修复tiledmap tmxDirectory不正确问题
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@@ -120,8 +120,14 @@ module es {
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if (poly.points.length >= 2){
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this.polygonShape.graphics.beginFill(Colors.colliderEdge, 0);
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this.polygonShape.graphics.lineStyle(Size.lineSizeMultiplier, Colors.colliderEdge);
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for (let i = 1; i < poly.points.length; i ++)
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this.polygonShape.graphics.lineTo(poly.position.x + poly.points[i].x, poly.position.y + poly.points[i].y);
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for (let i = 1; i < poly.points.length; i ++){
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if (i == 1){
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this.polygonShape.graphics.moveTo(poly.position.x + poly.points[i].x, poly.position.y + poly.points[i].y);
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}else{
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this.polygonShape.graphics.lineTo(poly.position.x + poly.points[i].x, poly.position.y + poly.points[i].y);
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}
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}
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this.polygonShape.graphics.lineTo(poly.position.x + poly.points[poly.points.length - 1].x, poly.position.y + poly.points[0].y);
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this.polygonShape.graphics.endFill();
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}
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@@ -129,13 +135,13 @@ module es {
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this.pixelShape1.graphics.clear();
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this.pixelShape1.graphics.beginFill(Colors.colliderPosition, 0);
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this.pixelShape1.graphics.lineStyle(4 * Size.lineSizeMultiplier, Colors.colliderPosition);
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this.pixelShape1.graphics.lineTo(this.entity.transform.position.x, this.entity.transform.position.y);
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this.pixelShape1.graphics.moveTo(this.entity.transform.position.x, this.entity.transform.position.y);
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this.pixelShape1.graphics.endFill();
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this.pixelShape2.graphics.clear();
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this.pixelShape2.graphics.beginFill(Colors.colliderCenter, 0);
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this.pixelShape2.graphics.lineStyle(2 * Size.lineSizeMultiplier, Colors.colliderCenter);
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this.pixelShape2.graphics.lineTo(this.entity.transform.position.x + this.shape.center.x,
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this.pixelShape2.graphics.moveTo(this.entity.transform.position.x + this.shape.center.x,
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this.entity.transform.position.y + this.shape.center.y);
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this.pixelShape2.graphics.endFill();
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}
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@@ -148,7 +148,7 @@ module es {
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if (!camera)
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return false;
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this.isVisible = camera.bounds.intersects(this.displayObject.getBounds().union(this.bounds));
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this.isVisible = camera.bounds.intersects(this.bounds);
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return this.isVisible;
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}
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@@ -123,10 +123,8 @@ module es {
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public render(camera: Camera) {
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this.sync(camera);
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let afterPos = new Vector2(this.entity.position.x + this.localOffset.x - camera.position.x + camera.origin.x,
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this.entity.position.y + this.localOffset.y - camera.position.y + camera.origin.y);
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if (this.displayObject.x != afterPos.x) this.displayObject.x = afterPos.x;
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if (this.displayObject.y != afterPos.y) this.displayObject.y = afterPos.y;
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if (this.displayObject.x != this.bounds.x) this.displayObject.x = this.bounds.x;
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if (this.displayObject.y != this.bounds.y) this.displayObject.y = this.bounds.y;
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}
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}
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}
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