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<!doctype html>
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<title>Bezier | @esengine/egret-framework</title>
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<li>
<a href="../globals.html">Globals</a>
</li>
<li>
<a href="../modules/_math_bezier_.html">&quot;Math/Bezier&quot;</a>
</li>
<li>
<a href="../modules/_math_bezier_.es.html">es</a>
</li>
<li>
<a href="_math_bezier_.es.bezier.html">Bezier</a>
</li>
</ul>
<h1>Class Bezier</h1>
</div>
</div>
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<div class="container container-main">
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<section class="tsd-panel tsd-comment">
<div class="tsd-comment tsd-typography">
<div class="lead">
<p>贝塞尔帮助类</p>
</div>
</div>
</section>
<section class="tsd-panel tsd-hierarchy">
<h3>Hierarchy</h3>
<ul class="tsd-hierarchy">
<li>
<span class="target">Bezier</span>
</li>
</ul>
</section>
<section class="tsd-panel-group tsd-index-group">
<h2>Index</h2>
<section class="tsd-panel tsd-index-panel">
<div class="tsd-index-content">
<section class="tsd-index-section ">
<h3>Methods</h3>
<ul class="tsd-index-list">
<li class="tsd-kind-method tsd-parent-kind-class tsd-is-static"><a href="_math_bezier_.es.bezier.html#getfirstderivative" class="tsd-kind-icon">get<wbr>First<wbr>Derivative</a></li>
<li class="tsd-kind-method tsd-parent-kind-class tsd-is-static"><a href="_math_bezier_.es.bezier.html#getfirstderivativethree" class="tsd-kind-icon">get<wbr>First<wbr>Derivative<wbr>Three</a></li>
<li class="tsd-kind-method tsd-parent-kind-class tsd-is-static"><a href="_math_bezier_.es.bezier.html#getoptimizeddrawingpoints" class="tsd-kind-icon">get<wbr>Optimized<wbr>Drawing<wbr>Points</a></li>
<li class="tsd-kind-method tsd-parent-kind-class tsd-is-static"><a href="_math_bezier_.es.bezier.html#getpoint" class="tsd-kind-icon">get<wbr>Point</a></li>
<li class="tsd-kind-method tsd-parent-kind-class tsd-is-static"><a href="_math_bezier_.es.bezier.html#getpointthree" class="tsd-kind-icon">get<wbr>Point<wbr>Three</a></li>
<li class="tsd-kind-method tsd-parent-kind-class tsd-is-private tsd-is-static"><a href="_math_bezier_.es.bezier.html#recursivegetoptimizeddrawingpoints" class="tsd-kind-icon">recursive<wbr>Get<wbr>Optimized<wbr>Drawing<wbr>Points</a></li>
</ul>
</section>
</div>
</section>
</section>
<section class="tsd-panel-group tsd-member-group ">
<h2>Methods</h2>
<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-static">
<a name="getfirstderivative" class="tsd-anchor"></a>
<h3><span class="tsd-flag ts-flagStatic">Static</span> get<wbr>First<wbr>Derivative</h3>
<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-static">
<li class="tsd-signature tsd-kind-icon">get<wbr>First<wbr>Derivative<span class="tsd-signature-symbol">(</span>p0<span class="tsd-signature-symbol">: </span><a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a>, p1<span class="tsd-signature-symbol">: </span><a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a>, p2<span class="tsd-signature-symbol">: </span><a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a>, t<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a></li>
</ul>
<ul class="tsd-descriptions">
<li class="tsd-description">
<aside class="tsd-sources">
<ul>
<li>Defined in <a href="https://github.com/esengine/egret-framework/blob/562bacb/source/src/Math/Bezier.ts#L25">src/Math/Bezier.ts:25</a></li>
</ul>
</aside>
<div class="tsd-comment tsd-typography">
<div class="lead">
<p>得到二次贝塞尔函数的一阶导数</p>
</div>
</div>
<h4 class="tsd-parameters-title">Parameters</h4>
<ul class="tsd-parameters">
<li>
<h5>p0: <a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a></h5>
</li>
<li>
<h5>p1: <a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a></h5>
</li>
<li>
<h5>p2: <a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a></h5>
</li>
<li>
<h5>t: <span class="tsd-signature-type">number</span></h5>
