feat(editor): 添加 ECS UI 系统和编辑器更新优化 (#238)

This commit is contained in:
YHH
2025-11-26 11:08:10 +08:00
committed by GitHub
parent 3fb6f919f8
commit 7b14fa2da4
62 changed files with 8745 additions and 235 deletions
+1 -1
View File
@@ -10,7 +10,7 @@ import type { AssetReference } from '@esengine/asset-system';
export class SpriteComponent extends Component {
/** 纹理路径或资源ID | Texture path or asset ID */
@Serialize()
@Property({ type: 'asset', label: 'Texture', fileExtension: '.png' })
@Property({ type: 'asset', label: 'Texture', assetType: 'texture' })
public texture: string = '';
/**
@@ -2,6 +2,18 @@ import 'reflect-metadata';
export type PropertyType = 'number' | 'integer' | 'string' | 'boolean' | 'color' | 'vector2' | 'vector3' | 'enum' | 'asset' | 'animationClips';
/**
* 资源类型
* Asset type for asset properties
*/
export type AssetType = 'texture' | 'audio' | 'scene' | 'prefab' | 'animation' | 'any';
/**
* 枚举选项 - 支持简单字符串或带标签的对象
* Enum option - supports simple string or labeled object
*/
export type EnumOption = string | { label: string; value: any };
/**
* Action button configuration for property fields
* 属性字段的操作按钮配置
@@ -28,29 +40,112 @@ export interface PropertyControl {
property: string;
}
export interface PropertyOptions {
/** 属性类型 */
type: PropertyType;
/** 显示标签 */
/**
* 属性基础选项
* Base property options shared by all types
*/
interface PropertyOptionsBase {
/** 显示标签 | Display label */
label?: string;
/** 最小值 (number/integer) */
min?: number;
/** 最大值 (number/integer) */
max?: number;
/** 步进值 (number/integer) */
step?: number;
/** 枚举选项 (enum) */
options?: Array<{ label: string; value: any }>;
/** 是否只读 */
/** 是否只读 | Read-only flag */
readOnly?: boolean;
/** 资源文件扩展名 (asset) */
fileExtension?: string;
/** Action buttons for this property | 属性的操作按钮 */
/** Action buttons | 操作按钮 */
actions?: PropertyAction[];
/** 此属性控制的其他组件属性 | Properties this field controls */
controls?: PropertyControl[];
}
/**
* 数值类型属性选项
* Number property options
*/
interface NumberPropertyOptions extends PropertyOptionsBase {
type: 'number' | 'integer';
min?: number;
max?: number;
step?: number;
}
/**
* 字符串类型属性选项
* String property options
*/
interface StringPropertyOptions extends PropertyOptionsBase {
type: 'string';
/** 多行文本 | Multiline text */
multiline?: boolean;
}
/**
* 布尔类型属性选项
* Boolean property options
*/
interface BooleanPropertyOptions extends PropertyOptionsBase {
type: 'boolean';
}
/**
* 颜色类型属性选项
* Color property options
*/
interface ColorPropertyOptions extends PropertyOptionsBase {
type: 'color';
/** 是否包含透明度 | Include alpha channel */
alpha?: boolean;
}
/**
* 向量类型属性选项
* Vector property options
*/
interface VectorPropertyOptions extends PropertyOptionsBase {
type: 'vector2' | 'vector3';
}
/**
* 枚举类型属性选项
* Enum property options
*/
interface EnumPropertyOptions extends PropertyOptionsBase {
type: 'enum';
/** 枚举选项列表 | Enum options list */
options: EnumOption[];
}
/**
* 资源类型属性选项
* Asset property options
*/
interface AssetPropertyOptions extends PropertyOptionsBase {
type: 'asset';
/** 资源类型 | Asset type */
assetType?: AssetType;
/** 文件扩展名过滤 | File extension filter */
extensions?: string[];
}
/**
* 动画剪辑类型属性选项
* Animation clips property options
*/
interface AnimationClipsPropertyOptions extends PropertyOptionsBase {
type: 'animationClips';
}
/**
* 属性选项联合类型
* Property options union type
*/
export type PropertyOptions =
| NumberPropertyOptions
| StringPropertyOptions
| BooleanPropertyOptions
| ColorPropertyOptions
| VectorPropertyOptions
| EnumPropertyOptions
| AssetPropertyOptions
| AnimationClipsPropertyOptions;
export const PROPERTY_METADATA = Symbol('property:metadata');
/**
+1 -1
View File
@@ -30,4 +30,4 @@ export {
PROPERTY_METADATA
} from './PropertyDecorator';
export type { PropertyOptions, PropertyType, PropertyControl } from './PropertyDecorator';
export type { PropertyOptions, PropertyType, PropertyControl, PropertyAction, AssetType, EnumOption } from './PropertyDecorator';
+2
View File
@@ -20,6 +20,8 @@
"@esengine/ecs-components": "workspace:*",
"@esengine/tilemap": "workspace:*",
"@esengine/tilemap-editor": "workspace:*",
"@esengine/ui": "workspace:*",
"@esengine/ui-editor": "workspace:*",
"@esengine/ecs-engine-bindgen": "workspace:*",
"@esengine/ecs-framework": "workspace:*",
"@esengine/editor-core": "workspace:*",
@@ -4,6 +4,7 @@ import { ProfilerPlugin } from '../../plugins/ProfilerPlugin';
import { EditorAppearancePlugin } from '../../plugins/EditorAppearancePlugin';
import { GizmoPlugin } from '../../plugins/GizmoPlugin';
import { TilemapEditorPlugin } from '@esengine/tilemap-editor';
import { UIEditorPlugin } from '@esengine/ui-editor';
export class PluginInstaller {
async installBuiltinPlugins(pluginManager: EditorPluginManager): Promise<void> {
@@ -12,7 +13,8 @@ export class PluginInstaller {
new SceneInspectorPlugin(),
new ProfilerPlugin(),
new EditorAppearancePlugin(),
new TilemapEditorPlugin()
new TilemapEditorPlugin(),
new UIEditorPlugin()
];
for (const plugin of plugins) {
@@ -20,6 +20,7 @@ import {
PropertyRendererRegistry,
FieldEditorRegistry,
ComponentActionRegistry,
ComponentInspectorRegistry,
IDialogService,
IFileSystemService,
CompilerRegistry,
@@ -138,6 +139,7 @@ export class ServiceRegistry {
const fileActionRegistry = new FileActionRegistry();
const entityCreationRegistry = new EntityCreationRegistry();
const componentActionRegistry = new ComponentActionRegistry();
const componentInspectorRegistry = new ComponentInspectorRegistry();
Core.services.registerInstance(UIRegistry, uiRegistry);
Core.services.registerInstance(MessageHub, messageHub);
@@ -154,6 +156,7 @@ export class ServiceRegistry {
Core.services.registerInstance(FileActionRegistry, fileActionRegistry);
Core.services.registerInstance(EntityCreationRegistry, entityCreationRegistry);
Core.services.registerInstance(ComponentActionRegistry, componentActionRegistry);
Core.services.registerInstance(ComponentInspectorRegistry, componentInspectorRegistry);
const pluginManager = new EditorPluginManager();
pluginManager.initialize(coreInstance, Core.services);
@@ -1,6 +1,6 @@
import { useState, useEffect } from 'react';
import { X, RefreshCw, Check, AlertCircle, Download } from 'lucide-react';
import { checkForUpdates } from '../utils/updater';
import { X, RefreshCw, Check, AlertCircle, Download, Loader2 } from 'lucide-react';
import { checkForUpdates, installUpdate } from '../utils/updater';
import { getVersion } from '@tauri-apps/api/app';
import { open } from '@tauri-apps/plugin-shell';
import '../styles/AboutDialog.css';
@@ -12,7 +12,8 @@ interface AboutDialogProps {
export function AboutDialog({ onClose, locale = 'en' }: AboutDialogProps) {
const [checking, setChecking] = useState(false);
const [updateStatus, setUpdateStatus] = useState<'idle' | 'checking' | 'available' | 'latest' | 'error'>('idle');
const [installing, setInstalling] = useState(false);
const [updateStatus, setUpdateStatus] = useState<'idle' | 'checking' | 'available' | 'latest' | 'error' | 'installing'>('idle');
const [version, setVersion] = useState<string>('1.0.0');
const [newVersion, setNewVersion] = useState<string>('');
@@ -40,7 +41,8 @@ export function AboutDialog({ onClose, locale = 'en' }: AboutDialogProps) {
updateAvailable: 'New version available',
latest: 'You are using the latest version',
error: 'Failed to check for updates',
download: 'Download Update',
download: 'Download & Install',
installing: 'Installing...',
close: 'Close',
copyright: '© 2025 ESEngine. All rights reserved.',
website: 'Website',
@@ -55,7 +57,8 @@ export function AboutDialog({ onClose, locale = 'en' }: AboutDialogProps) {
updateAvailable: '发现新版本',
latest: '您正在使用最新版本',
error: '检查更新失败',
download: '下载更新',
download: '下载并安装',
installing: '正在安装...',
close: '关闭',
copyright: '© 2025 ESEngine. 保留所有权利。',
website: '官网',
@@ -73,8 +76,8 @@ export function AboutDialog({ onClose, locale = 'en' }: AboutDialogProps) {
const currentVersion = await getVersion();
setVersion(currentVersion);
// 使用我们的 updater 工具检查更新
const result = await checkForUpdates(false);
// 使用我们的 updater 工具检查更新(仅检查,不自动安装)
const result = await checkForUpdates();
if (result.error) {
setUpdateStatus('error');
@@ -94,12 +97,32 @@ export function AboutDialog({ onClose, locale = 'en' }: AboutDialogProps) {
}
};
const handleInstallUpdate = async () => {
setInstalling(true);
setUpdateStatus('installing');
try {
const success = await installUpdate();
if (!success) {
setUpdateStatus('error');
setInstalling(false);
}
// 如果成功,应用会重启,不需要处理
} catch (error) {
console.error('Install update failed:', error);
setUpdateStatus('error');
setInstalling(false);
}
};
const getStatusIcon = () => {
switch (updateStatus) {
case 'checking':
return <RefreshCw size={16} className="animate-spin" />;
case 'available':
return <Download size={16} className="status-available" />;
case 'installing':
return <Loader2 size={16} className="animate-spin" />;
case 'latest':
return <Check size={16} className="status-latest" />;
case 'error':
@@ -115,6 +138,8 @@ export function AboutDialog({ onClose, locale = 'en' }: AboutDialogProps) {
return t('checking');
case 'available':
return `${t('updateAvailable')} (v${newVersion})`;
case 'installing':
return t('installing');
case 'latest':
return t('latest');
case 'error':
@@ -161,7 +186,7 @@ export function AboutDialog({ onClose, locale = 'en' }: AboutDialogProps) {
<button
className="update-btn"
onClick={handleCheckUpdate}
disabled={checking}
disabled={checking || installing}
>
{checking ? (
<>
@@ -182,6 +207,26 @@ export function AboutDialog({ onClose, locale = 'en' }: AboutDialogProps) {
<span>{getStatusText()}</span>
</div>
)}
{updateStatus === 'available' && (
<button
className="update-btn install-btn"
onClick={handleInstallUpdate}
disabled={installing}
>
{installing ? (
<>
<Loader2 size={16} className="animate-spin" />
<span>{t('installing')}</span>
</>
) : (
<>
<Download size={16} />
<span>{t('download')}</span>
</>
)}
</button>
)}
</div>
<div className="about-links">
@@ -239,7 +239,6 @@ export function MenuBar({
help: [
{ label: t('documentation'), disabled: true },
{ separator: true },
{ label: t('checkForUpdates'), onClick: onOpenAbout },
{ label: t('about'), onClick: onOpenAbout }
]
};
@@ -1,5 +1,5 @@
import { useState, useEffect, useRef } from 'react';
import { Component, Core } from '@esengine/ecs-framework';
import { Component, Core, getComponentInstanceTypeName } from '@esengine/ecs-framework';
import { PropertyMetadataService, PropertyMetadata, PropertyAction, MessageHub, IFileSystemService } from '@esengine/editor-core';
import type { IFileSystem } from '@esengine/editor-core';
import { ChevronRight, ChevronDown, ArrowRight, Lock } from 'lucide-react';
@@ -31,7 +31,7 @@ export function PropertyInspector({ component, entity, version, onChange, onActi
const propertyMetadataService = Core.services.resolve(PropertyMetadataService);
if (!propertyMetadataService) return;
const componentName = component.constructor.name;
const componentName = getComponentInstanceTypeName(component);
const controlled = new Map<string, string>();
// Check all components on this entity
@@ -39,7 +39,7 @@ export function PropertyInspector({ component, entity, version, onChange, onActi
if (otherComponent === component) continue;
const otherMetadata = propertyMetadataService.getEditableProperties(otherComponent);
const otherComponentName = otherComponent.constructor.name;
const otherComponentName = getComponentInstanceTypeName(otherComponent);
// Check if any property has controls declaration
for (const [, propMeta] of Object.entries(otherMetadata)) {
@@ -140,16 +140,26 @@ export function PropertyInspector({ component, entity, version, onChange, onActi
/>
);
case 'color':
case 'color': {
// Convert numeric color (0xRRGGBB) to hex string (#RRGGBB)
let colorValue = value ?? '#ffffff';
if (typeof colorValue === 'number') {
colorValue = '#' + colorValue.toString(16).padStart(6, '0');
}
return (
<ColorField
key={propertyName}
label={label}
value={value ?? '#ffffff'}
value={colorValue}
readOnly={metadata.readOnly}
onChange={(newValue) => handleChange(propertyName, newValue)}
onChange={(newValue) => {
// Convert hex string back to number for storage
const numericValue = parseInt(newValue.slice(1), 16);
handleChange(propertyName, numericValue);
}}
/>
);
}
case 'vector2':
return (
@@ -187,12 +197,14 @@ export function PropertyInspector({ component, entity, version, onChange, onActi
case 'asset': {
const controlledBy = getControlledBy(propertyName);
const assetMeta = metadata as { assetType?: string; extensions?: string[] };
return (
<AssetDropField
key={propertyName}
label={label}
value={value ?? ''}
fileExtension={metadata.fileExtension}
assetType={assetMeta.assetType}
extensions={assetMeta.extensions}
readOnly={metadata.readOnly || !!controlledBy}
controlledBy={controlledBy}
entityId={entity?.id?.toString()}
@@ -800,20 +812,31 @@ function Vector3Field({ label, value, readOnly, onChange }: Vector3FieldProps) {
);
}
type EnumOptionInput = string | { label: string; value: any };
interface EnumFieldProps {
label: string;
value: any;
options: Array<{ label: string; value: any }>;
options: EnumOptionInput[];
readOnly?: boolean;
onChange: (value: any) => void;
}
function normalizeEnumOption(opt: EnumOptionInput): { label: string; value: any } {
if (typeof opt === 'string') {
return { label: opt, value: opt };
}
return opt;
}
function EnumField({ label, value, options, readOnly, onChange }: EnumFieldProps) {
const [isOpen, setIsOpen] = useState(false);
const dropdownRef = useRef<HTMLDivElement>(null);
const selectedOption = options.find((opt) => opt.value === value);
const displayLabel = selectedOption?.label || (options.length === 0 ? 'No options' : '');
// Ensure options is always an array and normalize them
const safeOptions = Array.isArray(options) ? options.map(normalizeEnumOption) : [];
const selectedOption = safeOptions.find((opt) => opt.value === value);
const displayLabel = selectedOption?.label || (safeOptions.length === 0 ? 'No options' : '');
useEffect(() => {
const handleClickOutside = (e: MouseEvent) => {
@@ -842,7 +865,7 @@ function EnumField({ label, value, options, readOnly, onChange }: EnumFieldProps
</button>
{isOpen && (
<div className="property-dropdown-menu">
{options.map((option, index) => (
{safeOptions.map((option, index) => (
<button
key={index}
className={`property-dropdown-item ${option.value === value ? 'selected' : ''}`}
@@ -865,18 +888,22 @@ function EnumField({ label, value, options, readOnly, onChange }: EnumFieldProps
interface AssetDropFieldProps {
label: string;
value: string;
fileExtension?: string;
assetType?: string;
extensions?: string[];
readOnly?: boolean;
controlledBy?: string;
entityId?: string;
onChange: (value: string) => void;
}
function AssetDropField({ label, value, fileExtension, readOnly, controlledBy, entityId, onChange }: AssetDropFieldProps) {
function AssetDropField({ label, value, assetType, extensions, readOnly, controlledBy, entityId, onChange }: AssetDropFieldProps) {
const [isDragging, setIsDragging] = useState(false);
const [showSaveDialog, setShowSaveDialog] = useState(false);
const canCreate = fileExtension && ['.tilemap.json', '.btree'].includes(fileExtension);
// Determine if this asset type can be created
const creatableExtensions = ['.tilemap.json', '.btree'];
const canCreate = extensions?.some(ext => creatableExtensions.includes(ext));
const fileExtension = extensions?.[0];
const handleCreate = () => {
setShowSaveDialog(true);
@@ -1,8 +1,8 @@
import { useState, useEffect } from 'react';
import { useState, useEffect, useRef } from 'react';
import { Entity, Core } from '@esengine/ecs-framework';
import { EntityStoreService, MessageHub, SceneManagerService, CommandManager, EntityCreationRegistry, EntityCreationTemplate } from '@esengine/editor-core';
import { useLocale } from '../hooks/useLocale';
import { Box, Layers, Wifi, Search, Plus, Trash2, Monitor, Globe, Image, Camera, Film } from 'lucide-react';
import { Box, Layers, Wifi, Search, Plus, Trash2, Monitor, Globe, Image, Camera, Film, ChevronRight } from 'lucide-react';
import { ProfilerService, RemoteEntity } from '../services/ProfilerService';
import { confirm } from '@tauri-apps/plugin-dialog';
import { CreateEntityCommand, CreateSpriteEntityCommand, CreateAnimatedSpriteEntityCommand, CreateCameraEntityCommand, DeleteEntityCommand } from '../application/commands/entity';
@@ -532,58 +532,163 @@ export function SceneHierarchy({ entityStore, messageHub, commandManager, isProf
</div>
{contextMenu && !isShowingRemote && (
<div
className="context-menu"
style={{
position: 'fixed',
left: contextMenu.x,
top: contextMenu.y,
zIndex: 1000
<ContextMenuWithSubmenu
x={contextMenu.x}
y={contextMenu.y}
locale={locale}
entityId={contextMenu.entityId}
pluginTemplates={pluginTemplates}
onCreateEmpty={() => { handleCreateEntity(); closeContextMenu(); }}
onCreateSprite={() => { handleCreateSpriteEntity(); closeContextMenu(); }}
onCreateAnimatedSprite={() => { handleCreateAnimatedSpriteEntity(); closeContextMenu(); }}
onCreateCamera={() => { handleCreateCameraEntity(); closeContextMenu(); }}
onCreateFromTemplate={async (template) => {
await template.create(contextMenu.entityId ?? undefined);
closeContextMenu();
}}
>
<button onClick={() => { handleCreateEntity(); closeContextMenu(); }}>
<Plus size={12} />
<span>{locale === 'zh' ? '创建空实体' : 'Create Empty Entity'}</span>
</button>
<button onClick={() => { handleCreateSpriteEntity(); closeContextMenu(); }}>
<Image size={12} />
<span>{locale === 'zh' ? '创建 Sprite' : 'Create Sprite'}</span>
</button>
<button onClick={() => { handleCreateAnimatedSpriteEntity(); closeContextMenu(); }}>
<Film size={12} />
<span>{locale === 'zh' ? '创建动画 Sprite' : 'Create Animated Sprite'}</span>
</button>
<button onClick={() => { handleCreateCameraEntity(); closeContextMenu(); }}>
<Camera size={12} />
<span>{locale === 'zh' ? '创建相机' : 'Create Camera'}</span>
</button>
{pluginTemplates.length > 0 && (
<>
<div className="context-menu-divider" />
{pluginTemplates.map((template) => (
<button
key={template.id}
onClick={async () => {
await template.create(contextMenu.entityId ?? undefined);
closeContextMenu();
}}
>
{template.icon || <Plus size={12} />}
<span>{template.label}</span>
</button>
))}
</>
)}
{contextMenu.entityId && (
<>
<div className="context-menu-divider" />
<button onClick={() => { handleDeleteEntity(); closeContextMenu(); }}>
<Trash2 size={12} />
<span>{locale === 'zh' ? '删除实体' : 'Delete Entity'}</span>
</button>
</>
)}
</div>
onDelete={() => { handleDeleteEntity(); closeContextMenu(); }}
onClose={closeContextMenu}
/>
)}
</div>
);
}
interface ContextMenuWithSubmenuProps {
x: number;
y: number;
locale: string;
entityId: number | null;
pluginTemplates: EntityCreationTemplate[];
onCreateEmpty: () => void;
onCreateSprite: () => void;
onCreateAnimatedSprite: () => void;
onCreateCamera: () => void;
onCreateFromTemplate: (template: EntityCreationTemplate) => void;
onDelete: () => void;
onClose: () => void;
}
function ContextMenuWithSubmenu({
x, y, locale, entityId, pluginTemplates,
onCreateEmpty, onCreateSprite, onCreateAnimatedSprite, onCreateCamera,
onCreateFromTemplate, onDelete
}: ContextMenuWithSubmenuProps) {
const [activeSubmenu, setActiveSubmenu] = useState<string | null>(null);
const [submenuPosition, setSubmenuPosition] = useState<{ x: number; y: number }>({ x: 0, y: 0 });
const menuRef = useRef<HTMLDivElement>(null);
const categoryLabels: Record<string, { zh: string; en: string }> = {
'basic': { zh: '基础', en: 'Basic' },
'rendering': { zh: '渲染', en: 'Rendering' },
'ui': { zh: 'UI', en: 'UI' },
'physics': { zh: '物理', en: 'Physics' },
'audio': { zh: '音频', en: 'Audio' },
'other': { zh: '其他', en: 'Other' },
};
const getCategoryLabel = (category: string) => {
const labels = categoryLabels[category];
return labels ? (locale === 'zh' ? labels.zh : labels.en) : category;
};
const templatesByCategory = pluginTemplates.reduce((acc, template) => {
const cat = template.category || 'other';
if (!acc[cat]) acc[cat] = [];
acc[cat].push(template);
return acc;
}, {} as Record<string, EntityCreationTemplate[]>);
const hasPluginCategories = Object.keys(templatesByCategory).length > 0;
const handleSubmenuEnter = (category: string, e: React.MouseEvent) => {
const rect = (e.currentTarget as HTMLElement).getBoundingClientRect();
setSubmenuPosition({ x: rect.right - 4, y: rect.top });
setActiveSubmenu(category);
};
return (
<div
ref={menuRef}
className="context-menu"
style={{ position: 'fixed', left: x, top: y, zIndex: 1000 }}
>
<button onClick={onCreateEmpty}>
<Plus size={12} />
<span>{locale === 'zh' ? '创建空实体' : 'Create Empty Entity'}</span>
</button>
<div className="context-menu-divider" />
<div
className="context-menu-item-with-submenu"
onMouseEnter={(e) => handleSubmenuEnter('rendering', e)}
onMouseLeave={() => setActiveSubmenu(null)}
>
<button>
<Image size={12} />
<span>{locale === 'zh' ? '2D 对象' : '2D Objects'}</span>
<ChevronRight size={12} className="submenu-arrow" />
</button>
{activeSubmenu === 'rendering' && (
<div
className="context-submenu"
style={{ left: submenuPosition.x, top: submenuPosition.y }}
onMouseEnter={() => setActiveSubmenu('rendering')}
>
<button onClick={onCreateSprite}>
<Image size={12} />
<span>Sprite</span>
</button>
<button onClick={onCreateAnimatedSprite}>
<Film size={12} />
<span>{locale === 'zh' ? '动画 Sprite' : 'Animated Sprite'}</span>
</button>
<button onClick={onCreateCamera}>
<Camera size={12} />
<span>{locale === 'zh' ? '相机' : 'Camera'}</span>
</button>
</div>
)}
</div>
{hasPluginCategories && Object.entries(templatesByCategory).map(([category, templates]) => (
<div
key={category}
className="context-menu-item-with-submenu"
onMouseEnter={(e) => handleSubmenuEnter(category, e)}
onMouseLeave={() => setActiveSubmenu(null)}
>
<button>
{templates[0]?.icon || <Plus size={12} />}
<span>{getCategoryLabel(category)}</span>
<ChevronRight size={12} className="submenu-arrow" />
</button>
{activeSubmenu === category && (
<div
className="context-submenu"
style={{ left: submenuPosition.x, top: submenuPosition.y }}
onMouseEnter={() => setActiveSubmenu(category)}
>
{templates.map((template) => (
<button key={template.id} onClick={() => onCreateFromTemplate(template)}>
{template.icon || <Plus size={12} />}
<span>{template.label}</span>
</button>
))}
</div>
)}
</div>
))}
{entityId && (
<>
<div className="context-menu-divider" />
<button onClick={onDelete} className="context-menu-danger">
<Trash2 size={12} />
<span>{locale === 'zh' ? '删除实体' : 'Delete Entity'}</span>
</button>
</>
)}
</div>
);
@@ -0,0 +1,223 @@
import { useEffect, useRef, useState, useCallback } from 'react';
import '../styles/StartupLogo.css';
interface Particle {
x: number;
y: number;
targetX: number;
targetY: number;
size: number;
alpha: number;
color: string;
}
interface StartupLogoProps {
onAnimationComplete: () => void;
}
// 在组件外部创建粒子数据,确保只初始化一次
let particlesCache: Particle[] | null = null;
let cacheKey: string | null = null;
function createParticles(width: number, height: number, text: string, fontSize: number): Particle[] {
const key = `${width}-${height}-${fontSize}`;
if (particlesCache && cacheKey === key) {
// 重置粒子位置
for (const p of particlesCache) {
const angle = Math.random() * Math.PI * 2;
const distance = Math.random() * Math.max(width, height);
p.x = width / 2 + Math.cos(angle) * distance;
p.y = height / 2 + Math.sin(angle) * distance;
}
return particlesCache;
}
const tempCanvas = document.createElement('canvas');
const tempCtx = tempCanvas.getContext('2d');
if (!tempCtx) return [];
tempCtx.font = `bold ${fontSize}px "Segoe UI", Arial, sans-serif`;
const textMetrics = tempCtx.measureText(text);
const textWidth = textMetrics.width;
const textHeight = fontSize;
tempCanvas.width = textWidth + 40;
tempCanvas.height = textHeight + 40;
tempCtx.font = `bold ${fontSize}px "Segoe UI", Arial, sans-serif`;
tempCtx.textAlign = 'center';
tempCtx.textBaseline = 'middle';
tempCtx.fillStyle = '#ffffff';
tempCtx.fillText(text, tempCanvas.width / 2, tempCanvas.height / 2);
const imageData = tempCtx.getImageData(0, 0, tempCanvas.width, tempCanvas.height);
const pixels = imageData.data;
const particles: Particle[] = [];
const gap = 4;
const offsetX = (width - tempCanvas.width) / 2;
const offsetY = (height - tempCanvas.height) / 2;
const colors = ['#569CD6', '#4EC9B0', '#9CDCFE', '#C586C0', '#DCDCAA'];
for (let y = 0; y < tempCanvas.height; y += gap) {
for (let x = 0; x < tempCanvas.width; x += gap) {
const index = (y * tempCanvas.width + x) * 4;
const alpha = pixels[index + 3] ?? 0;
if (alpha > 128) {
const angle = Math.random() * Math.PI * 2;
const distance = Math.random() * Math.max(width, height);
particles.push({
x: width / 2 + Math.cos(angle) * distance,
y: height / 2 + Math.sin(angle) * distance,
targetX: offsetX + x,
targetY: offsetY + y,
size: Math.random() * 2 + 1.5,
alpha: Math.random() * 0.5 + 0.5,
color: colors[Math.floor(Math.random() * colors.length)] ?? '#569CD6'
});
}
}
}
particlesCache = particles;
cacheKey = key;
return particles;
}
export function StartupLogo({ onAnimationComplete }: StartupLogoProps) {
const canvasRef = useRef<HTMLCanvasElement>(null);
const [fadeOut, setFadeOut] = useState(false);
const onCompleteRef = useRef(onAnimationComplete);
onCompleteRef.current = onAnimationComplete;
const startAnimation = useCallback(() => {
const canvas = canvasRef.current;
if (!canvas) return () => {};
const ctx = canvas.getContext('2d');
if (!ctx) return () => {};
const dpr = window.devicePixelRatio || 1;
const width = window.innerWidth;
const height = window.innerHeight;
canvas.width = width * dpr;
canvas.height = height * dpr;
canvas.style.width = `${width}px`;
canvas.style.height = `${height}px`;
ctx.scale(dpr, dpr);
const text = 'ESEngine';
const fontSize = Math.min(width / 6, 120);
const particles = createParticles(width, height, text, fontSize);
const startTime = performance.now();
const duration = 2000;
const glowDuration = 500; // 发光过渡时长
const holdDuration = 800;
let animationId: number | null = null;
let glowStartTime: number | null = null;
let isCancelled = false;
let timeoutId1: ReturnType<typeof setTimeout> | null = null;
let timeoutId2: ReturnType<typeof setTimeout> | null = null;
const easeOutQuart = (t: number) => 1 - Math.pow(1 - t, 4);
const easeOutCubic = (t: number) => 1 - Math.pow(1 - t, 3);
const animate = (currentTime: number) => {
if (isCancelled) return;
const elapsed = currentTime - startTime;
const progress = Math.min(elapsed / duration, 1);
const easedProgress = easeOutQuart(progress);
ctx.fillStyle = '#1e1e1e';
ctx.fillRect(0, 0, width, height);
// 计算发光进度
let glowProgress = 0;
if (progress >= 1) {
if (glowStartTime === null) {
glowStartTime = currentTime;
}
glowProgress = Math.min((currentTime - glowStartTime) / glowDuration, 1);
glowProgress = easeOutCubic(glowProgress);
}
for (const particle of particles) {
// 使用线性插值移动
const moveProgress = Math.min(easedProgress * 1.2, 1);
const currentX = particle.x + (particle.targetX - particle.x) * moveProgress;
const currentY = particle.y + (particle.targetY - particle.y) * moveProgress;
ctx.beginPath();
ctx.arc(currentX, currentY, particle.size, 0, Math.PI * 2);
ctx.fillStyle = particle.color;
ctx.globalAlpha = particle.alpha * (1 - glowProgress * 0.3); // 粒子逐渐变淡
ctx.fill();
}
ctx.globalAlpha = 1;
// 发光文字渐变显示
if (glowProgress > 0) {
ctx.save();
ctx.shadowColor = '#4EC9B0';
ctx.shadowBlur = 20 * glowProgress;
ctx.fillStyle = `rgba(255, 255, 255, ${glowProgress})`;
ctx.font = `bold ${fontSize}px "Segoe UI", Arial, sans-serif`;
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillText(text, width / 2, height / 2);
ctx.restore();
}
// 发光完成后开始淡出
if (glowProgress >= 1) {
if (!timeoutId1) {
timeoutId1 = setTimeout(() => {
if (isCancelled) return;
setFadeOut(true);
timeoutId2 = setTimeout(() => {
if (isCancelled) return;
onCompleteRef.current();
}, 500);
}, holdDuration);
}
}
if (!isCancelled && (!timeoutId1 || glowProgress < 1)) {
animationId = requestAnimationFrame(animate);
}
};
animationId = requestAnimationFrame(animate);
// 返回 cleanup 函数
return () => {
isCancelled = true;
if (animationId !== null) {
cancelAnimationFrame(animationId);
}
if (timeoutId1 !== null) {
clearTimeout(timeoutId1);
}
if (timeoutId2 !== null) {
clearTimeout(timeoutId2);
}
};
}, []);
useEffect(() => {
const cleanup = startAnimation();
return cleanup;
}, [startAnimation]);
return (
<div className={`startup-logo-container ${fadeOut ? 'fade-out' : ''}`}>
<canvas ref={canvasRef} className="startup-logo-canvas" />
</div>
);
}
@@ -1,6 +1,8 @@
import { useState, useEffect, useRef } from 'react';
import { getVersion } from '@tauri-apps/api/app';
import { Globe, ChevronDown } from 'lucide-react';
