1.新增类型识别
2.EntitySystem新增initialize生命周期,构造函数后执行
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@@ -2,7 +2,7 @@ module es {
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/**
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* 用于池任何对象
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*/
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export class Pool<T> {
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export class Pool {
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private static _objectQueue = [];
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/**
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@@ -10,7 +10,7 @@ module es {
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* @param type
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* @param cacheCount
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*/
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public static warmCache(type: any, cacheCount: number) {
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public static warmCache<T>(type: new (...args) => T, cacheCount: number) {
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cacheCount -= this._objectQueue.length;
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if (cacheCount > 0) {
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for (let i = 0; i < cacheCount; i++) {
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@@ -38,7 +38,7 @@ module es {
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/**
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* 如果可以的话,从堆栈中弹出一个项
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*/
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public static obtain<T>(type: any): T {
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public static obtain<T>(type: new (...args) => T): T {
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if (this._objectQueue.length > 0)
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return this._objectQueue.shift();
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