demo fix
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@@ -14,19 +14,21 @@ module scene {
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this.createEntityAsync("bg").then(bg => {
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this.createEntityAsync("bg").then(bg => {
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bg.addComponent(new component.PlayerController());
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bg.addComponent(new component.PlayerController());
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bg.addComponent(new es.Mover());
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bg.addComponent(new es.Mover());
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bg.addComponent(new es.SpriteRenderer(sprite)).setOrigin(sprite.sourceRect.getHalfSize());
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bg.addComponent(new es.SpriteRenderer(sprite));
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bg.addComponent(new es.BoxCollider());
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bg.addComponent(new es.BoxCollider());
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this.camera.follow(bg, es.CameraStyle.lockOn);
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});
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});
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// // bg.addComponent(new es.SpriteRenderer()).setSprite(sprite).setColor(0xff0000);
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// // bg.addComponent(new es.SpriteRenderer()).setSprite(sprite).setColor(0xff0000);
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// for (let i = 0; i < 20; i++) {
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for (let i = 0; i < 20; i++) {
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// let sprite = new es.Sprite(RES.getRes("checkbox_select_disabled_png"));
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let sprite = new es.Sprite(RES.getRes("checkbox_select_disabled_png"));
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// let player2 = this.createEntity("player2");
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let player2 = this.createEntity("player2");
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// player2.addComponent(new es.SpriteRenderer()).setSprite(sprite);
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player2.addComponent(new es.SpriteRenderer()).setSprite(sprite);
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// player2.position = new es.Vector2(Math.random() * 1000, Math.random() * 1000);
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player2.position = new es.Vector2(Math.random() * 1000, Math.random() * 1000);
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// player2.addComponent(new es.BoxCollider());
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player2.addComponent(new es.BoxCollider());
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// }
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}
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let pool = new es.ComponentPool<component.SimplePooled>(component.SimplePooled);
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let pool = new es.ComponentPool<component.SimplePooled>(component.SimplePooled);
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