
||||
// 可以在这里添加异步获取设备性能信息的逻辑
|
||||
const baseConfig = this.getPlatformConfig();
|
||||
|
||||
// 尝试获取设备性能信息
|
||||
try {
|
||||
const benchmarkLevel = await this.getBenchmarkLevel();
|
||||
baseConfig.extensions = {
|
||||
...baseConfig.extensions,
|
||||
benchmarkLevel
|
||||
};
|
||||
} catch (error) {
|
||||
console.warn('获取性能基准失败:', error);
|
||||
}
|
||||
|
||||
return baseConfig;
|
||||
}
|
||||
|
||||
/**
|
||||
* 检查是否支持Transferable Objects
|
||||
*/
|
||||
private checkTransferableObjectsSupport(): boolean {
|
||||
// 微信小游戏不支持 Transferable Objects
|
||||
// 基础库 2.20.2 之前只支持可序列化的 key-value 对象
|
||||
// 2.20.2 之后支持任意类型数据,但仍然不支持 Transferable Objects
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取系统信息
|
||||
*/
|
||||
private getSystemInfo(): any {
|
||||
if (typeof wx !== 'undefined' && wx.getSystemInfoSync) {
|
||||
try {
|
||||
return wx.getSystemInfoSync();
|
||||
} catch (error) {
|
||||
console.warn('获取微信系统信息失败:', error);
|
||||
return {};
|
||||
}
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取内存限制
|
||||
*/
|
||||
private getMemoryLimit(): number {
|
||||
// 微信小游戏通常有内存限制
|
||||
const memorySize = this.systemInfo.memorySize;
|
||||
if (memorySize) {
|
||||
// 解析内存大小字符串(如 "4GB")
|
||||
const match = memorySize.match(/(\d+)([GM]B)?/i);
|
||||
if (match) {
|
||||
const value = parseInt(match[1], 10);
|
||||
const unit = match[2]?.toUpperCase();
|
||||
|
||||
if (unit === 'GB') {
|
||||
return value * 1024 * 1024 * 1024;
|
||||
} else if (unit === 'MB') {
|
||||
return value * 1024 * 1024;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 默认限制为512MB
|
||||
return 512 * 1024 * 1024;
|
||||
}
|
||||
|
||||
/**
|
||||
* 异步获取设备性能基准
|
||||
*/
|
||||
private async getBenchmarkLevel(): Promise<number> {
|
||||
return new Promise((resolve) => {
|
||||
if (typeof wx !== 'undefined' && wx.getDeviceInfo) {
|
||||
wx.getDeviceInfo({
|
||||
success: (res: any) => {
|
||||
resolve(res.benchmarkLevel || 0);
|
||||
},
|
||||
fail: () => {
|
||||
resolve(0);
|
||||
}
|
||||
});
|
||||
} else {
|
||||
resolve(this.systemInfo.benchmarkLevel || 0);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 微信Worker封装
|
||||
*/
|
||||
class WeChatWorker implements PlatformWorker {
|
||||
private _state: 'running' | 'terminated' = 'running';
|
||||
private worker: any;
|
||||
private scriptPath: string;
|
||||
private isTemporaryFile: boolean = false;
|
||||
|
||||
constructor(script: string, options: WorkerCreationOptions = {}) {
|
||||
if (typeof wx === 'undefined' || typeof wx.createWorker !== 'function') {
|
||||
throw new Error('微信小游戏不支持Worker');
|
||||
}
|
||||
|
||||
try {
|
||||
// 判断 script 是文件路径还是脚本内容
|
||||
if (this.isFilePath(script)) {
|
||||
// 直接使用文件路径
|
||||
this.scriptPath = script;
|
||||
this.isTemporaryFile = false;
|
||||
this.worker = wx.createWorker(this.scriptPath);
|
||||
} else {
|
||||
// 将脚本内容写入文件系统
|
||||
this.scriptPath = this.writeScriptToFile(script, options.name);
|
||||
this.isTemporaryFile = true;
|
||||
this.worker = wx.createWorker(this.scriptPath);
