射线检测完善

This commit is contained in:
yhh
2020-08-03 14:45:57 +08:00
parent a4fe9f5798
commit 8e3bcc1257
14 changed files with 814 additions and 53 deletions

View File

@@ -274,7 +274,7 @@ module es {
public _ray: Ray2D;
public _layerMask: number;
public start(ray: Ray2D, hits: RaycastHit[], layerMask: number){
public start(ray: Ray2D, hits: RaycastHit[], layerMask: number) {
this._ray = ray;
this._hits = hits;
this._layerMask = layerMask;
@@ -287,9 +287,9 @@ module es {
* @param cellY
* @param cell
*/
public checkRayIntersection(cellX: number, cellY: number, cell: Collider[]): boolean{
let fraction: number;
for (let i = 0; i < cell.length; i ++) {
public checkRayIntersection(cellX: number, cellY: number, cell: Collider[]): boolean {
let fraction: number = 0;
for (let i = 0; i < cell.length; i++) {
let potential = cell[i];
// 管理我们已经处理过的碰撞器
@@ -309,8 +309,42 @@ module es {
// TODO: 如果边界检查返回更多数据我们就不需要为BoxCollider检查做任何事情
// 在做形状测试之前先做一个边界检查
let colliderBounds = potential.bounds;
if (colliderBounds.)
let fraction = colliderBounds.rayIntersects(this._ray);
if (fraction <= 1) {
if (potential.shape.collidesWithLine(this._ray.start, this._ray.end, this._tempHit)) {
// 检查一下我们应该排除这些射线射线cast是否在碰撞器中开始
if (!Physics.raycastsStartInColliders && potential.shape.containsPoint(this._ray.start))
continue;
// TODO: 确保碰撞点在当前单元格中,如果它没有保存它以供以后计算
this._tempHit.collider = potential;
this._cellHits.push(this._tempHit);
}
}
}
if (this._cellHits.length == 0)
return false;
// 所有处理单元完成。对结果进行排序并将命中结果打包到结果数组中
this._cellHits.sort(RaycastResultParser.compareRaycastHits);
for (let i = 0; i < this._cellHits.length; i ++){
this._hits[this.hitCounter] = this._cellHits[i];
// 增加命中计数器,如果它已经达到数组大小的限制,我们就完成了
this.hitCounter ++;
if (this.hitCounter == this._hits.length)
return true;
}
return false;
}
public reset(){
this._hits = null;
this._checkedColliders.length = 0;
this._cellHits.length = 0;
}
}
}