移动类至es模块
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@@ -55,18 +55,20 @@ module es {
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public overlaps(other: Shape){
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// 特殊情况,这一个高性能方式实现,其他情况则使用polygon方法检测
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if (other instanceof Box)
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return this.bounds.intersects(other.bounds);
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if (this.isUnrotated){
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if (other instanceof Box)
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return this.bounds.intersects(other.bounds);
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if (other instanceof Circle)
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return Collisions.isRectToCircle(this.bounds, other.position, other.radius);
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if (other instanceof Circle)
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return Collisions.isRectToCircle(this.bounds, other.position, other.radius);
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}
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return super.overlaps(other);
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}
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public collidesWithShape(other: Shape){
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// 特殊情况,这一个高性能方式实现,其他情况则使用polygon方法检测
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if (other instanceof Box){
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if (other instanceof Box && (other as Box).isUnrotated){
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return ShapeCollisions.boxToBox(this, other);
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}
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@@ -75,14 +77,11 @@ module es {
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return super.collidesWithShape(other);
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}
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/**
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*
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* @param point
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*/
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public containsPoint(point: Vector2){
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return this.bounds.contains(point.x, point.y);
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if (this.isUnrotated)
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return this.bounds.contains(point.x, point.y);
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return super.containsPoint(point);
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}
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}
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}
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@@ -1,52 +1,69 @@
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///<reference path="./Shape.ts" />
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class Circle extends Shape {
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public radius: number;
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public _originalRadius: number;
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public center = new Vector2();
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public get position(){
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return new Vector2(this.parent.x, this.parent.y);
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}
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module es {
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export class Circle extends Shape {
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public radius: number;
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public _originalRadius: number;
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public get bounds(){
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return new Rectangle().setEgretRect(this.getBounds());
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}
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constructor(radius: number) {
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super();
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this.radius = radius;
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this._originalRadius = radius;
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}
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public pointCollidesWithShape(point: Vector2): CollisionResult {
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return ShapeCollisions.pointToCircle(point, this);
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}
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public collidesWithShape(other: Shape): CollisionResult {
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if (other instanceof Box) {
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return ShapeCollisions.circleToBox(this, other);
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constructor(radius: number) {
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super();
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this.radius = radius;
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this._originalRadius = radius;
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}
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if (other instanceof Circle) {
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return ShapeCollisions.circleToCircle(this, other);
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public recalculateBounds(collider: es.Collider) {
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// 如果我们没有旋转或不关心TRS我们使用localOffset作为中心
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this.center = collider.localOffset;
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if (collider.shouldColliderScaleAndRotateWithTransform) {
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// 我们只将直线缩放为一个圆,所以我们将使用最大值
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let scale = collider.entity.transform.scale;
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let hasUnitScale = scale.x == 1 && scale.y == 1;
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let maxScale = Math.max(scale.x, scale.y);
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this.radius = this._originalRadius * maxScale;
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if (collider.entity.transform.rotation != 0) {
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// 为了处理偏移原点的旋转,我们只需要将圆心围绕(0,0)在一个圆上移动,我们的偏移量就是0角
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let offsetAngle = Math.atan2(collider.localOffset.y, collider.localOffset.x) * MathHelper.Rad2Deg;
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let offsetLength = hasUnitScale ? collider._localOffsetLength : Vector2.multiply(collider.localOffset, collider.entity.transform.scale).length();
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this.center = MathHelper.pointOnCirlce(Vector2.zero, offsetLength, collider.entity.transform.rotation + offsetAngle);
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}
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}
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this.position = Vector2.add(collider.transform.position, this.center);
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this.bounds = new Rectangle(this.position.x - this.radius, this.position.y - this.radius, this.radius * 2, this.radius * 2);
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}
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if (other instanceof Polygon) {
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return ShapeCollisions.circleToPolygon(this, other);
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public overlaps(other: Shape) {
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if (other instanceof Box && (other as Box).isUnrotated)
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return Collisions.isRectToCircle(other.bounds, this.position, this.radius);
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if (other instanceof Circle)
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return Collisions.isCircleToCircle(this.position, this.radius, other.position, (other as Circle).radius);
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if (other instanceof Polygon)
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return ShapeCollisions.circleToPolygon(this, other);
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throw new Error(`overlaps of circle to ${other} are not supported`);
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}
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throw new Error(`Collisions of Circle to ${other} are not supported`);
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public collidesWithShape(other: Shape): CollisionResult {
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if (other instanceof Box && (other as Box).isUnrotated) {
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return ShapeCollisions.circleToBox(this, other);
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}
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if (other instanceof Circle) {
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return ShapeCollisions.circleToCircle(this, other);
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}
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if (other instanceof Polygon) {
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return ShapeCollisions.circleToPolygon(this, other);
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}
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throw new Error(`Collisions of Circle to ${other} are not supported`);
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}
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public pointCollidesWithShape(point: Vector2): CollisionResult {
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return ShapeCollisions.pointToCircle(point, this);
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}
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}
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public overlaps(other: Shape){
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if (other instanceof Box)
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return Collisions.isRectToCircle(other.bounds, this.position, this.radius);
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if (other instanceof Circle)
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return Collisions.isCircleToCircle(this.position, this.radius, other.position, (other as Circle).radius);
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if (other instanceof Polygon)
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return ShapeCollisions.circleToPolygon(this, other);
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throw new Error(`overlaps of circle to ${other} are not supported`);
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}
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}
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}
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