项目统一改用Logger控制管理

拆分pool类和FluentAPI
This commit is contained in:
YHH
2025-08-08 11:16:00 +08:00
parent 2d389308ea
commit 87dd564a12
51 changed files with 1813 additions and 1491 deletions

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/**
* 可池化对象接口
*/
export interface IPoolable {
/**
* 重置对象状态,准备重用
*/
reset(): void;
}
/**
* 对象池统计信息
*/
export interface PoolStats {
/** 池中对象数量 */
size: number;
/** 池的最大大小 */
maxSize: number;
/** 总共创建的对象数量 */
totalCreated: number;
/** 总共获取的次数 */
totalObtained: number;
/** 总共释放的次数 */
totalReleased: number;
/** 命中率(从池中获取的比例) */
hitRate: number;
/** 内存使用估算(字节) */
estimatedMemoryUsage: number;
}

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import { IPoolable, PoolStats } from './IPoolable';
/**
* 高性能通用对象池
* 支持任意类型的对象池化,包含详细的统计信息
*/
export class Pool<T extends IPoolable> {
private static _pools = new Map<Function, Pool<any>>();
private _objects: T[] = [];
private _createFn: () => T;
private _maxSize: number;
private _stats: PoolStats;
private _objectSize: number; // 估算的单个对象大小
/**
* 构造函数
* @param createFn 创建对象的函数
* @param maxSize 池的最大大小默认100
* @param estimatedObjectSize 估算的单个对象大小字节默认1024
*/
constructor(createFn: () => T, maxSize: number = 100, estimatedObjectSize: number = 1024) {
this._createFn = createFn;
this._maxSize = maxSize;
this._objectSize = estimatedObjectSize;
this._stats = {
size: 0,
maxSize,
totalCreated: 0,
totalObtained: 0,
totalReleased: 0,
hitRate: 0,
estimatedMemoryUsage: 0
};
}
/**
* 获取指定类型的对象池
* @param type 对象类型
* @param maxSize 池的最大大小
* @param estimatedObjectSize 估算的单个对象大小
* @returns 对象池实例
*/
public static getPool<T extends IPoolable>(
type: new (...args: unknown[]) => T,
maxSize: number = 100,
estimatedObjectSize: number = 1024
): Pool<T> {
let pool = this._pools.get(type);
if (!pool) {
pool = new Pool<T>(() => new type(), maxSize, estimatedObjectSize);
this._pools.set(type, pool);
}
return pool;
}
/**
* 从池中获取对象
* @returns 对象实例
*/
public obtain(): T {
this._stats.totalObtained++;
if (this._objects.length > 0) {
const obj = this._objects.pop()!;
this._stats.size--;
this._updateHitRate();
this._updateMemoryUsage();
return obj;
}
// 池中没有可用对象,创建新对象
this._stats.totalCreated++;
this._updateHitRate();
return this._createFn();
}
/**
* 释放对象回池中
* @param obj 要释放的对象
*/
public release(obj: T): void {
if (!obj) return;
this._stats.totalReleased++;
// 如果池未满,将对象放回池中
if (this._stats.size < this._maxSize) {
// 重置对象状态
obj.reset();
this._objects.push(obj);
this._stats.size++;
this._updateMemoryUsage();
}
// 如果池已满,让对象被垃圾回收
}
/**
* 获取池统计信息
* @returns 统计信息对象
*/
public getStats(): Readonly<PoolStats> {
return { ...this._stats };
}
/**
* 清空池
*/
public clear(): void {
// 重置所有对象
for (const obj of this._objects) {
obj.reset();
}
this._objects.length = 0;
this._stats.size = 0;
this._updateMemoryUsage();
}
/**
* 压缩池(移除多余的对象)
* @param targetSize 目标大小,默认为当前大小的一半
*/
public compact(targetSize?: number): void {
