新增verlet物理引擎(实验性)

This commit is contained in:
yhh
2021-07-02 18:25:30 +08:00
parent 3d9c8699e7
commit 85bdd97d48
15 changed files with 1142 additions and 23 deletions

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///<reference path="./Composite.ts" />
module es {
export class Ball extends Composite {
constructor(position: Vector2, radius: number = 10) {
super();
this.addParticle(new Particle(position)).radius = radius;
}
}
}

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///<reference path="./Composite.ts" />
module es {
export class VerletBox extends es.Composite {
constructor(center: es.Vector2, width: number, height: number, borderStiffness: number = 0.2, diagonalStiffness: number = 0.5) {
super();
const tl = this.addParticle(new Particle(center.add(new Vector2(-width / 2, -height / 2))));
const tr = this.addParticle(new Particle(center.add(new Vector2(width / 2, -height / 2))));
const br = this.addParticle(new Particle(center.add(new Vector2(width / 2, height / 2))));
const bl = this.addParticle(new Particle(center.add(new Vector2(-width / 2, height / 2))));
this.addConstraint(new DistanceConstraint(tl, tr, borderStiffness));
this.addConstraint(new DistanceConstraint(tr, br, borderStiffness));
this.addConstraint(new DistanceConstraint(br, bl, borderStiffness));
this.addConstraint(new DistanceConstraint(bl, tl, borderStiffness));
this.addConstraint(new DistanceConstraint(tl, br, diagonalStiffness))
.setCollidesWithColliders(false);
this.addConstraint(new DistanceConstraint(bl, tr, diagonalStiffness))
.setCollidesWithColliders(false);
}
}
}

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module es {
export class Composite {
public friction: Vector2 = new Vector2(0.98, 1);
public drawParticles: boolean = true;
public drawConstraints: boolean = true;
public collidesWithLayers: number = Physics.allLayers;
public particles: Particle[] = [];
_constraints: Constraint[] = [];
public addParticle(particle: Particle): Particle {
this.particles.push(particle);
return particle;
}
public removeParticle(particle: Particle) {
const index = this.particles.indexOf(particle);
this.particles.splice(index, 1);
}
public removeAll() {
this.particles.length = 0;
this._constraints.length = 0;
}
public addConstraint<T extends Constraint>(constraint: T): T {
this._constraints.push(constraint);
constraint.composite = this;
return constraint;
}
public removeConstraint(constraint: Constraint) {
const index = this._constraints.indexOf(constraint);
this._constraints.splice(index, 1);
}
public applyForce(force: Vector2) {
for (let j = 0; j < this.particles.length; j ++)
this.particles[j].applyForce(force);
}
public solveConstraints() {
for (let i = this._constraints.length - 1; i >= 0; i --)
this._constraints[i].solve();
}
public updateParticles(deltaTimeSquared: number, gravity: Vector2) {
for (let j = 0; j < this.particles.length; j ++) {
const p = this.particles[j];
if (p.isPinned) {
p.position = p.pinnedPosition;
continue;
}
p.applyForce(gravity.scale(p.mass));
const vel = p.position.sub(p.lastPosition).multiply(this.friction);
const nextPos = p.position.add(vel).add(p.acceleration.scale(0.5 * deltaTimeSquared));
p.lastPosition = p.position;
p.position = nextPos;
p.acceleration.x = p.acceleration.y = 0;
}
}
public handleConstraintCollisions() {
for (let i = this._constraints.length - 1; i >= 0; i --) {
if (this._constraints[i].collidesWithColliders)
this._constraints[i].handleCollisions(this.collidesWithLayers);
}
}
public debugRender(batcher: IBatcher) {
if (this.drawConstraints) {
for (let i = 0; i < this._constraints.length; i ++)
this._constraints[i].debugRender(batcher);
}
if (this.drawParticles) {
for (let i = 0; i < this.particles.length; i ++) {
if (this.particles[i].radius == 0)
batcher.drawPixel(this.particles[i].position, new Color(220, 52, 94), 4);
else
batcher.drawCircleLow(this.particles[i].position, this.particles[i].radius, new Color(220, 52, 94), 1, 4);
}
}
}
}
}

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module es {
export class LineSegments extends Composite {
constructor(vertices: Vector2[], stiffness: number) {
super();
for (let i = 0; i < vertices.length; i ++) {
const p = new Particle(vertices[i]);
this.addParticle(p);
if (i > 0)
this.addConstraint(new DistanceConstraint(this.particles[i], this.particles[i - 1], stiffness));
}
}
public pinParticleAtIndex(index: number): LineSegments {
this.particles[index].pin();
return this;
}
}
}