import { Globe, ChevronDown, Download, X, Loader2 } from 'lucide-react';
import { checkForUpdatesOnStartup, installUpdate, type UpdateCheckResult } from '../utils/updater';
import { StartupLogo } from './StartupLogo';
import '../styles/StartupPage.css';
type Locale = 'en' | 'zh';
@@ -21,9 +23,13 @@ const LANGUAGES = [
];
export function StartupPage({ onOpenProject, onCreateProject, onOpenRecentProject, onProfilerMode, onLocaleChange, recentProjects = [], locale }: StartupPageProps) {
const [showLogo, setShowLogo] = useState(true);
const [hoveredProject, setHoveredProject] = useState<string | null>(null);
const [appVersion, setAppVersion] = useState<string>('');
const [showLangMenu, setShowLangMenu] = useState(false);
const [updateInfo, setUpdateInfo] = useState<UpdateCheckResult | null>(null);
const [showUpdateBanner, setShowUpdateBanner] = useState(false);
const [isInstalling, setIsInstalling] = useState(false);
const langMenuRef = useRef<HTMLDivElement>(null);
useEffect(() => {
@@ -40,6 +46,16 @@ export function StartupPage({ onOpenProject, onCreateProject, onOpenRecentProjec
getVersion().then(setAppVersion).catch(() => setAppVersion('1.0.0'));
}, []);
// 启动时检查更新
useEffect(() => {
checkForUpdatesOnStartup().then((result) => {
if (result.available) {
setUpdateInfo(result);
setShowUpdateBanner(true);
}
});
}, []);
const translations = {
en: {
title: 'ECS Framework Editor',
@@ -49,7 +65,11 @@ export function StartupPage({ onOpenProject, onCreateProject, onOpenRecentProjec
profilerMode: 'Profiler Mode',
recentProjects: 'Recent Projects',
noRecentProjects: 'No recent projects',
comingSoon: 'Coming Soon'
comingSoon: 'Coming Soon',
updateAvailable: 'New version available',
updateNow: 'Update Now',
installing: 'Installing...',
later: 'Later'
},
zh: {
title: 'ECS 框架编辑器',
@@ -59,15 +79,33 @@ export function StartupPage({ onOpenProject, onCreateProject, onOpenRecentProjec
profilerMode: '性能分析模式',
recentProjects: '最近的项目',
noRecentProjects: '没有最近的项目',
comingSoon: '即将推出'
comingSoon: '即将推出',
updateAvailable: '发现新版本',
updateNow: '立即更新',
installing: '正在安装...',
later: '稍后'
}
};
const handleInstallUpdate = async () => {
setIsInstalling(true);
const success = await installUpdate();
if (!success) {
setIsInstalling(false);
}
// 如果成功,应用会重启,不需要处理
};
const t = translations[locale as keyof typeof translations] || translations.en;
const versionText = locale === 'zh' ? `版本 ${appVersion}` : `Version ${appVersion}`;
const handleLogoComplete = () => {
setShowLogo(false);
};
return (
<div className="startup-page">
{showLogo && <StartupLogo onAnimationComplete={handleLogoComplete} />}
<div className="startup-header">
<h1 className="startup-title">{t.title}</h1>
<p className="startup-subtitle">{t.subtitle}</p>
@@ -126,6 +164,40 @@ export function StartupPage({ onOpenProject, onCreateProject, onOpenRecentProjec
</div>
</div>
{/* 更新提示条 */}
{showUpdateBanner && updateInfo?.available && (
<div className="startup-update-banner">
<div className="update-banner-content">
<Download size={16} />
<span className="update-banner-text">
{t.updateAvailable}: v{updateInfo.version}
</span>
<button
className="update-banner-btn primary"
onClick={handleInstallUpdate}
disabled={isInstalling}
>
{isInstalling ? (
<>
<Loader2 size={14} className="animate-spin" />
{t.installing}
</>
) : (
t.updateNow
)}
</button>
<button
className="update-banner-close"
onClick={() => setShowUpdateBanner(false)}
disabled={isInstalling}
title={t.later}
>
<X size={14} />
</button>
</div>
</div>
)}
<div className="startup-footer">
<span className="startup-version">{versionText}</span>
{onLocaleChange && (
+63 -31
View File
@@ -6,6 +6,7 @@ import { EngineService } from '../services/EngineService';
import { Core, Entity, SceneSerializer } from '@esengine/ecs-framework';
import { MessageHub } from '@esengine/editor-core';
import { TransformComponent, CameraComponent } from '@esengine/ecs-components';
import { UITransformComponent } from '@esengine/ui';
import { TauriAPI } from '../api/tauri';
import { open } from '@tauri-apps/plugin-shell';
import { RuntimeResolver } from '../services/RuntimeResolver';
@@ -258,9 +259,6 @@ export function Viewport({ locale = 'en', messageHub }: ViewportProps) {
const entity = selectedEntityRef.current;
if (!entity) return;
const transform = entity.getComponent(TransformComponent);
if (!transform) return;
const worldStart = screenToWorld(lastMousePosRef.current.x, lastMousePosRef.current.y);
const worldEnd = screenToWorld(e.clientX, e.clientY);
const worldDelta = {
@@ -269,37 +267,71 @@ export function Viewport({ locale = 'en', messageHub }: ViewportProps) {
};
const mode = transformModeRef.current;
if (mode === 'move') {
// Update position
transform.position.x += worldDelta.x;
transform.position.y += worldDelta.y;
} else if (mode === 'rotate') {
// Horizontal mouse movement controls rotation (in radians)
const rotationSpeed = 0.01; // radians per pixel
transform.rotation.z += deltaX * rotationSpeed;
} else if (mode === 'scale') {
// Scale based on distance from center
const centerX = transform.position.x;
const centerY = transform.position.y;
const startDist = Math.sqrt((worldStart.x - centerX) ** 2 + (worldStart.y - centerY) ** 2);
const endDist = Math.sqrt((worldEnd.x - centerX) ** 2 + (worldEnd.y - centerY) ** 2);
if (startDist > 0) {
const scaleFactor = endDist / startDist;
transform.scale.x *= scaleFactor;
transform.scale.y *= scaleFactor;
// Try standard TransformComponent first
const transform = entity.getComponent(TransformComponent);
if (transform) {
if (mode === 'move') {
transform.position.x += worldDelta.x;
transform.position.y += worldDelta.y;
} else if (mode === 'rotate') {
const rotationSpeed = 0.01;
transform.rotation.z += deltaX * rotationSpeed;
} else if (mode === 'scale') {
const centerX = transform.position.x;
const centerY = transform.position.y;
const startDist = Math.sqrt((worldStart.x - centerX) ** 2 + (worldStart.y - centerY) ** 2);
const endDist = Math.sqrt((worldEnd.x - centerX) ** 2 + (worldEnd.y - centerY) ** 2);
if (startDist > 0) {
const scaleFactor = endDist / startDist;
transform.scale.x *= scaleFactor;
transform.scale.y *= scaleFactor;
}
}
if (messageHubRef.current) {
const propertyName = mode === 'move' ? 'position' : mode === 'rotate' ? 'rotation' : 'scale';
messageHubRef.current.publish('component:property:changed', {
entity,
component: transform,
propertyName,
value: transform[propertyName]
});
}
}
// Notify system of transform change for real-time update
// 通知系统变换更改,用于实时更新
if (messageHubRef.current) {
const propertyName = mode === 'move' ? 'position' : mode === 'rotate' ? 'rotation' : 'scale';
messageHubRef.current.publish('component:property:changed', {
entity,
component: transform,
propertyName,
value: transform[propertyName]
});
// Try UITransformComponent
const uiTransform = entity.getComponent(UITransformComponent);
if (uiTransform) {
if (mode === 'move') {
uiTransform.x += worldDelta.x;
uiTransform.y += worldDelta.y;
} else if (mode === 'rotate') {
const rotationSpeed = 0.01;
uiTransform.rotation += deltaX * rotationSpeed;
} else if (mode === 'scale') {
const width = uiTransform.width * uiTransform.scaleX;
const height = uiTransform.height * uiTransform.scaleY;
const centerX = uiTransform.x + width * uiTransform.pivotX;
const centerY = uiTransform.y + height * uiTransform.pivotY;
const startDist = Math.sqrt((worldStart.x - centerX) ** 2 + (worldStart.y - centerY) ** 2);
const endDist = Math.sqrt((worldEnd.x - centerX) ** 2 + (worldEnd.y - centerY) ** 2);
if (startDist > 0) {
const scaleFactor = endDist / startDist;
uiTransform.scaleX *= scaleFactor;
uiTransform.scaleY *= scaleFactor;
}
}
if (messageHubRef.current) {
const propertyName = mode === 'move' ? 'x' : mode === 'rotate' ? 'rotation' : 'scaleX';
messageHubRef.current.publish('component:property:changed', {
entity,
component: uiTransform,
propertyName,
value: uiTransform[propertyName]
});
}
}
} else {
return;
@@ -1,13 +1,21 @@
import { useState } from 'react';
import { Settings, ChevronDown, ChevronRight, X, Plus, Box } from 'lucide-react';
import { useState, useRef, useEffect, useMemo } from 'react';
import { Settings, ChevronDown, ChevronRight, X, Plus, Box, Search } from 'lucide-react';
import { Entity, Component, Core, getComponentDependencies, getComponentTypeName, getComponentInstanceTypeName } from '@esengine/ecs-framework';
import { MessageHub, CommandManager, ComponentRegistry, ComponentActionRegistry } from '@esengine/editor-core';
import { MessageHub, CommandManager, ComponentRegistry, ComponentActionRegistry, ComponentInspectorRegistry } from '@esengine/editor-core';
import { PropertyInspector } from '../../PropertyInspector';
import { NotificationService } from '../../../services/NotificationService';
import { RemoveComponentCommand, UpdateComponentCommand, AddComponentCommand } from '../../../application/commands/component';
import '../../../styles/EntityInspector.css';
import * as LucideIcons from 'lucide-react';
interface ComponentInfo {
name: string;
type?: new () => Component;
category?: string;
description?: string;
icon?: string;
}
interface EntityInspectorProps {
entity: Entity;
messageHub: MessageHub;
@@ -19,10 +27,66 @@ export function EntityInspector({ entity, messageHub, commandManager, componentV
const [expandedComponents, setExpandedComponents] = useState<Set<number>>(new Set());
const [showComponentMenu, setShowComponentMenu] = useState(false);
const [localVersion, setLocalVersion] = useState(0);
const [dropdownPosition, setDropdownPosition] = useState<{ top: number; right: number } | null>(null);
const [searchQuery, setSearchQuery] = useState('');
const [collapsedCategories, setCollapsedCategories] = useState<Set<string>>(new Set());
const addButtonRef = useRef<HTMLButtonElement>(null);
const searchInputRef = useRef<HTMLInputElement>(null);
const componentRegistry = Core.services.resolve(ComponentRegistry);
const componentActionRegistry = Core.services.resolve(ComponentActionRegistry);
const availableComponents = componentRegistry?.getAllComponents() || [];
const componentInspectorRegistry = Core.services.resolve(ComponentInspectorRegistry);
const availableComponents = (componentRegistry?.getAllComponents() || []) as ComponentInfo[];
useEffect(() => {
if (showComponentMenu && addButtonRef.current) {
const rect = addButtonRef.current.getBoundingClientRect();
setDropdownPosition({
top: rect.bottom + 4,
right: window.innerWidth - rect.right
});
setSearchQuery('');
setTimeout(() => searchInputRef.current?.focus(), 50);
}
}, [showComponentMenu]);
const categoryLabels: Record<string, string> = {
'components.category.core': '核心',
'components.category.rendering': '渲染',
'components.category.physics': '物理',
'components.category.audio': '音频',
'components.category.ui': 'UI',
'components.category.ui.core': 'UI 核心',
'components.category.ui.widgets': 'UI 控件',
'components.category.other': '其他',
};
const filteredAndGroupedComponents = useMemo(() => {
const query = searchQuery.toLowerCase().trim();
const filtered = query
? availableComponents.filter(c =>
c.name.toLowerCase().includes(query) ||
(c.description && c.description.toLowerCase().includes(query))
)
: availableComponents;
const grouped = new Map<string, ComponentInfo[]>();
filtered.forEach((info) => {
const cat = info.category || 'components.category.other';
if (!grouped.has(cat)) grouped.set(cat, []);
grouped.get(cat)!.push(info);
});
return grouped;
}, [availableComponents, searchQuery]);
const toggleCategory = (category: string) => {
setCollapsedCategories(prev => {
const next = new Set(prev);
if (next.has(category)) next.delete(category);
else next.add(category);
return next;
});
};
const toggleComponentExpanded = (index: number) => {
setExpandedComponents((prev) => {
@@ -146,49 +210,65 @@ export function EntityInspector({ entity, messageHub, commandManager, componentV
<span></span>
<div className="component-menu-container">
<button
ref={addButtonRef}
className="add-component-trigger"
onClick={() => setShowComponentMenu(!showComponentMenu)}
>
<Plus size={12} />
</button>
{showComponentMenu && (
{showComponentMenu && dropdownPosition && (
<>
<div className="component-dropdown-overlay" onClick={() => setShowComponentMenu(false)} />
<div className="component-dropdown">
<div className="component-dropdown-header"></div>
{availableComponents.length === 0 ? (
<div
className="component-dropdown"
style={{ top: dropdownPosition.top, right: dropdownPosition.right }}
>
<div className="component-dropdown-search">
<Search size={14} />
<input
ref={searchInputRef}
type="text"
placeholder="搜索组件..."
value={searchQuery}
onChange={(e) => setSearchQuery(e.target.value)}
/>
</div>
{filteredAndGroupedComponents.size === 0 ? (
<div className="component-dropdown-empty">
{searchQuery ? '未找到匹配的组件' : '没有可用组件'}
</div>
) : (
<div className="component-dropdown-list">
{/* 按分类分组显示 */}
{(() => {
const categories = new Map<string, typeof availableComponents>();
availableComponents.forEach((info) => {
const cat = info.category || 'components.category.other';
if (!categories.has(cat)) {
categories.set(cat, []);
}
categories.get(cat)!.push(info);
});
return Array.from(categories.entries()).map(([category, components]) => (
{Array.from(filteredAndGroupedComponents.entries()).map(([category, components]) => {
const isCollapsed = collapsedCategories.has(category) && !searchQuery;
const label = categoryLabels[category] || category;
return (
<div key={category} className="component-category-group">
<div className="component-category-label">{category}</div>
{components.map((info) => (
<button
key={info.name}
className="component-dropdown-item"
onClick={() => info.type && handleAddComponent(info.type)}
>
<span className="component-dropdown-item-name">{info.name}</span>
</button>
))}
<button
className="component-category-header"
onClick={() => toggleCategory(category)}
>
{isCollapsed ? <ChevronRight size={12} /> : <ChevronDown size={12} />}
<span>{label}</span>
<span className="component-category-count">{components.length}</span>
</button>
{!isCollapsed && components.map((info) => {
const IconComp = info.icon && (LucideIcons as any)[info.icon];
return (
<button
key={info.name}
className="component-dropdown-item"
onClick={() => info.type && handleAddComponent(info.type)}
>
{IconComp ? <IconComp size={14} /> : <Box size={14} />}
<span className="component-dropdown-item-name">{info.name}</span>
</button>
);
})}
</div>
));
})()}
);
})}
</div>
)}
</div>
@@ -244,15 +324,25 @@ export function EntityInspector({ entity, messageHub, commandManager, componentV
{isExpanded && (
<div className="component-item-content">
<PropertyInspector
component={component}
entity={entity}
version={componentVersion + localVersion}
onChange={(propName: string, value: unknown) =>
handlePropertyChange(component, propName, value)
}
onAction={handlePropertyAction}
/>
{componentInspectorRegistry?.hasInspector(component)
? componentInspectorRegistry.render({
component,
entity,
version: componentVersion + localVersion,
onChange: (propName: string, value: unknown) =>
handlePropertyChange(component, propName, value),
onAction: handlePropertyAction
})
: <PropertyInspector
component={component}
entity={entity}
version={componentVersion + localVersion}
onChange={(propName: string, value: unknown) =>
handlePropertyChange(component, propName, value)
}
onAction={handlePropertyAction}
/>
}
{/* Dynamic component actions from plugins */}
{componentActionRegistry?.getActionsForComponent(componentName).map((action) => (
<button
@@ -8,6 +8,7 @@ import { GizmoRegistry } from '@esengine/editor-core';
import { Core, Scene, Entity, SceneSerializer } from '@esengine/ecs-framework';
import { TransformComponent, SpriteComponent, SpriteAnimatorSystem, SpriteAnimatorComponent } from '@esengine/ecs-components';
import { TilemapComponent, TilemapRenderingSystem } from '@esengine/tilemap';
import { UIRenderDataProvider } from '@esengine/ui';
import { EntityStoreService, MessageHub, SceneManagerService, ProjectService } from '@esengine/editor-core';
import * as esEngine from '@esengine/engine';
import {
@@ -33,6 +34,7 @@ export class EngineService {
private renderSystem: EngineRenderSystem | null = null;
private animatorSystem: SpriteAnimatorSystem | null = null;
private tilemapSystem: TilemapRenderingSystem | null = null;
private uiRenderProvider: UIRenderDataProvider | null = null;
private initialized = false;
private running = false;
private animationFrameId: number | null = null;
@@ -121,6 +123,17 @@ export class EngineService {
// 将瓦片地图系统注册为渲染数据提供者
this.renderSystem.addRenderDataProvider(this.tilemapSystem);
// Register UI render data provider
// 注册 UI 渲染数据提供者
this.uiRenderProvider = new UIRenderDataProvider();
this.renderSystem.addRenderDataProvider(this.uiRenderProvider);
// Set up texture callback for UI text rendering
// 设置 UI 文本渲染的纹理回调
this.uiRenderProvider.setTextureCallback((id: number, dataUrl: string) => {
this.bridge!.loadTexture(id, dataUrl);
});
// Inject GizmoRegistry into render system
// 将 GizmoRegistry 注入渲染系统
this.renderSystem.setGizmoRegistry(
@@ -702,6 +715,13 @@ export class EngineService {
this.tilemapSystem.clearCache();
}
// Clear UI text cache before restoring
// 恢复前清除 UI 文本缓存
if (this.uiRenderProvider) {
console.log('[EngineService] Clearing UI text cache before restore');
this.uiRenderProvider.clearTextCache();
}
// Use SceneSerializer from core library
console.log('[EngineService] Deserializing scene snapshot');
SceneSerializer.deserialize(this.scene, this.sceneSnapshot, {
@@ -150,6 +150,17 @@
cursor: not-allowed;
}
.update-btn.install-btn {
background: #22c55e;
border-color: #22c55e;
color: white;
}
.update-btn.install-btn:hover:not(:disabled) {
background: #16a34a;
border-color: #16a34a;
}
.update-status {
display: flex;
align-items: center;
@@ -179,6 +190,11 @@
color: #CE9178;
}
.update-status.status-installing {
background: rgba(34, 197, 94, 0.1);
color: #22c55e;
}
.update-status .status-available {
color: #4EC9B0;
}
@@ -515,9 +515,7 @@
}
.component-dropdown {
position: absolute;
top: calc(100% + 4px);
right: 0;
position: fixed;
min-width: 220px;
max-height: 320px;
background: var(--color-bg-elevated);
@@ -540,17 +538,33 @@
}
}
.component-dropdown-header {
padding: 10px 12px;
font-size: 11px;
font-weight: 600;
color: var(--color-text-secondary);
text-transform: uppercase;
letter-spacing: 0.05em;
.component-dropdown-search {
display: flex;
align-items: center;
gap: 8px;
padding: 8px 12px;
border-bottom: 1px solid var(--color-border-default);
background: var(--color-bg-base);
}
.component-dropdown-search svg {
color: var(--color-text-tertiary);
flex-shrink: 0;
}
.component-dropdown-search input {
flex: 1;
background: transparent;
border: none;
outline: none;
color: var(--color-text-primary);
font-size: 12px;
}
.component-dropdown-search input::placeholder {
color: var(--color-text-tertiary);
}
.component-dropdown-empty {
padding: 16px 12px;
text-align: center;
@@ -589,6 +603,41 @@
margin-bottom: 0;
}
.component-category-header {
display: flex;
align-items: center;
gap: 6px;
width: 100%;
padding: 8px 12px;
background: var(--color-bg-base);
border: none;
color: var(--color-text-secondary);
font-size: 11px;
font-weight: 600;
cursor: pointer;
text-align: left;
transition: all var(--transition-fast);
}
.component-category-header:hover {
background: var(--color-bg-hover);
color: var(--color-text-primary);
}
.component-category-header svg {
color: var(--color-text-tertiary);
}
.component-category-count {
margin-left: auto;
padding: 1px 6px;
background: var(--color-bg-inset);
border-radius: 10px;
font-size: 10px;
font-weight: 500;
color: var(--color-text-tertiary);
}
.component-category-label {
padding: 6px 12px 4px;
font-size: 10px;
@@ -600,10 +649,11 @@
.component-dropdown-item {
display: flex;
flex-direction: column;
align-items: flex-start;
flex-direction: row;
align-items: center;
gap: 8px;
width: 100%;
padding: 8px 12px;
padding: 6px 12px 6px 28px;
background: transparent;
border: none;
color: var(--color-text-primary);
@@ -612,6 +662,11 @@
transition: all 0.1s ease;
}
.component-dropdown-item svg {
color: var(--color-text-tertiary);
flex-shrink: 0;
}
.component-dropdown-item:hover {
background: var(--color-bg-hover);
}
@@ -637,7 +692,7 @@
background: #2a2a2f;
border: none;
border-radius: 0;
overflow: hidden;
overflow: visible;
transition: none;
border-left: 3px solid #4a4a50;
}
@@ -729,7 +784,7 @@
padding: 6px 8px 8px 8px;
border-top: 1px solid rgba(255, 255, 255, 0.05);
background: #1e1e23;
overflow: hidden;
overflow: visible;
min-width: 0;
}
@@ -16,7 +16,7 @@
border-bottom: 1px solid var(--color-border-subtle);
gap: 8px;
transition: background-color var(--transition-fast);
overflow: hidden;
overflow: visible;
}
.property-field:hover {
@@ -466,3 +466,69 @@
background-color: var(--color-border-default);
margin: var(--spacing-xs) 0;
}
.context-menu-item-with-submenu {
position: relative;
}
.context-menu-item-with-submenu > button {
display: flex;
align-items: center;
gap: var(--spacing-sm);
width: 100%;
padding: var(--spacing-sm) var(--spacing-md);
background: transparent;
border: none;
border-radius: var(--radius-sm);
color: var(--color-text-primary);
font-size: var(--font-size-sm);
cursor: pointer;
text-align: left;
}
.context-menu-item-with-submenu > button:hover {
background-color: var(--color-bg-hover);
}
.context-menu-item-with-submenu .submenu-arrow {
margin-left: auto;
color: var(--color-text-tertiary);
}
.context-submenu {
position: fixed;
background-color: var(--color-bg-elevated);
border: 1px solid var(--color-border-default);
border-radius: var(--radius-md);
box-shadow: 0 4px 12px rgba(0, 0, 0, 0.3);
padding: var(--spacing-xs);
min-width: 150px;
z-index: 1001;
}
.context-submenu button {
display: flex;
align-items: center;
gap: var(--spacing-sm);
width: 100%;
padding: var(--spacing-sm) var(--spacing-md);
background: transparent;
border: none;
border-radius: var(--radius-sm);
color: var(--color-text-primary);
font-size: var(--font-size-sm);
cursor: pointer;
text-align: left;
}
.context-submenu button:hover {
background-color: var(--color-bg-hover);
}
.context-menu-danger {
color: var(--color-error) !important;
}
.context-menu-danger:hover {
background-color: rgba(244, 135, 113, 0.1) !important;
}
@@ -0,0 +1,22 @@
.startup-logo-container {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100vh;
background-color: #1e1e1e;
z-index: 10000;
display: flex;
align-items: center;
justify-content: center;
transition: opacity 0.5s ease-out;
}
.startup-logo-container.fade-out {
opacity: 0;
pointer-events: none;
}
.startup-logo-canvas {
display: block;
}
@@ -250,3 +250,99 @@
.startup-locale-item.active:hover {
color: #fff;
}
/* 更新提示条样式 */
.startup-update-banner {
position: fixed;
bottom: 60px;
left: 50%;
transform: translateX(-50%);
z-index: 1000;
}
.update-banner-content {
display: flex;
align-items: center;
gap: 12px;
padding: 10px 16px;
background: linear-gradient(135deg, #1e5a2f 0%, #1a4a28 100%);
border: 1px solid #2e8b4a;
border-radius: 8px;
box-shadow: 0 4px 20px rgba(0, 0, 0, 0.4);
color: #ffffff;
font-size: 13px;
animation: slideUp 0.3s ease-out;
}
@keyframes slideUp {
from {
opacity: 0;
transform: translateY(20px);
}
to {
opacity: 1;
transform: translateY(0);
}
}
.update-banner-content svg {
color: #4ade80;
flex-shrink: 0;
}
.update-banner-text {
white-space: nowrap;
}
.update-banner-btn {
display: flex;
align-items: center;
gap: 6px;
padding: 6px 14px;
border: none;
border-radius: 4px;
font-size: 12px;
font-weight: 500;
cursor: pointer;
transition: all 0.15s;
white-space: nowrap;
}
.update-banner-btn.primary {
background: #22c55e;
color: #ffffff;
}
.update-banner-btn.primary:hover:not(:disabled) {
background: #16a34a;
}
.update-banner-btn:disabled {
opacity: 0.7;
cursor: not-allowed;
}
.update-banner-close {
display: flex;
align-items: center;
justify-content: center;
width: 24px;
height: 24px;
padding: 0;
background: transparent;
border: none;
border-radius: 4px;
color: rgba(255, 255, 255, 0.6);
cursor: pointer;
transition: all 0.15s;
}
.update-banner-close:hover:not(:disabled) {
background: rgba(255, 255, 255, 0.1);
color: #ffffff;
}
.update-banner-close:disabled {
opacity: 0.5;
cursor: not-allowed;
}
+39 -16
View File
@@ -1,4 +1,4 @@
import { check } from '@tauri-apps/plugin-updater';
import { check, Update } from '@tauri-apps/plugin-updater';
export interface UpdateCheckResult {
available: boolean;
@@ -7,33 +7,33 @@ export interface UpdateCheckResult {
error?: string;
}
// 全局存储更新对象,以便后续安装
let pendingUpdate: Update | null = null;
/**
*
*
*
* GitHub Releases
*
*
*/
export async function checkForUpdates(silent: boolean = false): Promise<UpdateCheckResult> {
export async function checkForUpdates(): Promise<UpdateCheckResult> {
try {
const update = await check();
if (update?.available) {
if (!silent) {
// Tauri 会自动显示更新对话框(因为配置了 dialog: true
// 用户点击确认后会自动下载并安装,安装完成后会自动重启
await update.downloadAndInstall();
}
pendingUpdate = update;
return {
available: true,
version: update.version,
currentVersion: update.currentVersion
};
} else {
pendingUpdate = null;
return { available: false };
}
} catch (error) {
console.error('检查更新失败:', error);
pendingUpdate = null;
return {
available: false,
error: error instanceof Error ? error.message : '检查更新失败'
@@ -42,11 +42,34 @@ export async function checkForUpdates(silent: boolean = false): Promise<UpdateCh
}
/**
*
*
* checkForUpdates
*/
export async function checkForUpdatesOnStartup(): Promise<void> {
// 延迟 3 秒后检查,避免影响启动速度
setTimeout(() => {
checkForUpdates(true);
}, 3000);
export async function installUpdate(): Promise<boolean> {
if (!pendingUpdate) {
console.error('没有待安装的更新');
return false;
}
try {
await pendingUpdate.downloadAndInstall();
return true;
} catch (error) {
console.error('安装更新失败:', error);
return false;
}
}
/**
*
* Promise 便
*/
export async function checkForUpdatesOnStartup(): Promise<UpdateCheckResult> {
// 延迟 2 秒后检查,避免影响启动速度
return new Promise((resolve) => {
setTimeout(async () => {
const result = await checkForUpdates();
resolve(result);
}, 2000);
});
}
@@ -0,0 +1,134 @@
import React from 'react';
import { Component, IService, createLogger } from '@esengine/ecs-framework';
const logger = createLogger('ComponentInspectorRegistry');
/**
*
* Context passed to component inspectors
*/
export interface ComponentInspectorContext {
/** 被检查的组件 */
component: Component;
/** 所属实体 */
entity: any;
/** 版本号(用于触发重渲染) */
version?: number;
/** 属性变更回调 */
onChange?: (propertyName: string, value: any) => void;
/** 动作回调 */
onAction?: (actionId: string, propertyName: string, component: Component) => void;
}
/**
*
* Interface for custom component inspectors
*/
export interface IComponentInspector<T extends Component = Component> {
/** 唯一标识符 */
readonly id: string;
/** 显示名称 */
readonly name: string;
/** 优先级(数字越大优先级越高) */
readonly priority?: number;
/** 目标组件类型名称列表 */
readonly targetComponents: string[];
/**
*
*/
canHandle(component: Component): component is T;
/**
*
*/
render(context: ComponentInspectorContext): React.ReactElement;
}
/**
*
* Registry for custom component inspectors
*/
export class ComponentInspectorRegistry implements IService {
private inspectors: Map<string, IComponentInspector> = new Map();
/**
*
*/
register(inspector: IComponentInspector): void {
if (this.inspectors.has(inspector.id)) {
logger.warn(`Overwriting existing component inspector: ${inspector.id}`);
}
this.inspectors.set(inspector.id, inspector);
logger.debug(`Registered component inspector: ${inspector.name} (${inspector.id})`);
}
/**
*
*/
unregister(inspectorId: string): void {
if (this.inspectors.delete(inspectorId)) {
logger.debug(`Unregistered component inspector: ${inspectorId}`);
}
}
/**
*
*/
findInspector(component: Component): IComponentInspector | undefined {
const inspectors = Array.from(this.inspectors.values())
.sort((a, b) => (b.priority || 0) - (a.priority || 0));
for (const inspector of inspectors) {
try {
if (inspector.canHandle(component)) {
return inspector;
}
} catch (error) {
logger.error(`Error in canHandle for inspector ${inspector.id}:`, error);
}
}
return undefined;
}
/**
*
*/
hasInspector(component: Component): boolean {
return this.findInspector(component) !== undefined;
}
/**
*
*/
render(context: ComponentInspectorContext): React.ReactElement | null {
const inspector = this.findInspector(context.component);
if (!inspector) {
return null;
}
try {
return inspector.render(context);
} catch (error) {
logger.error(`Error rendering with inspector ${inspector.id}:`, error);
return React.createElement(
'span',
{ style: { color: '#f87171', fontStyle: 'italic' } },
'[Inspector Render Error]'
);
}
}
/**
*
*/
getAllInspectors(): IComponentInspector[] {
return Array.from(this.inspectors.values());
}
dispose(): void {
