完善 colliderTriggerHelper 用于更新碰撞信息
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@@ -1,21 +1,89 @@
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class ColliderTriggerHelper {
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private _entity: Entity;
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/** 存储当前帧中发生的所有活动交集对 */
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private _activeTriggerIntersections: Pair<Collider>[] = [];
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/** 存储前一帧的交叉对,以便我们可以在移动该帧后检测出口 */
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private _previousTriggerIntersections: Pair<Collider>[] = [];
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private _tempTriggerList: ITriggerListener[] = [];
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constructor(entity: Entity) {
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this._entity = entity;
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}
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public update(){
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let colliders = this._entity.getComponents<Collider>(Collider);
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for (let i = 0; i < colliders.length; i ++){
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/**
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* 实体被移动后,应该调用更新。它会处理碰撞器重叠的任何itriggerlistener。
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*/
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public update() {
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let colliders = this._entity.getComponents("Collider");
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for (let i = 0; i < colliders.length; i++) {
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let collider = colliders[i];
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let neighbors = Physics.boxcastBroadphase(collider.bounds, collider.collidesWithLayers);
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for (let i = 0; i < neighbors.length; i ++){
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for (let i = 0; i < neighbors.length; i++) {
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let neighbor = neighbors[i];
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if (!collider.isTrigger && !neighbor.isTrigger)
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continue;
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if (collider.overlaps(neighbor)){
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if (collider.overlaps(neighbor)) {
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let pair = new Pair<Collider>(collider, neighbor);
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let shouldReportTriggerEvent = !this._activeTriggerIntersections.contains(pair) &&
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!this._previousTriggerIntersections.contains(pair);
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if (shouldReportTriggerEvent)
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this.notifyTriggerListeners(pair, true);
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this._activeTriggerIntersections.push(pair);
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}
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}
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}
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ListPool.free(colliders);
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this.checkForExitedColliders();
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}
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private checkForExitedColliders(){
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let tempIntersections = [];
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this._previousTriggerIntersections = this._previousTriggerIntersections.filter(value => {
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for (let i = 0; i < this._activeTriggerIntersections.length; i ++){
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if (value == this._activeTriggerIntersections[i]){
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tempIntersections.push(value);
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return true;
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}
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}
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return false;
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});
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this._previousTriggerIntersections.forEach(pair => this.notifyTriggerListeners(pair, false));
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this._previousTriggerIntersections.length = 0;
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tempIntersections.forEach(value => this._previousTriggerIntersections.push(value));
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this._activeTriggerIntersections.length = 0;
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}
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private notifyTriggerListeners(collisionPair: Pair<Collider>, isEntering: boolean) {
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collisionPair.first.entity.getComponents("ITriggerListener", this._tempTriggerList);
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for (let i = 0; i < this._tempTriggerList.length; i ++){
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if (isEntering){
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this._tempTriggerList[i].onTriggerEnter(collisionPair.second, collisionPair.first);
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} else {
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this._tempTriggerList[i].onTriggerExit(collisionPair.second, collisionPair.first);
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}
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this._tempTriggerList.length = 0;
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if (collisionPair.second.entity){
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collisionPair.second.entity.getComponents("ITriggerListener", this._tempTriggerList);
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for (let i = 0; i < this._tempTriggerList.length; i ++){
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if (isEntering){
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this._tempTriggerList[i].onTriggerEnter(collisionPair.first, collisionPair.second);
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} else {
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this._tempTriggerList[i].onTriggerExit(collisionPair.first, collisionPair.second);
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}
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}
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this._tempTriggerList.length = 0;
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}
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}
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}
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}
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