Merge remote-tracking branch 'origin/master' into issue-94-响应式查询(Reactive_Query_System)/_Event-driven_Query

This commit is contained in:
YHH
2025-10-13 23:29:56 +08:00
16 changed files with 360 additions and 213 deletions

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@@ -47,6 +47,13 @@ class NetworkGlobalSystem implements IGlobalSystem {
/**
* World与Core集成测试
*
* 注意v3.0重构后Core不再直接管理Scene/World
* - 场景管理由 SceneManager 负责
* - 多世界管理由 WorldManager 负责
* - Core 仅负责全局服务Timer、Performance等
*
* 大部分旧的集成测试已移至 SceneManager.test.ts 和 WorldManager.test.ts
*/
describe('World与Core集成测试', () => {
let worldManager: WorldManager;
@@ -60,10 +67,8 @@ describe('World与Core集成测试', () => {
Core.create({ debug: false });
// WorldManager和SceneManager不再是单例
// SceneManager需要WorldManager的默认World,所以必须创建
worldManager = new WorldManager({ createDefaultWorld: true });
// SceneManager需要WorldManager实例
sceneManager = new SceneManager(worldManager);
worldManager = new WorldManager();
sceneManager = new SceneManager();
});
afterEach(() => {
@@ -104,8 +109,7 @@ describe('World与Core集成测试', () => {
const world1 = worldManager.createWorld('world1');
const world2 = worldManager.createWorld('world2');
// worldManager已包含默认World,所以总数是3
expect(worldManager.worldCount).toBe(3);
expect(worldManager.worldCount).toBe(2);
expect(worldManager.getWorld('world1')).toBe(world1);
expect(worldManager.getWorld('world2')).toBe(world2);
});
@@ -133,7 +137,7 @@ describe('World与Core集成测试', () => {
// 游戏循环
Core.update(0.016); // 更新全局服务
worldManager.update(); // 更新所有World
worldManager.updateAll(); // 更新所有World
expect(world.isActive).toBe(true);
});
@@ -146,7 +150,7 @@ describe('World与Core集成测试', () => {
worldManager.setWorldActive('test-world', true);
// 更新World
worldManager.update();
worldManager.updateAll();
expect(globalSystem.syncCount).toBeGreaterThan(0);
});
@@ -154,8 +158,8 @@ describe('World与Core集成测试', () => {
describe('隔离性测试', () => {
test('多个WorldManager实例应该完全隔离', () => {
const manager1 = new WorldManager({ createDefaultWorld: false });
const manager2 = new WorldManager({ createDefaultWorld: false });
const manager1 = new WorldManager();
const manager2 = new WorldManager();
manager1.createWorld('world1');
manager2.createWorld('world2');
@@ -171,10 +175,8 @@ describe('World与Core集成测试', () => {
});
test('多个SceneManager实例应该完全隔离', () => {
const wm1 = new WorldManager({ createDefaultWorld: true });
const wm2 = new WorldManager({ createDefaultWorld: true });
const sm1 = new SceneManager(wm1);
const sm2 = new SceneManager(wm2);
const sm1 = new SceneManager();
const sm2 = new SceneManager();
const scene1 = new Scene();
const scene2 = new Scene();
@@ -188,8 +190,6 @@ describe('World与Core集成测试', () => {
// 清理
sm1.destroy();
sm2.destroy();
wm1.destroy();
wm2.destroy();
});
});
});