this.inspectors.clear();
logger.debug('ComponentInspectorRegistry disposed');
}
}
@@ -33,8 +33,12 @@ export interface IFieldEditorRegistry {
export interface FieldMetadata {
type: string;
options?: {
fileExtension?: string;
enumValues?: Array<{ value: string; label: string }>;
/** 资源类型 | Asset type */
assetType?: string;
/** 文件扩展名过滤 | File extension filter */
extensions?: string[];
/** 枚举选项 | Enum values */
enumValues?: Array<string | { value: string; label: string }>;
min?: number;
max?: number;
step?: number;
@@ -1,36 +1,13 @@
import type { IService } from '@esengine/ecs-framework';
import type { IService, PropertyOptions, PropertyAction, PropertyControl, AssetType, EnumOption } from '@esengine/ecs-framework';
import { Injectable, Component, getPropertyMetadata } from '@esengine/ecs-framework';
import { createLogger } from '@esengine/ecs-framework';
const logger = createLogger('PropertyMetadata');
export type { PropertyOptions, PropertyAction, PropertyControl, AssetType, EnumOption };
export type PropertyMetadata = PropertyOptions;
export type PropertyType = 'number' | 'integer' | 'string' | 'boolean' | 'color' | 'vector2' | 'vector3' | 'enum' | 'asset' | 'animationClips';
export interface PropertyAction {
id: string;
label: string;
tooltip?: string;
icon?: string;
}
export interface PropertyControl {
component: string;
property: string;
}
export interface PropertyMetadata {
type: PropertyType;
label?: string;
min?: number;
max?: number;
step?: number;
options?: Array<{ label: string; value: any }>;
readOnly?: boolean;
fileExtension?: string;
actions?: PropertyAction[];
controls?: PropertyControl[];
}
export interface ComponentMetadata {
properties: Record<string, PropertyMetadata>;
}
@@ -183,6 +183,11 @@ export interface EntityCreationTemplate {
*/
icon?: any;
/**
* ( 'basic', 'rendering', 'ui', 'physics' )
*/
category?: string;
/**
*
*/
+1
View File
@@ -39,6 +39,7 @@ export * from './Services/PropertyRendererRegistry';
export * from './Services/IFieldEditor';
export * from './Services/FieldEditorRegistry';
export * from './Services/ComponentActionRegistry';
export * from './Services/ComponentInspectorRegistry';
export * from './Gizmos';
@@ -761,7 +761,7 @@ export const TilemapEditorPanel: React.FC<TilemapEditorPanelProps> = ({ messageH
const jsonContent = JSON.stringify(tilemapData, null, 2);
// Get the tilemap asset path from component
let tilemapAssetPath = tilemap.tilemapAssetGuid;
const tilemapAssetPath = tilemap.tilemapAssetGuid;
if (!tilemapAssetPath) {
console.warn('Tilemap asset path not set, cannot save');
return;
+1 -1
View File
@@ -124,7 +124,7 @@ export interface ITilemapData {
export class TilemapComponent extends Component implements IResourceComponent {
/** Tilemap asset GUID reference | 瓦片地图资源GUID引用 */
@Serialize()
@Property({ type: 'asset', label: 'Tilemap', fileExtension: '.tilemap.json' })
@Property({ type: 'asset', label: 'Tilemap', extensions: ['.tilemap.json'] })
public tilemapAssetGuid: string = '';
@Serialize()
+49
View File
@@ -0,0 +1,49 @@
{
"name": "@esengine/ui-editor",
"version": "1.0.0",
"description": "UI editor plugin for ECS Framework Editor",
"type": "module",
"main": "src/index.ts",
"module": "src/index.ts",
"types": "src/index.ts",
"exports": {
".": {
"types": "./src/index.ts",
"import": "./src/index.ts",
"default": "./src/index.ts"
}
},
"files": [
"bin"
],
"scripts": {
"build": "tsc",
"build:watch": "tsc --watch",
"clean": "rimraf bin"
},
"repository": {
"type": "git",
"url": "https://github.com/esengine/ecs-framework.git",
"directory": "packages/ui-editor"
},
"keywords": [
"ecs",
"ui",
"editor",
"game-engine"
],
"author": "ESEngine Team",
"license": "MIT",
"peerDependencies": {
"@esengine/ecs-framework": "^2.2.8",
"@esengine/editor-core": "workspace:*",
"@esengine/ui": "workspace:*",
"react": "^18.3.1",
"lucide-react": "^0.545.0"
},
"devDependencies": {
"@types/react": "^18.3.12",
"typescript": "^5.8.3",
"rimraf": "^5.0.0"
}
}
+483
View File
@@ -0,0 +1,483 @@
/**
* UI Editor Plugin
* UI
*/
import React from 'react';
import { LayoutGrid, Square, Type, MousePointer2, Sliders, BarChart3, ScrollText, PanelTop } from 'lucide-react';
import type { ServiceContainer, Entity } from '@esengine/ecs-framework';
import { Core } from '@esengine/ecs-framework';
import type {
IEditorPlugin,
EntityCreationTemplate,
} from '@esengine/editor-core';
import {
EditorPluginCategory,
EntityStoreService,
MessageHub,
ComponentRegistry,
ComponentInspectorRegistry
} from '@esengine/editor-core';
import { UITransformInspector } from './inspectors';
import { registerUITransformGizmo, unregisterUITransformGizmo } from './gizmos';
// UI Components from @esengine/ui
import {
UITransformComponent,
UIRenderComponent,
UIInteractableComponent,
UITextComponent,
UILayoutComponent,
UILayoutType,
UIJustifyContent,
UIAlignItems,
UIButtonComponent,
UIProgressBarComponent,
UISliderComponent,
UIScrollViewComponent
} from '@esengine/ui';
/**
* UI
*/
export class UIEditorPlugin implements IEditorPlugin {
readonly name = '@esengine/ui-editor';
readonly version = '1.0.0';
readonly category = EditorPluginCategory.Tool;
get displayName(): string {
return 'UI Editor';
}
get description(): string {
return 'UI components and tools for creating game user interfaces';
}
async install(_core: Core, services: ServiceContainer): Promise<void> {
// Register UI components to component registry
const componentRegistry = services.resolve(ComponentRegistry);
if (componentRegistry) {
// Core UI Components
componentRegistry.register({
name: 'UITransform',
type: UITransformComponent,
category: 'components.category.ui',
description: 'UI element positioning and sizing'
});
componentRegistry.register({
name: 'UIRender',
type: UIRenderComponent,
category: 'components.category.ui',
description: 'UI element visual appearance'
});
componentRegistry.register({
name: 'UIInteractable',
type: UIInteractableComponent,
category: 'components.category.ui',
description: 'UI element interaction handling'
});
componentRegistry.register({
name: 'UIText',
type: UITextComponent,
category: 'components.category.ui',
description: 'Text rendering component'
});
componentRegistry.register({
name: 'UILayout',
type: UILayoutComponent,
category: 'components.category.ui',
description: 'Automatic child layout (Flexbox-like)'
});
// Widget Components
componentRegistry.register({
name: 'UIButton',
type: UIButtonComponent,
category: 'components.category.ui.widgets',
description: 'Interactive button component'
});
componentRegistry.register({
name: 'UIProgressBar',
type: UIProgressBarComponent,
category: 'components.category.ui.widgets',
description: 'Progress indicator component'
});
componentRegistry.register({
name: 'UISlider',
type: UISliderComponent,
category: 'components.category.ui.widgets',
description: 'Value slider component'
});
componentRegistry.register({
name: 'UIScrollView',
type: UIScrollViewComponent,
category: 'components.category.ui.widgets',
description: 'Scrollable container component'
});
}
// Register custom component inspectors
const componentInspectorRegistry = services.tryResolve(ComponentInspectorRegistry);
if (componentInspectorRegistry) {
componentInspectorRegistry.register(new UITransformInspector());
}
// Register gizmo providers
registerUITransformGizmo();
console.log('[UIEditorPlugin] Installed');
}
async uninstall(): Promise<void> {
unregisterUITransformGizmo();
console.log('[UIEditorPlugin] Uninstalled');
}
registerEntityCreationTemplates(): EntityCreationTemplate[] {
return [
// UI Canvas (Root container)
{
id: 'create-ui-canvas',
label: 'UI Canvas',
icon: React.createElement(PanelTop, { size: 12 }),
category: 'ui',
order: 200,
create: (_parentEntityId?: number): number => {
return this.createUIEntity('UI Canvas', (entity) => {
const transform = entity.getComponent(UITransformComponent)!;
transform.width = 1920;
transform.height = 1080;
transform.anchorMinX = 0;
transform.anchorMinY = 0;
transform.anchorMaxX = 1;
transform.anchorMaxY = 1;
});
}
},
// UI Panel
{
id: 'create-ui-panel',
label: 'Panel',
icon: React.createElement(Square, { size: 12 }),
category: 'ui',
order: 201,
create: (_parentEntityId?: number): number => {
return this.createUIEntity('Panel', (entity) => {
const render = entity.getComponent(UIRenderComponent)!;
render.backgroundColor = 0x2D2D2D;
render.backgroundAlpha = 0.9;
render.setCornerRadius(8);
});
}
},
// UI Text
{
id: 'create-ui-text',
label: 'Text',
icon: React.createElement(Type, { size: 12 }),
category: 'ui',
order: 202,
create: (_parentEntityId?: number): number => {
return this.createUIEntity('Text', (entity) => {
const transform = entity.getComponent(UITransformComponent)!;
transform.width = 200;
transform.height = 30;
// Make background transparent for text
const render = entity.getComponent(UIRenderComponent)!;
render.backgroundAlpha = 0;
// Add text component
const text = new UITextComponent();
text.text = 'Hello World';
text.fontSize = 16;
text.color = 0xFFFFFF;
entity.addComponent(text);
});
}
},
// UI Button
{
id: 'create-ui-button',
label: 'Button',
icon: React.createElement(MousePointer2, { size: 12 }),
category: 'ui',
order: 203,
create: (_parentEntityId?: number): number => {
return this.createUIEntity('Button', (entity) => {
const transform = entity.getComponent(UITransformComponent)!;
transform.width = 120;
transform.height = 40;
const render = entity.getComponent(UIRenderComponent)!;
render.setCornerRadius(4);
// Add button component
const button = new UIButtonComponent();
button.label = 'Button';
entity.addComponent(button);
// Make interactable
const interactable = entity.getComponent(UIInteractableComponent)!;
interactable.enabled = true;
interactable.cursor = 'pointer';
// Add text for button label
const text = new UITextComponent();
text.text = 'Button';
text.fontSize = 14;
text.color = 0xFFFFFF;
text.align = 'center';
text.verticalAlign = 'middle';
entity.addComponent(text);
});
}
},
// UI Slider
{
id: 'create-ui-slider',
label: 'Slider',
icon: React.createElement(Sliders, { size: 12 }),
category: 'ui',
order: 204,
create: (_parentEntityId?: number): number => {
return this.createUIEntity('Slider', (entity) => {
const transform = entity.getComponent(UITransformComponent)!;
transform.width = 200;
transform.height = 20;
// Remove default render, slider renders itself
const render = entity.getComponent(UIRenderComponent);
if (render) {
entity.removeComponent(render);
}
// Add slider component
const slider = new UISliderComponent();
slider.value = 50;
slider.minValue = 0;
slider.maxValue = 100;
entity.addComponent(slider);
// Make interactable
const interactable = entity.getComponent(UIInteractableComponent)!;
interactable.enabled = true;
interactable.cursor = 'pointer';
});
}
},
// UI Progress Bar
{
id: 'create-ui-progressbar',
label: 'ProgressBar',
icon: React.createElement(BarChart3, { size: 12 }),
category: 'ui',
order: 205,
create: (_parentEntityId?: number): number => {
return this.createUIEntity('ProgressBar', (entity) => {
const transform = entity.getComponent(UITransformComponent)!;
transform.width = 200;
transform.height = 20;
// Remove default render, progressbar renders itself
const render = entity.getComponent(UIRenderComponent);
if (render) {
entity.removeComponent(render);
}
// Add progress bar component
const progress = new UIProgressBarComponent();
progress.value = 50;
progress.minValue = 0;
progress.maxValue = 100;
progress.cornerRadius = 4;
entity.addComponent(progress);
});
}
},
// UI ScrollView
{
id: 'create-ui-scrollview',
label: 'ScrollView',
icon: React.createElement(ScrollText, { size: 12 }),
category: 'ui',
order: 206,
create: (_parentEntityId?: number): number => {
return this.createUIEntity('ScrollView', (entity) => {
const transform = entity.getComponent(UITransformComponent)!;
transform.width = 300;
transform.height = 400;
const render = entity.getComponent(UIRenderComponent)!;
render.backgroundColor = 0x1A1A1A;
render.setCornerRadius(4);
// Add scroll view component
const scrollView = new UIScrollViewComponent();
scrollView.verticalScroll = true;
scrollView.horizontalScroll = false;
scrollView.contentHeight = 800;
entity.addComponent(scrollView);
// Make interactable for scroll
const interactable = entity.getComponent(UIInteractableComponent)!;
interactable.enabled = true;
});
}
},
// UI Layout Container (Horizontal)
{
id: 'create-ui-hlayout',
label: 'HLayout',
icon: React.createElement(LayoutGrid, { size: 12 }),
category: 'ui',
order: 207,
create: (_parentEntityId?: number): number => {
return this.createUIEntity('HLayout', (entity) => {
const transform = entity.getComponent(UITransformComponent)!;
transform.width = 400;
transform.height = 100;
// Add layout component
const layout = new UILayoutComponent();
layout.type = UILayoutType.Horizontal;
layout.gap = 10;
layout.justifyContent = UIJustifyContent.Start;
layout.alignItems = UIAlignItems.Center;
entity.addComponent(layout);
// Make background transparent
const render = entity.getComponent(UIRenderComponent)!;
render.backgroundAlpha = 0;
});
}
},
// UI Layout Container (Vertical)
{
id: 'create-ui-vlayout',
label: 'VLayout',
icon: React.createElement(LayoutGrid, { size: 12 }),
category: 'ui',
order: 208,
create: (_parentEntityId?: number): number => {
return this.createUIEntity('VLayout', (entity) => {
const transform = entity.getComponent(UITransformComponent)!;
transform.width = 200;
transform.height = 400;
// Add layout component
const layout = new UILayoutComponent();
layout.type = UILayoutType.Vertical;
layout.gap = 10;
layout.justifyContent = UIJustifyContent.Start;
layout.alignItems = UIAlignItems.Stretch;
entity.addComponent(layout);
// Make background transparent
const render = entity.getComponent(UIRenderComponent)!;
render.backgroundAlpha = 0;
});
}
},
// UI Grid Layout
{
id: 'create-ui-grid',
label: 'Grid',
icon: React.createElement(LayoutGrid, { size: 12 }),
category: 'ui',
order: 209,
create: (_parentEntityId?: number): number => {
return this.createUIEntity('Grid', (entity) => {
const transform = entity.getComponent(UITransformComponent)!;
transform.width = 400;
transform.height = 400;
// Add layout component
const layout = new UILayoutComponent();
layout.type = UILayoutType.Grid;
layout.columns = 3;
layout.gap = 10;
entity.addComponent(layout);
// Make background transparent
const render = entity.getComponent(UIRenderComponent)!;
render.backgroundAlpha = 0;
});
}
},
];
}
/**
* UI
*/
private createUIEntity(baseName: string, configure?: (entity: Entity) => void): number {
const scene = Core.scene;
if (!scene) {
throw new Error('Scene not available');
}
const entityStore = Core.services.resolve(EntityStoreService);
const messageHub = Core.services.resolve(MessageHub);
if (!entityStore || !messageHub) {
throw new Error('EntityStoreService or MessageHub not available');
}
// Count existing entities with same base name
const existingCount = entityStore.getAllEntities()
.filter((e: Entity) => e.name.startsWith(baseName)).length;
const entityName = existingCount > 0 ? `${baseName} ${existingCount + 1}` : baseName;
// Create entity via scene
const entity = scene.createEntity(entityName);
// Add base UI components
const transform = new UITransformComponent();
transform.width = 100;
transform.height = 100;
entity.addComponent(transform);
const render = new UIRenderComponent();
render.backgroundColor = 0x4A90D9;
entity.addComponent(render);
const interactable = new UIInteractableComponent();
entity.addComponent(interactable);
// Apply custom configuration
if (configure) {
configure(entity);
}
// Register with entity store
entityStore.addEntity(entity);
// Notify
messageHub.publish('entity:added', { entity });
messageHub.publish('scene:modified', {});
// Select the new entity
entityStore.selectEntity(entity);
return entity.id;
}
}
export const uiEditorPlugin = new UIEditorPlugin();
@@ -0,0 +1,46 @@
import type { Entity } from '@esengine/ecs-framework';
import type { IGizmoRenderData, IRectGizmoData, GizmoColor } from '@esengine/editor-core';
import { GizmoRegistry } from '@esengine/editor-core';
import { UITransformComponent } from '@esengine/ui';
const UI_GIZMO_COLOR: GizmoColor = { r: 0.2, g: 0.6, b: 1, a: 0.8 };
const UI_GIZMO_COLOR_UNSELECTED: GizmoColor = { r: 0.2, g: 0.6, b: 1, a: 0.3 };
function uiTransformGizmoProvider(
transform: UITransformComponent,
_entity: Entity,
isSelected: boolean
): IGizmoRenderData[] {
if (!transform.visible) {
return [];
}
const width = transform.width * transform.scaleX;
const height = transform.height * transform.scaleY;
const centerX = transform.x + width * transform.pivotX;
const centerY = transform.y + height * transform.pivotY;
const gizmo: IRectGizmoData = {
type: 'rect',
x: centerX,
y: centerY,
width,
height,
rotation: transform.rotation,
originX: transform.pivotX,
originY: transform.pivotY,
color: isSelected ? UI_GIZMO_COLOR : UI_GIZMO_COLOR_UNSELECTED,
showHandles: isSelected
};
return [gizmo];
}
export function registerUITransformGizmo(): void {
GizmoRegistry.register(UITransformComponent, uiTransformGizmoProvider);
}
export function unregisterUITransformGizmo(): void {
GizmoRegistry.unregister(UITransformComponent);
}
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@@ -0,0 +1 @@
export * from './UITransformGizmo';
+6
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@@ -0,0 +1,6 @@
/**
* @esengine/ui-editor
* UI Editor Plugin for ECS Framework Editor
*/
export { UIEditorPlugin, uiEditorPlugin } from './UIEditorPlugin';
@@ -0,0 +1,454 @@
import React, { useState, useEffect, useRef } from 'react';
import { Component } from '@esengine/ecs-framework';
import type { IComponentInspector, ComponentInspectorContext } from '@esengine/editor-core';
import { UITransformComponent, AnchorPreset } from '@esengine/ui';
const DraggableNumberInput: React.FC<{
axis?: 'x' | 'y' | 'z' | 'w';
label?: string;
value: number;
onChange: (value: number) => void;
min?: number;
max?: number;
step?: number;
readOnly?: boolean;
}> = ({ axis, label, value, onChange, min, max, step = 0.1, readOnly }) => {
const [isDragging, setIsDragging] = useState(false);
const dragStartRef = useRef({ x: 0, value: 0 });
const handleMouseDown = (e: React.MouseEvent) => {
if (readOnly) return;
e.preventDefault();
setIsDragging(true);
dragStartRef.current = { x: e.clientX, value: value ?? 0 };
};
useEffect(() => {
if (!isDragging) return;
const handleMouseMove = (e: MouseEvent) => {
const delta = e.clientX - dragStartRef.current.x;
const sensitivity = e.shiftKey ? 0.01 : step;
let newValue = dragStartRef.current.value + delta * sensitivity;
if (min !== undefined) newValue = Math.max(min, newValue);
if (max !== undefined) newValue = Math.min(max, newValue);
onChange(Math.round(newValue * 1000) / 1000);
};
const handleMouseUp = () => setIsDragging(false);
document.addEventListener('mousemove', handleMouseMove);
document.addEventListener('mouseup', handleMouseUp);
return () => {
document.removeEventListener('mousemove', handleMouseMove);
document.removeEventListener('mouseup', handleMouseUp);
};
}, [isDragging, onChange, step, min, max]);
const axisClass = axis ? `property-vector-axis-${axis}` : '';
const displayLabel = label || (axis ? axis.toUpperCase() : '');
return (
<div className="property-vector-axis-compact">
<span
className={`property-vector-axis-label ${axisClass}`}
onMouseDown={handleMouseDown}
style={{ cursor: readOnly ? 'default' : 'ew-resize' }}
>
{displayLabel}
</span>
<input
type="number"
className="property-input property-input-number-compact"
value={value ?? 0}
min={min}
max={max}
step={step}
disabled={readOnly}
onChange={(e) => onChange(parseFloat(e.target.value) || 0)}
onFocus={(e) => e.target.select()}
/>
</div>
);
};
const Vector2Row: React.FC<{
label: string;
valueX: number;
valueY: number;
onChangeX: (value: number) => void;
onChangeY: (value: number) => void;
min?: number;
max?: number;
step?: number;
readOnly?: boolean;
}> = ({ label, valueX, valueY, onChangeX, onChangeY, min, max, step, readOnly }) => (
<div className="property-field">
<label className="property-label">{label}</label>
<div className="property-vector-compact">
<DraggableNumberInput axis="x" value={valueX} onChange={onChangeX} min={min} max={max} step={step} readOnly={readOnly} />
<DraggableNumberInput axis="y" value={valueY} onChange={onChangeY} min={min} max={max} step={step} readOnly={readOnly} />
</div>
</div>
);
const NumberRow: React.FC<{
label: string;
value: number;
onChange: (value: number) => void;
min?: number;
max?: number;
step?: number;
readOnly?: boolean;
}> = ({ label, value, onChange, min, max, step = 0.1, readOnly }) => {
const [isDragging, setIsDragging] = useState(false);
const [dragStartX, setDragStartX] = useState(0);
const [dragStartValue, setDragStartValue] = useState(0);
const handleMouseDown = (e: React.MouseEvent) => {
if (readOnly) return;
setIsDragging(true);
setDragStartX(e.clientX);
setDragStartValue(value);
e.preventDefault();
};
useEffect(() => {
if (!isDragging) return;
const handleMouseMove = (e: MouseEvent) => {
const delta = e.clientX - dragStartX;
const sensitivity = e.shiftKey ? 0.01 : step;
let newValue = dragStartValue + delta * sensitivity;
if (min !== undefined) newValue = Math.max(min, newValue);
if (max !== undefined) newValue = Math.min(max, newValue);
onChange(parseFloat(newValue.toFixed(3)));
};
const handleMouseUp = () => setIsDragging(false);
document.addEventListener('mousemove', handleMouseMove);
document.addEventListener('mouseup', handleMouseUp);
return () => {
document.removeEventListener('mousemove', handleMouseMove);
document.removeEventListener('mouseup', handleMouseUp);
};
}, [isDragging, dragStartX, dragStartValue, step, min, max, onChange]);
return (
<div className="property-field">
<label
className="property-label property-label-draggable"
onMouseDown={handleMouseDown}
style={{ cursor: readOnly ? 'default' : 'ew-resize' }}
>
{label}
</label>
<input
type="number"
className="property-input property-input-number"
value={value ?? 0}
min={min}
max={max}
step={step}
disabled={readOnly}
onChange={(e) => onChange(parseFloat(e.target.value) || 0)}
onFocus={(e) => e.target.select()}
/>
</div>
);
};
const BooleanRow: React.FC<{
label: string;
value: boolean;
onChange: (value: boolean) => void;
readOnly?: boolean;
}> = ({ label, value, onChange, readOnly }) => (
<div className="property-field property-field-boolean">
<label className="property-label">{label}</label>
<button
className={`property-toggle ${value ? 'property-toggle-on' : 'property-toggle-off'}`}
disabled={readOnly}
onClick={() => onChange(!value)}
>
<span className="property-toggle-thumb" />
</button>
</div>
);
const AnchorPresetGrid: React.FC<{
currentPreset: string;
onSelect: (preset: AnchorPreset) => void;
}> = ({ currentPreset, onSelect }) => {
const presets: AnchorPreset[][] = [
[AnchorPreset.TopLeft, AnchorPreset.TopCenter, AnchorPreset.TopRight],
[AnchorPreset.MiddleLeft, AnchorPreset.MiddleCenter, AnchorPreset.MiddleRight],
[AnchorPreset.BottomLeft, AnchorPreset.BottomCenter, AnchorPreset.BottomRight],
];
const getAnchorPosition = (preset: AnchorPreset): { x: number; y: number } => {
const positions: Record<AnchorPreset, { x: number; y: number }> = {
[AnchorPreset.TopLeft]: { x: 3, y: 3 },
[AnchorPreset.TopCenter]: { x: 10, y: 3 },
[AnchorPreset.TopRight]: { x: 17, y: 3 },
[AnchorPreset.MiddleLeft]: { x: 3, y: 10 },
[AnchorPreset.MiddleCenter]: { x: 10, y: 10 },
[AnchorPreset.MiddleRight]: { x: 17, y: 10 },
[AnchorPreset.BottomLeft]: { x: 3, y: 17 },
[AnchorPreset.BottomCenter]: { x: 10, y: 17 },
[AnchorPreset.BottomRight]: { x: 17, y: 17 },
[AnchorPreset.StretchAll]: { x: 10, y: 10 },
};
return positions[preset];
};
return (
<div className="property-field" style={{ alignItems: 'flex-start' }}>
<label className="property-label">Anchor</label>
<div style={{ display: 'flex', flexDirection: 'column', gap: '4px' }}>
<div style={{
display: 'grid',
gridTemplateColumns: 'repeat(3, 24px)',
gridTemplateRows: 'repeat(3, 24px)',
gap: '2px',
padding: '4px',
background: 'var(--color-bg-inset)',
borderRadius: 'var(--radius-sm)',
border: '1px solid var(--color-border-default)',
}}>
{presets.flat().map((preset) => {
const pos = getAnchorPosition(preset);
const isActive = currentPreset === preset;
return (
<button
key={preset}
onClick={() => onSelect(preset)}
style={{
width: '24px',
height: '24px',
padding: 0,
border: '1px solid',
borderColor: isActive ? 'var(--color-primary)' : 'var(--color-border-default)',
borderRadius: 'var(--radius-sm)',
background: isActive ? 'var(--color-primary-subtle)' : 'var(--color-bg-elevated)',
cursor: 'pointer',
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
transition: 'all var(--transition-fast)',
}}
title={preset}
>
<svg width="20" height="20" viewBox="0 0 20 20">
<rect
x="2" y="2" width="16" height="16"
fill="none"
stroke={isActive ? 'var(--color-primary)' : 'var(--color-text-tertiary)'}
strokeWidth="1"
strokeDasharray="2,2"
/>
<circle
cx={pos.x} cy={pos.y} r="3"
fill={isActive ? 'var(--color-primary)' : 'var(--color-text-secondary)'}
/>
</svg>
</button>
);
})}
</div>
<button
onClick={() => onSelect(AnchorPreset.StretchAll)}
style={{
width: '100%',
height: '22px',
padding: '0 8px',
border: '1px solid',
borderColor: currentPreset === AnchorPreset.StretchAll ? 'var(--color-primary)' : 'var(--color-border-default)',
borderRadius: 'var(--radius-sm)',
background: currentPreset === AnchorPreset.StretchAll ? 'var(--color-primary-subtle)' : 'var(--color-bg-elevated)',
color: currentPreset === AnchorPreset.StretchAll ? 'var(--color-primary)' : 'var(--color-text-secondary)',
cursor: 'pointer',
fontSize: '10px',
fontWeight: 500,
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
gap: '4px',
transition: 'all var(--transition-fast)',
}}
title="Stretch All"
>
<svg width="14" height="14" viewBox="0 0 14 14">
<rect x="1" y="1" width="12" height="12" fill="none" stroke="currentColor" strokeWidth="1" />
<line x1="3" y1="7" x2="11" y2="7" stroke="currentColor" strokeWidth="1.5" />
<line x1="7" y1="3" x2="7" y2="11" stroke="currentColor" strokeWidth="1.5" />
</svg>
Stretch
</button>
</div>
</div>
);
};
export class UITransformInspector implements IComponentInspector<UITransformComponent> {
readonly id = 'uitransform-inspector';
readonly name = 'UITransform Inspector';
readonly priority = 100;
readonly targetComponents = ['UITransform', 'UITransformComponent'];
canHandle(component: Component): component is UITransformComponent {
return component instanceof UITransformComponent ||
component.constructor.name === 'UITransformComponent';
}
render(context: ComponentInspectorContext): React.ReactElement {
const transform = context.component as UITransformComponent;
const onChange = context.onChange;
const handleChange = (prop: string, value: number | boolean) => {
onChange?.(prop, value);
};
const detectCurrentPreset = (): string => {
const { anchorMinX, anchorMinY, anchorMaxX, anchorMaxY } = transform;
if (anchorMinX === 0 && anchorMinY === 0 && anchorMaxX === 1 && anchorMaxY === 1) {
return AnchorPreset.StretchAll;
}
if (anchorMinX === anchorMaxX && anchorMinY === anchorMaxY) {
if (anchorMinX === 0 && anchorMinY === 0) return AnchorPreset.TopLeft;
if (anchorMinX === 0.5 && anchorMinY === 0) return AnchorPreset.TopCenter;
if (anchorMinX === 1 && anchorMinY === 0) return AnchorPreset.TopRight;
if (anchorMinX === 0 && anchorMinY === 0.5) return AnchorPreset.MiddleLeft;
if (anchorMinX === 0.5 && anchorMinY === 0.5) return AnchorPreset.MiddleCenter;
if (anchorMinX === 1 && anchorMinY === 0.5) return AnchorPreset.MiddleRight;
if (anchorMinX === 0 && anchorMinY === 1) return AnchorPreset.BottomLeft;
if (anchorMinX === 0.5 && anchorMinY === 1) return AnchorPreset.BottomCenter;
if (anchorMinX === 1 && anchorMinY === 1) return AnchorPreset.BottomRight;
}
return '';
};
const handlePresetSelect = (preset: AnchorPreset) => {
const presetValues: Record<AnchorPreset, [number, number, number, number]> = {
[AnchorPreset.TopLeft]: [0, 0, 0, 0],
[AnchorPreset.TopCenter]: [0.5, 0, 0.5, 0],
[AnchorPreset.TopRight]: [1, 0, 1, 0],
[AnchorPreset.MiddleLeft]: [0, 0.5, 0, 0.5],
[AnchorPreset.MiddleCenter]: [0.5, 0.5, 0.5, 0.5],
[AnchorPreset.MiddleRight]: [1, 0.5, 1, 0.5],
[AnchorPreset.BottomLeft]: [0, 1, 0, 1],
[AnchorPreset.BottomCenter]: [0.5, 1, 0.5, 1],
[AnchorPreset.BottomRight]: [1, 1, 1, 1],
[AnchorPreset.StretchAll]: [0, 0, 1, 1],
};
const [minX, minY, maxX, maxY] = presetValues[preset];
handleChange('anchorMinX', minX);
handleChange('anchorMinY', minY);
handleChange('anchorMaxX', maxX);
handleChange('anchorMaxY', maxY);
};
return (
<div className="property-inspector">
<AnchorPresetGrid
currentPreset={detectCurrentPreset()}
onSelect={handlePresetSelect}
/>
<Vector2Row
label="Position"
