debugRender 新增camera参数来修正渲染位置
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@@ -49,7 +49,7 @@ module es {
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return this;
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}
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public debugRender() {
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public debugRender(camera: Camera) {
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if (!this.rectShape.parent)
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this.debugDisplayObject.addChild(this.rectShape);
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@@ -65,27 +65,27 @@ module es {
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this.rectShape.graphics.clear();
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this.rectShape.graphics.beginFill(Colors.colliderBounds, 0);
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this.rectShape.graphics.lineStyle(Size.lineSizeMultiplier, Colors.colliderBounds);
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this.rectShape.graphics.drawRect(this.bounds.x, this.bounds.y, this.bounds.width, this.bounds.height);
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this.rectShape.graphics.drawRect(this.bounds.x - camera.bounds.x, this.bounds.y - camera.bounds.y, this.bounds.width, this.bounds.height);
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this.rectShape.graphics.endFill();
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this.circleShape.graphics.clear();
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this.circleShape.graphics.beginFill(Colors.colliderEdge, 0);
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this.circleShape.graphics.lineStyle(Size.lineSizeMultiplier, Colors.colliderEdge);
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this.circleShape.graphics.drawCircle(this.shape.position.x, this.shape.position.y, (this.shape as Circle).radius);
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this.circleShape.graphics.drawCircle(this.shape.position.x - camera.bounds.x, this.shape.position.y - camera.bounds.y, (this.shape as Circle).radius);
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this.circleShape.graphics.endFill();
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this.pixelShape1.graphics.clear();
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this.pixelShape1.graphics.beginFill(Colors.colliderPosition, 0);
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this.pixelShape1.graphics.lineStyle(4 * Size.lineSizeMultiplier, Colors.colliderPosition);
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this.pixelShape1.graphics.moveTo(this.entity.transform.position.x, this.entity.transform.position.y);
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this.pixelShape1.graphics.lineTo(this.entity.transform.position.x, this.entity.transform.position.y);
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this.pixelShape1.graphics.moveTo(this.entity.transform.position.x - camera.bounds.x, this.entity.transform.position.y - camera.bounds.y);
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this.pixelShape1.graphics.lineTo(this.entity.transform.position.x - camera.bounds.y, this.entity.transform.position.y - camera.bounds.y);
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this.pixelShape1.graphics.endFill();
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this.pixelShape2.graphics.clear();
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this.pixelShape2.graphics.beginFill(Colors.colliderCenter, 0);
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this.pixelShape2.graphics.lineStyle(2 * Size.lineSizeMultiplier, Colors.colliderCenter);
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this.pixelShape2.graphics.moveTo(this.shape.position.x, this.shape.position.y);
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this.pixelShape2.graphics.lineTo(this.shape.position.x, this.shape.position.y);
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this.pixelShape2.graphics.moveTo(this.shape.position.x - camera.bounds.x, this.shape.position.y - camera.bounds.y);
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this.pixelShape2.graphics.lineTo(this.shape.position.x - camera.bounds.x, this.shape.position.y - camera.bounds.y);
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this.pixelShape2.graphics.endFill();
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}
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