|
||||
}
|
||||
} catch (error) {
|
||||
throw new Error(`创建微信Worker失败: ${(error as Error).message}`);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 判断是否为文件路径
|
||||
*/
|
||||
private isFilePath(script: string): boolean {
|
||||
// 简单判断:如果包含 .js 后缀且不包含换行符或分号,认为是文件路径
|
||||
return script.endsWith('.js') &&
|
||||
!script.includes('\n') &&
|
||||
!script.includes(';') &&
|
||||
script.length < 200; // 文件路径通常不会太长
|
||||
}
|
||||
|
||||
/**
|
||||
* 将脚本内容写入文件系统
|
||||
*/
|
||||
private writeScriptToFile(script: string, name?: string): string {
|
||||
const fs = wx.getFileSystemManager();
|
||||
const fileName = name ? `worker-${name}.js` : `worker-${Date.now()}.js`;
|
||||
const filePath = `${wx.env.USER_DATA_PATH}/${fileName}`;
|
||||
|
||||
try {
|
||||
fs.writeFileSync(filePath, script, 'utf8');
|
||||
return filePath;
|
||||
} catch (error) {
|
||||
throw new Error(`写入Worker脚本文件失败: ${(error as Error).message}`);
|
||||
}
|
||||
}
|
||||
|
||||
public get state(): 'running' | 'terminated' {
|
||||
return this._state;
|
||||
}
|
||||
|
||||
public postMessage(message: any, transfer?: Transferable[]): void {
|
||||
if (this._state === 'terminated') {
|
||||
throw new Error('Worker已被终止');
|
||||
}
|
||||
|
||||
try {
|
||||
// 微信小游戏 Worker 只支持可序列化对象,忽略 transfer 参数
|
||||
this.worker.postMessage(message);
|
||||
} catch (error) {
|
||||
throw new Error(`发送消息到微信Worker失败: ${(error as Error).message}`);
|
||||
}
|
||||
}
|
||||
|
||||
public onMessage(handler: (event: { data: any }) => void): void {
|
||||
// 微信小游戏使用 onMessage 方法,不是 onmessage 属性
|
||||
this.worker.onMessage((res: any) => {
|
||||
handler({ data: res });
|
||||
});
|
||||
}
|
||||
|
||||
public onError(handler: (error: ErrorEvent) => void): void {
|
||||
// 注意:微信小游戏 Worker 的错误处理可能与标准不同
|
||||
if (this.worker.onError) {
|
||||
this.worker.onError(handler);
|
||||
}
|
||||
}
|
||||
|
||||
public terminate(): void {
|
||||
if (this._state === 'running') {
|
||||
try {
|
||||
this.worker.terminate();
|
||||
this._state = 'terminated';
|
||||
|
||||
// 清理临时脚本文件
|
||||
this.cleanupScriptFile();
|
||||
} catch (error) {
|
||||
console.error('终止微信Worker失败:', error);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 清理临时脚本文件
|
||||
*/
|
||||
private cleanupScriptFile(): void {
|
||||
// 只清理临时创建的文件,不清理用户提供的文件路径
|
||||
if (this.scriptPath && this.isTemporaryFile) {
|
||||
try {
|
||||
const fs = wx.getFileSystemManager();
|
||||
fs.unlinkSync(this.scriptPath);
|
||||
} catch (error) {
|
||||
console.warn('清理Worker脚本文件失败:', error);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## 使用方法
|
||||
|
||||
### 1. 复制代码
|
||||
|
||||
将上述代码复制到你的项目中,例如 `src/platform/WeChatMiniGameAdapter.ts`。
|
||||
|
||||
### 2. 注册适配器
|
||||
|
||||
```typescript
|
||||
import { PlatformManager } from '@esengine/ecs-framework';
|
||||
import { WeChatMiniGameAdapter } from './platform/WeChatMiniGameAdapter';
|
||||
|
||||
// 检查是否在微信小游戏环境
|
||||
if (typeof wx !== 'undefined') {
|
||||
const wechatAdapter = new WeChatMiniGameAdapter();
|
||||