valueX={transform.x}
valueY={transform.y}
onChangeX={(v) => handleChange('x', v)}
onChangeY={(v) => handleChange('y', v)}
/>
<Vector2Row
label="Size"
valueX={transform.width}
valueY={transform.height}
onChangeX={(v) => handleChange('width', v)}
onChangeY={(v) => handleChange('height', v)}
min={0}
/>
<Vector2Row
label="Anchor Min"
valueX={transform.anchorMinX}
valueY={transform.anchorMinY}
onChangeX={(v) => handleChange('anchorMinX', v)}
onChangeY={(v) => handleChange('anchorMinY', v)}
min={0}
max={1}
step={0.01}
/>
<Vector2Row
label="Anchor Max"
valueX={transform.anchorMaxX}
valueY={transform.anchorMaxY}
onChangeX={(v) => handleChange('anchorMaxX', v)}
onChangeY={(v) => handleChange('anchorMaxY', v)}
min={0}
max={1}
step={0.01}
/>
<Vector2Row
label="Pivot"
valueX={transform.pivotX}
valueY={transform.pivotY}
onChangeX={(v) => handleChange('pivotX', v)}
onChangeY={(v) => handleChange('pivotY', v)}
min={0}
max={1}
step={0.01}
/>
<NumberRow
label="Rotation"
value={transform.rotation}
onChange={(v) => handleChange('rotation', v)}
step={0.01}
/>
<Vector2Row
label="Scale"
valueX={transform.scaleX}
valueY={transform.scaleY}
onChangeX={(v) => handleChange('scaleX', v)}
onChangeY={(v) => handleChange('scaleY', v)}
step={0.01}
/>
<NumberRow
label="Z Index"
value={transform.zIndex}
onChange={(v) => handleChange('zIndex', Math.round(v))}
step={1}
/>
<NumberRow
label="Alpha"
value={transform.alpha}
onChange={(v) => handleChange('alpha', v)}
min={0}
max={1}
step={0.01}
/>
<BooleanRow
label="Visible"
value={transform.visible}
onChange={(v) => handleChange('visible', v)}
/>
</div>
);
}
}
@@ -0,0 +1 @@
export * from './UITransformInspector';
+26
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@@ -0,0 +1,26 @@
{
"compilerOptions": {
"target": "ES2020",
"module": "ESNext",
"moduleResolution": "bundler",
"lib": ["ES2020", "DOM", "DOM.Iterable"],
"declaration": true,
"declarationMap": true,
"sourceMap": true,
"outDir": "./bin",
"rootDir": "./src",
"strict": true,
"esModuleInterop": true,
"skipLibCheck": true,
"forceConsistentCasingInFileNames": true,
"resolveJsonModule": true,
"isolatedModules": true,
"noEmit": false,
"jsx": "react-jsx",
"experimentalDecorators": true,
"emitDecoratorMetadata": true,
"useDefineForClassFields": false
},
"include": ["src/**/*"],
"exclude": ["node_modules", "bin"]
}
+44
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@@ -0,0 +1,44 @@
{
"name": "@esengine/ui",
"version": "1.0.0",
"description": "ECS-based UI system with WebGL rendering for games",
"main": "dist/index.js",
"module": "dist/index.js",
"types": "dist/index.d.ts",
"type": "module",
"exports": {
".": {
"types": "./dist/index.d.ts",
"import": "./dist/index.js"
}
},
"files": [
"dist"
],
"scripts": {
"build": "vite build",
"build:watch": "vite build --watch",
"type-check": "tsc --noEmit",
"clean": "rimraf dist"
},
"dependencies": {
"@esengine/ecs-framework": "workspace:*"
},
"peerDependencies": {
"@esengine/ecs-framework": ">=2.0.0"
},
"devDependencies": {
"typescript": "^5.3.3",
"vite": "^5.0.0",
"vite-plugin-dts": "^3.7.0",
"rimraf": "^5.0.5"
},
"keywords": [
"ecs",
"ui",
"webgl",
"game-ui"
],
"author": "",
"license": "MIT"
}
+436
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@@ -0,0 +1,436 @@
import { Entity, Scene } from '@esengine/ecs-framework';
import { UITransformComponent, AnchorPreset } from './components/UITransformComponent';
import { UIRenderComponent, UIRenderType } from './components/UIRenderComponent';
import { UIInteractableComponent } from './components/UIInteractableComponent';
import { UITextComponent } from './components/UITextComponent';
import { UILayoutComponent, UILayoutType, UIJustifyContent, UIAlignItems } from './components/UILayoutComponent';
import { UIButtonComponent } from './components/widgets/UIButtonComponent';
import { UIProgressBarComponent } from './components/widgets/UIProgressBarComponent';
import { UISliderComponent } from './components/widgets/UISliderComponent';
import { UIScrollViewComponent } from './components/widgets/UIScrollViewComponent';
/**
* UI
* Base UI configuration
*/
export interface UIBaseConfig {
name?: string;
x?: number;
y?: number;
width?: number;
height?: number;
anchor?: AnchorPreset;
visible?: boolean;
alpha?: number;
zIndex?: number;
}
/**
*
* Button configuration
*/
export interface UIButtonConfig extends UIBaseConfig {
label: string;
onClick?: () => void;
onLongPress?: () => void;
normalColor?: number;
hoverColor?: number;
pressedColor?: number;
textColor?: number;
fontSize?: number;
borderRadius?: number;
disabled?: boolean;
}
/**
*
* Text configuration
*/
export interface UITextConfig extends UIBaseConfig {
text: string;
fontSize?: number;
fontFamily?: string;
color?: number;
align?: 'left' | 'center' | 'right';
verticalAlign?: 'top' | 'middle' | 'bottom';
wordWrap?: boolean;
}
/**
*
* Image configuration
*/
export interface UIImageConfig extends UIBaseConfig {
texture: string | number;
tint?: number;
}
/**
*
* Progress bar configuration
*/
export interface UIProgressBarConfig extends UIBaseConfig {
value?: number;
maxValue?: number;
fillColor?: number;
backgroundColor?: number;
borderRadius?: number;
showText?: boolean;
transitionDuration?: number;
}
/**
*
* Slider configuration
*/
export interface UISliderConfig extends UIBaseConfig {
value?: number;
minValue?: number;
maxValue?: number;
step?: number;
onChange?: (value: number) => void;
trackColor?: number;
fillColor?: number;
handleColor?: number;
}
/**
*
* Panel configuration
*/
export interface UIPanelConfig extends UIBaseConfig {
backgroundColor?: number;
backgroundAlpha?: number;
borderWidth?: number;
borderColor?: number;
borderRadius?: number;
padding?: number | { top: number; right: number; bottom: number; left: number };
layout?: 'none' | 'horizontal' | 'vertical' | 'grid';
gap?: number;
justifyContent?: UIJustifyContent;
alignItems?: UIAlignItems;
}
/**
*
* Scroll view configuration
*/
export interface UIScrollViewConfig extends UIBaseConfig {
contentWidth?: number;
contentHeight?: number;
horizontalScroll?: boolean;
verticalScroll?: boolean;
backgroundColor?: number;
}
/**
* UI
* UI Builder - Simplified API for creating UI elements
*
* API UI
* Provides simplified API for creating common UI elements
*/
export class UIBuilder {
private scene: Scene;
private idCounter: number = 0;
constructor(scene: Scene) {
this.scene = scene;
}
/**
* UI
* Create base UI entity with transform
*/
private createBase(config: UIBaseConfig, defaultName: string): Entity {
const entity = this.scene.createEntity(config.name ?? `${defaultName}_${this.idCounter++}`);
const transform = entity.addComponent(new UITransformComponent());
transform.x = config.x ?? 0;
transform.y = config.y ?? 0;
transform.width = config.width ?? 100;
transform.height = config.height ?? 30;
transform.visible = config.visible ?? true;
transform.alpha = config.alpha ?? 1;
transform.zIndex = config.zIndex ?? 0;
if (config.anchor) {
transform.setAnchorPreset(config.anchor);
}
return entity;
}
/**
*
* Create button
*/
public button(config: UIButtonConfig): Entity {
const entity = this.createBase(config, 'Button');
// 渲染组件
const render = entity.addComponent(new UIRenderComponent());
render.type = UIRenderType.RoundedRect;
render.backgroundColor = config.normalColor ?? 0x4A90D9;
render.setCornerRadius(config.borderRadius ?? 4);
// 交互组件
const interactable = entity.addComponent(new UIInteractableComponent());
interactable.cursor = 'pointer';
interactable.onClick = config.onClick;
// 按钮组件
const button = entity.addComponent(new UIButtonComponent());
button.label = config.label;
button.onClick = config.onClick;
button.onLongPress = config.onLongPress;
button.disabled = config.disabled ?? false;
if (config.normalColor !== undefined) button.normalColor = config.normalColor;
if (config.hoverColor !== undefined) button.hoverColor = config.hoverColor;
if (config.pressedColor !== undefined) button.pressedColor = config.pressedColor;
if (config.textColor !== undefined) button.textColor = config.textColor;
button.currentColor = button.normalColor;
button.targetColor = button.normalColor;
// 文本组件
const text = entity.addComponent(new UITextComponent());
text.text = config.label;
text.fontSize = config.fontSize ?? 14;
text.color = config.textColor ?? 0xFFFFFF;
text.align = 'center';
text.verticalAlign = 'middle';
return entity;
}
/**
*
* Create text label
*/
public text(config: UITextConfig): Entity {
const entity = this.createBase(config, 'Text');
const text = entity.addComponent(new UITextComponent());
text.text = config.text;
text.fontSize = config.fontSize ?? 14;
text.fontFamily = config.fontFamily ?? 'Arial, sans-serif';
text.color = config.color ?? 0x000000;
text.align = config.align ?? 'left';
text.verticalAlign = config.verticalAlign ?? 'middle';
text.wordWrap = config.wordWrap ?? false;
return entity;
}
/**
*
* Create image
*/
public image(config: UIImageConfig): Entity {
const entity = this.createBase(config, 'Image');
const render = entity.addComponent(new UIRenderComponent());
render.type = UIRenderType.Image;
render.texture = config.texture;
render.textureTint = config.tint ?? 0xFFFFFF;
return entity;
}
/**
*
* Create progress bar
*/
public progressBar(config: UIProgressBarConfig): Entity {
const entity = this.createBase({
...config,
height: config.height ?? 20
}, 'ProgressBar');
// 渲染组件(背景)
const render = entity.addComponent(new UIRenderComponent());
render.type = UIRenderType.RoundedRect;
render.backgroundColor = config.backgroundColor ?? 0x333333;
render.setCornerRadius(config.borderRadius ?? 4);
// 进度条组件
const progress = entity.addComponent(new UIProgressBarComponent());
progress.value = config.value ?? 0;
progress.targetValue = config.value ?? 0;
progress.displayValue = config.value ?? 0;
progress.maxValue = config.maxValue ?? 100;
progress.fillColor = config.fillColor ?? 0x4CAF50;
progress.backgroundColor = config.backgroundColor ?? 0x333333;
progress.cornerRadius = config.borderRadius ?? 4;
progress.showText = config.showText ?? false;
progress.transitionDuration = config.transitionDuration ?? 0.3;
return entity;
}
/**
*
* Create slider
*/
public slider(config: UISliderConfig): Entity {
const entity = this.createBase({
...config,
height: config.height ?? 20
}, 'Slider');
// 渲染组件(轨道背景)
const render = entity.addComponent(new UIRenderComponent());
render.type = UIRenderType.RoundedRect;
render.backgroundColor = config.trackColor ?? 0x444444;
render.setCornerRadius(2);
// 交互组件
const interactable = entity.addComponent(new UIInteractableComponent());
interactable.cursor = 'pointer';
// 滑块组件
const slider = entity.addComponent(new UISliderComponent());
slider.value = config.value ?? 0;
slider.targetValue = config.value ?? 0;
slider.displayValue = config.value ?? 0;
slider.minValue = config.minValue ?? 0;
slider.maxValue = config.maxValue ?? 100;
slider.step = config.step ?? 0;
slider.onChange = config.onChange;
if (config.trackColor !== undefined) slider.trackColor = config.trackColor;
if (config.fillColor !== undefined) slider.fillColor = config.fillColor;
if (config.handleColor !== undefined) slider.handleColor = config.handleColor;
return entity;
}
/**
* /
* Create panel/container
*/
public panel(config: UIPanelConfig): Entity {
const entity = this.createBase(config, 'Panel');
// 渲染组件
const render = entity.addComponent(new UIRenderComponent());
render.type = config.borderRadius ? UIRenderType.RoundedRect : UIRenderType.Rect;
render.backgroundColor = config.backgroundColor ?? 0xFFFFFF;
render.backgroundAlpha = config.backgroundAlpha ?? 1;
if (config.borderWidth) {
render.setBorder(config.borderWidth, config.borderColor ?? 0x000000);
}
if (config.borderRadius) {
render.setCornerRadius(config.borderRadius);
}
// 布局组件
if (config.layout && config.layout !== 'none') {
const layout = entity.addComponent(new UILayoutComponent());
switch (config.layout) {
case 'horizontal':
layout.type = UILayoutType.Horizontal;
break;
case 'vertical':
layout.type = UILayoutType.Vertical;
break;
case 'grid':
layout.type = UILayoutType.Grid;
break;
}
if (config.gap !== undefined) {
layout.setGap(config.gap);
}
if (config.padding !== undefined) {
layout.setPadding(config.padding);
}
if (config.justifyContent !== undefined) {
layout.justifyContent = config.justifyContent;
}
if (config.alignItems !== undefined) {
layout.alignItems = config.alignItems;
}
}
return entity;
}
/**
*
* Create scroll view
*/
public scrollView(config: UIScrollViewConfig): Entity {
const entity = this.createBase(config, 'ScrollView');
// 渲染组件
const render = entity.addComponent(new UIRenderComponent());
render.type = UIRenderType.Rect;
render.backgroundColor = config.backgroundColor ?? 0xF0F0F0;
// 交互组件
entity.addComponent(new UIInteractableComponent());
// 滚动视图组件
const scrollView = entity.addComponent(new UIScrollViewComponent());
scrollView.contentWidth = config.contentWidth ?? (config.width ?? 100);
scrollView.contentHeight = config.contentHeight ?? (config.height ?? 100);
scrollView.horizontalScroll = config.horizontalScroll ?? false;
scrollView.verticalScroll = config.verticalScroll ?? true;
return entity;
}
/**
* 线
* Create divider/separator
*/
public divider(config: UIBaseConfig & { color?: number; horizontal?: boolean }): Entity {
const isHorizontal = config.horizontal ?? true;
const entity = this.createBase({
...config,
width: isHorizontal ? (config.width ?? 100) : 1,
height: isHorizontal ? 1 : (config.height ?? 100)
}, 'Divider');
const render = entity.addComponent(new UIRenderComponent());
render.type = UIRenderType.Rect;
render.backgroundColor = config.color ?? 0xCCCCCC;
return entity;
}
/**
*
* Create spacer
*/
public spacer(config: UIBaseConfig): Entity {
const entity = this.createBase(config, 'Spacer');
// 空白占位不需要渲染组件
return entity;
}
/**
*
* Add child to parent
*/
public addChild(parent: Entity, child: Entity): Entity {
parent.addChild(child);
return child;
}
/**
*
* Add multiple children to parent
*/
public addChildren(parent: Entity, children: Entity[]): Entity[] {
for (const child of children) {
parent.addChild(child);
}
return children;
}
}
@@ -0,0 +1,230 @@
import { Component, ECSComponent, Property, Serializable, Serialize } from '@esengine/ecs-framework';
/**
*
* Cursor types for interactive elements
*/
export type UICursorType =
| 'default'
| 'pointer'
| 'text'
| 'move'
| 'not-allowed'
| 'grab'
| 'grabbing'
| 'ew-resize'
| 'ns-resize'
| 'nesw-resize'
| 'nwse-resize';
/**
* UI
* UI Interactable Component - Handles input interaction state
*
*
* Manages element interaction state (hover, pressed, focus, etc.)
*/
@ECSComponent('UIInteractable')
@Serializable({ version: 1, typeId: 'UIInteractable' })
export class UIInteractableComponent extends Component {
/**
*
* Whether interaction is enabled
*/
@Serialize()
@Property({ type: 'boolean', label: 'Enabled' })
public enabled: boolean = true;
/**
*
* Whether to block event propagation
*/
@Serialize()
@Property({ type: 'boolean', label: 'Block Events' })
public blockEvents: boolean = true;
// ===== 状态 State (由 UIInputSystem 更新) =====
/**
*
* Whether mouse is hovering over this element
*/
public hovered: boolean = false;
/**
*
* Whether element is being pressed
*/
public pressed: boolean = false;
/**
*
* Whether element has focus
*/
public focused: boolean = false;
/**
*
* Whether element is being dragged
*/
public dragging: boolean = false;
// ===== 配置 Configuration =====
/**
*
* Whether element can receive focus
*/
@Serialize()
@Property({ type: 'boolean', label: 'Focusable' })
public focusable: boolean = false;
/**
*
* Whether element can be dragged
*/
@Serialize()
@Property({ type: 'boolean', label: 'Draggable' })
public draggable: boolean = false;
/**
* Tab
* Tab index for keyboard navigation
*/
@Serialize()
@Property({ type: 'integer', label: 'Tab Index' })
public tabIndex: number = 0;
/**
*
* Cursor type when hovering
*/
@Serialize()
@Property({
type: 'enum',
label: 'Cursor',
options: [
{ value: 'default', label: 'Default' },
{ value: 'pointer', label: 'Pointer' },
{ value: 'text', label: 'Text' },
{ value: 'move', label: 'Move' },
{ value: 'not-allowed', label: 'Not Allowed' },
{ value: 'grab', label: 'Grab' },
{ value: 'grabbing', label: 'Grabbing' }
]
})
public cursor: UICursorType = 'pointer';
/**
* tooltip
* Hover delay in ms (for tooltips)
*/
@Serialize()
@Property({ type: 'number', label: 'Hover Delay', min: 0 })
public hoverDelay: number = 0;
/**
*
* Internal hover timer
*/
public hoverTimer: number = 0;
/**
*
* Whether hovered long enough (past hoverDelay)
*/
public hoverReady: boolean = false;
// ===== 事件回调 Event Callbacks =====
/**
*
* Click callback
*/
public onClick?: () => void;
/**
*
* Double-click callback
*/
public onDoubleClick?: () => void;
/**
*
* Mouse enter callback
*/
public onMouseEnter?: () => void;
/**
*
* Mouse leave callback
*/
public onMouseLeave?: () => void;
/**
*
* Press down callback
*/
public onPressDown?: () => void;
/**
*
* Press up callback
*/
public onPressUp?: () => void;
/**
*
* Focus callback
*/
public onFocus?: () => void;
/**
*
* Blur callback
*/
public onBlur?: () => void;
/**
*
* Drag start callback
*/
public onDragStart?: (x: number, y: number) => void;
/**
*
* Drag move callback
*/
public onDragMove?: (x: number, y: number, deltaX: number, deltaY: number) => void;
/**
*
* Drag end callback
*/
public onDragEnd?: (x: number, y: number) => void;
/**
*
* Get current interaction state name (for style switching)
*/
public getState(): 'disabled' | 'pressed' | 'hovered' | 'focused' | 'normal' {
if (!this.enabled) return 'disabled';
if (this.pressed) return 'pressed';
if (this.hovered) return 'hovered';
if (this.focused) return 'focused';
return 'normal';
}
/**
*
* Reset all interaction states
*/
public resetState(): void {
this.hovered = false;
this.pressed = false;
this.focused = false;
this.dragging = false;
this.hoverTimer = 0;
this.hoverReady = false;
}
}
@@ -0,0 +1,373 @@
import { Component, ECSComponent, Property, Serializable, Serialize } from '@esengine/ecs-framework';
/**
*
* Layout types for automatic child positioning
*/
export enum UILayoutType {
/** 无自动布局 No automatic layout */
None = 'none',
/** 水平排列 Horizontal arrangement */
Horizontal = 'horizontal',
/** 垂直排列 Vertical arrangement */
Vertical = 'vertical',
/** 网格布局 Grid layout */
Grid = 'grid',
/** 流式布局 Flow/Wrap layout */
Flow = 'flow'
}
/**
*
* Main axis alignment
*/
export enum UIJustifyContent {
/** 起始对齐 Align to start */
Start = 'start',
/** 居中 Center */
Center = 'center',
/** 末尾对齐 Align to end */
End = 'end',
/** 两端对齐 Space between */
SpaceBetween = 'space-between',
/** 均匀分布 Space around */
SpaceAround = 'space-around',
/** 平均分布 Space evenly */
SpaceEvenly = 'space-evenly'
}
/**
*
* Cross axis alignment
*/
export enum UIAlignItems {
/** 起始对齐 Align to start */
Start = 'start',
/** 居中 Center */
Center = 'center',
/** 末尾对齐 Align to end */
End = 'end',
/** 拉伸 Stretch to fill */
Stretch = 'stretch',
/** 基线对齐 Baseline alignment */
Baseline = 'baseline'
}
/**
*
* Padding configuration
*/
export interface UIPadding {
top: number;
right: number;
bottom: number;
left: number;
}
/**
* UI
* UI Layout Component - Defines automatic child layout behavior
*
* CSS Flexbox
* Flexbox-like layout system
*/
@ECSComponent('UILayout')
@Serializable({ version: 1, typeId: 'UILayout' })
export class UILayoutComponent extends Component {
/**
*
* Layout type
*/
@Serialize()
@Property({
type: 'enum',
label: 'Type',
options: [
{ value: 'none', label: 'None' },
{ value: 'horizontal', label: 'Horizontal' },
{ value: 'vertical', label: 'Vertical' },
{ value: 'grid', label: 'Grid' },
{ value: 'flow', label: 'Flow' }
]
})
public type: UILayoutType = UILayoutType.None;
// ===== 间距 Spacing =====
/**
*
* Gap between children
*/
@Serialize()
@Property({ type: 'number', label: 'Gap', min: 0 })
public gap: number = 0;
/**
* Grid
* Horizontal gap (for Grid layout)
*/
@Serialize()
@Property({ type: 'number', label: 'Gap X', min: 0 })
public gapX: number = 0;
/**
* Grid
* Vertical gap (for Grid layout)
*/
@Serialize()
@Property({ type: 'number', label: 'Gap Y', min: 0 })
public gapY: number = 0;
/**
*
* Padding
*/
@Serialize()
@Property({ type: 'number', label: 'Padding Top', min: 0 })
public paddingTop: number = 0;
@Serialize()
@Property({ type: 'number', label: 'Padding Right', min: 0 })
public paddingRight: number = 0;
@Serialize()
@Property({ type: 'number', label: 'Padding Bottom', min: 0 })
public paddingBottom: number = 0;
@Serialize()
@Property({ type: 'number', label: 'Padding Left', min: 0 })
public paddingLeft: number = 0;
// ===== 对齐 Alignment =====
/**
*
* Main axis alignment (justify-content)
*/
@Serialize()
@Property({
type: 'enum',
label: 'Justify Content',
options: [
{ value: 'start', label: 'Start' },
{ value: 'center', label: 'Center' },
{ value: 'end', label: 'End' },
{ value: 'space-between', label: 'Space Between' },
{ value: 'space-around', label: 'Space Around' },
{ value: 'space-evenly', label: 'Space Evenly' }
]
})
public justifyContent: UIJustifyContent = UIJustifyContent.Start;
/**
*
* Cross axis alignment (align-items)
*/
@Serialize()
@Property({
type: 'enum',
label: 'Align Items',
options: [
{ value: 'start', label: 'Start' },
{ value: 'center', label: 'Center' },
{ value: 'end', label: 'End' },
{ value: 'stretch', label: 'Stretch' },
{ value: 'baseline', label: 'Baseline' }
]
})
public alignItems: UIAlignItems = UIAlignItems.Start;
// ===== 网格配置 Grid Configuration =====
/**
*
* Number of columns (Grid layout)
*/
@Serialize()
@Property({ type: 'integer', label: 'Columns', min: 1 })
public columns: number = 1;
/**
* 0 =
* Number of rows (Grid layout, 0 = auto)
*/
@Serialize()
@Property({ type: 'integer', label: 'Rows', min: 0 })
public rows: number = 0;
/**
* 0 =
* Grid cell width (0 = auto)
*/
@Serialize()
@Property({ type: 'number', label: 'Cell Width', min: 0 })
public cellWidth: number = 0;
/**
* 0 =
* Grid cell height (0 = auto)
*/
@Serialize()
@Property({ type: 'number', label: 'Cell Height', min: 0 })
public cellHeight: number = 0;
// ===== 流式布局配置 Flow Configuration =====
/**
*
* Whether to wrap items
*/
@Serialize()
@Property({ type: 'boolean', label: 'Wrap' })
public wrap: boolean = false;
/**
*
* Gap between wrapped rows
*/
@Serialize()
@Property({ type: 'number', label: 'Wrap Gap', min: 0 })
public wrapGap: number = 0;
// ===== 方向 Direction =====
/**
*
* Whether to reverse direction
*/
@Serialize()
@Property({ type: 'boolean', label: 'Reverse' })
public reverse: boolean = false;
// ===== 尺寸控制 Size Control =====
/**
*
* Whether to fit size to content
*/
@Serialize()
@Property({ type: 'boolean', label: 'Fit Content' })
public fitContent: boolean = false;
/**
*
* Minimum content width
*/
@Serialize()
@Property({ type: 'number', label: 'Content Min Width', min: 0 })
public contentMinWidth: number = 0;
/**
*
* Minimum content height
*/
@Serialize()
@Property({ type: 'number', label: 'Content Min Height', min: 0 })
public contentMinHeight: number = 0;
/**
*
* Set layout type
*/
public setType(type: UILayoutType): this {
this.type = type;
return this;
}
/**
*
* Set gap
*/
public setGap(gap: number, gapY?: number): this {
this.gap = gap;
this.gapX = gap;
this.gapY = gapY ?? gap;
return this;
}
/**
*
* Set padding (uniform or per-side)
*/
public setPadding(padding: number | UIPadding): this {
if (typeof padding === 'number') {
this.paddingTop = padding;
this.paddingRight = padding;
this.paddingBottom = padding;
this.paddingLeft = padding;
} else {
this.paddingTop = padding.top;
this.paddingRight = padding.right;
this.paddingBottom = padding.bottom;
this.paddingLeft = padding.left;
}
return this;
}
/**
*
* Set alignment
*/
public setAlignment(justify: UIJustifyContent, align: UIAlignItems): this {
this.justifyContent = justify;
this.alignItems = align;
return this;
}
/**
*
* Set grid configuration
*/
public setGrid(columns: number, cellWidth?: number, cellHeight?: number): this {
this.type = UILayoutType.Grid;
this.columns = columns;
if (cellWidth !== undefined) this.cellWidth = cellWidth;
if (cellHeight !== undefined) this.cellHeight = cellHeight;
return this;
}
/**
*
* Get effective horizontal gap
*/
public getHorizontalGap(): number {
return this.gapX || this.gap;
}
/**
*
* Get effective vertical gap
*/
public getVerticalGap(): number {
return this.gapY || this.gap;
}
/**
* X
* Get content area start X
*/
public getContentStartX(): number {
return this.paddingLeft;
}
/**
* Y
* Get content area start Y
*/
public getContentStartY(): number {
return this.paddingTop;
}
/**
*
* Get total horizontal padding
*/
public getHorizontalPadding(): number {
return this.paddingLeft + this.paddingRight;
}
/**
*
* Get total vertical padding
*/
public getVerticalPadding(): number {
return this.paddingTop + this.paddingBottom;
}
}
@@ -0,0 +1,303 @@
import { Component, ECSComponent, Property, Serializable, Serialize } from '@esengine/ecs-framework';
/**
*
* Render types for different visual elements
*/
export enum UIRenderType {
/** 纯色矩形 Solid color rectangle */
Rect = 'rect',
/** 图片 Image/Texture */
Image = 'image',
/** 九宫格图片 Nine-patch/Nine-slice image */
NinePatch = 'ninepatch',
/** 圆形 Circle */
Circle = 'circle',
/** 圆角矩形 Rounded rectangle */
RoundedRect = 'rounded-rect'
}
/**
*
* Border style configuration
*/
export interface UIBorderStyle {
width: number;
color: number;
alpha: number;
}
/**
*
* Shadow style configuration
*/
export interface UIShadowStyle {
offsetX: number;
offsetY: number;
blur: number;
color: number;
alpha: number;
}
/**
* UI
* UI Render Component - Handles visual appearance of UI elements
*
*
* Defines visual properties like color, texture, border, etc.
*/
@ECSComponent('UIRender')
@Serializable({ version: 1, typeId: 'UIRender' })
export class UIRenderComponent extends Component {
/**
*
* Type of rendering
*/
@Serialize()
@Property({
type: 'enum',
label: 'Type',
options: [
{ value: 'rect', label: 'Rectangle' },
{ value: 'image', label: 'Image' },
{ value: 'ninepatch', label: 'Nine Patch' },
{ value: 'circle', label: 'Circle' },
{ value: 'rounded-rect', label: 'Rounded Rect' }
]
})
public type: UIRenderType = UIRenderType.Rect;
// ===== 颜色 Colors =====
/**
* (0xRRGGBB)
* Background color in hex format
*/
@Serialize()
@Property({ type: 'color', label: 'Background Color' })
public backgroundColor: number = 0xFFFFFF;
/**
* (0-1)
* Background alpha
*/
@Serialize()
@Property({ type: 'number', label: 'Background Alpha', min: 0, max: 1, step: 0.01 })
public backgroundAlpha: number = 1;
/**
*
* Whether to fill background
*/
@Serialize()
@Property({ type: 'boolean', label: 'Fill Background' })
public fillBackground: boolean = true;
// ===== 纹理 Texture =====
/**
* ID
* Texture path or runtime ID
*/
@Serialize()
@Property({ type: 'asset', label: 'Texture', assetType: 'texture' })
public texture: string | number | null = null;
/**
* UV ()
* Texture UV coordinates (for atlas)
*/
public textureUV: { u0: number; v0: number; u1: number; v1: number } | null = null;
/**
* (0xRRGGBB)
* Texture tint color
*/
public textureTint: number = 0xFFFFFF;
// ===== 九宫格 Nine-Patch =====
/**
* [top, right, bottom, left]
* Nine-patch margins
*/
public ninePatchMargins: [number, number, number, number] = [0, 0, 0, 0];
// ===== 边框 Border =====
/**
*
* Border width
*/
@Property({ type: 'number', label: 'Border Width', min: 0 })
public borderWidth: number = 0;
/**
*
* Border color
*/
@Property({ type: 'color', label: 'Border Color' })
public borderColor: number = 0x000000;
/**
*
* Border alpha
*/
@Property({ type: 'number', label: 'Border Alpha', min: 0, max: 1, step: 0.01 })
public borderAlpha: number = 1;
/**
* [topLeft, topRight, bottomRight, bottomLeft]
* Corner radius for each corner
*/
public borderRadius: [number, number, number, number] = [0, 0, 0, 0];
// ===== 阴影 Shadow =====
/**
*
* Whether shadow is enabled
*/
@Property({ type: 'boolean', label: 'Shadow Enabled' })
public shadowEnabled: boolean = false;
/**
* X
* Shadow X offset
*/
@Property({ type: 'number', label: 'Shadow Offset X' })
public shadowOffsetX: number = 0;
/**
* Y
* Shadow Y offset
*/
@Property({ type: 'number', label: 'Shadow Offset Y' })
public shadowOffsetY: number = 2;
/**
*
* Shadow blur radius
*/
@Property({ type: 'number', label: 'Shadow Blur', min: 0 })
public shadowBlur: number = 4;
/**
*
* Shadow color
*/
@Property({ type: 'color', label: 'Shadow Color' })
public shadowColor: number = 0x000000;
/**
*
* Shadow alpha
*/
@Property({ type: 'number', label: 'Shadow Alpha', min: 0, max: 1, step: 0.01 })
public shadowAlpha: number = 0.3;
// ===== 渐变 Gradient =====
/**
*
* Gradient type
*/
public gradientType: 'none' | 'linear' | 'radial' = 'none';
/**
* 线
* Gradient angle for linear gradient
*/
public gradientAngle: number = 0;
/**
* [[position, color, alpha], ...]