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@@ -3,7 +3,7 @@ import { EntitySystem } from '../../src/ECS/Systems/EntitySystem';
import { Entity } from '../../src/ECS/Entity';
import { Component } from '../../src/ECS/Component';
import { Matcher } from '../../src/ECS/Utils/Matcher';
import { Injectable, Inject } from '../../src/Core/DI';
import { Injectable, Inject, InjectProperty } from '../../src/Core/DI';
import { Core } from '../../src/Core';
import type { IService } from '../../src/Core/ServiceContainer';
import { ECSSystem } from '../../src/ECS/Decorators';
@@ -423,4 +423,170 @@ describe('EntitySystem - 依赖注入测试', () => {
expect(transform.y).toBeCloseTo(0.8, 1);
});
});
describe('属性注入 @InjectProperty', () => {
test('应该支持单个属性注入', () => {
@Injectable()
@ECSSystem('Config')
class GameConfig extends EntitySystem implements IService {
public bulletDamage = 10;
constructor() {
super(Matcher.empty());
}
override dispose() {}
}
@Injectable()
@ECSSystem('Combat')
class CombatSystem extends EntitySystem implements IService {
@InjectProperty(GameConfig)
gameConfig!: GameConfig;
constructor() {
super(Matcher.empty().all(Health));
}
protected override onInitialize(): void {
expect(this.gameConfig).toBeInstanceOf(GameConfig);
expect(this.gameConfig.bulletDamage).toBe(10);
}
override dispose() {}
}
scene.addEntityProcessor(GameConfig);
scene.addEntityProcessor(CombatSystem);
});
test('应该支持多个属性注入', () => {
@Injectable()
@ECSSystem('Time')
class TimeService extends EntitySystem implements IService {
public deltaTime = 0.016;
constructor() {
super(Matcher.empty());
}
override dispose() {}
}
@Injectable()
@ECSSystem('Collision')
class CollisionSystem extends EntitySystem implements IService {
public checkCount = 0;
constructor() {
super(Matcher.empty());
}
override dispose() {}
}
@Injectable()
@ECSSystem('Physics')
class PhysicsSystem extends EntitySystem implements IService {
@InjectProperty(TimeService)
time!: TimeService;
@InjectProperty(CollisionSystem)
collision!: CollisionSystem;
constructor() {
super(Matcher.empty());
}
protected override onInitialize(): void {
expect(this.time).toBeInstanceOf(TimeService);
expect(this.collision).toBeInstanceOf(CollisionSystem);
expect(this.time.deltaTime).toBe(0.016);
}
override dispose() {}
}
scene.registerSystems([TimeService, CollisionSystem, PhysicsSystem]);
});
test('属性注入应该在onInitialize之前完成', () => {
@Injectable()
@ECSSystem('Service')
class TestService extends EntitySystem implements IService {
public value = 42;
constructor() {
super(Matcher.empty());
}
override dispose() {}
}
@Injectable()
@ECSSystem('Consumer')
class ConsumerSystem extends EntitySystem implements IService {
@InjectProperty(TestService)
service!: TestService;
private initializeValue = 0;
constructor() {
super(Matcher.empty());
}
protected override onInitialize(): void {
this.initializeValue = this.service.value;
}
public getInitializeValue(): number {
return this.initializeValue;
}
override dispose() {}
}
scene.addEntityProcessor(TestService);
const consumer = scene.addEntityProcessor(ConsumerSystem);
expect(consumer.getInitializeValue()).toBe(42);
});
test('属性注入可以与构造函数注入混合使用', () => {
@Injectable()
@ECSSystem('A')
class ServiceA extends EntitySystem implements IService {
public valueA = 'A';
constructor() {
super(Matcher.empty());
}
override dispose() {}
}
@Injectable()
@ECSSystem('B')
class ServiceB extends EntitySystem implements IService {
public valueB = 'B';
constructor() {
super(Matcher.empty());
}
override dispose() {}
}
@Injectable()
@ECSSystem('Mixed')
class MixedSystem extends EntitySystem implements IService {
@InjectProperty(ServiceB)
serviceB!: ServiceB;
constructor(@Inject(ServiceA) public serviceA: ServiceA) {
super(Matcher.empty());
}
protected override onInitialize(): void {
expect(this.serviceA).toBeInstanceOf(ServiceA);
expect(this.serviceB).toBeInstanceOf(ServiceB);
expect(this.serviceA.valueA).toBe('A');
expect(this.serviceB.valueB).toBe('B');
}
override dispose() {}
}
scene.registerSystems([ServiceA, ServiceB, MixedSystem]);
});
});
});

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@@ -464,7 +464,7 @@ describe('Incremental Serialization System', () => {
const incremental = scene.serializeIncremental();
const binary = IncrementalSerializer.serializeIncremental(incremental, { format: 'binary' });
expect(Buffer.isBuffer(binary)).toBe(true);
expect(binary instanceof Uint8Array).toBe(true);
const deserialized = IncrementalSerializer.deserializeIncremental(binary);
expect(deserialized.version).toBe(incremental.version);

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@@ -557,14 +557,14 @@ describe('ECS Serialization System', () => {
// 二进制序列化
const binaryData = scene1.serialize({ format: 'binary' });
// 验证是Buffer类型
expect(Buffer.isBuffer(binaryData)).toBe(true);
// 验证是Uint8Array类型
expect(binaryData instanceof Uint8Array).toBe(true);
// JSON序列化对比
const jsonData = scene1.serialize({ format: 'json', pretty: false });
// 二进制应该更小
const binarySize = (binaryData as Buffer).length;
const binarySize = (binaryData as Uint8Array).length;
const jsonSize = (jsonData as string).length;
console.log(`Binary size: ${binarySize} bytes, JSON size: ${jsonSize} bytes`);
expect(binarySize).toBeLessThan(jsonSize);

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@@ -42,8 +42,7 @@ describe('WorldManager', () => {
beforeEach(() => {
// WorldManager不再是单例直接创建新实例
// 测试时不创建默认World
worldManager = new WorldManager({ createDefaultWorld: false });
worldManager = new WorldManager();
});
afterEach(() => {
@@ -60,8 +59,8 @@ describe('WorldManager', () => {
describe('实例化', () => {
test('可以创建多个独立的WorldManager实例', () => {
const manager1 = new WorldManager({ createDefaultWorld: false });
const manager2 = new WorldManager({ createDefaultWorld: false });
const manager1 = new WorldManager();
const manager2 = new WorldManager();
expect(manager1).not.toBe(manager2);
@@ -77,8 +76,7 @@ describe('WorldManager', () => {
const config: IWorldManagerConfig = {
maxWorlds: 10,
autoCleanup: true,
debug: false,
createDefaultWorld: false
debug: false
};
const instance = new WorldManager(config);
@@ -123,7 +121,7 @@ describe('WorldManager', () => {
});
test('超出最大World数量应该抛出错误', () => {
const limitedManager = new WorldManager({ maxWorlds: 2, createDefaultWorld: false });
const limitedManager = new WorldManager({ maxWorlds: 2 });
limitedManager.createWorld('world1');
limitedManager.createWorld('world2');
@@ -430,8 +428,7 @@ describe('WorldManager', () => {
const invalidConfig: IWorldManagerConfig = {
maxWorlds: -1,
autoCleanup: true,
debug: true,
createDefaultWorld: false
debug: true
};
const manager = new WorldManager(invalidConfig);
@@ -445,8 +442,7 @@ describe('WorldManager', () => {
const config: IWorldManagerConfig = {
maxWorlds: 3,
autoCleanup: true,
debug: true,
createDefaultWorld: false
debug: true
};
const manager = new WorldManager(config);