新增postProcessor用于处理屏幕特效
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19
source/bin/framework.d.ts
vendored
19
source/bin/framework.d.ts
vendored
@@ -212,10 +212,13 @@ declare class Scene extends egret.DisplayObjectContainer {
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readonly entities: EntityList;
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readonly renderableComponents: RenderableComponentList;
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readonly content: ContentManager;
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enablePostProcessing: boolean;
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private _projectionMatrix;
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private _transformMatrix;
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private _matrixTransformMatrix;
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private _renderers;
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private _postProcessors;
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private _afterPostProcessorRenderer;
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private _didSceneBegin;
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readonly entityProcessors: EntityProcessorList;
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constructor(displayObject: egret.DisplayObject);
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@@ -236,6 +239,7 @@ declare class Scene extends egret.DisplayObjectContainer {
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protected onDeactive(): void;
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protected unload(): void;
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update(): void;
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postRender(): void;
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render(): void;
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}
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declare class SceneManager {
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@@ -414,6 +418,9 @@ declare abstract class RenderableComponent extends Component implements IRendera
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isVisibleFromCamera(camera: Camera): boolean;
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onEntityTransformChanged(comp: ComponentTransform): void;
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}
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declare class ScreenSpaceCamera extends Camera {
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protected updateMatrixes(): void;
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}
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declare class Sprite {
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texture2D: egret.Texture;
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readonly sourceRect: Rectangle;
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@@ -610,6 +617,17 @@ declare class Time {
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private static _lastTime;
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static update(currentTime: number): void;
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}
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declare class PostProcessor {
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enable: boolean;
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effect: egret.CustomFilter;
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scene: Scene;
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shape: egret.Shape;
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constructor(effect?: egret.CustomFilter);
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onAddedToScene(scene: Scene): void;
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process(source: egret.DisplayObject): void;
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protected drawFullscreenQuad(texture: egret.DisplayObject, effect?: egret.CustomFilter): void;
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unload(): void;
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}
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declare abstract class Renderer {
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camera: Camera;
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onAddedToScene(scene: Scene): void;
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@@ -686,6 +704,7 @@ declare class MathHelper {
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static lerp(value1: number, value2: number, amount: number): number;
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static clamp(value: number, min: number, max: number): number;
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static pointOnCirlce(circleCenter: Vector2, radius: number, angleInDegrees: number): Vector2;
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static isEven(value: number): boolean;
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}
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declare class Matrix2D {
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m11: number;
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