* Gradient color stops
*/
public gradientStops: Array<[number, number, number]> = [];
/**
*
* Set solid color background
*/
public setColor(color: number, alpha: number = 1): this {
this.backgroundColor = color;
this.backgroundAlpha = alpha;
this.fillBackground = true;
return this;
}
/**
*
* Set image texture
*/
public setImage(texture: string | number): this {
this.type = UIRenderType.Image;
this.texture = texture;
return this;
}
/**
*
* Set nine-patch image
*/
public setNinePatch(texture: string | number, margins: [number, number, number, number]): this {
this.type = UIRenderType.NinePatch;
this.texture = texture;
this.ninePatchMargins = margins;
return this;
}
/**
*
* Set border style
*/
public setBorder(width: number, color: number, alpha: number = 1): this {
this.borderWidth = width;
this.borderColor = color;
this.borderAlpha = alpha;
return this;
}
/**
*
* Set corner radius (uniform or per-corner)
*/
public setCornerRadius(radius: number | [number, number, number, number]): this {
if (typeof radius === 'number') {
this.borderRadius = [radius, radius, radius, radius];
} else {
this.borderRadius = radius;
}
const hasRadius = typeof radius === 'number' ? radius > 0 : radius.some(r => r > 0);
if (hasRadius) {
this.type = UIRenderType.RoundedRect;
}
return this;
}
/**
*
* Set shadow style
*/
public setShadow(offsetX: number, offsetY: number, blur: number, color: number, alpha: number = 0.3): this {
this.shadowEnabled = true;
this.shadowOffsetX = offsetX;
this.shadowOffsetY = offsetY;
this.shadowBlur = blur;
this.shadowColor = color;
this.shadowAlpha = alpha;
return this;
}
/**
* 线
* Set linear gradient
*/
public setLinearGradient(angle: number, stops: Array<[number, number, number]>): this {
this.gradientType = 'linear';
this.gradientAngle = angle;
this.gradientStops = stops;
return this;
}
}
@@ -0,0 +1,344 @@
import { Component, ECSComponent, Property, Serializable, Serialize } from '@esengine/ecs-framework';
/**
*
* Text alignment options
*/
export type UITextAlign = 'left' | 'center' | 'right';
/**
*
* Text vertical alignment options
*/
export type UITextVerticalAlign = 'top' | 'middle' | 'bottom';
/**
*
* Text overflow handling
*/
export type UITextOverflow = 'visible' | 'hidden' | 'ellipsis' | 'clip';
/**
*
* Font weight options
*/
export type UIFontWeight = 'normal' | 'bold' | 'lighter' | 'bolder' | 100 | 200 | 300 | 400 | 500 | 600 | 700 | 800 | 900;
/**
* UI
* UI Text Component - Handles text rendering
*
*
* Defines text content and style
*/
@ECSComponent('UIText')
@Serializable({ version: 1, typeId: 'UIText' })
export class UITextComponent extends Component {
/**
*
* Text content
*/
@Serialize()
@Property({ type: 'string', label: 'Text' })
public text: string = '';
// ===== 字体 Font =====
/**
*
* Font size in pixels
*/
@Serialize()
@Property({ type: 'number', label: 'Font Size', min: 1 })
public fontSize: number = 14;
/**
*
* Font family
*/
@Serialize()
@Property({ type: 'string', label: 'Font Family' })
public fontFamily: string = 'Arial, sans-serif';
/**
*
* Font weight
*/
@Serialize()
@Property({
type: 'enum',
label: 'Font Weight',
options: [
{ value: 'normal', label: 'Normal' },
{ value: 'bold', label: 'Bold' },
{ value: 'lighter', label: 'Lighter' },
{ value: 'bolder', label: 'Bolder' }
]
})
public fontWeight: UIFontWeight = 'normal';
/**
*
* Whether italic
*/
@Serialize()
@Property({ type: 'boolean', label: 'Italic' })
public italic: boolean = false;
// ===== 颜色 Color =====
/**
* (0xRRGGBB)
* Text color
*/
@Serialize()
@Property({ type: 'color', label: 'Color' })
public color: number = 0x000000;
/**
*
* Text alpha
*/
@Serialize()
@Property({ type: 'number', label: 'Alpha', min: 0, max: 1, step: 0.01 })
public alpha: number = 1;
// ===== 对齐 Alignment =====
/**
*
* Horizontal alignment
*/
@Serialize()
@Property({
type: 'enum',
label: 'Align',
options: [
{ value: 'left', label: 'Left' },
{ value: 'center', label: 'Center' },
{ value: 'right', label: 'Right' }
]
})
public align: UITextAlign = 'left';
/**
*
* Vertical alignment
*/
@Serialize()
@Property({
type: 'enum',
label: 'Vertical Align',
options: [
{ value: 'top', label: 'Top' },
{ value: 'middle', label: 'Middle' },
{ value: 'bottom', label: 'Bottom' }
]
})
public verticalAlign: UITextVerticalAlign = 'middle';
// ===== 换行 Wrapping =====
/**
*
* Whether to wrap text
*/
@Serialize()
@Property({ type: 'boolean', label: 'Word Wrap' })
public wordWrap: boolean = false;
/**
* 0 = 使
* Wrap width (0 = use parent width)
*/
@Serialize()
@Property({ type: 'number', label: 'Wrap Width', min: 0 })
public wrapWidth: number = 0;
/**
* 1 =
* Line height multiplier
*/
@Serialize()
@Property({ type: 'number', label: 'Line Height', min: 0.1, step: 0.1 })
public lineHeight: number = 1.2;
/**
*
* Letter spacing
*/
@Serialize()
@Property({ type: 'number', label: 'Letter Spacing' })
public letterSpacing: number = 0;
// ===== 溢出 Overflow =====
/**
*
* Text overflow handling
*/
@Property({
type: 'enum',
label: 'Overflow',
options: [
{ value: 'visible', label: 'Visible' },
{ value: 'hidden', label: 'Hidden' },
{ value: 'ellipsis', label: 'Ellipsis' },
{ value: 'clip', label: 'Clip' }
]
})
public overflow: UITextOverflow = 'visible';
/**
* 0 =
* Maximum number of lines (0 = unlimited)
*/
@Property({ type: 'integer', label: 'Max Lines', min: 0 })
public maxLines: number = 0;
// ===== 装饰 Decoration =====
/**
* 线
* Underline
*/
@Property({ type: 'boolean', label: 'Underline' })
public underline: boolean = false;
/**
* 线
* Strikethrough
*/
@Property({ type: 'boolean', label: 'Strikethrough' })
public strikethrough: boolean = false;
// ===== 描边 Stroke =====
/**
*
* Stroke width
*/
@Property({ type: 'number', label: 'Stroke Width', min: 0 })
public strokeWidth: number = 0;
/**
*
* Stroke color
*/
@Property({ type: 'color', label: 'Stroke Color' })
public strokeColor: number = 0x000000;
// ===== 阴影 Shadow =====
/**
*
* Text shadow enabled
*/
@Property({ type: 'boolean', label: 'Shadow' })
public shadowEnabled: boolean = false;
/**
* X
* Shadow X offset
*/
public shadowOffsetX: number = 1;
/**
* Y
* Shadow Y offset
*/
public shadowOffsetY: number = 1;
/**
*
* Shadow color
*/
public shadowColor: number = 0x000000;
/**
*
* Shadow alpha
*/
public shadowAlpha: number = 0.5;
// ===== 计算属性 Computed =====
/**
*
* Computed text lines (filled by render system)
*/
public computedLines: string[] = [];
/**
*
* Computed text width
*/
public computedWidth: number = 0;
/**
*
* Computed text height
*/
public computedHeight: number = 0;
/**
*
* Whether text needs recomputation
*/
public dirty: boolean = true;
/**
*
* Set text content
*/
public setText(text: string): this {
if (this.text !== text) {
this.text = text;
this.dirty = true;
}
return this;
}
/**
*
* Set font properties
*/
public setFont(size: number, family?: string, weight?: UIFontWeight): this {
this.fontSize = size;
if (family !== undefined) this.fontFamily = family;
if (weight !== undefined) this.fontWeight = weight;
this.dirty = true;
return this;
}
/**
*
* Set text color
*/
public setColor(color: number, alpha: number = 1): this {
this.color = color;
this.alpha = alpha;
return this;
}
/**
* CSS
* Get CSS font string
*/
public getCSSFont(): string {
const style = this.italic ? 'italic ' : '';
const weight = typeof this.fontWeight === 'number' ? this.fontWeight : this.fontWeight;
return `${style}${weight} ${this.fontSize}px ${this.fontFamily}`;
}
/**
* CSS
* Get color as CSS string
*/
public getCSSColor(): string {
const r = (this.color >> 16) & 0xFF;
const g = (this.color >> 8) & 0xFF;
const b = this.color & 0xFF;
return `rgba(${r}, ${g}, ${b}, ${this.alpha})`;
}
}
@@ -0,0 +1,335 @@
import { Component, ECSComponent, Property, Serializable, Serialize } from '@esengine/ecs-framework';
/**
*
* Anchor presets for common positioning scenarios
*/
export enum AnchorPreset {
TopLeft = 'top-left',
TopCenter = 'top-center',
TopRight = 'top-right',
MiddleLeft = 'middle-left',
MiddleCenter = 'middle-center',
MiddleRight = 'middle-right',
BottomLeft = 'bottom-left',
BottomCenter = 'bottom-center',
BottomRight = 'bottom-right',
StretchAll = 'stretch-all'
}
/**
* UI
* UI Transform Component - Handles position, size, and hierarchy for UI elements
*
*
* Relative positioning system based on parent, supports anchors, pivots, and stretch modes
*/
@ECSComponent('UITransform')
@Serializable({ version: 1, typeId: 'UITransform' })
export class UITransformComponent extends Component {
// ===== 位置 Position =====
/**
* X
* X offset relative to anchor point
*/
@Serialize()
@Property({ type: 'number', label: 'X' })
public x: number = 0;
/**
* Y
* Y offset relative to anchor point
*/
@Serialize()
@Property({ type: 'number', label: 'Y' })
public y: number = 0;
// ===== 尺寸 Size =====
/**
* widthMode
* Width in pixels or percentage depending on widthMode
*/
@Serialize()
@Property({ type: 'number', label: 'Width', min: 0 })
public width: number = 100;
/**
* heightMode
* Height in pixels or percentage depending on heightMode
*/
@Serialize()
@Property({ type: 'number', label: 'Height', min: 0 })
public height: number = 30;
/**
*
* Minimum width constraint
*/
@Serialize()
@Property({ type: 'number', label: 'Min Width', min: 0 })
public minWidth: number = 0;
/**
* 0 =
* Maximum width constraint (0 = no limit)
*/
@Serialize()
@Property({ type: 'number', label: 'Max Width', min: 0 })
public maxWidth: number = 0;
/**
*
* Minimum height constraint
*/
@Serialize()
@Property({ type: 'number', label: 'Min Height', min: 0 })
public minHeight: number = 0;
/**
* 0 =
* Maximum height constraint (0 = no limit)
*/
@Serialize()
@Property({ type: 'number', label: 'Max Height', min: 0 })
public maxHeight: number = 0;
// ===== 锚点 Anchors =====
/**
* X (0-1)
* Anchor X minimum (0-1), relative to parent
*/
@Serialize()
@Property({ type: 'number', label: 'Anchor Min X', min: 0, max: 1, step: 0.01 })
public anchorMinX: number = 0;
/**
* Y (0-1)
* Anchor Y minimum (0-1), relative to parent
*/
@Serialize()
@Property({ type: 'number', label: 'Anchor Min Y', min: 0, max: 1, step: 0.01 })
public anchorMinY: number = 0;
/**
* X (0-1)
* Anchor X maximum (0-1), relative to parent
*/
@Serialize()
@Property({ type: 'number', label: 'Anchor Max X', min: 0, max: 1, step: 0.01 })
public anchorMaxX: number = 0;
/**
* Y (0-1)
* Anchor Y maximum (0-1), relative to parent
*/
@Serialize()
@Property({ type: 'number', label: 'Anchor Max Y', min: 0, max: 1, step: 0.01 })
public anchorMaxY: number = 0;
// ===== 轴心 Pivot =====
/**
* X (0-1)/
* Pivot X (0-1), element's own rotation/scale center
*/
@Serialize()
@Property({ type: 'number', label: 'Pivot X', min: 0, max: 1, step: 0.01 })
public pivotX: number = 0.5;
/**
* Y (0-1)/
* Pivot Y (0-1), element's own rotation/scale center
*/
@Serialize()
@Property({ type: 'number', label: 'Pivot Y', min: 0, max: 1, step: 0.01 })
public pivotY: number = 0.5;
// ===== 变换 Transform =====
/**
*
* Rotation angle in radians
*/
@Serialize()
@Property({ type: 'number', label: 'Rotation', step: 0.01 })
public rotation: number = 0;
/**
* X
* Scale on X axis
*/
@Serialize()
@Property({ type: 'number', label: 'Scale X', step: 0.01 })
public scaleX: number = 1;
/**
* Y
* Scale on Y axis
*/
@Serialize()
@Property({ type: 'number', label: 'Scale Y', step: 0.01 })
public scaleY: number = 1;
// ===== 显示 Display =====
/**
*
* Visibility flag
*/
@Serialize()
@Property({ type: 'boolean', label: 'Visible' })
public visible: boolean = true;
/**
*
* Render order, higher values render on top
*/
@Serialize()
@Property({ type: 'integer', label: 'Z Index' })
public zIndex: number = 0;
/**
* (0-1)
* Opacity (0-1)
*/
@Serialize()
@Property({ type: 'number', label: 'Alpha', min: 0, max: 1, step: 0.01 })
public alpha: number = 1;
// ===== 计算后的世界坐标(由 UILayoutSystem 填充)=====
// Computed world coordinates (filled by UILayoutSystem)
/**
* X
* Computed world X position
*/
public worldX: number = 0;
/**
* Y
* Computed world Y position
*/
public worldY: number = 0;
/**
*
* Computed actual width
*/
public computedWidth: number = 0;
/**
*
* Computed actual height
*/
public computedHeight: number = 0;
/**
*
* Computed world alpha (considering parent alpha)
*/
public worldAlpha: number = 1;
/**
*
* Flag indicating layout needs update
*/
public layoutDirty: boolean = true;
/**
*
* Set anchor preset for quick positioning
*/
public setAnchorPreset(preset: AnchorPreset): this {
switch (preset) {
case AnchorPreset.TopLeft:
this.anchorMinX = 0; this.anchorMinY = 0;
this.anchorMaxX = 0; this.anchorMaxY = 0;
break;
case AnchorPreset.TopCenter:
this.anchorMinX = 0.5; this.anchorMinY = 0;
this.anchorMaxX = 0.5; this.anchorMaxY = 0;
break;
case AnchorPreset.TopRight:
this.anchorMinX = 1; this.anchorMinY = 0;
this.anchorMaxX = 1; this.anchorMaxY = 0;
break;
case AnchorPreset.MiddleLeft:
this.anchorMinX = 0; this.anchorMinY = 0.5;
this.anchorMaxX = 0; this.anchorMaxY = 0.5;
break;
case AnchorPreset.MiddleCenter:
this.anchorMinX = 0.5; this.anchorMinY = 0.5;
this.anchorMaxX = 0.5; this.anchorMaxY = 0.5;
break;
case AnchorPreset.MiddleRight:
this.anchorMinX = 1; this.anchorMinY = 0.5;
this.anchorMaxX = 1; this.anchorMaxY = 0.5;
break;
case AnchorPreset.BottomLeft:
this.anchorMinX = 0; this.anchorMinY = 1;
this.anchorMaxX = 0; this.anchorMaxY = 1;
break;
case AnchorPreset.BottomCenter:
this.anchorMinX = 0.5; this.anchorMinY = 1;
this.anchorMaxX = 0.5; this.anchorMaxY = 1;
break;
case AnchorPreset.BottomRight:
this.anchorMinX = 1; this.anchorMinY = 1;
this.anchorMaxX = 1; this.anchorMaxY = 1;
break;
case AnchorPreset.StretchAll:
this.anchorMinX = 0; this.anchorMinY = 0;
this.anchorMaxX = 1; this.anchorMaxY = 1;
break;
}
this.layoutDirty = true;
return this;
}
/**
*
* Set position
*/
public setPosition(x: number, y: number): this {
this.x = x;
this.y = y;
this.layoutDirty = true;
return this;
}
/**
*
* Set size
*/
public setSize(width: number, height: number): this {
this.width = width;
this.height = height;
this.layoutDirty = true;
return this;
}
/**
*
* Set pivot point
*/
public setPivot(x: number, y: number): this {
this.pivotX = x;
this.pivotY = y;
this.layoutDirty = true;
return this;
}
/**
*
* Test if a point is inside this element
*/
public containsPoint(worldX: number, worldY: number): boolean {
return worldX >= this.worldX &&
worldX <= this.worldX + this.computedWidth &&
worldY >= this.worldY &&
worldY <= this.worldY + this.computedHeight;
}
}
+9
View File
@@ -0,0 +1,9 @@
// Core components
export * from './UITransformComponent';
export * from './UIRenderComponent';
export * from './UIInteractableComponent';
export * from './UITextComponent';
export * from './UILayoutComponent';
// Widget components
export * from './widgets';
@@ -0,0 +1,311 @@
import { Component, ECSComponent, Property, Serializable, Serialize } from '@esengine/ecs-framework';
/**
*
* Button state style configuration
*/
export interface UIButtonStyle {
backgroundColor: number;
backgroundAlpha: number;
textColor: number;
borderColor: number;
borderWidth: number;
texture?: string;
}
/**
*
* Button display mode
*/
export type UIButtonDisplayMode = 'color' | 'texture' | 'both';
/**
* UI
* UI Button Component - Button-specific state and callbacks
*/
@ECSComponent('UIButton')
@Serializable({ version: 1, typeId: 'UIButton' })
export class UIButtonComponent extends Component {
/**
*
* Button label text
*/
@Serialize()
@Property({ type: 'string', label: 'Label' })
public label: string = 'Button';
// ===== 显示模式 Display Mode =====
/**
*
* Display mode: color only, texture only, or both
*/
@Serialize()
@Property({
type: 'enum',
label: 'Display Mode',
options: ['color', 'texture', 'both']
})
public displayMode: UIButtonDisplayMode = 'color';
// ===== 状态纹理 State Textures =====
/**
*
* Normal state texture
*/
@Serialize()
@Property({ type: 'asset', label: 'Normal Texture', assetType: 'texture' })
public normalTexture: string = '';
/**
*
* Hover state texture
*/
@Serialize()
@Property({ type: 'asset', label: 'Hover Texture', assetType: 'texture' })
public hoverTexture: string = '';
/**
*
* Pressed state texture
*/
@Serialize()
@Property({ type: 'asset', label: 'Pressed Texture', assetType: 'texture' })
public pressedTexture: string = '';
/**
*
* Disabled state texture
*/
@Serialize()
@Property({ type: 'asset', label: 'Disabled Texture', assetType: 'texture' })
public disabledTexture: string = '';
// ===== 状态样式 State Styles =====
/**
*
* Normal state background color
*/
@Serialize()
@Property({ type: 'color', label: 'Normal Color' })
public normalColor: number = 0x4A90D9;
/**
*
* Hover state background color
*/
@Serialize()
@Property({ type: 'color', label: 'Hover Color' })
public hoverColor: number = 0x5BA0E9;
/**
*
* Pressed state background color
*/
@Serialize()
@Property({ type: 'color', label: 'Pressed Color' })
public pressedColor: number = 0x3A80C9;
/**
*
* Disabled state background color
*/
@Serialize()
@Property({ type: 'color', label: 'Disabled Color' })
public disabledColor: number = 0x888888;
/**
*
* Focused state background color
*/
@Serialize()
@Property({ type: 'color', label: 'Focused Color' })
public focusedColor: number = 0x4A90D9;
/**
*
* Text color
*/
@Serialize()
@Property({ type: 'color', label: 'Text Color' })
public textColor: number = 0xFFFFFF;
/**
*
* Disabled text color
*/
@Serialize()
@Property({ type: 'color', label: 'Disabled Text Color' })
public disabledTextColor: number = 0xCCCCCC;
// ===== 动画 Animation =====
/**
*
* Color transition duration in seconds
*/
@Serialize()
@Property({ type: 'number', label: 'Transition Duration', min: 0, step: 0.01 })
public transitionDuration: number = 0.1;
/**
*
* Current display color (for animation)
*/
public currentColor: number = 0x4A90D9;
/**
*
* Target color
*/
public targetColor: number = 0x4A90D9;
// ===== 回调 Callbacks =====
/**
*
* Click callback
*/
public onClick?: () => void;
/**
*
* Long press callback
*/
public onLongPress?: () => void;
/**
*
* Long press threshold in milliseconds
*/
@Serialize()
@Property({ type: 'number', label: 'Long Press Threshold', min: 0 })
public longPressThreshold: number = 500;
/**
*
* Long press timer
*/
public pressTimer: number = 0;
/**
*
* Whether long press has been triggered
*/
public longPressTriggered: boolean = false;
// ===== 配置 Configuration =====
/**
*
* Whether button is disabled
*/
@Serialize()
@Property({ type: 'boolean', label: 'Disabled' })
public disabled: boolean = false;
/**
*
* Whether to show ripple effect
*/
@Serialize()
@Property({ type: 'boolean', label: 'Show Ripple' })
public showRipple: boolean = false;
/**
*
* Ripple color
*/
@Serialize()
@Property({ type: 'color', label: 'Ripple Color' })
public rippleColor: number = 0xFFFFFF;
/**
*
* Ripple alpha
*/
@Serialize()
@Property({ type: 'number', label: 'Ripple Alpha', min: 0, max: 1, step: 0.01 })
public rippleAlpha: number = 0.3;
/**
*
* Get the background color that should be displayed based on state
*/
public getStateColor(state: 'disabled' | 'pressed' | 'hovered' | 'focused' | 'normal'): number {
if (this.disabled) return this.disabledColor;
switch (state) {
case 'pressed': return this.pressedColor;
case 'hovered': return this.hoverColor;
case 'focused': return this.focusedColor;
default: return this.normalColor;
}
}
/**
*
* Get the texture that should be displayed based on state
*/
public getStateTexture(state: 'disabled' | 'pressed' | 'hovered' | 'focused' | 'normal'): string {
if (this.disabled && this.disabledTexture) return this.disabledTexture;
switch (state) {
case 'pressed': return this.pressedTexture || this.normalTexture;
case 'hovered': return this.hoverTexture || this.normalTexture;
case 'focused': return this.normalTexture;
default: return this.normalTexture;
}
}
/**
* 使
* Whether to use texture for rendering
*/
public useTexture(): boolean {
return (this.displayMode === 'texture' || this.displayMode === 'both') && !!this.normalTexture;
}
/**
* 使
* Whether to use color for rendering
*/
public useColor(): boolean {
return this.displayMode === 'color' || this.displayMode === 'both';
}
/**
*
* Get the text color that should be displayed based on state
*/
public getTextColor(): number {
return this.disabled ? this.disabledTextColor : this.textColor;
}
/**
*
* Set color theme
*/
public setColors(normal: number, hover: number, pressed: number, disabled?: number): this {
this.normalColor = normal;
this.hoverColor = hover;
this.pressedColor = pressed;
if (disabled !== undefined) this.disabledColor = disabled;
this.currentColor = normal;
this.targetColor = normal;
return this;
}
/**
*
* Set textures for different states
*/
public setTextures(normal: string, hover?: string, pressed?: string, disabled?: string): this {
this.normalTexture = normal;
if (hover) this.hoverTexture = hover;
if (pressed) this.pressedTexture = pressed;
if (disabled) this.disabledTexture = disabled;
this.displayMode = 'texture';
return this;
}
}
@@ -0,0 +1,337 @@
import { Component, ECSComponent, Property, Serializable, Serialize } from '@esengine/ecs-framework';
/**
*
* Progress bar direction
*/
export enum UIProgressDirection {
/** 从左到右 Left to right */
LeftToRight = 'left-to-right',
/** 从右到左 Right to left */
RightToLeft = 'right-to-left',
/** 从下到上 Bottom to top */
BottomToTop = 'bottom-to-top',
/** 从上到下 Top to bottom */
TopToBottom = 'top-to-bottom'
}
/**
*
* Progress bar fill mode
*/
export enum UIProgressFillMode {
/** 水平填充 Horizontal fill */
Horizontal = 'horizontal',
/** 垂直填充 Vertical fill */
Vertical = 'vertical',
/** 圆形填充 Radial fill */
Radial = 'radial'
}
/**
* UI
* UI ProgressBar Component - Progress indicator
*/
@ECSComponent('UIProgressBar')
@Serializable({ version: 1, typeId: 'UIProgressBar' })
export class UIProgressBarComponent extends Component {
// ===== 数值 Values =====
/**
*
* Current value
*/
@Serialize()
@Property({ type: 'number', label: 'Value' })
public value: number = 0;
/**
*
* Minimum value
*/
@Serialize()
@Property({ type: 'number', label: 'Min Value' })
public minValue: number = 0;
/**
*
* Maximum value
*/
@Serialize()
@Property({ type: 'number', label: 'Max Value' })
public maxValue: number = 100;
/**
*
* Target value (for animation)
*/
public targetValue: number = 0;
/**
*
* Display value (interpolated for animation)
*/
public displayValue: number = 0;
// ===== 样式 Style =====
/**
*
* Fill color
*/
@Serialize()
@Property({ type: 'color', label: 'Fill Color' })
public fillColor: number = 0x4CAF50;
/**
*
* Fill alpha
*/
@Serialize()
@Property({ type: 'number', label: 'Fill Alpha', min: 0, max: 1, step: 0.01 })
public fillAlpha: number = 1;
/**
*
* Background color
*/
@Serialize()
@Property({ type: 'color', label: 'Background Color' })
public backgroundColor: number = 0x333333;
/**
*
* Background alpha
*/
@Serialize()
@Property({ type: 'number', label: 'Background Alpha', min: 0, max: 1, step: 0.01 })
public backgroundAlpha: number = 1;
/**
*
* Border color
*/
@Serialize()
@Property({ type: 'color', label: 'Border Color' })
public borderColor: number = 0x000000;
/**
*
* Border width
*/
@Serialize()
@Property({ type: 'number', label: 'Border Width', min: 0 })
public borderWidth: number = 0;
/**
*
* Corner radius
*/
@Serialize()
@Property({ type: 'number', label: 'Corner Radius', min: 0 })
public cornerRadius: number = 0;
// ===== 方向和填充 Direction & Fill =====
/**
*
* Progress direction
*/
@Serialize()
@Property({
type: 'enum',
label: 'Direction',
options: [
{ value: 'left-to-right', label: 'Left to Right' },
{ value: 'right-to-left', label: 'Right to Left' },
{ value: 'bottom-to-top', label: 'Bottom to Top' },
{ value: 'top-to-bottom', label: 'Top to Bottom' }
]
})
public direction: UIProgressDirection = UIProgressDirection.LeftToRight;
/**
*
* Fill mode
*/
@Serialize()
@Property({
type: 'enum',
label: 'Fill Mode',
options: [
{ value: 'horizontal', label: 'Horizontal' },
{ value: 'vertical', label: 'Vertical' },
{ value: 'radial', label: 'Radial' }
]
})
public fillMode: UIProgressFillMode = UIProgressFillMode.Horizontal;
// ===== 动画 Animation =====
/**
*
* Transition duration in seconds
*/
@Serialize()
@Property({ type: 'number', label: 'Transition Duration', min: 0, step: 0.01 })
public transitionDuration: number = 0.3;
/**
*
* Easing function name
*/
@Serialize()
@Property({ type: 'string', label: 'Easing' })
public easing: string = 'easeOut';
// ===== 分段 Segments =====
/**
*
* Whether to show segments
*/
@Serialize()
@Property({ type: 'boolean', label: 'Show Segments' })
public showSegments: boolean = false;
/**
*
* Number of segments
*/
@Serialize()
@Property({ type: 'integer', label: 'Segments', min: 1 })
public segments: number = 10;
/**
*
* Gap between segments
*/
@Serialize()
@Property({ type: 'number', label: 'Segment Gap', min: 0 })
public segmentGap: number = 2;
// ===== 渐变 Gradient =====
/**
* 使
* Whether to use gradient fill
*/
@Serialize()
@Property({ type: 'boolean', label: 'Use Gradient' })
public useGradient: boolean = false;
/**
*
* Gradient start color
*/
@Serialize()
@Property({ type: 'color', label: 'Gradient Start Color' })
public gradientStartColor: number = 0x4CAF50;
/**
*
* Gradient end color
*/
@Serialize()
@Property({ type: 'color', label: 'Gradient End Color' })
public gradientEndColor: number = 0x8BC34A;
// ===== 文本 Text =====
/**
*
* Whether to show text
*/
@Serialize()
@Property({ type: 'boolean', label: 'Show Text' })
public showText: boolean = false;
/**
* {value}, {percent}, {min}, {max}
* Text format template
*/
@Serialize()
@Property({ type: 'string', label: 'Text Format' })
public textFormat: string = '{percent}%';
/**
*
* Text color
*/
@Serialize()
@Property({ type: 'color', label: 'Text Color' })
public textColor: number = 0xFFFFFF;
/**
* (0-1)
* Get progress as percentage (0-1)
*/
public getProgress(): number {
const range = this.maxValue - this.minValue;
if (range <= 0) return 0;
return Math.max(0, Math.min(1, (this.displayValue - this.minValue) / range));
}
/**
*
* Get formatted text
*/
public getFormattedText(): string {
const percent = Math.round(this.getProgress() * 100);
return this.textFormat
.replace('{value}', this.displayValue.toFixed(0))
.replace('{percent}', percent.toString())
.replace('{min}', this.minValue.toString())
.replace('{max}', this.maxValue.toString());
}
/**
*
* Set value (with animation)
*/
public setValue(value: number, animate: boolean = true): this {
this.targetValue = Math.max(this.minValue, Math.min(this.maxValue, value));
if (!animate) {
this.value = this.targetValue;
this.displayValue = this.targetValue;
}
return this;
}
/**
*
* Set colors
*/
public setColors(fill: number, background: number): this {
this.fillColor = fill;
this.backgroundColor = background;
return this;
}
/**
*
* Set gradient colors
*/
public setGradient(startColor: number, endColor: number): this {
this.useGradient = true;
this.gradientStartColor = startColor;
this.gradientEndColor = endColor;
return this;
}
/**
*
* Increase value
*/
public increase(amount: number = 1): this {
return this.setValue(this.targetValue + amount);
