新增mover移动器组件 用于处理itriggerListener接口碰撞信息

This commit is contained in:
yhh
2020-06-16 11:22:37 +08:00
parent 75301f7776
commit 8b21edc65f
22 changed files with 671 additions and 46 deletions

View File

@@ -194,7 +194,7 @@ declare class Entity {
hasComponent<T extends Component>(type: any): boolean;
getOrCreateComponent<T extends Component>(type: T): T;
getComponent<T extends Component>(type: any): T;
getComponents(typeName: string, componentList?: any): any;
getComponents(typeName: string | any, componentList?: any): any;
removeComponentForType<T extends Component>(type: any): boolean;
removeComponent(component: Component): void;
removeAllComponents(): void;
@@ -381,6 +381,13 @@ interface ITriggerListener {
onTriggerEnter(other: Collider, local: Collider): any;
onTriggerExit(other: Collider, local: Collider): any;
}
declare class Mover extends Component {
private _triggerHelper;
onAddedToEntity(): void;
calculateMovement(motion: Vector2): CollisionResult;
applyMovement(motion: Vector2): void;
move(motion: Vector2): CollisionResult;
}
declare abstract class Collider extends Component {
shape: Shape;
physicsLayer: number;
@@ -389,9 +396,9 @@ declare abstract class Collider extends Component {
shouldColliderScaleAndRotationWithTransform: boolean;
collidesWithLayers: number;
_localOffsetLength: number;
_isPositionDirty: boolean;
_isRotationDirty: boolean;
protected _isParentEntityAddedToScene: any;
protected _isPositionDirty: boolean;
protected _isRotationDirty: boolean;
protected _colliderRequiresAutoSizing: any;
protected _localOffset: Vector2;
protected _isColliderRegisterd: any;
@@ -401,6 +408,8 @@ declare abstract class Collider extends Component {
registerColliderWithPhysicsSystem(): void;
unregisterColliderWithPhysicsSystem(): void;
overlaps(other: Collider): any;
collidesWith(collider: Collider, motion: Vector2): CollisionResult;
onAddedToEntity(): void;
onEntityTransformChanged(comp: ComponentTransform): void;
onEnabled(): void;
onDisabled(): void;
@@ -471,7 +480,7 @@ declare class ComponentList {
updateLists(): void;
private handleRemove;
getComponent<T extends Component>(type: any, onlyReturnInitializedComponents: boolean): T;
getComponents(typeName: string, components?: any): any;
getComponents(typeName: string | any, components?: any): any;
update(): void;
onEntityTransformChanged(comp: any): void;
}
@@ -588,6 +597,7 @@ declare class Rectangle {
readonly right: number;
readonly top: number;
readonly bottom: number;
readonly center: Vector2;
location: Vector2;
constructor(x?: number, y?: number, width?: number, height?: number);
intersects(value: Rectangle): boolean;
@@ -598,6 +608,7 @@ declare class Rectangle {
edgeNormal: Vector2;
};
calculateBounds(parentPosition: Vector2, position: Vector2, origin: Vector2, scale: Vector2, rotation: number, width: number, height: number): void;
static rectEncompassingPoints(points: Vector2[]): Rectangle;
}
declare class Vector2 {
x: number;
@@ -663,6 +674,7 @@ declare class Physics {
static readonly allLayers: number;
static overlapCircleAll(center: Vector2, randius: number, results: any[], layerMask?: number): number;
static boxcastBroadphase(rect: Rectangle, layerMask?: number): Collider[];
static boxcastBroadphaseExcludingSelf(collider: Collider, rect: Rectangle, layerMask?: number): Collider[];
static addCollider(collider: Collider): void;
static removeCollider(collider: Collider): void;
static updateCollider(collider: Collider): void;
@@ -674,6 +686,7 @@ declare abstract class Shape {
abstract recalculateBounds(collider: Collider): any;
abstract pointCollidesWithShape(point: Vector2): CollisionResult;
abstract overlaps(other: Shape): any;
abstract collidesWithShape(other: Shape): CollisionResult;
}
declare class Polygon extends Shape {
points: Vector2[];
@@ -717,6 +730,7 @@ declare class Circle extends Shape {
overlaps(other: Shape): any;
}
declare class CollisionResult {
collider: Collider;
minimumTranslationVector: Vector2;
normal: Vector2;
point: Vector2;
@@ -798,6 +812,8 @@ declare class Vector2Ext {
static cross(u: Vector2, v: Vector2): number;
static perpendicular(first: Vector2, second: Vector2): Vector2;
static normalize(vec: Vector2): Vector2;
static transformA(sourceArray: Vector2[], sourceIndex: number, matrix: Matrix2D, destinationArray: Vector2[], destinationIndex: number, length: number): void;
static transform(sourceArray: Vector2[], matrix: Matrix2D, destinationArray: Vector2[]): void;
}
declare class WebGLUtils {
static getWebGL(): WebGLRenderingContext;