#18 动态图集用于优化drawcall

This commit is contained in:
yhh
2020-08-14 15:46:19 +08:00
parent 4012a9f6d1
commit 89d05726ac
12 changed files with 1507 additions and 2 deletions

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module es {
import Bitmap = egret.Bitmap;
export class AssetPacker {
protected itemsToRaster: TextureToPack[] = [];
public onProcessCompleted: Function;
public useCache: boolean = false;
public cacheName: string = "";
protected _sprites: Map<string, egret.Texture> = new Map<string, egret.Texture>();
protected allow4096Textures = false;
public addTextureToPack(texture: egret.Texture, customID: string){
this.itemsToRaster.push(new TextureToPack(texture, customID));
}
public async process(allow4096Textures: boolean = false){
this.allow4096Textures = allow4096Textures;
if (this.useCache){
if (this.cacheName == "") {
console.error("未指定缓存名称");
return;
}
let cacheExist = await RES.getResByUrl(this.cacheName);
if (!cacheExist)
this.createPack();
else
this.loadPack();
}else{
this.createPack();
}
}
protected async loadPack() {
let loaderTexture = await RES.getResByUrl(this.cacheName);
if (this.onProcessCompleted) this.onProcessCompleted();
return loaderTexture;
}
protected createPack(){
let textures: egret.Bitmap[] = [];
let images = [];
for (let itemToRaster of this.itemsToRaster){
textures.push(new Bitmap(itemToRaster.texture));
images.push(itemToRaster.id);
}
let textureSize = this.allow4096Textures ? 4096 : 2048;
let rectangles = [];
for (let i = 0; i < textures.length; i ++){
if (textures[i].width > textureSize || textures[i].height > textureSize){
throw new Error("一个纹理的大小比图集的大小大");
}else{
rectangles.push(new Rectangle(0, 0, textures[i].width, textures[i].height));
}
}
const padding = 1;
let numSpriteSheet = 0;
while (rectangles.length > 0){
let texture = new egret.RenderTexture();
let packer: RectanglePacker = new RectanglePacker(textureSize, textureSize, padding);
for (let i = 0; i < rectangles.length; i ++)
packer.insertRectangle(Math.floor(rectangles[i].width), Math.floor(rectangles[i].height), i);
packer.packRectangles();
if (packer.rectangleCount > 0){
let rect = new IntegerRectangle();
let textureAssets: TextureAsset[] = [];
let garbageRect: Rectangle[] = [];
let garabeTextures: egret.Texture[] = [];
let garbageImages: string[] = [];
for (let j = 0; j < packer.rectangleCount; j ++){
rect = packer.getRectangle(j, rect);
let index = packer.getRectangleId(j);
texture.drawToTexture(textures[index], new Rectangle(rect.x, rect.y, rect.width, rect.height));
let textureAsset: TextureAsset = new TextureAsset();
textureAsset.x = rect.x;
textureAsset.y = rect.y;
textureAsset.width = rect.width;
textureAsset.height = rect.height;
textureAsset.name = images[index];
textureAssets.push(textureAsset);
garbageRect.push(rectangles[index]);
garabeTextures.push(textures[index].texture);
garbageImages.push(images[index]);
}
for (let garbage of garbageRect)
rectangles.remove(garbage);
for (let garbage of garabeTextures)
textures.removeAll(a => {return a.texture.hashCode == garbage.hashCode});
for (let garbage of garbageImages)
images.remove(garbage);
if (this.cacheName != ""){
texture.saveToFile("image/png", this.cacheName);
++ numSpriteSheet;
}
for (let textureAsset of textureAssets)
this._sprites.set(textureAsset.name, texture);
}
}
if (this.onProcessCompleted) this.onProcessCompleted();
}
public dispose(){
this._sprites.forEach((asset, name) => {
asset.dispose();
RES.destroyRes(name);
});
this._sprites.clear();
}
public getTexture(id: string){
return this._sprites.get(id);
}
}
}

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module es {
/**
* 类中用于存储矩形值的矩形封装器
* ID参数需要连接矩形和原来插入的矩形
*/
export class IntegerRectangle extends Rectangle{
public id: number;
}
}