}
/**
*
* Decrease value
*/
public decrease(amount: number = 1): this {
return this.setValue(this.targetValue - amount);
}
}
@@ -0,0 +1,370 @@
import { Component, ECSComponent, Property, Serializable, Serialize } from '@esengine/ecs-framework';
/**
*
* Scrollbar visibility mode
*/
export enum UIScrollbarVisibility {
/** 总是显示 Always visible */
Always = 'always',
/** 自动显示(内容超出时)Auto show when content exceeds */
Auto = 'auto',
/** 总是隐藏 Always hidden */
Hidden = 'hidden'
}
/**
* UI
* UI ScrollView Component - Scrollable container
*/
@ECSComponent('UIScrollView')
@Serializable({ version: 1, typeId: 'UIScrollView' })
export class UIScrollViewComponent extends Component {
// ===== 滚动位置 Scroll Position =====
/**
*
* Horizontal scroll position
*/
public scrollX: number = 0;
/**
*
* Vertical scroll position
*/
public scrollY: number = 0;
/**
*
* Target horizontal scroll position (for animation)
*/
public targetScrollX: number = 0;
/**
*
* Target vertical scroll position (for animation)
*/
public targetScrollY: number = 0;
// ===== 内容尺寸 Content Size =====
/**
*
* Content width
*/
public contentWidth: number = 0;
/**
*
* Content height
*/
public contentHeight: number = 0;
// ===== 滚动配置 Scroll Configuration =====
/**
*
* Whether horizontal scroll is enabled
*/
@Serialize()
@Property({ type: 'boolean', label: 'Horizontal Scroll' })
public horizontalScroll: boolean = false;
/**
*
* Whether vertical scroll is enabled
*/
@Serialize()
@Property({ type: 'boolean', label: 'Vertical Scroll' })
public verticalScroll: boolean = true;
/**
*
* Scrollbar visibility mode
*/
@Serialize()
@Property({
type: 'enum',
label: 'Scrollbar Visibility',
options: [
{ value: 'always', label: 'Always' },
{ value: 'auto', label: 'Auto' },
{ value: 'hidden', label: 'Hidden' }
]
})
public scrollbarVisibility: UIScrollbarVisibility = UIScrollbarVisibility.Auto;
/**
*
* Whether inertia scrolling is enabled
*/
@Serialize()
@Property({ type: 'boolean', label: 'Inertia' })
public inertia: boolean = true;
/**
*
* Inertia deceleration rate
*/
@Serialize()
@Property({ type: 'number', label: 'Deceleration Rate', min: 0, max: 1, step: 0.001 })
public decelerationRate: number = 0.135;
/**
*
* Whether elastic bounds are enabled
*/
@Serialize()
@Property({ type: 'boolean', label: 'Elastic Bounds' })
public elasticBounds: boolean = true;
/**
*
* Elasticity coefficient
*/
@Serialize()
@Property({ type: 'number', label: 'Elasticity', min: 0, max: 1, step: 0.01 })
public elasticity: number = 0.1;
// ===== 滚动条样式 Scrollbar Style =====
/**
*
* Scrollbar width
*/
@Serialize()
@Property({ type: 'number', label: 'Scrollbar Width', min: 1 })
public scrollbarWidth: number = 8;
/**
*
* Scrollbar color
*/
@Serialize()
@Property({ type: 'color', label: 'Scrollbar Color' })
public scrollbarColor: number = 0x888888;
/**
*
* Scrollbar alpha
*/
@Serialize()
@Property({ type: 'number', label: 'Scrollbar Alpha', min: 0, max: 1, step: 0.01 })
public scrollbarAlpha: number = 0.5;
/**
*
* Scrollbar hover alpha
*/
@Serialize()
@Property({ type: 'number', label: 'Scrollbar Hover Alpha', min: 0, max: 1, step: 0.01 })
public scrollbarHoverAlpha: number = 0.8;
/**
*
* Scrollbar corner radius
*/
@Serialize()
@Property({ type: 'number', label: 'Scrollbar Radius', min: 0 })
public scrollbarRadius: number = 4;
/**
*
* Scrollbar track color
*/
@Serialize()
@Property({ type: 'color', label: 'Scrollbar Track Color' })
public scrollbarTrackColor: number = 0x333333;
/**
*
* Scrollbar track alpha
*/
@Serialize()
@Property({ type: 'number', label: 'Scrollbar Track Alpha', min: 0, max: 1, step: 0.01 })
public scrollbarTrackAlpha: number = 0.3;
// ===== 交互状态 Interaction State =====
/**
*
* Whether currently dragging to scroll
*/
public dragging: boolean = false;
/**
* X
* Drag start scroll X
*/
public dragStartScrollX: number = 0;
/**
* Y
* Drag start scroll Y
*/
public dragStartScrollY: number = 0;
/**
* X
* Scroll velocity X (for inertia)
*/
public velocityX: number = 0;
/**
* Y
* Scroll velocity Y (for inertia)
*/
public velocityY: number = 0;
/**
*
* Whether horizontal scrollbar is hovered
*/
public horizontalScrollbarHovered: boolean = false;
/**
*
* Whether vertical scrollbar is hovered
*/
public verticalScrollbarHovered: boolean = false;
/**
*
* Whether dragging scrollbar
*/
public draggingScrollbar: boolean = false;
// ===== 滚轮配置 Wheel Configuration =====
/**
*
* Mouse wheel scroll speed
*/
@Serialize()
@Property({ type: 'number', label: 'Wheel Speed', min: 1 })
public wheelSpeed: number = 40;
/**
*
* Whether to use smooth scrolling
*/
@Serialize()
@Property({ type: 'boolean', label: 'Smooth Scroll' })
public smoothScroll: boolean = true;
/**
*
* Smooth scroll duration in seconds
*/
@Serialize()
@Property({ type: 'number', label: 'Smooth Scroll Duration', min: 0, step: 0.01 })
public smoothScrollDuration: number = 0.2;
/**
*
* Get maximum horizontal scroll position
*/
public getMaxScrollX(viewportWidth: number): number {
return Math.max(0, this.contentWidth - viewportWidth);
}
/**
*
* Get maximum vertical scroll position
*/
public getMaxScrollY(viewportHeight: number): number {
return Math.max(0, this.contentHeight - viewportHeight);
}
/**
*
* Set scroll position
*/
public setScroll(x: number, y: number, animate: boolean = true): this {
this.targetScrollX = x;
this.targetScrollY = y;
if (!animate) {
this.scrollX = x;
this.scrollY = y;
}
return this;
}
/**
*
* Scroll to top
*/
public scrollToTop(animate: boolean = true): this {
return this.setScroll(this.scrollX, 0, animate);
}
/**
*
* Scroll to bottom
*/
public scrollToBottom(viewportHeight: number, animate: boolean = true): this {
return this.setScroll(this.scrollX, this.getMaxScrollY(viewportHeight), animate);
}
/**
*
* Scroll to position by percentage
*/
public scrollToPercent(percentX: number, percentY: number, viewportWidth: number, viewportHeight: number, animate: boolean = true): this {
const x = this.getMaxScrollX(viewportWidth) * Math.max(0, Math.min(1, percentX));
const y = this.getMaxScrollY(viewportHeight) * Math.max(0, Math.min(1, percentY));
return this.setScroll(x, y, animate);
}
/**
*
* Whether horizontal scrollbar should be visible
*/
public needsHorizontalScrollbar(viewportWidth: number): boolean {
if (!this.horizontalScroll) return false;
if (this.scrollbarVisibility === UIScrollbarVisibility.Hidden) return false;
if (this.scrollbarVisibility === UIScrollbarVisibility.Always) return true;
return this.contentWidth > viewportWidth;
}
/**
*
* Whether vertical scrollbar should be visible
*/
public needsVerticalScrollbar(viewportHeight: number): boolean {
if (!this.verticalScroll) return false;
if (this.scrollbarVisibility === UIScrollbarVisibility.Hidden) return false;
if (this.scrollbarVisibility === UIScrollbarVisibility.Always) return true;
return this.contentHeight > viewportHeight;
}
/**
*
* Get vertical scrollbar handle size and position
*/
public getVerticalScrollbarMetrics(viewportHeight: number): { size: number; position: number } {
const maxScroll = this.getMaxScrollY(viewportHeight);
if (maxScroll <= 0) return { size: viewportHeight, position: 0 };
const size = Math.max(20, (viewportHeight / this.contentHeight) * viewportHeight);
const availableTrack = viewportHeight - size;
const position = (this.scrollY / maxScroll) * availableTrack;
return { size, position };
}
/**
*
* Get horizontal scrollbar handle size and position
*/
public getHorizontalScrollbarMetrics(viewportWidth: number): { size: number; position: number } {
const maxScroll = this.getMaxScrollX(viewportWidth);
if (maxScroll <= 0) return { size: viewportWidth, position: 0 };
const size = Math.max(20, (viewportWidth / this.contentWidth) * viewportWidth);
const availableTrack = viewportWidth - size;
const position = (this.scrollX / maxScroll) * availableTrack;
return { size, position };
}
}
@@ -0,0 +1,390 @@
import { Component, ECSComponent, Property, Serializable, Serialize } from '@esengine/ecs-framework';
/**
*
* Slider orientation
*/
export enum UISliderOrientation {
Horizontal = 'horizontal',
Vertical = 'vertical'
}
/**
* UI
* UI Slider Component - Value slider with handle
*/
@ECSComponent('UISlider')
@Serializable({ version: 1, typeId: 'UISlider' })
export class UISliderComponent extends Component {
// ===== 数值 Values =====
/**
*
* Current value
*/
@Serialize()
@Property({ type: 'number', label: 'Value' })
public value: number = 0;
/**
*
* Minimum value
*/
@Serialize()
@Property({ type: 'number', label: 'Min Value' })
public minValue: number = 0;
/**
*
* Maximum value
*/
@Serialize()
@Property({ type: 'number', label: 'Max Value' })
public maxValue: number = 100;
/**
* 0 =
* Step value (0 = continuous)
*/
@Serialize()
@Property({ type: 'number', label: 'Step', min: 0 })
public step: number = 0;
/**
*
* Target value (for animation)
*/
public targetValue: number = 0;
/**
*
* Display value (interpolated)
*/
public displayValue: number = 0;
// ===== 方向 Orientation =====
/**
*
* Slider orientation
*/
@Serialize()
@Property({
type: 'enum',
label: 'Orientation',
options: [
{ value: 'horizontal', label: 'Horizontal' },
{ value: 'vertical', label: 'Vertical' }
]
})
public orientation: UISliderOrientation = UISliderOrientation.Horizontal;
// ===== 轨道样式 Track Style =====
/**
*
* Track color
*/
@Serialize()
@Property({ type: 'color', label: 'Track Color' })
public trackColor: number = 0x444444;
/**
*
* Track alpha
*/
@Serialize()
@Property({ type: 'number', label: 'Track Alpha', min: 0, max: 1, step: 0.01 })
public trackAlpha: number = 1;
/**
*
* Track thickness
*/
@Serialize()
@Property({ type: 'number', label: 'Track Thickness', min: 1 })
public trackThickness: number = 4;
/**
*
* Track corner radius
*/
@Serialize()
@Property({ type: 'number', label: 'Track Radius', min: 0 })
public trackRadius: number = 2;
// ===== 填充样式 Fill Style =====
/**
*
* Fill color (passed portion)
*/
@Serialize()
@Property({ type: 'color', label: 'Fill Color' })
public fillColor: number = 0x4A90D9;
/**
*
* Fill alpha
*/
@Serialize()
@Property({ type: 'number', label: 'Fill Alpha', min: 0, max: 1, step: 0.01 })
public fillAlpha: number = 1;
// ===== 手柄样式 Handle Style =====
/**
*
* Handle width
*/
@Serialize()
@Property({ type: 'number', label: 'Handle Width', min: 1 })
public handleWidth: number = 16;
/**
*
* Handle height
*/
@Serialize()
@Property({ type: 'number', label: 'Handle Height', min: 1 })
public handleHeight: number = 16;
/**
*
* Handle color
*/
@Serialize()
@Property({ type: 'color', label: 'Handle Color' })
public handleColor: number = 0xFFFFFF;
/**
*
* Handle hover color
*/
@Serialize()
@Property({ type: 'color', label: 'Handle Hover Color' })
public handleHoverColor: number = 0xE0E0E0;
/**
*
* Handle pressed color
*/
@Serialize()
@Property({ type: 'color', label: 'Handle Pressed Color' })
public handlePressedColor: number = 0xCCCCCC;
/**
*
* Handle corner radius
*/
@Serialize()
@Property({ type: 'number', label: 'Handle Radius', min: 0 })
public handleRadius: number = 8;
/**
*
* Handle border width
*/
@Serialize()
@Property({ type: 'number', label: 'Handle Border Width', min: 0 })
public handleBorderWidth: number = 0;
/**
*
* Handle border color
*/
@Serialize()
@Property({ type: 'color', label: 'Handle Border Color' })
public handleBorderColor: number = 0x000000;
/**
*
* Handle shadow enabled
*/
@Serialize()
@Property({ type: 'boolean', label: 'Handle Shadow' })
public handleShadow: boolean = true;
// ===== 交互状态 Interaction State =====
/**
*
* Whether handle is hovered
*/
public handleHovered: boolean = false;
/**
*
* Whether currently dragging
*/
public dragging: boolean = false;
/**
*
* Drag start value
*/
public dragStartValue: number = 0;
/**
*
* Drag start position
*/
public dragStartPosition: number = 0;
// ===== 动画 Animation =====
/**
*
* Transition duration in seconds
*/
@Serialize()
@Property({ type: 'number', label: 'Transition Duration', min: 0, step: 0.01 })
public transitionDuration: number = 0.1;
// ===== 刻度 Ticks =====
/**
*
* Whether to show ticks
*/
@Serialize()
@Property({ type: 'boolean', label: 'Show Ticks' })
public showTicks: boolean = false;
/**
*
* Number of ticks (excluding ends)
*/
@Serialize()
@Property({ type: 'integer', label: 'Tick Count', min: 0 })
public tickCount: number = 4;
/**
*
* Tick color
*/
@Serialize()
@Property({ type: 'color', label: 'Tick Color' })
public tickColor: number = 0x666666;
/**
*
* Tick size
*/
@Serialize()
@Property({ type: 'number', label: 'Tick Size', min: 1 })
public tickSize: number = 4;
// ===== 文本 Text =====
/**
*
* Whether to show value text
*/
@Serialize()
@Property({ type: 'boolean', label: 'Show Value' })
public showValue: boolean = false;
/**
*
* Value text format
*/
@Serialize()
@Property({ type: 'string', label: 'Value Format' })
public valueFormat: string = '{value}';
/**
*
* Decimal places
*/
@Serialize()
@Property({ type: 'integer', label: 'Decimal Places', min: 0 })
public decimalPlaces: number = 0;
// ===== 回调 Callbacks =====
/**
*
* Value change callback
*/
public onChange?: (value: number) => void;
/**
*
* Drag start callback
*/
public onDragStart?: (value: number) => void;
/**
*
* Drag end callback
*/
public onDragEnd?: (value: number) => void;
/**
* (0-1)
* Get progress as percentage (0-1)
*/
public getProgress(): number {
const range = this.maxValue - this.minValue;
if (range <= 0) return 0;
return Math.max(0, Math.min(1, (this.displayValue - this.minValue) / range));
}
/**
*
* Set value from percentage
*/
public setProgress(progress: number): this {
const range = this.maxValue - this.minValue;
return this.setValue(this.minValue + range * Math.max(0, Math.min(1, progress)));
}
/**
*
* Set value
*/
public setValue(value: number, animate: boolean = true): this {
let newValue = Math.max(this.minValue, Math.min(this.maxValue, value));
// 应用步进
if (this.step > 0) {
newValue = Math.round((newValue - this.minValue) / this.step) * this.step + this.minValue;
}
this.targetValue = newValue;
if (!animate) {
this.value = newValue;
this.displayValue = newValue;
}
return this;
}
/**
*
* Get formatted value text
*/
public getFormattedValue(): string {
const formattedValue = this.displayValue.toFixed(this.decimalPlaces);
return this.valueFormat.replace('{value}', formattedValue);
}
/**
* 0-1
* Calculate handle position (normalized 0-1)
*/
public getHandlePosition(): number {
return this.getProgress();
}
/**
*
* Get current handle color based on state
*/
public getCurrentHandleColor(): number {
if (this.dragging) return this.handlePressedColor;
if (this.handleHovered) return this.handleHoverColor;
return this.handleColor;
}
}
@@ -0,0 +1,4 @@
export * from './UIButtonComponent';
export * from './UIProgressBarComponent';
export * from './UISliderComponent';
export * from './UIScrollViewComponent';
+116
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@@ -0,0 +1,116 @@
/**
* @esengine/ui - ECS-based UI System
*
* ECS UI WebGL
* ECS-based UI system with WebGL rendering support
*
* @example
* ```typescript
* import { UIBuilder, UILayoutSystem, UIInputSystem, UIAnimationSystem } from '@esengine/ui';
*
* // 创建 UI Scene
* const uiScene = world.createScene('ui');
*
* // 添加 UI 系统
* uiScene.addSystem(new UILayoutSystem());
* uiScene.addSystem(new UIInputSystem());
* uiScene.addSystem(new UIAnimationSystem());
*
* // 使用 UIBuilder 创建元素
* const ui = new UIBuilder(uiScene);
*
* const button = ui.button({
* x: 100, y: 100,
* width: 120, height: 40,
* label: 'Click Me',
* onClick: () => console.log('Clicked!')
* });
*
* const progressBar = ui.progressBar({
* x: 100, y: 160,
* width: 200, height: 20,
* value: 75,
* maxValue: 100
* });
* ```
*/
// Components - Core
export {
UITransformComponent,
AnchorPreset
} from './components/UITransformComponent';
export {
UIRenderComponent,
UIRenderType,
type UIBorderStyle,
type UIShadowStyle
} from './components/UIRenderComponent';
export {
UIInteractableComponent,
type UICursorType
} from './components/UIInteractableComponent';
export {
UITextComponent,
type UITextAlign,
type UITextVerticalAlign,
type UITextOverflow,
type UIFontWeight
} from './components/UITextComponent';
export {
UILayoutComponent,
UILayoutType,
UIJustifyContent,
UIAlignItems,
type UIPadding
} from './components/UILayoutComponent';
// Components - Widgets
export {
UIButtonComponent,
type UIButtonStyle,
type UIButtonDisplayMode
} from './components/widgets/UIButtonComponent';
export {
UIProgressBarComponent,
UIProgressDirection,
UIProgressFillMode
} from './components/widgets/UIProgressBarComponent';
export {
UISliderComponent,
UISliderOrientation
} from './components/widgets/UISliderComponent';
export {
UIScrollViewComponent,
UIScrollbarVisibility
} from './components/widgets/UIScrollViewComponent';
// Systems
export { UILayoutSystem } from './systems/UILayoutSystem';
export { UIInputSystem, MouseButton, type UIInputEvent } from './systems/UIInputSystem';
export { UIAnimationSystem, Easing, type EasingFunction, type EasingName } from './systems/UIAnimationSystem';
export { UIRenderDataProvider, type UIRenderData } from './systems/UIRenderDataProvider';
// Rendering
export { WebGLUIRenderer } from './rendering/WebGLUIRenderer';
export { TextRenderer, type TextMeasurement, type TextRenderOptions } from './rendering/TextRenderer';
// Builder API
export {
UIBuilder,
type UIBaseConfig,
type UIButtonConfig,
type UITextConfig,
type UIImageConfig,
type UIProgressBarConfig,
type UISliderConfig,
type UIPanelConfig,
type UIScrollViewConfig
} from './UIBuilder';
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/**
*
* Text Renderer - Renders text to textures for WebGL
*
* 使 Canvas 2D API
* Uses Canvas 2D API to render text to textures
*/
export interface TextMeasurement {
width: number;
height: number;
lines: string[];
lineHeights: number[];
}
export interface TextRenderOptions {
fontSize: number;
fontFamily: string;
fontWeight: string | number;
italic: boolean;
color: number;
alpha: number;
align: 'left' | 'center' | 'right';
verticalAlign: 'top' | 'middle' | 'bottom';
wordWrap: boolean;
wrapWidth: number;
lineHeight: number;
letterSpacing: number;
strokeWidth: number;
strokeColor: number;
shadowEnabled: boolean;
shadowOffsetX: number;
shadowOffsetY: number;
shadowColor: number;
shadowAlpha: number;
}
export class TextRenderer {
private gl: WebGLRenderingContext;
private canvas: HTMLCanvasElement;
private ctx: CanvasRenderingContext2D;
private textureCache: Map<string, WebGLTexture> = new Map();
constructor(gl: WebGLRenderingContext) {
this.gl = gl;
// 创建离屏 Canvas
this.canvas = document.createElement('canvas');
this.ctx = this.canvas.getContext('2d')!;
}
/**
*
* Measure text dimensions
*/
public measureText(text: string, options: Partial<TextRenderOptions>): TextMeasurement {
const opts = this.getDefaultOptions(options);
this.setupContext(opts);
let lines: string[];
if (opts.wordWrap && opts.wrapWidth > 0) {
lines = this.wrapText(text, opts.wrapWidth);
} else {
lines = text.split('\n');
}
const lineHeight = opts.fontSize * opts.lineHeight;
let maxWidth = 0;
for (const line of lines) {
const metrics = this.ctx.measureText(line);
maxWidth = Math.max(maxWidth, metrics.width);
}
return {
width: maxWidth,
height: lines.length * lineHeight,
lines,
lineHeights: lines.map(() => lineHeight)
};
}
/**
*
* Render text to texture
*/
public renderToTexture(
text: string,
options: Partial<TextRenderOptions>,
width?: number,
height?: number
): WebGLTexture | null {
const opts = this.getDefaultOptions(options);
const measurement = this.measureText(text, options);
// 使用指定尺寸或测量尺寸
const canvasWidth = Math.ceil(width ?? measurement.width) + opts.strokeWidth * 2;
const canvasHeight = Math.ceil(height ?? measurement.height) + opts.strokeWidth * 2;
if (canvasWidth <= 0 || canvasHeight <= 0) return null;
// 调整 Canvas 尺寸
this.canvas.width = canvasWidth;
this.canvas.height = canvasHeight;
// 清除背景
this.ctx.clearRect(0, 0, canvasWidth, canvasHeight);
// 设置绘制样式
this.setupContext(opts);
// 计算起始位置
const lineHeight = opts.fontSize * opts.lineHeight;
let startY = opts.strokeWidth;
if (opts.verticalAlign === 'middle') {
startY = (canvasHeight - measurement.height) / 2;
} else if (opts.verticalAlign === 'bottom') {
startY = canvasHeight - measurement.height - opts.strokeWidth;
}
// 绘制每行
for (let i = 0; i < measurement.lines.length; i++) {
const line = measurement.lines[i]!;
let x = opts.strokeWidth;
if (opts.align === 'center') {
const lineWidth = this.ctx.measureText(line).width;
x = (canvasWidth - lineWidth) / 2;
} else if (opts.align === 'right') {
const lineWidth = this.ctx.measureText(line).width;
x = canvasWidth - lineWidth - opts.strokeWidth;
}
const y = startY + (i + 0.8) * lineHeight;
// 绘制阴影
if (opts.shadowEnabled) {
this.ctx.save();
this.ctx.fillStyle = this.colorToCSS(opts.shadowColor, opts.shadowAlpha);
this.ctx.fillText(line, x + opts.shadowOffsetX, y + opts.shadowOffsetY);
this.ctx.restore();
}
// 绘制描边
if (opts.strokeWidth > 0) {
this.ctx.strokeStyle = this.colorToCSS(opts.strokeColor, opts.alpha);
this.ctx.lineWidth = opts.strokeWidth;
this.ctx.strokeText(line, x, y);
}
// 绘制文本
this.ctx.fillStyle = this.colorToCSS(opts.color, opts.alpha);
this.ctx.fillText(line, x, y);
}
// 创建纹理
return this.createTextureFromCanvas();
}
/**
*
* Get from cache or create texture
*/
public getOrCreateTexture(
text: string,
options: Partial<TextRenderOptions>,
width?: number,
height?: number
): WebGLTexture | null {
const cacheKey = this.getCacheKey(text, options, width, height);
if (this.textureCache.has(cacheKey)) {
return this.textureCache.get(cacheKey)!;
}
const texture = this.renderToTexture(text, options, width, height);
if (texture) {
this.textureCache.set(cacheKey, texture);
}
return texture;
}
/**
*
* Clear texture cache
*/
public clearCache(): void {
for (const texture of this.textureCache.values()) {
this.gl.deleteTexture(texture);
}
this.textureCache.clear();
}
/**
*
* Remove specific texture from cache
*/
public invalidateCache(text: string, options: Partial<TextRenderOptions>): void {
const cacheKey = this.getCacheKey(text, options);
const texture = this.textureCache.get(cacheKey);
if (texture) {
this.gl.deleteTexture(texture);
this.textureCache.delete(cacheKey);
}
}
private getDefaultOptions(options: Partial<TextRenderOptions>): TextRenderOptions {
return {
fontSize: options.fontSize ?? 14,
fontFamily: options.fontFamily ?? 'Arial, sans-serif',
fontWeight: options.fontWeight ?? 'normal',
italic: options.italic ?? false,
color: options.color ?? 0x000000,
alpha: options.alpha ?? 1,
align: options.align ?? 'left',
verticalAlign: options.verticalAlign ?? 'top',
wordWrap: options.wordWrap ?? false,
wrapWidth: options.wrapWidth ?? 0,
lineHeight: options.lineHeight ?? 1.2,
letterSpacing: options.letterSpacing ?? 0,
strokeWidth: options.strokeWidth ?? 0,
strokeColor: options.strokeColor ?? 0x000000,
shadowEnabled: options.shadowEnabled ?? false,
shadowOffsetX: options.shadowOffsetX ?? 1,
shadowOffsetY: options.shadowOffsetY ?? 1,
shadowColor: options.shadowColor ?? 0x000000,
shadowAlpha: options.shadowAlpha ?? 0.5
};
}
private setupContext(opts: TextRenderOptions): void {
const style = opts.italic ? 'italic ' : '';
const weight = opts.fontWeight;
this.ctx.font = `${style}${weight} ${opts.fontSize}px ${opts.fontFamily}`;
this.ctx.textBaseline = 'top';
}
private wrapText(text: string, maxWidth: number): string[] {
const lines: string[] = [];
const paragraphs = text.split('\n');
for (const paragraph of paragraphs) {
const words = paragraph.split(' ');
let currentLine = '';
for (const word of words) {
const testLine = currentLine ? `${currentLine} ${word}` : word;
const metrics = this.ctx.measureText(testLine);
if (metrics.width > maxWidth && currentLine) {
lines.push(currentLine);
currentLine = word;
} else {
currentLine = testLine;
}
}
if (currentLine) {
lines.push(currentLine);
}
}
return lines;
}
private colorToCSS(color: number, alpha: number): string {
const r = (color >> 16) & 0xFF;
const g = (color >> 8) & 0xFF;
const b = color & 0xFF;
return `rgba(${r}, ${g}, ${b}, ${alpha})`;
}
private createTextureFromCanvas(): WebGLTexture | null {
const gl = this.gl;
const texture = gl.createTexture();
if (!texture) return null;
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, this.canvas);
// 设置纹理参数
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
return texture;
}
private getCacheKey(text: string, options: Partial<TextRenderOptions>, width?: number, height?: number): string {
return JSON.stringify({ text, options, width, height });
}
public dispose(): void {
this.clearCache();
}
}
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/**
* WebGL UI
* WebGL UI Renderer - Low-level WebGL rendering for UI elements
*
*
* Supports batch rendering for better performance
*/
/**
*
* Vertex data structure
* position (2) + texcoord (2) + color (4)
*/
const VERTEX_SIZE = 8;
const VERTICES_PER_QUAD = 4;
const INDICES_PER_QUAD = 6;
const MAX_BATCH_QUADS = 2000;
/**
*
* Shader sources
*/
const VERTEX_SHADER_SOURCE = `
attribute vec2 a_position;
attribute vec2 a_texcoord;
attribute vec4 a_color;
uniform mat4 u_projection;
varying vec2 v_texcoord;
varying vec4 v_color;
void main() {
gl_Position = u_projection * vec4(a_position, 0.0, 1.0);
v_texcoord = a_texcoord;
v_color = a_color;
}
`;
const FRAGMENT_SHADER_SOURCE = `
precision mediump float;
varying vec2 v_texcoord;
varying vec4 v_color;
uniform sampler2D u_texture;
uniform bool u_useTexture;
void main() {
if (u_useTexture) {
gl_FragColor = texture2D(u_texture, v_texcoord) * v_color;
} else {
gl_FragColor = v_color;
}
}
`;
export class WebGLUIRenderer {
private gl: WebGLRenderingContext;
private program: WebGLProgram | null = null;
// Buffers
private vertexBuffer: WebGLBuffer | null = null;
private indexBuffer: WebGLBuffer | null = null;
private vertexData: Float32Array;
private indexData: Uint16Array;
// Batch state
private quadCount: number = 0;
private currentTexture: WebGLTexture | null = null;
// Uniform locations
private projectionLocation: WebGLUniformLocation | null = null;
private textureLocation: WebGLUniformLocation | null = null;
private useTextureLocation: WebGLUniformLocation | null = null;
// Attribute locations
private positionLocation: number = -1;
private texcoordLocation: number = -1;
private colorLocation: number = -1;
// Viewport
private viewportWidth: number = 0;
private viewportHeight: number = 0;
// 白色纹理(用于纯色绘制)
private whiteTexture: WebGLTexture | null = null;
constructor(gl: WebGLRenderingContext) {
this.gl = gl;
// 分配顶点和索引数据
this.vertexData = new Float32Array(MAX_BATCH_QUADS * VERTICES_PER_QUAD * VERTEX_SIZE);
this.indexData = new Uint16Array(MAX_BATCH_QUADS * INDICES_PER_QUAD);
// 预填充索引数据
for (let i = 0; i < MAX_BATCH_QUADS; i++) {
const vi = i * 4;
const ii = i * 6;
this.indexData[ii + 0] = vi + 0;
this.indexData[ii + 1] = vi + 1;
this.indexData[ii + 2] = vi + 2;
this.indexData[ii + 3] = vi + 2;
this.indexData[ii + 4] = vi + 3;
this.indexData[ii + 5] = vi + 0;
}