const target = targetSize ?? Math.floor(this._objects.length / 2);
while (this._objects.length > target) {
const obj = this._objects.pop();
if (obj) {
obj.reset();
this._stats.size--;
}
}
this._updateMemoryUsage();
}
/**
* 预填充池
* @param count 预填充的对象数量
*/
public prewarm(count: number): void {
const actualCount = Math.min(count, this._maxSize - this._objects.length);
for (let i = 0; i < actualCount; i++) {
const obj = this._createFn();
obj.reset();
this._objects.push(obj);
this._stats.totalCreated++;
this._stats.size++;
}
this._updateMemoryUsage();
}
/**
* 设置最大池大小
* @param maxSize 新的最大大小
*/
public setMaxSize(maxSize: number): void {
this._maxSize = maxSize;
this._stats.maxSize = maxSize;
// 如果当前池大小超过新的最大值,进行压缩
if (this._objects.length > maxSize) {
this.compact(maxSize);
}
}
/**
* 获取池中可用对象数量
* @returns 可用对象数量
*/
public getAvailableCount(): number {
return this._objects.length;
}
/**
* 检查池是否为空
* @returns 如果池为空返回true
*/
public isEmpty(): boolean {
return this._objects.length === 0;
}
/**
* 检查池是否已满
* @returns 如果池已满返回true
*/
public isFull(): boolean {
return this._objects.length >= this._maxSize;
}
/**
* 获取所有已注册的池类型
* @returns 所有池类型的数组
*/
public static getAllPoolTypes(): Function[] {
return Array.from(this._pools.keys());
}
/**
* 获取所有池的统计信息
* @returns 包含所有池统计信息的对象
*/
public static getAllPoolStats(): Record<string, PoolStats> {
const stats: Record<string, PoolStats> = {};
for (const [type, pool] of this._pools) {
const typeName = type.name || type.toString();
stats[typeName] = pool.getStats();
}
return stats;
}
/**
* 压缩所有池
*/
public static compactAllPools(): void {
for (const pool of this._pools.values()) {
pool.compact();
}
}
/**
* 清空所有池
*/
public static clearAllPools(): void {
for (const pool of this._pools.values()) {
pool.clear();
}
this._pools.clear();
}
/**
* 获取全局池统计信息的格式化字符串
* @returns 格式化的统计信息字符串
*/
public static getGlobalStatsString(): string {
const stats = this.getAllPoolStats();
const lines: string[] = ['=== Object Pool Global Statistics ===', ''];
if (Object.keys(stats).length === 0) {
lines.push('No pools registered');
return lines.join('\n');
}
for (const [typeName, stat] of Object.entries(stats)) {
lines.push(`${typeName}:`);
lines.push(` Size: ${stat.size}/${stat.maxSize}`);
lines.push(` Hit Rate: ${(stat.hitRate * 100).toFixed(1)}%`);
lines.push(` Total Created: ${stat.totalCreated}`);
lines.push(` Total Obtained: ${stat.totalObtained}`);
lines.push(` Memory: ${(stat.estimatedMemoryUsage / 1024).toFixed(1)} KB`);
lines.push('');
}
return lines.join('\n');
}
/**
* 更新命中率
*/
private _updateHitRate(): void {
if (this._stats.totalObtained === 0) {
this._stats.hitRate = 0;
} else {
const hits = this._stats.totalObtained - this._stats.totalCreated;
this._stats.hitRate = hits / this._stats.totalObtained;
}
}
/**
* 更新内存使用估算
*/
private _updateMemoryUsage(): void {
this._stats.estimatedMemoryUsage = this._stats.size * this._objectSize;
}
}