<div class="tsd-comment tsd-typography">
</div>
</li>
</ul>
<h4 class="tsd-returns-title">Returns <a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a></h4>
</li>
</ul>
</section>
<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-static">
<a name="getfirstderivativethree" class="tsd-anchor"></a>
<h3><span class="tsd-flag ts-flagStatic">Static</span> get<wbr>First<wbr>Derivative<wbr>Three</h3>
<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-static">
<li class="tsd-signature tsd-kind-icon">get<wbr>First<wbr>Derivative<wbr>Three<span class="tsd-signature-symbol">(</span>start<span class="tsd-signature-symbol">: </span><a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a>, firstControlPoint<span class="tsd-signature-symbol">: </span><a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a>, secondControlPoint<span class="tsd-signature-symbol">: </span><a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a>, end<span class="tsd-signature-symbol">: </span><a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a>, t<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a></li>
</ul>
<ul class="tsd-descriptions">
<li class="tsd-description">
<aside class="tsd-sources">
<ul>
<li>Defined in <a href="https://github.com/esengine/egret-framework/blob/562bacb/source/src/Math/Bezier.ts#L38">src/Math/Bezier.ts:38</a></li>
</ul>
</aside>
<div class="tsd-comment tsd-typography">
<div class="lead">
<p>得到一个三次贝塞尔函数的一阶导数</p>
</div>
</div>
<h4 class="tsd-parameters-title">Parameters</h4>
<ul class="tsd-parameters">
<li>
<h5>start: <a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a></h5>
</li>
<li>
<h5>firstControlPoint: <a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a></h5>
</li>
<li>
<h5>secondControlPoint: <a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a></h5>
</li>
<li>
<h5>end: <a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a></h5>
</li>
<li>
<h5>t: <span class="tsd-signature-type">number</span></h5>
<div class="tsd-comment tsd-typography">
</div>
</li>
</ul>
<h4 class="tsd-returns-title">Returns <a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a></h4>
</li>
</ul>
</section>
<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-static">
<a name="getoptimizeddrawingpoints" class="tsd-anchor"></a>
<h3><span class="tsd-flag ts-flagStatic">Static</span> get<wbr>Optimized<wbr>Drawing<wbr>Points</h3>
<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-static">
<li class="tsd-signature tsd-kind-icon">get<wbr>Optimized<wbr>Drawing<wbr>Points<span class="tsd-signature-symbol">(</span>start<span class="tsd-signature-symbol">: </span><a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a>, firstCtrlPoint<span class="tsd-signature-symbol">: </span><a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a>, secondCtrlPoint<span class="tsd-signature-symbol">: </span><a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a>, end<span class="tsd-signature-symbol">: </span><a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a>, distanceTolerance<span class="tsd-signature-symbol">?: </span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a><span class="tsd-signature-symbol">[]</span></li>
</ul>
<ul class="tsd-descriptions">
<li class="tsd-description">
<aside class="tsd-sources">
<ul>
<li>Defined in <a href="https://github.com/esengine/egret-framework/blob/562bacb/source/src/Math/Bezier.ts#L74">src/Math/Bezier.ts:74</a></li>
</ul>
</aside>
<div class="tsd-comment tsd-typography">
<div class="lead">
<p>递归地细分bezier曲线直到满足距离校正
在这种算法中平面切片的点要比曲面切片少。返回完成后应返回到ListPool的合并列表。</p>
</div>
</div>
<h4 class="tsd-parameters-title">Parameters</h4>
<ul class="tsd-parameters">
<li>
<h5>start: <a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a></h5>
</li>
<li>
<h5>firstCtrlPoint: <a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a></h5>
</li>
<li>
<h5>secondCtrlPoint: <a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a></h5>