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module es {
/**
* 类用于在容器矩形内包装矩形,并具有接近最优解。
*/
export class RectanglePacker {
private _width: number = 0;
private _height: number = 0;
private _padding: number = 8;
private _packedWidth = 0;
private _packedHeight = 0;
private _insertList: SortableSize[] = [];
private _insertedRectangles: IntegerRectangle[] = [];
private _freeAreas: IntegerRectangle[] = [];
private _newFreeAreas: IntegerRectangle[] = [];
private _outsideRectangle: IntegerRectangle;
private _sortableSizeStack: SortableSize[] = [];
private _rectangleStack: IntegerRectangle[] = [];
public get rectangleCount() {
return this._insertedRectangles.length;
}
public get packedWidth() {
return this._packedWidth;
}
public get packedHeight() {
return this._packedHeight;
}
public get padding() {
return this._padding;
}
constructor(width: number, height: number, padding: number = 0) {
this._outsideRectangle = new IntegerRectangle(width + 1, height + 1, 0, 0);
this.reset(width, height, padding);
}
public reset(width: number, height: number, padding: number = 0) {
while (this._insertedRectangles.length > 0)
this.freeRectangle(this._insertedRectangles.pop());
while (this._freeAreas.length > 0)
this.freeRectangle(this._freeAreas.pop());
this._width = width;
this._height = height;
this._packedWidth = 0;
this._packedHeight = 0;
this._freeAreas.push(this.allocateRectangle(0, 0, this._width, this._height));
while (this._insertedRectangles.length > 0)
this.freeSize(this._insertList.pop());
this._padding = padding;
}
public insertRectangle(width: number, height: number, id: number) {
let sortableSize = this.allocateSize(width, height, id);
this._insertList.push(sortableSize);
}
public packRectangles(sort: boolean = true) {
if (sort)
this._insertList.sort((emp1, emp2) => {
return emp1.width - emp2.width;
});
while (this._insertList.length > 0) {
let sortableSize = this._insertList.pop();
let width = sortableSize.width;
let height = sortableSize.height;
let index = this.getFreeAreaIndex(width, height);
if (index >= 0) {
let freeArea = this._freeAreas[index];
let target = this.allocateRectangle(freeArea.x, freeArea.y, width, height);
target.id = sortableSize.id;
this.generateNewFreeAreas(target, this._freeAreas, this._newFreeAreas);
while (this._newFreeAreas.length > 0)
this._freeAreas.push(this._newFreeAreas.pop());
this._insertedRectangles.push(target);
if (target.right > this._packedWidth)
this._packedWidth = target.right;
if (target.bottom > this._packedHeight)
this._packedHeight = target.bottom;
}
this.freeSize(sortableSize);
}
return this.rectangleCount;
}
public getRectangle(index: number, rectangle: IntegerRectangle){
let inserted = this._insertedRectangles[index];
rectangle.x = inserted.x;
rectangle.y = inserted.y;
rectangle.width = inserted.width;
rectangle.height = inserted.height;
return rectangle;
}
public getRectangleId(index: number){
let inserted = this._insertedRectangles[index];
return inserted.id;
}
private generateNewFreeAreas(target: IntegerRectangle, areas: IntegerRectangle[], results: IntegerRectangle[]) {
let x = target.x;
let y = target.y;
let right = target.right + 1 + this._padding;
let bottom = target.bottom + 1 + this._padding;
let targetWithPadding: IntegerRectangle = null;
if (this._padding == 0)
targetWithPadding = target;
for (let i = areas.length - 1; i >= 0; i --){
let area = areas[i];
if (!(x >= area.right || right <= area.x || y >= area.bottom || bottom <= area.y)){
if (targetWithPadding == null)
targetWithPadding = this.allocateRectangle(target.x, target.y, target.width + this._padding, target.height + this._padding);
this.generateDividedAreas(targetWithPadding, area, results);
let topOfStack = areas.pop();
if (i < areas.length){
areas[i] = topOfStack;
}
}
}
if (targetWithPadding != null && targetWithPadding != target)
this.freeRectangle(targetWithPadding);
this.filterSelfSubAreas(results);
}
private filterSelfSubAreas(areas: IntegerRectangle[]){