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import { IPoolable, PoolStats } from './IPoolable';
import { Pool } from './Pool';
/**
* 池管理器
* 统一管理所有对象池
*/
export class PoolManager {
private static instance: PoolManager;
private pools = new Map<string, Pool<any>>();
private autoCompactInterval = 60000; // 60秒
private lastCompactTime = 0;
public static getInstance(): PoolManager {
if (!PoolManager.instance) {
PoolManager.instance = new PoolManager();
}
return PoolManager.instance;
}
/**
* 注册池
* @param name 池名称
* @param pool 池实例
*/
public registerPool<T extends IPoolable>(name: string, pool: Pool<T>): void {
this.pools.set(name, pool);
}
/**
* 获取池
* @param name 池名称
* @returns 池实例
*/
public getPool<T extends IPoolable>(name: string): Pool<T> | null {
return this.pools.get(name) || null;
}
/**
* 更新池管理器(应在游戏循环中调用)
*/
public update(): void {
const now = Date.now();
if (now - this.lastCompactTime > this.autoCompactInterval) {
this.compactAllPools();
this.lastCompactTime = now;
}
}
/**
* 创建或获取标准池
* @param name 池名称
* @param createFn 创建函数
* @param maxSize 最大大小
* @param estimatedObjectSize 估算对象大小
* @returns 池实例
*/
public createPool<T extends IPoolable>(
name: string,
createFn: () => T,
maxSize: number = 100,
estimatedObjectSize: number = 1024
): Pool<T> {
let pool = this.pools.get(name) as Pool<T>;
if (!pool) {
pool = new Pool(createFn, maxSize, estimatedObjectSize);
this.pools.set(name, pool);
}
return pool;
}
/**
* 移除池
* @param name 池名称
* @returns 是否成功移除
*/
public removePool(name: string): boolean {
const pool = this.pools.get(name);
if (pool) {
pool.clear();
this.pools.delete(name);
return true;
}
return false;
}
/**
* 获取所有池名称
* @returns 池名称数组
*/
public getPoolNames(): string[] {
return Array.from(this.pools.keys());
}
/**
* 获取池数量
* @returns 池数量
*/
public getPoolCount(): number {
return this.pools.size;
}
/**
* 压缩所有池
*/
public compactAllPools(): void {
for (const pool of this.pools.values()) {
pool.compact();
}
}
/**
* 清空所有池
*/
public clearAllPools(): void {
for (const pool of this.pools.values()) {
pool.clear();
}
}
/**
* 获取所有池的统计信息
* @returns 统计信息映射
*/
public getAllStats(): Map<string, PoolStats> {
const stats = new Map<string, PoolStats>();
for (const [name, pool] of this.pools) {
stats.set(name, pool.getStats());
}
return stats;
}
/**
* 获取总体统计信息
* @returns 总体统计信息
*/
public getGlobalStats(): PoolStats {
let totalSize = 0;
let totalMaxSize = 0;
let totalCreated = 0;
let totalObtained = 0;
let totalReleased = 0;
let totalMemoryUsage = 0;
for (const pool of this.pools.values()) {
const stats = pool.getStats();
totalSize += stats.size;
totalMaxSize += stats.maxSize;
totalCreated += stats.totalCreated;
totalObtained += stats.totalObtained;
totalReleased += stats.totalReleased;
totalMemoryUsage += stats.estimatedMemoryUsage;
}
const hitRate = totalObtained === 0 ? 0 : (totalObtained - totalCreated) / totalObtained;
return {
size: totalSize,
maxSize: totalMaxSize,
totalCreated,
totalObtained,
totalReleased,
hitRate,
estimatedMemoryUsage: totalMemoryUsage
};
}
/**
* 获取格式化的统计信息字符串
* @returns 格式化字符串
*/
public getStatsString(): string {
const lines: string[] = ['=== Pool Manager Statistics ===', ''];
if (this.pools.size === 0) {
lines.push('No pools registered');
return lines.join('\n');
}
const globalStats = this.getGlobalStats();
lines.push(`Total Pools: ${this.pools.size}`);
lines.push(`Global Hit Rate: ${(globalStats.hitRate * 100).toFixed(1)}%`);
lines.push(`Global Memory Usage: ${(globalStats.estimatedMemoryUsage / 1024).toFixed(1)} KB`);
lines.push('');
for (const [name, pool] of this.pools) {
const stats = pool.getStats();
lines.push(`${name}:`);
lines.push(` Size: ${stats.size}/${stats.maxSize}`);
lines.push(` Hit Rate: ${(stats.hitRate * 100).toFixed(1)}%`);
lines.push(` Memory: ${(stats.estimatedMemoryUsage / 1024).toFixed(1)} KB`);
lines.push('');
}
return lines.join('\n');
}
/**
* 设置自动压缩间隔
* @param intervalMs 间隔毫秒数
*/
public setAutoCompactInterval(intervalMs: number): void {
this.autoCompactInterval = intervalMs;
}
/**
* 预填充所有池
*/
public prewarmAllPools(): void {
for (const pool of this.pools.values()) {
const stats = pool.getStats();
const prewarmCount = Math.floor(stats.maxSize * 0.2); // 预填充20%
pool.prewarm(prewarmCount);
}
}
/**
* 重置池管理器
*/
public reset(): void {
this.clearAllPools();
this.pools.clear();
this.lastCompactTime = 0;
}
}

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export * from './IPoolable';
export * from './Pool';
export * from './PoolManager';