新增碰撞检测算法

This commit is contained in:
YHH
2020-06-09 22:32:18 +08:00
parent 0fd33be5f9
commit 831152aa26
5 changed files with 301 additions and 2 deletions

View File

@@ -1,5 +1,8 @@
class Entity {
private static _idGenerator: number;
public name: string;
public readonly id: number;
/** 当前实体所属的场景 */
public scene: Scene;
/** 封装实体的位置/旋转/缩放,并允许设置一个高层结构 */
@@ -9,6 +12,7 @@ class Entity {
private _updateOrder: number = 0;
private _enabled: boolean = true;
private _isDestoryed: boolean;
private _tag: number = 0;
public componentBits: BitSet;
@@ -116,10 +120,20 @@ class Entity {
return this;
}
public get tag(){
return this._tag;
}
public set tag(value: number){
this.setTag(value);
}
constructor(name: string){
this.name = name;
this.transform = new Transform(this);
this.components = new ComponentList(this);
this.id = Entity._idGenerator ++;
this.componentBits = new BitSet();
}
@@ -142,6 +156,20 @@ class Entity {
}
}
public setTag(tag: number): Entity{
if (this._tag != tag){
if (this.scene){
this.scene.entities.removeFromTagList(this);
}
this._tag = tag;
if (this.scene){
this.scene.entities.addToTagList(this);
}
}
return this;
}
public attachToScene(newScene: Scene){
this.scene = newScene;
newScene.entities.add(this);