PlatformManager.getInstance().registerAdapter(wechatAdapter);
|
||||
}
|
||||
```
|
||||
|
||||
### 3. Worker 使用方式
|
||||
|
||||
微信小游戏适配器支持两种 Worker 使用方式:
|
||||
|
||||
#### 方式一:使用脚本文件路径(推荐)
|
||||
|
||||
```typescript
|
||||
// 1. 在 game.json 中配置 Worker 路径
|
||||
/*
|
||||
{
|
||||
"workers": "workers"
|
||||
}
|
||||
*/
|
||||
|
||||
// 2. 创建 Worker 脚本文件 workers/physics.js
|
||||
// workers/physics.js 内容:
|
||||
/*
|
||||
// 微信小游戏 Worker 中使用 worker 对象,不是 self
|
||||
worker.onMessage(function(data) {
|
||||
const { entities, deltaTime, systemConfig } = data;
|
||||
|
||||
// 处理物理计算
|
||||
const results = entities.map(entity => {
|
||||
entity.vy += systemConfig.gravity * deltaTime;
|
||||
entity.x += entity.vx * deltaTime;
|
||||
entity.y += entity.vy * deltaTime;
|
||||
return entity;
|
||||
});
|
||||
|
||||
worker.postMessage({ result: results });
|
||||
});
|
||||
*/
|
||||
|
||||
// 2. 在 WorkerEntitySystem 中使用
|
||||
class PhysicsSystem extends WorkerEntitySystem {
|
||||
constructor() {
|
||||
super(Matcher.all(Transform, Velocity), {
|
||||
enableWorker: true,
|
||||
workerCount: 1, // 微信小游戏限制
|
||||
systemConfig: { gravity: 100 }
|
||||
});
|
||||
}
|
||||
|
||||
// 重写创建 Worker 脚本的方法,返回文件路径
|
||||
private createWorkerScript(): string {
|
||||
return 'workers/physics.js'; // 微信小游戏使用相对路径
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
#### 方式二:动态脚本内容(自动处理)
|
||||
|
||||
```typescript
|
||||
// WorkerEntitySystem 会自动将用户的 workerProcess 函数序列化
|
||||
class PhysicsSystem extends WorkerEntitySystem {
|
||||
protected workerProcess(entities, deltaTime, config) {
|
||||
return entities.map(entity => {
|
||||
entity.vy += config.gravity * deltaTime;
|
||||
entity.x += entity.vx * deltaTime;
|
||||
entity.y += entity.vy * deltaTime;
|
||||
return entity;
|
||||
});
|
||||
}
|
||||
}
|
||||
// 框架会自动将此函数内容写入临时文件并创建 Worker
|
||||
```
|
||||
|
||||
### 4. 获取设备信息
|
||||
|
||||
```typescript
|
||||
const manager = PlatformManager.getInstance();
|
||||
if (manager.hasAdapter()) {
|
||||
const adapter = manager.getAdapter();
|
||||
console.log('微信设备信息:', adapter.getDeviceInfo());
|
||||
}
|
||||
```
|
||||
|
||||
## 官方文档参考
|
||||
|
||||
在使用微信小游戏 Worker 之前,建议先阅读官方文档:
|
||||
|
||||
- [wx.createWorker API](https://developers.weixin.qq.com/minigame/dev/api/worker/wx.createWorker.html)
|
||||
- [Worker.postMessage API](https://developers.weixin.qq.com/minigame/dev/api/worker/Worker.postMessage.html)
|
||||
- [Worker.onMessage API](https://developers.weixin.qq.com/minigame/dev/api/worker/Worker.onMessage.html)
|
||||
- [Worker.terminate API](https://developers.weixin.qq.com/minigame/dev/api/worker/Worker.terminate.html)
|
||||
|
||||
## 重要注意事项
|
||||
|
||||
### Worker 限制和配置
|
||||
|
||||
微信小游戏的 Worker 有以下限制:
|
||||
|
||||
- **数量限制**: 最多只能创建 1 个 Worker
|
||||
- **版本要求**: 需要基础库 1.9.90 及以上版本
|
||||
- **配置要求**: 必须在 `game.json` 中配置 workers 路径
|
||||
- **文件路径**: Worker 脚本必须为项目内的相对路径
|
||||
- **生命周期**: 创建新 Worker 前必须先调用 `Worker.terminate()` 终止当前 Worker
|
||||
- **API 差异**: 使用 `worker.onMessage()` 而不是 `self.onmessage`
