完善 colliderTriggerHelper 用于更新碰撞信息
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@@ -1,4 +1,9 @@
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class ShapeCollisions {
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/**
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* 检查两个多边形之间的碰撞
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* @param first
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* @param second
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*/
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public static polygonToPolygon(first: Polygon, second: Polygon) {
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let result = new CollisionResult();
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let isIntersecting = true;
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@@ -56,6 +61,13 @@ class ShapeCollisions {
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return result;
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}
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/**
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* 计算[minA, maxA]和[minB, maxB]之间的距离。如果间隔重叠,距离是负的
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* @param minA
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* @param maxA
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* @param minB
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* @param maxB
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*/
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public static intervalDistance(minA: number, maxA: number, minB: number, maxB) {
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if (minA < minB)
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return minB - maxA;
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@@ -63,6 +75,13 @@ class ShapeCollisions {
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return minA - minB;
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}
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/**
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* 计算一个多边形在一个轴上的投影,并返回一个[min,max]区间
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* @param axis
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* @param polygon
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* @param min
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* @param max
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*/
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public static getInterval(axis: Vector2, polygon: Polygon, min: number, max: number) {
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let dot = Vector2.dot(polygon.points[0], axis);
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min = max = dot;
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@@ -79,6 +98,11 @@ class ShapeCollisions {
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return { min: min, max: max };
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}
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/**
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*
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* @param circle
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* @param polygon
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*/
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public static circleToPolygon(circle: Circle, polygon: Polygon) {
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let result = new CollisionResult();
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@@ -111,6 +135,11 @@ class ShapeCollisions {
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return result;
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}
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/**
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* 适用于圆心在方框内以及只与方框外圆心重叠的圆。
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* @param circle
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* @param box
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*/
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public static circleToBox(circle: Circle, box: Box): CollisionResult {
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let result = new CollisionResult();
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let closestPointOnBounds = box.bounds.getClosestPointOnRectangleBorderToPoint(circle.position).res;
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@@ -139,6 +168,11 @@ class ShapeCollisions {
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return null;
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}
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/**
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*
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* @param point
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* @param circle
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*/
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public static pointToCircle(point: Vector2, circle: Circle) {
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let result = new CollisionResult();
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@@ -157,6 +191,12 @@ class ShapeCollisions {
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return null;
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}
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/**
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*
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* @param lineA
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* @param lineB
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* @param closestTo
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*/
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public static closestPointOnLine(lineA: Vector2, lineB: Vector2, closestTo: Vector2) {
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let v = Vector2.subtract(lineB, lineA);
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let w = Vector2.subtract(closestTo, lineA);
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@@ -166,6 +206,11 @@ class ShapeCollisions {
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return Vector2.add(lineA, Vector2.multiply(v, new Vector2(t, t)));
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}
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/**
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*
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* @param point
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* @param poly
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*/
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public static pointToPoly(point: Vector2, poly: Polygon) {
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let result = new CollisionResult();
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@@ -185,6 +230,11 @@ class ShapeCollisions {
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return null;
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}
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/**
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*
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* @param first
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* @param second
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*/
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public static circleToCircle(first: Circle, second: Circle){
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let result = new CollisionResult();
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