</li>
<li>
<h5>end: <a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a></h5>
</li>
<li>
<h5><span class="tsd-flag ts-flagDefault value">Default value</span> distanceTolerance: <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 1</span></h5>
<div class="tsd-comment tsd-typography">
</div>
</li>
</ul>
<h4 class="tsd-returns-title">Returns <a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a><span class="tsd-signature-symbol">[]</span></h4>
</li>
</ul>
</section>
<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-static">
<a name="getpoint" class="tsd-anchor"></a>
<h3><span class="tsd-flag ts-flagStatic">Static</span> get<wbr>Point</h3>
<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-static">
<li class="tsd-signature tsd-kind-icon">get<wbr>Point<span class="tsd-signature-symbol">(</span>p0<span class="tsd-signature-symbol">: </span><a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a>, p1<span class="tsd-signature-symbol">: </span><a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a>, p2<span class="tsd-signature-symbol">: </span><a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a>, t<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a></li>
</ul>
<ul class="tsd-descriptions">
<li class="tsd-description">
<aside class="tsd-sources">
<ul>
<li>Defined in <a href="https://github.com/esengine/egret-framework/blob/562bacb/source/src/Math/Bezier.ts#L11">src/Math/Bezier.ts:11</a></li>
</ul>
</aside>
<div class="tsd-comment tsd-typography">
<div class="lead">
<p>二次贝塞尔曲线</p>
</div>
</div>
<h4 class="tsd-parameters-title">Parameters</h4>
<ul class="tsd-parameters">
<li>
<h5>p0: <a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a></h5>
</li>
<li>
<h5>p1: <a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a></h5>
</li>
<li>
<h5>p2: <a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a></h5>
</li>
<li>
<h5>t: <span class="tsd-signature-type">number</span></h5>
<div class="tsd-comment tsd-typography">
</div>
</li>
</ul>
<h4 class="tsd-returns-title">Returns <a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a></h4>
</li>
</ul>
</section>
<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-static">
<a name="getpointthree" class="tsd-anchor"></a>
<h3><span class="tsd-flag ts-flagStatic">Static</span> get<wbr>Point<wbr>Three</h3>
<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-static">
<li class="tsd-signature tsd-kind-icon">get<wbr>Point<wbr>Three<span class="tsd-signature-symbol">(</span>start<span class="tsd-signature-symbol">: </span><a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a>, firstControlPoint<span class="tsd-signature-symbol">: </span><a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a>, secondControlPoint<span class="tsd-signature-symbol">: </span><a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a>, end<span class="tsd-signature-symbol">: </span><a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a>, t<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a></li>
</ul>
<ul class="tsd-descriptions">
<li class="tsd-description">
<aside class="tsd-sources">
<ul>
<li>Defined in <a href="https://github.com/esengine/egret-framework/blob/562bacb/source/src/Math/Bezier.ts#L55">src/Math/Bezier.ts:55</a></li>
</ul>
</aside>
<div class="tsd-comment tsd-typography">
<div class="lead">
<p>计算一个三次贝塞尔</p>
</div>
</div>
<h4 class="tsd-parameters-title">Parameters</h4>
<ul class="tsd-parameters">
<li>
<h5>start: <a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a></h5>
</li>
<li>
<h5>firstControlPoint: <a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a></h5>
</li>
<li>
<h5>secondControlPoint: <a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a></h5>
</li>
<li>
<h5>end: <a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a></h5>
</li>
<li>
<h5>t: <span class="tsd-signature-type">number</span></h5>
<div class="tsd-comment tsd-typography">
</div>
</li>
</ul>