|
||||
|
||||
#### 必要配置
|
||||
|
||||
在 `game.json` 中添加 workers 配置:
|
||||
|
||||
```json
|
||||
{
|
||||
"deviceOrientation": "portrait",
|
||||
"showStatusBar": false,
|
||||
"workers": "workers",
|
||||
"subpackages": []
|
||||
}
|
||||
```
|
||||
|
||||
### 内存限制
|
||||
|
||||
微信小游戏有严格的内存限制:
|
||||
|
||||
- 通常限制在 256MB - 512MB
|
||||
- 需要及时释放不用的资源
|
||||
- 避免内存泄漏
|
||||
|
||||
### API 限制
|
||||
|
||||
- 不支持 `eval()` 函数
|
||||
- 不支持 `Function` 构造器
|
||||
- DOM API 受限
|
||||
- 文件系统 API 受限
|
||||
|
||||
## 性能优化建议
|
||||
|
||||
### 1. 分帧处理
|
||||
|
||||
```typescript
|
||||
class FramedProcessor {
|
||||
private tasks: (() => void)[] = [];
|
||||
private isProcessing = false;
|
||||
|
||||
public addTask(task: () => void): void {
|
||||
this.tasks.push(task);
|
||||
if (!this.isProcessing) {
|
||||
this.processNextFrame();
|
||||
}
|
||||
}
|
||||
|
||||
private processNextFrame(): void {
|
||||
this.isProcessing = true;
|
||||
const startTime = Date.now();
|
||||
const frameTime = 16; // 16ms per frame
|
||||
|
||||
while (this.tasks.length > 0 && Date.now() - startTime < frameTime) {
|
||||
const task = this.tasks.shift();
|
||||
if (task) task();
|
||||
}
|
||||
|
||||
if (this.tasks.length > 0) {
|
||||
setTimeout(() => this.processNextFrame(), 0);
|
||||
} else {
|
||||
this.isProcessing = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### 2. 内存管理
|
||||
|
||||
```typescript
|
||||
class MemoryManager {
|
||||
private static readonly MAX_MEMORY = 256 * 1024 * 1024; // 256MB
|
||||
|
||||
public static checkMemoryUsage(): void {
|
||||
if (typeof wx !== 'undefined' && wx.getPerformance) {
|
||||
const performance = wx.getPerformance();
|
||||
const memoryInfo = performance.getEntries().find(
|
||||
(entry: any) => entry.entryType === 'memory'
|
||||
);
|
||||
|
||||
if (memoryInfo && memoryInfo.usedJSHeapSize > this.MAX_MEMORY * 0.8) {
|
||||
console.warn('内存使用率过高,建议清理资源');
|
||||
// 触发垃圾回收或资源清理
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## 调试技巧
|
||||
|
||||
```typescript
|
||||
// 检查微信小游戏环境
|
||||
if (typeof wx !== 'undefined') {
|
||||
const adapter = new WeChatMiniGameAdapter();
|
||||
|
||||
console.log('微信版本:', adapter.version);
|
||||
console.log('设备信息:', adapter.getDeviceInfo());
|
||||
console.log('平台配置:', adapter.getPlatformConfig());
|
||||
|
||||
// 检查功能支持
|
||||
console.log('Worker支持:', adapter.isWorkerSupported());
|
||||
console.log('SharedArrayBuffer支持:', adapter.isSharedArrayBufferSupported());
|
||||
}
|
||||
```
|
||||
|
||||
## 微信小游戏特殊API
|
||||
|
||||
```typescript
|
||||
// 获取设备性能等级
|
||||
if (typeof wx !== 'undefined' && wx.getDeviceInfo) {
|
||||
wx.getDeviceInfo({
|
||||
success: (res) => {
|
||||
console.log('设备性能等级:', res.benchmarkLevel);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// 监听内存警告
|
||||
if (typeof wx !== 'undefined' && wx.onMemoryWarning) {
|
||||
wx.onMemoryWarning(() => {
|
||||
console.warn('收到内存警告,开始清理资源');
|
||||
// 清理不必要的资源
|
||||
});
|
||||
}
|
||||
```
|
||||
Reference in New Issue
Block a user