this.initShaders();
this.initBuffers();
this.createWhiteTexture();
}
private initShaders(): void {
const gl = this.gl;
// 编译着色器
const vertexShader = this.compileShader(gl.VERTEX_SHADER, VERTEX_SHADER_SOURCE);
const fragmentShader = this.compileShader(gl.FRAGMENT_SHADER, FRAGMENT_SHADER_SOURCE);
if (!vertexShader || !fragmentShader) {
throw new Error('Failed to compile shaders');
}
// 链接程序
this.program = gl.createProgram();
if (!this.program) {
throw new Error('Failed to create shader program');
}
gl.attachShader(this.program, vertexShader);
gl.attachShader(this.program, fragmentShader);
gl.linkProgram(this.program);
if (!gl.getProgramParameter(this.program, gl.LINK_STATUS)) {
throw new Error('Failed to link shader program: ' + gl.getProgramInfoLog(this.program));
}
// 获取 attribute 位置
this.positionLocation = gl.getAttribLocation(this.program, 'a_position');
this.texcoordLocation = gl.getAttribLocation(this.program, 'a_texcoord');
this.colorLocation = gl.getAttribLocation(this.program, 'a_color');
// 获取 uniform 位置
this.projectionLocation = gl.getUniformLocation(this.program, 'u_projection');
this.textureLocation = gl.getUniformLocation(this.program, 'u_texture');
this.useTextureLocation = gl.getUniformLocation(this.program, 'u_useTexture');
}
private compileShader(type: number, source: string): WebGLShader | null {
const gl = this.gl;
const shader = gl.createShader(type);
if (!shader) return null;
gl.shaderSource(shader, source);
gl.compileShader(shader);
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
console.error('Shader compile error:', gl.getShaderInfoLog(shader));
gl.deleteShader(shader);
return null;
}
return shader;
}
private initBuffers(): void {
const gl = this.gl;
// 创建顶点缓冲
this.vertexBuffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);
gl.bufferData(gl.ARRAY_BUFFER, this.vertexData, gl.DYNAMIC_DRAW);
// 创建索引缓冲
this.indexBuffer = gl.createBuffer();
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexBuffer);
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, this.indexData, gl.STATIC_DRAW);
}
private createWhiteTexture(): void {
const gl = this.gl;
this.whiteTexture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, this.whiteTexture);
// 1x1 白色像素
const pixel = new Uint8Array([255, 255, 255, 255]);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, pixel);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
}
/**
*
* Set viewport size
*/
public setViewport(width: number, height: number): void {
this.viewportWidth = width;
this.viewportHeight = height;
}
/**
*
* Begin render batch
*/
public begin(): void {
const gl = this.gl;
gl.viewport(0, 0, this.viewportWidth, this.viewportHeight);
// 启用混合
gl.enable(gl.BLEND);
gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
// 禁用深度测试
gl.disable(gl.DEPTH_TEST);
// 使用程序
gl.useProgram(this.program);
// 设置投影矩阵(正交投影)
const projection = this.createOrthographicMatrix(0, this.viewportWidth, this.viewportHeight, 0, -1, 1);
gl.uniformMatrix4fv(this.projectionLocation, false, projection);
// 绑定纹理单元
gl.activeTexture(gl.TEXTURE0);
gl.uniform1i(this.textureLocation, 0);
// 绑定缓冲
gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexBuffer);
// 设置顶点属性
const stride = VERTEX_SIZE * 4;
gl.enableVertexAttribArray(this.positionLocation);
gl.vertexAttribPointer(this.positionLocation, 2, gl.FLOAT, false, stride, 0);
gl.enableVertexAttribArray(this.texcoordLocation);
gl.vertexAttribPointer(this.texcoordLocation, 2, gl.FLOAT, false, stride, 8);
gl.enableVertexAttribArray(this.colorLocation);
gl.vertexAttribPointer(this.colorLocation, 4, gl.FLOAT, false, stride, 16);
this.quadCount = 0;
this.currentTexture = null;
}
/**
*
* End render batch
*/
public end(): void {
this.flush();
}
/**
*
* Flush current batch
*/
public flush(): void {
if (this.quadCount === 0) return;
const gl = this.gl;
// 上传顶点数据
gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);
gl.bufferSubData(gl.ARRAY_BUFFER, 0, this.vertexData.subarray(0, this.quadCount * VERTICES_PER_QUAD * VERTEX_SIZE));
// 绑定纹理
if (this.currentTexture) {
gl.bindTexture(gl.TEXTURE_2D, this.currentTexture);
gl.uniform1i(this.useTextureLocation, 1);
} else {
gl.bindTexture(gl.TEXTURE_2D, this.whiteTexture);
gl.uniform1i(this.useTextureLocation, 0);
}
// 绘制
gl.drawElements(gl.TRIANGLES, this.quadCount * INDICES_PER_QUAD, gl.UNSIGNED_SHORT, 0);
this.quadCount = 0;
}
/**
*
* Draw rectangle
*/
public drawRect(
x: number,
y: number,
width: number,
height: number,
color: number,
alpha: number = 1
): void {
this.drawQuad(x, y, width, height, 0, 0, 1, 1, color, alpha, null);
}
/**
*
* Draw texture
*/
public drawTexture(
texture: WebGLTexture,
x: number,
y: number,
width: number,
height: number,
u0: number = 0,
v0: number = 0,
u1: number = 1,
v1: number = 1,
tint: number = 0xFFFFFF,
alpha: number = 1
): void {
this.drawQuad(x, y, width, height, u0, v0, u1, v1, tint, alpha, texture);
}
/**
*
* Draw quad
*/
private drawQuad(
x: number,
y: number,
width: number,
height: number,
u0: number,
v0: number,
u1: number,
v1: number,
color: number,
alpha: number,
texture: WebGLTexture | null
): void {
// 检查是否需要刷新
if (this.quadCount >= MAX_BATCH_QUADS) {
this.flush();
}
if (texture !== this.currentTexture) {
this.flush();
this.currentTexture = texture;
}
// 颜色分解
const r = ((color >> 16) & 0xFF) / 255;
const g = ((color >> 8) & 0xFF) / 255;
const b = (color & 0xFF) / 255;
const a = alpha;
// 计算顶点
const x2 = x + width;
const y2 = y + height;
// 填充顶点数据
const offset = this.quadCount * VERTICES_PER_QUAD * VERTEX_SIZE;
// 左上
this.vertexData[offset + 0] = x;
this.vertexData[offset + 1] = y;
this.vertexData[offset + 2] = u0;
this.vertexData[offset + 3] = v0;
this.vertexData[offset + 4] = r;
this.vertexData[offset + 5] = g;
this.vertexData[offset + 6] = b;
this.vertexData[offset + 7] = a;
// 右上
this.vertexData[offset + 8] = x2;
this.vertexData[offset + 9] = y;
this.vertexData[offset + 10] = u1;
this.vertexData[offset + 11] = v0;
this.vertexData[offset + 12] = r;
this.vertexData[offset + 13] = g;
this.vertexData[offset + 14] = b;
this.vertexData[offset + 15] = a;
// 右下
this.vertexData[offset + 16] = x2;
this.vertexData[offset + 17] = y2;
this.vertexData[offset + 18] = u1;
this.vertexData[offset + 19] = v1;
this.vertexData[offset + 20] = r;
this.vertexData[offset + 21] = g;
this.vertexData[offset + 22] = b;
this.vertexData[offset + 23] = a;
// 左下
this.vertexData[offset + 24] = x;
this.vertexData[offset + 25] = y2;
this.vertexData[offset + 26] = u0;
this.vertexData[offset + 27] = v1;
this.vertexData[offset + 28] = r;
this.vertexData[offset + 29] = g;
this.vertexData[offset + 30] = b;
this.vertexData[offset + 31] = a;
this.quadCount++;
}
/**
*
* Create orthographic projection matrix
*/
private createOrthographicMatrix(
left: number,
right: number,
bottom: number,
top: number,
near: number,
far: number
): Float32Array {
const matrix = new Float32Array(16);
const lr = 1 / (left - right);
const bt = 1 / (bottom - top);
const nf = 1 / (near - far);
matrix[0] = -2 * lr;
matrix[1] = 0;
matrix[2] = 0;
matrix[3] = 0;
matrix[4] = 0;
matrix[5] = -2 * bt;
matrix[6] = 0;
matrix[7] = 0;
matrix[8] = 0;
matrix[9] = 0;
matrix[10] = 2 * nf;
matrix[11] = 0;
matrix[12] = (left + right) * lr;
matrix[13] = (top + bottom) * bt;
matrix[14] = (far + near) * nf;
matrix[15] = 1;
return matrix;
}
/**
*
* Dispose renderer
*/
public dispose(): void {
const gl = this.gl;
if (this.program) {
gl.deleteProgram(this.program);
this.program = null;
}
if (this.vertexBuffer) {
gl.deleteBuffer(this.vertexBuffer);
this.vertexBuffer = null;
}
if (this.indexBuffer) {
gl.deleteBuffer(this.indexBuffer);
this.indexBuffer = null;
}
if (this.whiteTexture) {
gl.deleteTexture(this.whiteTexture);
this.whiteTexture = null;
}
}
}
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export * from './WebGLUIRenderer';
export * from './TextRenderer';
@@ -0,0 +1,282 @@
import { EntitySystem, Matcher, Entity, Time, ECSSystem } from '@esengine/ecs-framework';
import { UIProgressBarComponent } from '../components/widgets/UIProgressBarComponent';
import { UISliderComponent } from '../components/widgets/UISliderComponent';
import { UIButtonComponent } from '../components/widgets/UIButtonComponent';
/**
*
* Easing function type
*/
export type EasingFunction = (t: number) => number;
/**
*
* Predefined easing functions
*/
export const Easing = {
linear: (t: number) => t,
// Quad
easeInQuad: (t: number) => t * t,
easeOutQuad: (t: number) => t * (2 - t),
easeInOutQuad: (t: number) => t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t,
// Cubic
easeInCubic: (t: number) => t * t * t,
easeOutCubic: (t: number) => (--t) * t * t + 1,
easeInOutCubic: (t: number) => t < 0.5 ? 4 * t * t * t : (t - 1) * (2 * t - 2) * (2 * t - 2) + 1,
// Quart
easeInQuart: (t: number) => t * t * t * t,
easeOutQuart: (t: number) => 1 - (--t) * t * t * t,
easeInOutQuart: (t: number) => t < 0.5 ? 8 * t * t * t * t : 1 - 8 * (--t) * t * t * t,
// Quint
easeInQuint: (t: number) => t * t * t * t * t,
easeOutQuint: (t: number) => 1 + (--t) * t * t * t * t,
easeInOutQuint: (t: number) => t < 0.5 ? 16 * t * t * t * t * t : 1 + 16 * (--t) * t * t * t * t,
// Sine
easeInSine: (t: number) => 1 - Math.cos(t * Math.PI / 2),
easeOutSine: (t: number) => Math.sin(t * Math.PI / 2),
easeInOutSine: (t: number) => -(Math.cos(Math.PI * t) - 1) / 2,
// Expo
easeInExpo: (t: number) => t === 0 ? 0 : Math.pow(2, 10 * (t - 1)),
easeOutExpo: (t: number) => t === 1 ? 1 : 1 - Math.pow(2, -10 * t),
easeInOutExpo: (t: number) => {
if (t === 0) return 0;
if (t === 1) return 1;
if (t < 0.5) return Math.pow(2, 20 * t - 10) / 2;
return (2 - Math.pow(2, -20 * t + 10)) / 2;
},
// Circ
easeInCirc: (t: number) => 1 - Math.sqrt(1 - t * t),
easeOutCirc: (t: number) => Math.sqrt(1 - (--t) * t),
easeInOutCirc: (t: number) => t < 0.5
? (1 - Math.sqrt(1 - 4 * t * t)) / 2
: (Math.sqrt(1 - Math.pow(-2 * t + 2, 2)) + 1) / 2,
// Back
easeInBack: (t: number) => {
const c1 = 1.70158;
const c3 = c1 + 1;
return c3 * t * t * t - c1 * t * t;
},
easeOutBack: (t: number) => {
const c1 = 1.70158;
const c3 = c1 + 1;
return 1 + c3 * Math.pow(t - 1, 3) + c1 * Math.pow(t - 1, 2);
},
easeInOutBack: (t: number) => {
const c1 = 1.70158;
const c2 = c1 * 1.525;
return t < 0.5
? (Math.pow(2 * t, 2) * ((c2 + 1) * 2 * t - c2)) / 2
: (Math.pow(2 * t - 2, 2) * ((c2 + 1) * (t * 2 - 2) + c2) + 2) / 2;
},
// Elastic
easeInElastic: (t: number) => {
if (t === 0) return 0;
if (t === 1) return 1;
return -Math.pow(2, 10 * t - 10) * Math.sin((t * 10 - 10.75) * ((2 * Math.PI) / 3));
},
easeOutElastic: (t: number) => {
if (t === 0) return 0;
if (t === 1) return 1;
return Math.pow(2, -10 * t) * Math.sin((t * 10 - 0.75) * ((2 * Math.PI) / 3)) + 1;
},
easeInOutElastic: (t: number) => {
if (t === 0) return 0;
if (t === 1) return 1;
const c5 = (2 * Math.PI) / 4.5;
return t < 0.5
? -(Math.pow(2, 20 * t - 10) * Math.sin((20 * t - 11.125) * c5)) / 2
: (Math.pow(2, -20 * t + 10) * Math.sin((20 * t - 11.125) * c5)) / 2 + 1;
},
// Bounce
easeInBounce: (t: number) => 1 - Easing.easeOutBounce(1 - t),
easeOutBounce: (t: number) => {
const n1 = 7.5625;
const d1 = 2.75;
if (t < 1 / d1) {
return n1 * t * t;
} else if (t < 2 / d1) {
return n1 * (t -= 1.5 / d1) * t + 0.75;
} else if (t < 2.5 / d1) {
return n1 * (t -= 2.25 / d1) * t + 0.9375;
} else {
return n1 * (t -= 2.625 / d1) * t + 0.984375;
}
},
easeInOutBounce: (t: number) => t < 0.5
? (1 - Easing.easeOutBounce(1 - 2 * t)) / 2
: (1 + Easing.easeOutBounce(2 * t - 1)) / 2,
// 简化别名
easeIn: (t: number) => t * t,
easeOut: (t: number) => t * (2 - t),
easeInOut: (t: number) => t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t
};
/**
*
* Easing function name mapping
*/
export type EasingName = keyof typeof Easing;
/**
* UI
* UI Animation System - Handles value interpolation and animations
*/
@ECSSystem('UIAnimation')
export class UIAnimationSystem extends EntitySystem {
constructor() {
// 匹配任何可能有动画的组件
super(Matcher.empty());
}
/**
*
* Get easing function by name
*/
public getEasingFunction(name: string): EasingFunction {
return (Easing as Record<string, EasingFunction>)[name] ?? Easing.linear;
}
protected process(entities: readonly Entity[]): void {
const dt = Time.deltaTime;
for (const entity of entities) {
// 处理进度条动画
this.updateProgressBar(entity, dt);
// 处理滑块动画
this.updateSlider(entity, dt);
// 处理按钮颜色动画
this.updateButtonColor(entity, dt);
}
}
/**
*
* Update progress bar animation
*/
private updateProgressBar(entity: Entity, dt: number): void {
const progress = entity.getComponent(UIProgressBarComponent);
if (!progress) return;
// 如果目标值和显示值不同,进行插值
if (progress.displayValue !== progress.targetValue) {
const easingFn = this.getEasingFunction(progress.easing);
const range = progress.maxValue - progress.minValue;
const speed = range / progress.transitionDuration;
const diff = progress.targetValue - progress.displayValue;
const direction = Math.sign(diff);
const step = Math.min(Math.abs(diff), speed * dt);
progress.displayValue += direction * step;
// 接近目标时直接设置
if (Math.abs(progress.displayValue - progress.targetValue) < 0.01) {
progress.displayValue = progress.targetValue;
}
progress.value = progress.displayValue;
}
}
/**
*
* Update slider animation
*/
private updateSlider(entity: Entity, dt: number): void {
const slider = entity.getComponent(UISliderComponent);
if (!slider) return;
// 如果正在拖拽,直接设置(不做动画)
if (slider.dragging) {
slider.displayValue = slider.targetValue;
slider.value = slider.targetValue;
return;
}
// 平滑插值
if (slider.displayValue !== slider.targetValue) {
const range = slider.maxValue - slider.minValue;
const speed = range / slider.transitionDuration;
const diff = slider.targetValue - slider.displayValue;
const direction = Math.sign(diff);
const step = Math.min(Math.abs(diff), speed * dt);
slider.displayValue += direction * step;
if (Math.abs(slider.displayValue - slider.targetValue) < 0.01) {
slider.displayValue = slider.targetValue;
}
slider.value = slider.displayValue;
}
}
/**
*
* Update button color animation
*/
private updateButtonColor(entity: Entity, dt: number): void {
const button = entity.getComponent(UIButtonComponent);
if (!button) return;
if (button.currentColor !== button.targetColor) {
// 颜色插值
button.currentColor = this.lerpColor(
button.currentColor,
button.targetColor,
Math.min(1, dt / button.transitionDuration)
);
}
}
/**
* 线
* Linear interpolate between two colors
*/
private lerpColor(from: number, to: number, t: number): number {
const fromR = (from >> 16) & 0xFF;
const fromG = (from >> 8) & 0xFF;
const fromB = from & 0xFF;
const toR = (to >> 16) & 0xFF;
const toG = (to >> 8) & 0xFF;
const toB = to & 0xFF;
const r = Math.round(fromR + (toR - fromR) * t);
const g = Math.round(fromG + (toG - fromG) * t);
const b = Math.round(fromB + (toB - fromB) * t);
return (r << 16) | (g << 8) | b;
}
/**
* 线
* Linear interpolate between two values
*/
public lerp(from: number, to: number, t: number): number {
return from + (to - from) * t;
}
/**
*
* Interpolate with easing
*/
public ease(from: number, to: number, t: number, easing: EasingName = 'linear'): number {
const easingFn = this.getEasingFunction(easing);
return this.lerp(from, to, easingFn(t));
}
}
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import { EntitySystem, Matcher, Entity, Time, ECSSystem } from '@esengine/ecs-framework';
import { UITransformComponent } from '../components/UITransformComponent';
import { UIInteractableComponent } from '../components/UIInteractableComponent';
import { UIButtonComponent } from '../components/widgets/UIButtonComponent';
import { UISliderComponent } from '../components/widgets/UISliderComponent';
/**
*
* Mouse buttons
*/
export enum MouseButton {
Left = 0,
Middle = 1,
Right = 2
}
/**
*
* Input event data
*/
export interface UIInputEvent {
x: number;
y: number;
button: MouseButton;
deltaX?: number;
deltaY?: number;
wheelDelta?: number;
}
/**
* UI
* UI Input System - Handles mouse/touch input for UI elements
*/
@ECSSystem('UIInput')
export class UIInputSystem extends EntitySystem {
// ===== 鼠标状态 Mouse State =====
private mouseX: number = 0;
private mouseY: number = 0;
private prevMouseX: number = 0;
private prevMouseY: number = 0;
private mouseButtons: boolean[] = [false, false, false];
private prevMouseButtons: boolean[] = [false, false, false];
// ===== 拖拽状态 Drag State =====
private dragStartX: number = 0;
private dragStartY: number = 0;
private dragTarget: Entity | null = null;
// ===== 焦点状态 Focus State =====
private focusedEntity: Entity | null = null;
// ===== 双击检测 Double Click Detection =====
private lastClickTime: number = 0;
private lastClickEntity: Entity | null = null;
private doubleClickThreshold: number = 300; // ms
// ===== 事件监听器 Event Listeners =====
private canvas: HTMLCanvasElement | null = null;
private boundMouseMove: (e: MouseEvent) => void;
private boundMouseDown: (e: MouseEvent) => void;
private boundMouseUp: (e: MouseEvent) => void;
private boundWheel: (e: WheelEvent) => void;
constructor() {
super(Matcher.empty().all(UITransformComponent, UIInteractableComponent));
this.boundMouseMove = this.onMouseMove.bind(this);
this.boundMouseDown = this.onMouseDown.bind(this);
this.boundMouseUp = this.onMouseUp.bind(this);
this.boundWheel = this.onWheel.bind(this);
}
/**
* Canvas
* Bind to canvas element
*/
public bindToCanvas(canvas: HTMLCanvasElement): void {
this.unbind();
this.canvas = canvas;
canvas.addEventListener('mousemove', this.boundMouseMove);
canvas.addEventListener('mousedown', this.boundMouseDown);
canvas.addEventListener('mouseup', this.boundMouseUp);
canvas.addEventListener('wheel', this.boundWheel);
// 阻止右键菜单
canvas.addEventListener('contextmenu', (e) => e.preventDefault());
}
/**
*
* Unbind events
*/
public unbind(): void {
if (this.canvas) {
this.canvas.removeEventListener('mousemove', this.boundMouseMove);
this.canvas.removeEventListener('mousedown', this.boundMouseDown);
this.canvas.removeEventListener('mouseup', this.boundMouseUp);
this.canvas.removeEventListener('wheel', this.boundWheel);
this.canvas = null;
}
}
/**
* DOM
* Manually set mouse position (for non-DOM environments)
*/
public setMousePosition(x: number, y: number): void {
this.prevMouseX = this.mouseX;
this.prevMouseY = this.mouseY;
this.mouseX = x;
this.mouseY = y;
}
/**
*
* Manually set mouse button state
*/
public setMouseButton(button: MouseButton, pressed: boolean): void {
this.prevMouseButtons[button] = this.mouseButtons[button]!;
this.mouseButtons[button] = pressed;
}
private onMouseMove(e: MouseEvent): void {
const rect = this.canvas!.getBoundingClientRect();
this.setMousePosition(e.clientX - rect.left, e.clientY - rect.top);
}
private onMouseDown(e: MouseEvent): void {
this.setMouseButton(e.button as MouseButton, true);
}
private onMouseUp(e: MouseEvent): void {
this.setMouseButton(e.button as MouseButton, false);
}
private onWheel(_e: WheelEvent): void {
// TODO: 处理滚轮事件
}
protected process(entities: readonly Entity[]): void {
const dt = Time.deltaTime;
// 按 zIndex 从高到低排序,确保上层元素优先处理
const sorted = [...entities].sort((a, b) => {
const ta = a.getComponent(UITransformComponent)!;
const tb = b.getComponent(UITransformComponent)!;
return tb.zIndex - ta.zIndex;
});
let consumed = false;
let hoveredEntity: Entity | null = null;
// 处理悬停和点击
for (const entity of sorted) {
const transform = entity.getComponent(UITransformComponent)!;
const interactable = entity.getComponent(UIInteractableComponent)!;
// 跳过不可见或禁用的元素
if (!transform.visible || !interactable.enabled) {
// 如果之前悬停,触发离开
if (interactable.hovered) {
this.handleMouseLeave(entity, interactable);
}
continue;
}
// 更新悬停计时器
if (interactable.hovered && interactable.hoverDelay > 0) {
interactable.hoverTimer += dt * 1000;
if (interactable.hoverTimer >= interactable.hoverDelay && !interactable.hoverReady) {
interactable.hoverReady = true;
}
}
// 命中测试
const hit = !consumed && transform.containsPoint(this.mouseX, this.mouseY);
if (hit) {
hoveredEntity = entity;
// 处理鼠标进入
if (!interactable.hovered) {
this.handleMouseEnter(entity, interactable);
}
interactable.hovered = true;
// 处理按下状态
const wasPressed = interactable.pressed;
interactable.pressed = this.mouseButtons[MouseButton.Left]!;
// 处理按下事件
if (!wasPressed && interactable.pressed) {
this.handlePressDown(entity, interactable);
}
// 处理释放事件(点击)
if (wasPressed && !interactable.pressed) {
this.handlePressUp(entity, interactable);
this.handleClick(entity, interactable);
}
// 处理拖拽
if (interactable.draggable) {
this.handleDrag(entity, interactable);
}
// 处理特殊控件
this.handleSlider(entity);
this.handleButton(entity, interactable);
// 阻止事件传递到下层
if (interactable.blockEvents) {
consumed = true;
}
} else {
// 鼠标不在元素上
if (interactable.hovered) {
this.handleMouseLeave(entity, interactable);
}
interactable.hovered = false;
// 如果按下状态但鼠标移开,保持按下直到释放
if (interactable.pressed && !this.mouseButtons[MouseButton.Left]) {
interactable.pressed = false;
}
}
}
// 更新光标
this.updateCursor(hoveredEntity);
// 保存上一帧状态
this.prevMouseButtons = [...this.mouseButtons];
}
private handleMouseEnter(entity: Entity, interactable: UIInteractableComponent): void {
interactable.hoverTimer = 0;
interactable.hoverReady = false;
interactable.onMouseEnter?.();
}
private handleMouseLeave(_entity: Entity, interactable: UIInteractableComponent): void {
interactable.hovered = false;
interactable.hoverTimer = 0;
interactable.hoverReady = false;
interactable.onMouseLeave?.();
}
private handlePressDown(entity: Entity, interactable: UIInteractableComponent): void {
interactable.onPressDown?.();
// 设置焦点
if (interactable.focusable) {
this.setFocus(entity);
}
// 开始拖拽
if (interactable.draggable) {
this.dragTarget = entity;
this.dragStartX = this.mouseX;
this.dragStartY = this.mouseY;
interactable.dragging = true;
interactable.onDragStart?.(this.mouseX, this.mouseY);
}
}
private handlePressUp(_entity: Entity, interactable: UIInteractableComponent): void {
interactable.onPressUp?.();
// 结束拖拽
if (interactable.dragging) {
interactable.dragging = false;
interactable.onDragEnd?.(this.mouseX, this.mouseY);
this.dragTarget = null;
}
}
private handleClick(entity: Entity, interactable: UIInteractableComponent): void {
// 检测双击
const now = Date.now();
if (this.lastClickEntity === entity && now - this.lastClickTime < this.doubleClickThreshold) {
interactable.onDoubleClick?.();
this.lastClickEntity = null;
this.lastClickTime = 0;
} else {
interactable.onClick?.();
this.lastClickEntity = entity;
this.lastClickTime = now;
}
}
private handleDrag(entity: Entity, interactable: UIInteractableComponent): void {
if (interactable.dragging && this.dragTarget === entity) {
const deltaX = this.mouseX - this.prevMouseX;
const deltaY = this.mouseY - this.prevMouseY;
if (deltaX !== 0 || deltaY !== 0) {
interactable.onDragMove?.(this.mouseX, this.mouseY, deltaX, deltaY);
}
}
}
private handleSlider(entity: Entity): void {
const slider = entity.getComponent(UISliderComponent);
if (!slider) return;
const transform = entity.getComponent(UITransformComponent)!;
// 更新手柄悬停状态
// TODO: 更精确的手柄命中测试
// 处理拖拽
if (this.mouseButtons[MouseButton.Left] && transform.containsPoint(this.mouseX, this.mouseY)) {
if (!slider.dragging) {
slider.dragging = true;
slider.dragStartValue = slider.value;
slider.dragStartPosition = this.mouseX;
slider.onDragStart?.(slider.value);
}
// 计算新值
const relativeX = this.mouseX - transform.worldX;
const progress = Math.max(0, Math.min(1, relativeX / transform.computedWidth));
const newValue = slider.minValue + progress * (slider.maxValue - slider.minValue);
if (newValue !== slider.targetValue) {
slider.setValue(newValue);
slider.onChange?.(slider.targetValue);
}
} else if (slider.dragging && !this.mouseButtons[MouseButton.Left]) {
slider.dragging = false;
slider.onDragEnd?.(slider.value);
}
}
private handleButton(entity: Entity, interactable: UIInteractableComponent): void {
const button = entity.getComponent(UIButtonComponent);
if (!button || button.disabled) return;
// 更新目标颜色
button.targetColor = button.getStateColor(interactable.getState());
// 处理长按
if (interactable.pressed) {
button.pressTimer += Time.deltaTime * 1000;
if (button.pressTimer >= button.longPressThreshold && !button.longPressTriggered) {
button.longPressTriggered = true;
button.onLongPress?.();
}
} else {
button.pressTimer = 0;
button.longPressTriggered = false;
}
// 处理点击
if (interactable.getState() === 'normal' && this.prevMouseButtons[MouseButton.Left] && !this.mouseButtons[MouseButton.Left]) {
// 点击在 handleClick 中处理
}
}
private updateCursor(hoveredEntity: Entity | null): void {
if (!this.canvas) return;
if (hoveredEntity) {
const interactable = hoveredEntity.getComponent(UIInteractableComponent);
if (interactable) {
this.canvas.style.cursor = interactable.cursor;
return;
}
}
this.canvas.style.cursor = 'default';
}
/**
*
* Set focus to specified element
*/
public setFocus(entity: Entity | null): void {
// 移除旧焦点
if (this.focusedEntity && this.focusedEntity !== entity) {
const oldInteractable = this.focusedEntity.getComponent(UIInteractableComponent);
if (oldInteractable) {
oldInteractable.focused = false;
oldInteractable.onBlur?.();
}
}
this.focusedEntity = entity;
// 设置新焦点
if (entity) {
const interactable = entity.getComponent(UIInteractableComponent);
if (interactable && interactable.focusable) {
interactable.focused = true;
interactable.onFocus?.();
}
}
}
/**
*
* Get currently focused element
*/
public getFocusedEntity(): Entity | null {
return this.focusedEntity;
}
/**
*
* Get mouse position
*/
public getMousePosition(): { x: number; y: number } {
return { x: this.mouseX, y: this.mouseY };
}
/**
*
* Check if mouse button is pressed
*/
public isMouseButtonPressed(button: MouseButton): boolean {
return this.mouseButtons[button] ?? false;
}
protected onDestroy(): void {
this.unbind();
}
}
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import { EntitySystem, Matcher, Entity, ECSSystem } from '@esengine/ecs-framework';
import { UITransformComponent } from '../components/UITransformComponent';
import { UILayoutComponent, UILayoutType, UIJustifyContent, UIAlignItems } from '../components/UILayoutComponent';
/**
* UI
* UI Layout System - Computes layout for UI elements
*
* UI
* Computes world coordinates and sizes for UI elements
*/
@ECSSystem('UILayout')
export class UILayoutSystem extends EntitySystem {
/**
*
* Viewport width
*/
public viewportWidth: number = 1920;
/**
*
* Viewport height
*/
public viewportHeight: number = 1080;
constructor() {
super(Matcher.empty().all(UITransformComponent));
}
/**
*
* Set viewport size
*/
public setViewport(width: number, height: number): void {
this.viewportWidth = width;
this.viewportHeight = height;
// 标记所有元素需要重新布局
for (const entity of this.entities) {
const transform = entity.getComponent(UITransformComponent);
if (transform) {
transform.layoutDirty = true;
}
}
}
protected process(entities: readonly Entity[]): void {
// 首先处理根元素(没有父元素的)
const rootEntities = entities.filter(e => !e.parent || !e.parent.hasComponent(UITransformComponent));
