新增physics.debugDraw默认绘制

This commit is contained in:
yhh
2021-05-28 15:45:45 +08:00
parent 28145e876f
commit 8b7baf7f86
6 changed files with 13 additions and 20 deletions
+2 -6
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@@ -3392,12 +3392,8 @@ declare module es {
*/
cellAtPosition(x: number, y: number, createCellIfEmpty?: boolean): Collider[];
}
/**
* 包装一个Unit32,列表碰撞器字典
* 它的主要目的是将int、int x、y坐标散列到单个Uint32键中,使用O(1)查找。
*/
class NumberDictionary {
_store: Map<number, Collider[]>;
_store: Map<string, Collider[]>;
add(x: number, y: number, list: Collider[]): void;
/**
* 使用蛮力方法从字典存储列表中移除碰撞器
@@ -3405,7 +3401,7 @@ declare module es {
*/
remove(obj: Collider): void;
tryGetValue(x: number, y: number): Collider[];
getKey(x: number, y: number): number;
getKey(x: number, y: number): string;
/**
* 清除字典数据
*/
+4 -6
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@@ -5542,6 +5542,7 @@ var es;
entity.debugRender(es.Graphics.instance.batcher);
}
}
es.Physics.debugDraw(2);
};
return Renderer;
}());
@@ -5566,8 +5567,9 @@ var es;
if (renderable.enabled && renderable.isVisibleFromCamera(scene.camera))
this.renderAfterStateCheck(renderable, cam);
}
if (this.shouldDebugRender && es.Core.debugRenderEndabled)
if (this.shouldDebugRender && es.Core.debugRenderEndabled) {
this.debugRender(scene);
}
this.endRender();
};
return DefaultRenderer;
@@ -8300,10 +8302,6 @@ var es;
return SpatialHash;
}());
es.SpatialHash = SpatialHash;
/**
* 包装一个Unit32列表碰撞器字典
* 它的主要目的是将intint xy坐标散列到单个Uint32键中使用O(1)查找
*/
var NumberDictionary = /** @class */ (function () {
function NumberDictionary() {
this._store = new Map();
@@ -8326,7 +8324,7 @@ var es;
return this._store.get(this.getKey(x, y));
};
NumberDictionary.prototype.getKey = function (x, y) {
return x << 16 | (y >>> 0);
return x + "_" + y;
};
/**
* 清除字典数据
+1 -1
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