新增mover移动器组件 用于处理itriggerListener接口碰撞信息
This commit is contained in:
@@ -46,4 +46,17 @@ class BoxCollider extends Collider {
|
||||
this.shape = new Box(1, 1);
|
||||
this._colliderRequiresAutoSizing = true;
|
||||
}
|
||||
|
||||
public setSize(width: number, height: number){
|
||||
this._colliderRequiresAutoSizing = false;
|
||||
let box = this.shape as Box;
|
||||
if (width != box.width || height != box.height){
|
||||
box.updateBox(width, height);
|
||||
this._isPositionDirty = true;
|
||||
if (this.entity && this._isParentEntityAddedToScene)
|
||||
Physics.updateCollider(this);
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
}
|
||||
@@ -7,9 +7,9 @@ abstract class Collider extends Component{
|
||||
public collidesWithLayers = Physics.allLayers;
|
||||
|
||||
public _localOffsetLength: number;
|
||||
public _isPositionDirty = true;
|
||||
public _isRotationDirty = true;
|
||||
protected _isParentEntityAddedToScene;
|
||||
protected _isPositionDirty = true;
|
||||
protected _isRotationDirty = true;
|
||||
protected _colliderRequiresAutoSizing;
|
||||
protected _localOffset: Vector2;
|
||||
protected _isColliderRegisterd;
|
||||
@@ -59,6 +59,46 @@ abstract class Collider extends Component{
|
||||
return this.shape.overlaps(other.shape);
|
||||
}
|
||||
|
||||
public collidesWith(collider: Collider, motion: Vector2){
|
||||
let oldPosition = this.shape.position;
|
||||
this.shape.position = Vector2.add(this.shape.position, motion);
|
||||
|
||||
let result = this.shape.collidesWithShape(collider.shape);
|
||||
if (result)
|
||||
result.collider = collider;
|
||||
|
||||
this.shape.position = oldPosition;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public onAddedToEntity(){
|
||||
if (this._colliderRequiresAutoSizing){
|
||||
if (!(this instanceof BoxCollider)){
|
||||
console.error("Only box and circle colliders can be created automatically");
|
||||
}
|
||||
|
||||
let renderable = this.entity.getComponent<RenderableComponent>(RenderableComponent);
|
||||
if (!renderable){
|
||||
let renderbaleBounds = renderable.bounds;
|
||||
|
||||
let width = renderbaleBounds.width / this.entity.transform.scale.x;
|
||||
let height = renderbaleBounds.height / this.entity.transform.scale.y;
|
||||
|
||||
if (this instanceof BoxCollider){
|
||||
let boxCollider = this as BoxCollider;
|
||||
boxCollider.width = width;
|
||||
boxCollider.height = height;
|
||||
|
||||
this.localOffset = Vector2.subtract(renderbaleBounds.center, this.entity.transform.position);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this._isParentEntityAddedToScene = true;
|
||||
this.registerColliderWithPhysicsSystem();
|
||||
}
|
||||
|
||||
public onEntityTransformChanged(comp: ComponentTransform){
|
||||
switch (comp){
|
||||
case ComponentTransform.position:
|
||||
|
||||
62
source/src/ECS/Components/Physics/Mover.ts
Normal file
62
source/src/ECS/Components/Physics/Mover.ts
Normal file
@@ -0,0 +1,62 @@
|
||||
class Mover extends Component {
|
||||
private _triggerHelper: ColliderTriggerHelper;
|
||||
|
||||
public onAddedToEntity(){
|
||||
this._triggerHelper = new ColliderTriggerHelper(this.entity);
|
||||
}
|
||||
|
||||
public calculateMovement(motion: Vector2){
|
||||
let collisionResult = new CollisionResult();
|
||||
|
||||
if (!this.entity.getComponent(Collider) || !this._triggerHelper){
|
||||
return null;
|
||||
}
|
||||
|
||||
let colliders: Collider[] = this.entity.getComponents(Collider);
|
||||
for (let i = 0; i < colliders.length; i ++){
|
||||
let collider = colliders[i];
|
||||
|
||||
if (collider.isTrigger)
|
||||
continue;
|
||||
|
||||
let bounds = collider.bounds;
|
||||
bounds.x += motion.x;
|
||||
bounds.y += motion.y;
|
||||
let neighbors = Physics.boxcastBroadphaseExcludingSelf(collider, bounds, collider.collidesWithLayers);
|
||||
|
||||
for (let j = 0; j < neighbors.length; j ++){
|
||||
let neighbor = neighbors[j];
|
||||
if (neighbor.isTrigger)
|
||||
continue;
|
||||
|
||||
let _internalcollisionResult = collider.collidesWith(neighbor, motion);
|
||||
if (_internalcollisionResult){
|
||||
motion = Vector2.subtract(motion, _internalcollisionResult.minimumTranslationVector);
|
||||
|
||||
if (_internalcollisionResult.collider){
|
||||
collisionResult = _internalcollisionResult;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ListPool.free(colliders);
|
||||
|
||||
return collisionResult;
|
||||
}
|
||||
|
||||
public applyMovement(motion: Vector2){
|
||||
this.entity.transform.position = Vector2.add(this.entity.transform.position, motion);
|
||||
|
||||
if (this._triggerHelper)
|
||||
this._triggerHelper.update();
|
||||
}
|
||||
|
||||
public move(motion: Vector2){
|
||||
let collisionResult = this.calculateMovement(motion);
|
||||
|
||||
this.applyMovement(motion);
|
||||
|
||||
return collisionResult;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user