优化collision
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@@ -4,13 +4,40 @@ class Polygon extends Shape {
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public isUnrotated: boolean = true;
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private _polygonCenter: Vector2;
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private _areEdgeNormalsDirty = true;
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private _originalPoint: Vector2[]
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private _originalPoint: Vector2[];
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public _edgeNormals: Vector2[];
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public get edgeNormals(){
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if (this._areEdgeNormalsDirty)
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this.buildEdgeNormals();
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return this._edgeNormals;
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}
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public isBox: boolean;
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constructor(vertCount: number, radius: number) {
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super();
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this.setPoints(Polygon.buildSymmertricalPolygon(vertCount, radius));
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}
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private buildEdgeNormals(){
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let totalEdges = this.isBox ? 2 : this.points.length;
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if (this._edgeNormals == null || this._edgeNormals.length != totalEdges)
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this._edgeNormals = new Vector2[totalEdges];
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let p2: Vector2;
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for (let i = 0; i < totalEdges; i ++){
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let p1 = this.points[i];
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if (i + 1 >= this.points.length)
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p2 = this.points[0];
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else
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p2 = this.points[i + 1];
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let perp = Vector2Ext.perpendicular(p1, p2);
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perp = Vector2.normalize(perp);
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this._edgeNormals[i] = perp;
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}
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}
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public setPoints(points: Vector2[]) {
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this.points = points;
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this.recalculateCenterAndEdgeNormals();
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@@ -19,6 +46,11 @@ class Polygon extends Shape {
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this._originalPoint = points;
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}
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public collidesWithShape(other: Shape){
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if (other instanceof Polygon)
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return ShapeCollisions.polygonToPolygon(this, other);
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}
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public recalculateCenterAndEdgeNormals() {
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this._polygonCenter = Polygon.findPolygonCenter(this.points);
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this._areEdgeNormalsDirty = true;
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@@ -1,4 +1,37 @@
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class ShapeCollisions {
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public static polygonToPolygon(first: Polygon, second: Polygon){
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let result = new CollisionResult();
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let isIntersecting = true;
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// let firstEdges = first.ed
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}
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public static circleToPolygon(circle: Circle, polygon: Polygon){
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let result = new CollisionResult();
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let poly2Circle = Vector2.subtract(circle.position, polygon.position);
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let gpp = Polygon.getClosestPointOnPolygonToPoint(polygon.points, poly2Circle);
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let closestPoint = gpp.closestPoint;
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let distanceSquared: number = gpp.distanceSquared;
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result.normal = gpp.edgeNormal;
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let circleCenterInsidePoly = polygon.containsPoint(circle.position);
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if (distanceSquared > circle.radius * circle.radius && !circleCenterInsidePoly)
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return result;
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let mtv: Vector2;
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if (circleCenterInsidePoly){
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mtv = Vector2.multiply(result.normal, new Vector2(Math.sqrt(distanceSquared) - circle.radius, Math.sqrt(distanceSquared) - circle.radius));
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}else{
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if (distanceSquared == 0){
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mtv = Vector2.multiply(result.normal, new Vector2(circle.radius, circle.radius));
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}else{
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let distance = Math.sqrt(distanceSquared);
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// mtv = Vector2.multiply( -Vector2.subtract(poly2Circle, closestPoint), new Vector2((circle.radius - distanceSquared) / distance))
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}
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}
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}
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public static circleToRect(circle: Circle, box: Rect): CollisionResult{
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let result = new CollisionResult();
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let closestPointOnBounds = box.bounds.getClosestPointOnRectangleBorderToPoint(circle.position).res;
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