for (let i = areas.length - 1; i >= 0; i --){
let filtered = areas[i];
for (let j = areas.length - 1; j >= 0; j --){
if (i != j){
let area = areas[j];
if (filtered.x >= area.x && filtered.y >= area.y && filtered.right <= area.right && filtered.bottom <= area.bottom){
this.freeRectangle(filtered);
let topOfStack = areas.pop();
if (i < areas.length){
areas[i] = topOfStack;
}
break;
}
}
}
}
}
private generateDividedAreas(divider: IntegerRectangle, area: IntegerRectangle, results: IntegerRectangle[]){
let count = 0;
let rightDelta = area.right - divider.right;
if (rightDelta > 0){
results.push(this.allocateRectangle(divider.right, area.y, rightDelta, area.height));
count ++;
}
let leftDelta = divider.x - area.x;
if (leftDelta > 0){
results.push(this.allocateRectangle(area.x, area.y, leftDelta, area.height));
count ++;
}
let bottomDelta = area.bottom - divider.bottom;
if (bottomDelta > 0){
results.push(this.allocateRectangle(area.x, divider.bottom, area.width, bottomDelta));
count ++;
}
let topDelta = divider.y - area.y;
if (topDelta > 0){
results.push(this.allocateRectangle(area.x, area.y, area.width, topDelta));
count ++;
}
if (count == 0 && (divider.width < area.width || divider.height < area.height)){
results.push(area);
}else{
this.freeRectangle(area);
}
}
private getFreeAreaIndex(width: number, height: number) {
let best = this._outsideRectangle;
let index = -1;
let paddedWidth = width + this._padding;
let paddedHeight = height + this._padding;
let count = this._freeAreas.length;
for (let i = count - 1; i >= 0; i--) {
let free = this._freeAreas[i];
if (free.x < this._packedWidth || free.y < this.packedHeight) {
if (free.x < best.x && paddedWidth <= free.width && paddedHeight <= free.height) {
index = i;
if ((paddedWidth == free.width && free.width <= free.height && free.right < this._width) ||
(paddedHeight == free.height && free.height <= free.width)) {
break;
}
best = free;
}
} else {
if (free.x < best.x && width <= free.width && height <= free.height) {
index = i;
if ((width == free.width && free.width <= free.height && free.right < this._width) ||
(height == free.height && free.height <= free.width)) {
break;
}
best = free;
}
}
}
return index;
}
private allocateSize(width: number, height: number, id: number): SortableSize {
if (this._sortableSizeStack.length > 0) {
let size: SortableSize = this._sortableSizeStack.pop();
size.width = width;
size.height = height;
size.id = id;
return size;
}
return new SortableSize(width, height, id);
}
private freeSize(size: SortableSize) {
this._sortableSizeStack.push(size);
}
private allocateRectangle(x: number, y: number, width: number, height: number) {
if (this._rectangleStack.length > 0) {
let rectangle = this._rectangleStack.pop();
rectangle.x = x;
rectangle.y = y;
rectangle.width = width;
rectangle.height = height;
rectangle.right = x + width;
rectangle.bottom = y + height;
return rectangle;
}
return new IntegerRectangle(x, y, width, height);
}
private freeRectangle(rectangle: IntegerRectangle) {
this._rectangleStack.push(rectangle);
}
}
}

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module es {
/**
* 用于根据维度对插入的矩形进行排序
*/
export class SortableSize {
public width: number;
public height: number;
public id: number;
constructor(width: number, height: number, id: number){
this.width = width;
this.height = height;
this.id = id;
}
}
}

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module es {
export class TextureAssets {
public assets: TextureAsset[];
constructor(assets: TextureAsset[]){
this.assets = assets;
}
}
export class TextureAsset {
public x: number;
public y: number;
public width: number;
public height: number;
public name: string;
}
}

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module es {
export class TextureToPack {
public texture: egret.Texture;
public id: string;
constructor(texture: egret.Texture, id: string){
this.texture = texture;
this.id = id;
}
}
}