修复transform 不更新问题
优化transform 性能问题
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@@ -1,3 +1,10 @@
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enum DirtyType{
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clean,
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positionDirty,
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scaleDirty,
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rotationDirty,
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}
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class Transform {
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/** 相关联的实体 */
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public readonly entity: Entity;
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@@ -21,6 +28,14 @@ class Transform {
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private _scale: Vector2;
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private _localTransform;
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private _hierachyDirty: DirtyType;
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private _localDirty: boolean;
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private _localPositionDirty: boolean;
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private _localScaleDirty: boolean;
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private _localRotationDirty: boolean;
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private _positionDirty: boolean;
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private _worldToLocalDirty: boolean;
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private _worldInverseDirty: boolean;
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public get childCount(){
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return this._children.length;
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@@ -89,7 +104,8 @@ class Transform {
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return this;
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this._localPosition = localPosition;
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this._localDirty = this._positionDirty = this._localPositionDirty = this._localRotationDirty = this._localScaleDirty = true;
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return this;
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}
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@@ -116,25 +132,53 @@ class Transform {
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}
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public updateTransform(){
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if (this.parent)
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this.parent.updateTransform();
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if (this._hierachyDirty != DirtyType.clean){
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if (this.parent)
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this.parent.updateTransform();
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this._translationMatrix = Matrix2D.createTranslation(this._localPosition.x, this._localPosition.y);
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this._rotationMatrix = Matrix2D.createRotation(this._localRotation);
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this._scaleMatrix = Matrix2D.createScale(this._localScale.x, this._localScale.y);
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if (this._localDirty){
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if (this._localPositionDirty){
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this._translationMatrix = Matrix2D.createTranslation(this._localPosition.x, this._localPosition.y);
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this._localPositionDirty = false;
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}
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this._localTransform = Matrix2D.multiply(this._scaleMatrix, this._rotationMatrix);
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this._localTransform = Matrix2D.multiply(this._localTransform, this._translationMatrix);
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if (this._localRotationDirty){
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this._rotationMatrix = Matrix2D.createRotation(this._localRotation);
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this._localRotationDirty = false;
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}
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if (!this.parent){
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this._worldTransform = this._localTransform;
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this._rotation = this._localRotation;
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this._scale = this._localScale;
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}else{
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this._worldTransform = Matrix2D.multiply(this._localTransform, this.parent._worldTransform);
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if (this._localScaleDirty){
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this._scaleMatrix = Matrix2D.createScale(this._localScale.x, this._localScale.y);
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this._localScaleDirty = false;
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}
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this._rotation = this._localRotation + this.parent._rotation;
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this._scale = Vector2.multiply( this.parent._scale, this._localScale);
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this._localTransform = Matrix2D.multiply(this._scaleMatrix, this._rotationMatrix);
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this._localTransform = Matrix2D.multiply(this._localTransform, this._translationMatrix);
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if (!this.parent){
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this._worldTransform = this._localTransform;
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this._rotation = this._localRotation;
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this._scale = this._localScale;
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this._worldInverseDirty = true;
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}
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this._localDirty = false;
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}
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if (this.parent){
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this._worldTransform = Matrix2D.multiply(this._localTransform, this.parent._worldTransform);
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this._rotation = this._localRotation + this.parent._rotation;
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this._scale = Vector2.multiply( this.parent._scale, this._localScale);
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this._worldInverseDirty = true;
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}
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this._worldToLocalDirty = true;
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this._positionDirty = true;
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this._hierachyDirty = DirtyType.clean;
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}
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}
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}
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