<h4 class="tsd-returns-title">Returns <a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a></h4>
</li>
</ul>
</section>
<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-private tsd-is-static">
<a name="recursivegetoptimizeddrawingpoints" class="tsd-anchor"></a>
<h3><span class="tsd-flag ts-flagStatic">Static</span> <span class="tsd-flag ts-flagPrivate">Private</span> recursive<wbr>Get<wbr>Optimized<wbr>Drawing<wbr>Points</h3>
<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-private tsd-is-static">
<li class="tsd-signature tsd-kind-icon">recursive<wbr>Get<wbr>Optimized<wbr>Drawing<wbr>Points<span class="tsd-signature-symbol">(</span>start<span class="tsd-signature-symbol">: </span><a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a>, firstCtrlPoint<span class="tsd-signature-symbol">: </span><a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a>, secondCtrlPoint<span class="tsd-signature-symbol">: </span><a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a>, end<span class="tsd-signature-symbol">: </span><a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a>, points<span class="tsd-signature-symbol">: </span><a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a><span class="tsd-signature-symbol">[]</span>, distanceTolerance<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
</ul>
<ul class="tsd-descriptions">
<li class="tsd-description">
<aside class="tsd-sources">
<ul>
<li>Defined in <a href="https://github.com/esengine/egret-framework/blob/562bacb/source/src/Math/Bezier.ts#L93">src/Math/Bezier.ts:93</a></li>
</ul>
</aside>
<div class="tsd-comment tsd-typography">
<div class="lead">
<p>递归地细分bezier曲线直到满足距离校正。在这种算法中平面切片的点要比曲面切片少。</p>
</div>
</div>
<h4 class="tsd-parameters-title">Parameters</h4>
<ul class="tsd-parameters">
<li>
<h5>start: <a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a></h5>
</li>
<li>
<h5>firstCtrlPoint: <a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a></h5>
</li>
<li>
<h5>secondCtrlPoint: <a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a></h5>
</li>
<li>
<h5>end: <a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a></h5>
</li>
<li>
<h5>points: <a href="_math_vector2_.es.vector2.html" class="tsd-signature-type">Vector2</a><span class="tsd-signature-symbol">[]</span></h5>
</li>
<li>
<h5>distanceTolerance: <span class="tsd-signature-type">number</span></h5>
<div class="tsd-comment tsd-typography">
</div>
</li>
</ul>
<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
</li>
</ul>
</section>
</section>
</div>
<div class="col-4 col-menu menu-sticky-wrap menu-highlight">
<nav class="tsd-navigation primary">
<ul>
<li class="globals ">
<a href="../globals.html"><em>Globals</em></a>
</li>
<li class="current tsd-kind-module">
<a href="../modules/_math_bezier_.html">&quot;<wbr>Math/<wbr>Bezier&quot;</a>
<ul>
<li class="current tsd-kind-namespace tsd-parent-kind-module">
<a href="../modules/_math_bezier_.es.html">es</a>
</li>
</ul>
</li>
</ul>
</nav>
<nav class="tsd-navigation secondary menu-sticky">
<ul class="before-current">
</ul>
<ul class="current">
<li class="current tsd-kind-class tsd-parent-kind-namespace">
<a href="_math_bezier_.es.bezier.html" class="tsd-kind-icon">Bezier</a>
<ul>
<li class=" tsd-kind-method tsd-parent-kind-class tsd-is-static">
<a href="_math_bezier_.es.bezier.html#getfirstderivative" class="tsd-kind-icon">get<wbr>First<wbr>Derivative</a>
</li>
<li class=" tsd-kind-method tsd-parent-kind-class tsd-is-static">
<a href="_math_bezier_.es.bezier.html#getfirstderivativethree" class="tsd-kind-icon">get<wbr>First<wbr>Derivative<wbr>Three</a>
</li>
<li class=" tsd-kind-method tsd-parent-kind-class tsd-is-static">
<a href="_math_bezier_.es.bezier.html#getoptimizeddrawingpoints" class="tsd-kind-icon">get<wbr>Optimized<wbr>Drawing<wbr>Points</a>
</li>
<li class=" tsd-kind-method tsd-parent-kind-class tsd-is-static">
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