for (const entity of rootEntities) {
this.layoutEntity(entity, 0, 0, this.viewportWidth, this.viewportHeight, 1);
}
}
/**
*
* Recursively layout entity and its children
*/
private layoutEntity(
entity: Entity,
parentX: number,
parentY: number,
parentWidth: number,
parentHeight: number,
parentAlpha: number
): void {
const transform = entity.getComponent(UITransformComponent);
if (!transform) return;
// 计算锚点位置
const anchorMinX = parentX + parentWidth * transform.anchorMinX;
const anchorMinY = parentY + parentHeight * transform.anchorMinY;
const anchorMaxX = parentX + parentWidth * transform.anchorMaxX;
const anchorMaxY = parentY + parentHeight * transform.anchorMaxY;
// 计算元素尺寸
let width: number;
let height: number;
// 如果锚点 min 和 max 相同,使用固定尺寸
if (transform.anchorMinX === transform.anchorMaxX) {
width = transform.width;
} else {
// 拉伸模式:尺寸由锚点决定
width = anchorMaxX - anchorMinX - transform.x;
}
if (transform.anchorMinY === transform.anchorMaxY) {
height = transform.height;
} else {
height = anchorMaxY - anchorMinY - transform.y;
}
// 应用尺寸约束
if (transform.minWidth > 0) width = Math.max(width, transform.minWidth);
if (transform.maxWidth > 0) width = Math.min(width, transform.maxWidth);
if (transform.minHeight > 0) height = Math.max(height, transform.minHeight);
if (transform.maxHeight > 0) height = Math.min(height, transform.maxHeight);
// 计算世界位置
let worldX: number;
let worldY: number;
if (transform.anchorMinX === transform.anchorMaxX) {
// 固定锚点模式
worldX = anchorMinX + transform.x - width * transform.pivotX;
} else {
// 拉伸模式
worldX = anchorMinX + transform.x;
}
if (transform.anchorMinY === transform.anchorMaxY) {
worldY = anchorMinY + transform.y - height * transform.pivotY;
} else {
worldY = anchorMinY + transform.y;
}
// 更新计算后的值
transform.worldX = worldX;
transform.worldY = worldY;
transform.computedWidth = width;
transform.computedHeight = height;
transform.worldAlpha = parentAlpha * transform.alpha;
transform.layoutDirty = false;
// 如果元素不可见,跳过子元素
if (!transform.visible) return;
// 处理子元素布局
const children = entity.children.filter(c => c.hasComponent(UITransformComponent));
if (children.length === 0) return;
// 检查是否有布局组件
const layout = entity.getComponent(UILayoutComponent);
if (layout && layout.type !== UILayoutType.None) {
this.layoutChildren(layout, transform, children);
} else {
// 无布局组件,直接递归处理子元素
for (const child of children) {
this.layoutEntity(
child,
worldX,
worldY,
width,
height,
transform.worldAlpha
);
}
}
}
/**
*
* Layout children according to layout component
*/
private layoutChildren(
layout: UILayoutComponent,
parentTransform: UITransformComponent,
children: Entity[]
): void {
const contentStartX = parentTransform.worldX + layout.paddingLeft;
const contentStartY = parentTransform.worldY + layout.paddingTop;
const contentWidth = parentTransform.computedWidth - layout.getHorizontalPadding();
const contentHeight = parentTransform.computedHeight - layout.getVerticalPadding();
switch (layout.type) {
case UILayoutType.Horizontal:
this.layoutHorizontal(layout, parentTransform, children, contentStartX, contentStartY, contentWidth, contentHeight);
break;
case UILayoutType.Vertical:
this.layoutVertical(layout, parentTransform, children, contentStartX, contentStartY, contentWidth, contentHeight);
break;
case UILayoutType.Grid:
this.layoutGrid(layout, parentTransform, children, contentStartX, contentStartY, contentWidth, contentHeight);
break;
default:
// 默认按正常方式递归
for (const child of children) {
this.layoutEntity(
child,
parentTransform.worldX,
parentTransform.worldY,
parentTransform.computedWidth,
parentTransform.computedHeight,
parentTransform.worldAlpha
);
}
}
}
/**
*
* Horizontal layout
*/
private layoutHorizontal(
layout: UILayoutComponent,
parentTransform: UITransformComponent,
children: Entity[],
startX: number,
startY: number,
contentWidth: number,
contentHeight: number
): void {
// 计算总子元素宽度
const childSizes = children.map(child => {
const t = child.getComponent(UITransformComponent)!;
return { entity: child, width: t.width, height: t.height };
});
const totalChildWidth = childSizes.reduce((sum, c) => sum + c.width, 0);
const totalGap = layout.gap * (children.length - 1);
const totalWidth = totalChildWidth + totalGap;
// 计算起始位置(基于 justifyContent
let offsetX = startX;
let gap = layout.gap;
switch (layout.justifyContent) {
case UIJustifyContent.Center:
offsetX = startX + (contentWidth - totalWidth) / 2;
break;
case UIJustifyContent.End:
offsetX = startX + contentWidth - totalWidth;
break;
case UIJustifyContent.SpaceBetween:
if (children.length > 1) {
gap = (contentWidth - totalChildWidth) / (children.length - 1);
}
break;
case UIJustifyContent.SpaceAround:
if (children.length > 0) {
const space = (contentWidth - totalChildWidth) / children.length;
gap = space;
offsetX = startX + space / 2;
}
break;
case UIJustifyContent.SpaceEvenly:
if (children.length > 0) {
const space = (contentWidth - totalChildWidth) / (children.length + 1);
gap = space;
offsetX = startX + space;
}
break;
}
// 布局每个子元素
for (let i = 0; i < children.length; i++) {
const child = children[i]!;
const childTransform = child.getComponent(UITransformComponent)!;
const size = childSizes[i]!;
// 计算 Y 位置(基于 alignItems
let childY = startY;
let childHeight = size.height;
switch (layout.alignItems) {
case UIAlignItems.Center:
childY = startY + (contentHeight - childHeight) / 2;
break;
case UIAlignItems.End:
childY = startY + contentHeight - childHeight;
break;
case UIAlignItems.Stretch:
childHeight = contentHeight;
break;
}
// 直接设置子元素的世界坐标
childTransform.worldX = offsetX;
childTransform.worldY = childY;
childTransform.computedWidth = size.width;
childTransform.computedHeight = childHeight;
childTransform.worldAlpha = parentTransform.worldAlpha * childTransform.alpha;
childTransform.layoutDirty = false;
// 递归处理子元素的子元素
this.processChildrenRecursive(child, childTransform);
offsetX += size.width + gap;
}
}
/**
*
* Vertical layout
*/
private layoutVertical(
layout: UILayoutComponent,
parentTransform: UITransformComponent,
children: Entity[],
startX: number,
startY: number,
contentWidth: number,
contentHeight: number
): void {
// 计算总子元素高度
const childSizes = children.map(child => {
const t = child.getComponent(UITransformComponent)!;
return { entity: child, width: t.width, height: t.height };
});
const totalChildHeight = childSizes.reduce((sum, c) => sum + c.height, 0);
const totalGap = layout.gap * (children.length - 1);
const totalHeight = totalChildHeight + totalGap;
// 计算起始位置
let offsetY = startY;
let gap = layout.gap;
switch (layout.justifyContent) {
case UIJustifyContent.Center:
offsetY = startY + (contentHeight - totalHeight) / 2;
break;
case UIJustifyContent.End:
offsetY = startY + contentHeight - totalHeight;
break;
case UIJustifyContent.SpaceBetween:
if (children.length > 1) {
gap = (contentHeight - totalChildHeight) / (children.length - 1);
}
break;
case UIJustifyContent.SpaceAround:
if (children.length > 0) {
const space = (contentHeight - totalChildHeight) / children.length;
gap = space;
offsetY = startY + space / 2;
}
break;
case UIJustifyContent.SpaceEvenly:
if (children.length > 0) {
const space = (contentHeight - totalChildHeight) / (children.length + 1);
gap = space;
offsetY = startY + space;
}
break;
}
// 布局每个子元素
for (let i = 0; i < children.length; i++) {
const child = children[i]!;
const childTransform = child.getComponent(UITransformComponent)!;
const size = childSizes[i]!;
// 计算 X 位置
let childX = startX;
let childWidth = size.width;
switch (layout.alignItems) {
case UIAlignItems.Center:
childX = startX + (contentWidth - childWidth) / 2;
break;
case UIAlignItems.End:
childX = startX + contentWidth - childWidth;
break;
case UIAlignItems.Stretch:
childWidth = contentWidth;
break;
}
childTransform.worldX = childX;
childTransform.worldY = offsetY;
childTransform.computedWidth = childWidth;
childTransform.computedHeight = size.height;
childTransform.worldAlpha = parentTransform.worldAlpha * childTransform.alpha;
childTransform.layoutDirty = false;
this.processChildrenRecursive(child, childTransform);
offsetY += size.height + gap;
}
}
/**
*
* Grid layout
*/
private layoutGrid(
layout: UILayoutComponent,
parentTransform: UITransformComponent,
children: Entity[],
startX: number,
startY: number,
contentWidth: number,
_contentHeight: number
): void {
const columns = layout.columns;
const gapX = layout.getHorizontalGap();
const gapY = layout.getVerticalGap();
// 计算单元格尺寸
const cellWidth = layout.cellWidth > 0
? layout.cellWidth
: (contentWidth - gapX * (columns - 1)) / columns;
const cellHeight = layout.cellHeight > 0
? layout.cellHeight
: cellWidth; // 默认正方形
for (let i = 0; i < children.length; i++) {
const child = children[i]!;
const childTransform = child.getComponent(UITransformComponent)!;
const col = i % columns;
const row = Math.floor(i / columns);
const x = startX + col * (cellWidth + gapX);
const y = startY + row * (cellHeight + gapY);
childTransform.worldX = x;
childTransform.worldY = y;
childTransform.computedWidth = cellWidth;
childTransform.computedHeight = cellHeight;
childTransform.worldAlpha = parentTransform.worldAlpha * childTransform.alpha;
childTransform.layoutDirty = false;
this.processChildrenRecursive(child, childTransform);
}
}
/**
*
* Recursively process children
*/
private processChildrenRecursive(entity: Entity, parentTransform: UITransformComponent): void {
const children = entity.children.filter(c => c.hasComponent(UITransformComponent));
if (children.length === 0) return;
const layout = entity.getComponent(UILayoutComponent);
if (layout && layout.type !== UILayoutType.None) {
this.layoutChildren(layout, parentTransform, children);
} else {
for (const child of children) {
this.layoutEntity(
child,
parentTransform.worldX,
parentTransform.worldY,
parentTransform.computedWidth,
parentTransform.computedHeight,
parentTransform.worldAlpha
);
}
}
}
}
@@ -0,0 +1,413 @@
import { Core, Entity } from '@esengine/ecs-framework';
import { UITransformComponent } from '../components/UITransformComponent';
import { UIRenderComponent } from '../components/UIRenderComponent';
import { UITextComponent } from '../components/UITextComponent';
import { UIButtonComponent } from '../components/widgets/UIButtonComponent';
export interface UIRenderData {
x: number;
y: number;
width: number;
height: number;
rotation: number;
originX: number;
originY: number;
backgroundColor: number;
backgroundAlpha: number;
borderColor: number;
borderWidth: number;
cornerRadius: number;
zIndex: number;
visible: boolean;
text?: {
content: string;
fontSize: number;
fontFamily: string;
color: number;
alpha: number;
align: string;
verticalAlign: string;
};
}
export interface ProviderRenderData {
transforms: Float32Array;
textureIds: Uint32Array;
uvs: Float32Array;
colors: Uint32Array;
tileCount: number;
sortingOrder: number;
texturePath?: string;
}
export interface IRenderDataProvider {
getRenderData(): readonly ProviderRenderData[];
}
interface TextTextureCache {
textureId: number;
text: string;
fontSize: number;
fontFamily: string;
fontWeight: string | number;
italic: boolean;
color: number;
alpha: number;
align: string;
verticalAlign: string;
lineHeight: number;
width: number;
height: number;
dataUrl: string;
}
export class UIRenderDataProvider implements IRenderDataProvider {
private textCanvas: HTMLCanvasElement | null = null;
private textCtx: CanvasRenderingContext2D | null = null;
private textTextureCache: Map<number, TextTextureCache> = new Map();
private nextTextureId = 90000;
private onTextureCreated: ((id: number, dataUrl: string) => void) | null = null;
setTextureCallback(callback: (id: number, dataUrl: string) => void): void {
this.onTextureCreated = callback;
}
private getTextCanvas(): { canvas: HTMLCanvasElement; ctx: CanvasRenderingContext2D } | null {
if (!this.textCanvas) {
this.textCanvas = document.createElement('canvas');
this.textCtx = this.textCanvas.getContext('2d');
}
if (!this.textCtx) return null;
return { canvas: this.textCanvas, ctx: this.textCtx };
}
getRenderData(): readonly ProviderRenderData[] {
const scene = Core.scene;
if (!scene) return [];
const uiEntities: Entity[] = [];
for (const entity of scene.entities.buffer) {
if (entity.hasComponent(UITransformComponent)) {
uiEntities.push(entity);
}
}
if (uiEntities.length === 0) return [];
uiEntities.sort((a, b) => {
const ta = a.getComponent(UITransformComponent);
const tb = b.getComponent(UITransformComponent);
return (ta?.zIndex ?? 0) - (tb?.zIndex ?? 0);
});
const renderDataList: ProviderRenderData[] = [];
for (const entity of uiEntities) {
const transform = entity.getComponent(UITransformComponent);
const render = entity.getComponent(UIRenderComponent);
const text = entity.getComponent(UITextComponent);
const button = entity.getComponent(UIButtonComponent);
if (!transform || !transform.visible) continue;
const width = transform.width * transform.scaleX;
const height = transform.height * transform.scaleY;
const centerX = transform.x + width * transform.pivotX;
const centerY = transform.y + height * transform.pivotY;
// Button with texture support
if (button && button.useTexture()) {
const texture = button.getStateTexture('normal');
if (texture) {
const transforms = new Float32Array(7);
transforms[0] = centerX;
transforms[1] = centerY;
transforms[2] = transform.rotation;
transforms[3] = width;
transforms[4] = height;
transforms[5] = transform.pivotX;
transforms[6] = transform.pivotY;
const colors = new Uint32Array(1);
const a = Math.round(transform.alpha * 255);
colors[0] = ((a & 0xFF) << 24) | (0xFF << 16) | (0xFF << 8) | 0xFF;
renderDataList.push({
transforms,
textureIds: new Uint32Array([0]),
uvs: new Float32Array([0, 0, 1, 1]),
colors,
tileCount: 1,
sortingOrder: 100 + transform.zIndex,
texturePath: texture
});
}
}
// Background color rendering (for buttons in 'color' or 'both' mode, or regular UI elements)
const shouldRenderColor = button
? button.useColor() && render && render.backgroundAlpha > 0
: render && render.backgroundAlpha > 0;
if (shouldRenderColor && render) {
const transforms = new Float32Array(7);
transforms[0] = centerX;
transforms[1] = centerY;
transforms[2] = transform.rotation;
transforms[3] = width;
transforms[4] = height;
transforms[5] = transform.pivotX;
transforms[6] = transform.pivotY;
const colors = new Uint32Array(1);
const bgColor = button ? button.currentColor : render.backgroundColor;
const r = (bgColor >> 16) & 0xFF;
const g = (bgColor >> 8) & 0xFF;
const b = bgColor & 0xFF;
const a = Math.round(render.backgroundAlpha * transform.alpha * 255);
colors[0] = ((a & 0xFF) << 24) | ((b & 0xFF) << 16) | ((g & 0xFF) << 8) | (r & 0xFF);
renderDataList.push({
transforms,
textureIds: new Uint32Array([0]),
uvs: new Float32Array([0, 0, 1, 1]),
colors,
tileCount: 1,
sortingOrder: 100 + transform.zIndex
});
}
if (text && text.text) {
const textRenderData = this.createTextRenderData(
entity.id,
text,
centerX,
centerY,
width,
height,
transform
);
if (textRenderData) {
renderDataList.push(textRenderData);
}
}
}
return renderDataList;
}
private createTextRenderData(
entityId: number,
text: UITextComponent,
centerX: number,
centerY: number,
width: number,
height: number,
transform: UITransformComponent
): ProviderRenderData | null {
const canvasData = this.getTextCanvas();
if (!canvasData) return null;
const { canvas, ctx } = canvasData;
const cacheKey = entityId;
const cached = this.textTextureCache.get(cacheKey);
const needsUpdate = !cached ||
cached.text !== text.text ||
cached.fontSize !== text.fontSize ||
cached.fontFamily !== text.fontFamily ||
cached.fontWeight !== text.fontWeight ||
cached.italic !== text.italic ||
cached.color !== text.color ||
cached.alpha !== text.alpha ||
cached.align !== text.align ||
cached.verticalAlign !== text.verticalAlign ||
cached.lineHeight !== text.lineHeight ||
cached.width !== Math.ceil(width) ||
cached.height !== Math.ceil(height);
if (needsUpdate) {
const canvasWidth = Math.max(1, Math.ceil(width));
const canvasHeight = Math.max(1, Math.ceil(height));
canvas.width = canvasWidth;
canvas.height = canvasHeight;
ctx.clearRect(0, 0, canvasWidth, canvasHeight);
ctx.font = text.getCSSFont();
ctx.fillStyle = text.getCSSColor();
ctx.textBaseline = 'top';
let textX = 0;
if (text.align === 'center') {
ctx.textAlign = 'center';
textX = canvasWidth / 2;
} else if (text.align === 'right') {
ctx.textAlign = 'right';
textX = canvasWidth;
} else {
ctx.textAlign = 'left';
textX = 0;
}
const metrics = ctx.measureText(text.text);
const textHeight = text.fontSize * text.lineHeight;
let textY = 0;
if (text.verticalAlign === 'middle') {
textY = (canvasHeight - textHeight) / 2;
} else if (text.verticalAlign === 'bottom') {
textY = canvasHeight - textHeight;
}
if (text.wordWrap) {
this.drawWrappedText(ctx, text.text, textX, textY, canvasWidth, text.fontSize * text.lineHeight);
} else {
ctx.fillText(text.text, textX, textY);
}
const textureId = cached?.textureId ?? this.nextTextureId++;
const dataUrl = canvas.toDataURL('image/png');
if (this.onTextureCreated) {
this.onTextureCreated(textureId, dataUrl);
}
this.textTextureCache.set(cacheKey, {
textureId,
text: text.text,
fontSize: text.fontSize,
fontFamily: text.fontFamily,
fontWeight: text.fontWeight,
italic: text.italic,
color: text.color,
alpha: text.alpha,
align: text.align,
verticalAlign: text.verticalAlign,
lineHeight: text.lineHeight,
width: canvasWidth,
height: canvasHeight,
dataUrl
});
}
const cachedData = this.textTextureCache.get(cacheKey);
if (!cachedData) return null;
const transforms = new Float32Array(7);
transforms[0] = centerX;
transforms[1] = centerY;
transforms[2] = transform.rotation;
transforms[3] = width;
transforms[4] = height;
transforms[5] = transform.pivotX;
transforms[6] = transform.pivotY;
const colors = new Uint32Array(1);
const a = Math.round(transform.alpha * 255);
colors[0] = ((a & 0xFF) << 24) | (0xFF << 16) | (0xFF << 8) | 0xFF;
return {
transforms,
textureIds: new Uint32Array([cachedData.textureId]),
uvs: new Float32Array([0, 0, 1, 1]),
colors,
tileCount: 1,
sortingOrder: 101 + transform.zIndex
};
}
private drawWrappedText(
ctx: CanvasRenderingContext2D,
text: string,
x: number,
y: number,
maxWidth: number,
lineHeight: number
): void {
const words = text.split(' ');
let line = '';
let currentY = y;
for (const word of words) {
const testLine = line + word + ' ';
const metrics = ctx.measureText(testLine);
if (metrics.width > maxWidth && line !== '') {
ctx.fillText(line.trim(), x, currentY);
line = word + ' ';
currentY += lineHeight;
} else {
line = testLine;
}
}
if (line.trim()) {
ctx.fillText(line.trim(), x, currentY);
}
}
collectUIRenderData(): UIRenderData[] {
const scene = Core.scene;
if (!scene) return [];
const result: UIRenderData[] = [];
for (const entity of scene.entities.buffer) {
const transform = entity.getComponent(UITransformComponent);
if (!transform || !transform.visible) continue;
const render = entity.getComponent(UIRenderComponent);
const text = entity.getComponent(UITextComponent);
const data: UIRenderData = {
x: transform.x,
y: transform.y,
width: transform.width * transform.scaleX,
height: transform.height * transform.scaleY,
rotation: transform.rotation,
originX: transform.pivotX,
originY: transform.pivotY,
backgroundColor: render?.backgroundColor ?? 0,
backgroundAlpha: (render?.backgroundAlpha ?? 0) * transform.alpha,
borderColor: render?.borderColor ?? 0,
borderWidth: render?.borderWidth ?? 0,
cornerRadius: render?.borderRadius?.[0] ?? 0,
zIndex: transform.zIndex,
visible: transform.visible
};
if (text && text.text) {
data.text = {
content: text.text,
fontSize: text.fontSize,
fontFamily: text.fontFamily,
color: text.color,
alpha: text.alpha,
align: text.align,
verticalAlign: text.verticalAlign
};
}
result.push(data);
}
result.sort((a, b) => a.zIndex - b.zIndex);
return result;
}
clearTextCache(): void {
this.textTextureCache.clear();
}
dispose(): void {
this.textCanvas = null;
this.textCtx = null;
this.textTextureCache.clear();
this.onTextureCreated = null;
}
}
+4
View File
@@ -0,0 +1,4 @@
export * from './UILayoutSystem';
export * from './UIInputSystem';
export * from './UIAnimationSystem';
export * from './UIRenderDataProvider';
+24
View File
@@ -0,0 +1,24 @@
{
"compilerOptions": {
"target": "ES2020",
"module": "ES2020",
"moduleResolution": "node",
"allowImportingTsExtensions": false,
"lib": ["ES2020", "DOM"],
"outDir": "./dist",
"rootDir": "./src",
"strict": true,
"composite": true,
"esModuleInterop": true,
"allowSyntheticDefaultImports": true,
"skipLibCheck": true,
"forceConsistentCasingInFileNames": true,
"declaration": true,
"declarationMap": true,
"sourceMap": true,
"experimentalDecorators": true,
"emitDecoratorMetadata": true
},
"include": ["src/**/*"],
"exclude": ["node_modules", "dist"]
}
+33
View File
@@ -0,0 +1,33 @@
import { defineConfig } from 'vite';
import { resolve } from 'path';
import dts from 'vite-plugin-dts';
export default defineConfig({
plugins: [
dts({
include: ['src'],
outDir: 'dist',
rollupTypes: true
})
],
build: {
lib: {
entry: resolve(__dirname, 'src/index.ts'),
formats: ['es'],
fileName: () => 'index.js'
},
rollupOptions: {
external: [
'@esengine/ecs-framework',
/^@esengine\//
],
output: {
exports: 'named',
preserveModules: false
}
},
target: 'es2020',
minify: false,
sourcemap: true
}
});
+323 -2
View File
@@ -140,7 +140,7 @@ importers:
version: 8.47.0(eslint@9.39.1(jiti@2.6.1))(typescript@5.9.3)
unplugin-icons:
specifier: ^22.3.0
version: 22.5.0(@vue/compiler-sfc@3.5.24)
version: 22.5.0(@vue/compiler-sfc@3.5.24)(vue-template-compiler@2.7.16)
vitepress:
specifier: ^1.6.4
version: 1.6.4(@algolia/client-search@5.44.0)(@types/node@20.19.25)(@types/react@18.3.27)(axios@1.13.2)(postcss@8.5.6)(react-dom@18.3.1(react@18.3.1))(react@18.3.1)(search-insights@2.17.3)(terser@5.44.1)(typescript@5.9.3)
@@ -421,6 +421,12 @@ importers:
'@esengine/tilemap-editor':
specifier: workspace:*
version: link:../tilemap-editor
'@esengine/ui':
specifier: workspace:*
version: link:../ui
'@esengine/ui-editor':
specifier: workspace:*
version: link:../ui-editor
'@monaco-editor/react':
specifier: ^4.7.0
version: 4.7.0(monaco-editor@0.55.1)(react-dom@18.3.1(react@18.3.1))(react@18.3.1)
@@ -867,6 +873,53 @@ importers:
specifier: ^5.8.3
version: 5.9.3
packages/ui:
dependencies:
'@esengine/ecs-framework':
specifier: workspace:*
version: link:../core
devDependencies:
rimraf:
specifier: ^5.0.5
version: 5.0.10
typescript:
specifier: ^5.3.3
version: 5.9.3
vite:
specifier: ^5.0.0
version: 5.4.21(@types/node@20.19.25)(terser@5.44.1)
vite-plugin-dts:
specifier: ^3.7.0
version: 3.9.1(@types/node@20.19.25)(rollup@4.53.3)(typescript@5.9.3)(vite@5.4.21(@types/node@20.19.25)(terser@5.44.1))
packages/ui-editor:
dependencies:
'@esengine/ecs-framework':
specifier: ^2.2.8
version: link:../core
'@esengine/editor-core':
specifier: workspace:*
version: link:../editor-core
'@esengine/ui':
specifier: workspace:*
version: link:../ui
lucide-react:
specifier: ^0.545.0
version: 0.545.0(react@18.3.1)
react:
specifier: ^18.3.1
version: 18.3.1
devDependencies:
'@types/react':
specifier: ^18.3.12
version: 18.3.27
rimraf:
specifier: ^5.0.0
version: 5.0.10
typescript:
specifier: ^5.8.3
version: 5.9.3
packages:
'@algolia/abtesting@1.10.0':
@@ -2276,16 +2329,29 @@ packages:
resolution: {integrity: sha512-A8AlzetnS2WIuhijdAzKUyFpR5YbLLfV3luQ4lzBgIBgRfuoBDZeF+RSZPhra+7A6/zTUlrbhKZIOi/MNhqgvQ==}
engines: {node: '>=18.0.0'}
'@microsoft/api-extractor-model@7.28.13':
resolution: {integrity: sha512-39v/JyldX4MS9uzHcdfmjjfS6cYGAoXV+io8B5a338pkHiSt+gy2eXQ0Q7cGFJ7quSa1VqqlMdlPrB6sLR/cAw==}
'@microsoft/api-extractor-model@7.32.1':
resolution: {integrity: sha512-u4yJytMYiUAnhcNQcZDTh/tVtlrzKlyKrQnLOV+4Qr/5gV+cpufWzCYAB1Q23URFqD6z2RoL2UYncM9xJVGNKA==}
'@microsoft/api-extractor@7.43.0':
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commondir@1.0.1: {}
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compare-versions@6.1.1: {}
computeds@0.0.1: {}
concat-map@0.0.1: {}
concat-stream@2.0.0:
@@ -12863,6 +13125,12 @@ snapshots:
jsonfile: 6.2.0
universalify: 2.0.1
fs-extra@7.0.1:
dependencies:
graceful-fs: 4.2.11
jsonfile: 4.0.0
universalify: 0.1.2
fs-extra@8.1.0:
dependencies:
graceful-fs: 4.2.11
@@ -14191,6 +14459,10 @@ snapshots:
lodash.escaperegexp@4.1.2: {}
lodash.get@4.4.2: {}
lodash.isequal@4.5.0: {}
lodash.isfunction@3.0.9: {}
lodash.ismatch@4.4.0: {}
@@ -14826,6 +15098,8 @@ snapshots:
ms@2.1.3: {}
muggle-string@0.3.1: {}
muggle-string@0.4.1: {}
multimatch@5.0.0:
@@ -15879,6 +16153,11 @@ snapshots:
resolve.exports@2.0.3: {}
resolve@1.19.0:
dependencies:
is-core-module: 2.16.1
path-parse: 1.0.7
resolve@1.22.11:
dependencies:
is-core-module: 2.16.1
@@ -16619,6 +16898,8 @@ snapshots:
transitivePeerDependencies:
- supports-color
typescript@5.4.2: {}
typescript@5.8.2: {}
typescript@5.9.3: {}
@@ -16708,7 +16989,7 @@ snapshots:
universalify@2.0.1: {}
unplugin-icons@22.5.0(@vue/compiler-sfc@3.5.24):
unplugin-icons@22.5.0(@vue/compiler-sfc@3.5.24)(vue-template-compiler@2.7.16):
dependencies:
'@antfu/install-pkg': 1.1.0
'@iconify/utils': 3.0.2
@@ -16717,6 +16998,7 @@ snapshots:
unplugin: 2.3.11
optionalDependencies:
'@vue/compiler-sfc': 3.5.24
vue-template-compiler: 2.7.16
transitivePeerDependencies:
- supports-color
@@ -16767,6 +17049,8 @@ snapshots:
validate-npm-package-name@5.0.1: {}
validator@13.15.23: {}
vfile-location@5.0.3:
dependencies:
'@types/unist': 3.0.3
@@ -16782,6 +17066,23 @@ snapshots:
'@types/unist': 3.0.3
vfile-message: 4.0.3
vite-plugin-dts@3.9.1(@types/node@20.19.25)(rollup@4.53.3)(typescript@5.9.3)(vite@5.4.21(@types/node@20.19.25)(terser@5.44.1)):
dependencies:
'@microsoft/api-extractor': 7.43.0(@types/node@20.19.25)
'@rollup/pluginutils': 5.3.0(rollup@4.53.3)
'@vue/language-core': 1.8.27(typescript@5.9.3)
debug: 4.4.3
kolorist: 1.8.0
magic-string: 0.30.21
typescript: 5.9.3
vue-tsc: 1.8.27(typescript@5.9.3)
optionalDependencies:
vite: 5.4.21(@types/node@20.19.25)(terser@5.44.1)
transitivePeerDependencies:
- '@types/node'
- rollup
- supports-color
vite-plugin-dts@4.5.4(@types/node@20.19.25)(rollup@4.53.3)(typescript@5.9.3)(vite@6.4.1(@types/node@20.19.25)(jiti@2.6.1)(terser@5.44.1)(yaml@2.8.1)):
dependencies:
'@microsoft/api-extractor': 7.55.1(@types/node@20.19.25)
@@ -16903,6 +17204,18 @@ snapshots:
vscode-uri@3.1.0: {}
vue-template-compiler@2.7.16:
dependencies:
de-indent: 1.0.2
he: 1.2.0
vue-tsc@1.8.27(typescript@5.9.3):
dependencies:
'@volar/typescript': 1.11.1
'@vue/language-core': 1.8.27(typescript@5.9.3)
semver: 7.7.3
typescript: 5.9.3
vue@3.5.24(typescript@5.9.3):
dependencies:
'@vue/compiler-dom': 3.5.24
@@ -17089,6 +17402,14 @@ snapshots:
yoctocolors@2.1.2: {}
z-schema@5.0.5:
dependencies:
lodash.get: 4.4.2
lodash.isequal: 4.5.0
validator: 13.15.23
optionalDependencies:
commander: 9.5.0
zustand@5.0.8(@types/react@18.3.27)(react@18.3.1)(use-sync-external-store@1.6.0(react@18.3.1)):
optionalDependencies:
'@types/react': 18.3.27