项目统一改用Logger控制管理
拆分pool类和FluentAPI
This commit is contained in:
231
packages/core/src/Utils/Pool/PoolManager.ts
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231
packages/core/src/Utils/Pool/PoolManager.ts
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import { IPoolable, PoolStats } from './IPoolable';
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import { Pool } from './Pool';
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/**
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* 池管理器
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* 统一管理所有对象池
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*/
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export class PoolManager {
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private static instance: PoolManager;
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private pools = new Map<string, Pool<any>>();
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private autoCompactInterval = 60000; // 60秒
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private lastCompactTime = 0;
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public static getInstance(): PoolManager {
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if (!PoolManager.instance) {
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PoolManager.instance = new PoolManager();
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}
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return PoolManager.instance;
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}
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/**
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* 注册池
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* @param name 池名称
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* @param pool 池实例
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*/
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public registerPool<T extends IPoolable>(name: string, pool: Pool<T>): void {
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this.pools.set(name, pool);
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}
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/**
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* 获取池
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* @param name 池名称
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* @returns 池实例
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*/
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public getPool<T extends IPoolable>(name: string): Pool<T> | null {
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return this.pools.get(name) || null;
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}
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/**
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* 更新池管理器(应在游戏循环中调用)
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*/
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public update(): void {
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const now = Date.now();
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if (now - this.lastCompactTime > this.autoCompactInterval) {
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this.compactAllPools();
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this.lastCompactTime = now;
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}
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}
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/**
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* 创建或获取标准池
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* @param name 池名称
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* @param createFn 创建函数
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* @param maxSize 最大大小
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* @param estimatedObjectSize 估算对象大小
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* @returns 池实例
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*/
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public createPool<T extends IPoolable>(
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name: string,
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createFn: () => T,
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maxSize: number = 100,
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estimatedObjectSize: number = 1024
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): Pool<T> {
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let pool = this.pools.get(name) as Pool<T>;
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if (!pool) {
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pool = new Pool(createFn, maxSize, estimatedObjectSize);
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this.pools.set(name, pool);
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}
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return pool;
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}
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/**
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* 移除池
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* @param name 池名称
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* @returns 是否成功移除
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*/
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public removePool(name: string): boolean {
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const pool = this.pools.get(name);
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if (pool) {
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pool.clear();
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this.pools.delete(name);
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return true;
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}
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return false;
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}
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/**
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* 获取所有池名称
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* @returns 池名称数组
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*/
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public getPoolNames(): string[] {
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return Array.from(this.pools.keys());
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}
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/**
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* 获取池数量
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* @returns 池数量
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*/
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public getPoolCount(): number {
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return this.pools.size;
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}
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/**
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* 压缩所有池
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*/
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public compactAllPools(): void {
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for (const pool of this.pools.values()) {
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pool.compact();
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}
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}
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/**
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* 清空所有池
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*/
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public clearAllPools(): void {
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for (const pool of this.pools.values()) {
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pool.clear();
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}
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}
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/**
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* 获取所有池的统计信息
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* @returns 统计信息映射
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*/
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public getAllStats(): Map<string, PoolStats> {
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const stats = new Map<string, PoolStats>();
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for (const [name, pool] of this.pools) {
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stats.set(name, pool.getStats());
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}
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return stats;
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}
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/**
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* 获取总体统计信息
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* @returns 总体统计信息
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*/
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public getGlobalStats(): PoolStats {
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let totalSize = 0;
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let totalMaxSize = 0;
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let totalCreated = 0;
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let totalObtained = 0;
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let totalReleased = 0;
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let totalMemoryUsage = 0;
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for (const pool of this.pools.values()) {
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const stats = pool.getStats();
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totalSize += stats.size;
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totalMaxSize += stats.maxSize;
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totalCreated += stats.totalCreated;
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totalObtained += stats.totalObtained;
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totalReleased += stats.totalReleased;
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totalMemoryUsage += stats.estimatedMemoryUsage;
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}
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const hitRate = totalObtained === 0 ? 0 : (totalObtained - totalCreated) / totalObtained;
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return {
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size: totalSize,
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maxSize: totalMaxSize,
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totalCreated,
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totalObtained,
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totalReleased,
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hitRate,
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estimatedMemoryUsage: totalMemoryUsage
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};
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}
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/**
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* 获取格式化的统计信息字符串
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* @returns 格式化字符串
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*/
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public getStatsString(): string {
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const lines: string[] = ['=== Pool Manager Statistics ===', ''];
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if (this.pools.size === 0) {
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lines.push('No pools registered');
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return lines.join('\n');
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}
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const globalStats = this.getGlobalStats();
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lines.push(`Total Pools: ${this.pools.size}`);
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lines.push(`Global Hit Rate: ${(globalStats.hitRate * 100).toFixed(1)}%`);
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lines.push(`Global Memory Usage: ${(globalStats.estimatedMemoryUsage / 1024).toFixed(1)} KB`);
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lines.push('');
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for (const [name, pool] of this.pools) {
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const stats = pool.getStats();
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lines.push(`${name}:`);
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lines.push(` Size: ${stats.size}/${stats.maxSize}`);
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lines.push(` Hit Rate: ${(stats.hitRate * 100).toFixed(1)}%`);
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lines.push(` Memory: ${(stats.estimatedMemoryUsage / 1024).toFixed(1)} KB`);
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lines.push('');
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}
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return lines.join('\n');
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}
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/**
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* 设置自动压缩间隔
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* @param intervalMs 间隔毫秒数
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*/
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public setAutoCompactInterval(intervalMs: number): void {
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this.autoCompactInterval = intervalMs;
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}
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/**
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* 预填充所有池
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*/
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public prewarmAllPools(): void {
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for (const pool of this.pools.values()) {
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const stats = pool.getStats();
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const prewarmCount = Math.floor(stats.maxSize * 0.2); // 预填充20%
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pool.prewarm(prewarmCount);
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}
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}
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/**
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* 重置池管理器
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*/
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public reset(): void {
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this.clearAllPools();
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this.pools.clear();
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this.lastCompactTime = 0;
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}
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}
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