1.新增类型识别
2.EntitySystem新增initialize生命周期,构造函数后执行
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8
source/bin/framework.d.ts
vendored
8
source/bin/framework.d.ts
vendored
@@ -76,7 +76,7 @@ declare module es {
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* 获取类型为T的全局管理器
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* @param type
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*/
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static getGlobalManager<T extends es.GlobalManager>(type: any): T;
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static getGlobalManager<T extends es.GlobalManager>(type: new (...args: any[]) => T): T;
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/**
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* 启动一个coroutine。Coroutine可以将number延时几秒或延时到其他startCoroutine.Yielding
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* null将使coroutine在下一帧被执行。
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@@ -3792,14 +3792,14 @@ declare module es {
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/**
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* 用于池任何对象
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*/
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class Pool<T> {
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class Pool {
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private static _objectQueue;
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/**
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* 预热缓存,使用最大的cacheCount对象填充缓存
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* @param type
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* @param cacheCount
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*/
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static warmCache(type: any, cacheCount: number): void;
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static warmCache<T>(type: new (...args: any[]) => T, cacheCount: number): void;
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/**
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* 将缓存修剪为cacheCount项目
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* @param cacheCount
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@@ -3812,7 +3812,7 @@ declare module es {
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/**
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* 如果可以的话,从堆栈中弹出一个项
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*/
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static obtain<T>(type: any): T;
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static obtain<T>(type: new (...args: any[]) => T): T;
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/**
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* 将项推回堆栈
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* @param obj
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@@ -2906,6 +2906,7 @@ var es;
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function EntitySystem(matcher) {
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this._entities = [];
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this._matcher = matcher ? matcher : es.Matcher.empty();
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this.initialize();
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}
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Object.defineProperty(EntitySystem.prototype, "scene", {
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/**
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2
source/bin/framework.min.js
vendored
2
source/bin/framework.min.js
vendored
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