完善MathHelper/RectangleExt/Vector2Ext
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@@ -25,7 +25,7 @@ module es {
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}
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/**
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* mapps值(在leftMin - leftMax范围内)到rightMin - rightMax范围内的值
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* 将值(在leftMin-leftMax范围内)映射到一个在rightMin-rightMax范围内的值
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* @param value
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* @param leftMin
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* @param leftMax
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@@ -36,6 +36,29 @@ module es {
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return rightMin + (value - leftMin) * (rightMax - rightMin) / (leftMax - leftMin);
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}
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/**
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* 将值从任意范围映射到0到1范围
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* @param value
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* @param min
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* @param max
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* @returns
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*/
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public static map01(value: number, min: number, max: number) {
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return (value - min) * 1 / (max - min);
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}
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/**
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* 将值从某个任意范围映射到1到0范围
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* 这相当于map01的取反
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* @param value
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* @param min
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* @param max
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* @returns
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*/
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public static map10(value: number, min: number, max: number) {
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return 1 - this.map01(value, min, max);
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}
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public static lerp(from: number, to: number, t: number) {
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return from + (to - from) * this.clamp01(t);
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}
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@@ -145,6 +168,27 @@ module es {
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return value % 2 == 0;
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}
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/**
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* 如果值是奇数,则返回true
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* @param value
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* @returns
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*/
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public static isOdd(value: number) {
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return value % 2 != 0;
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}
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/**
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* 将值四舍五入并返回它和四舍五入后的数值
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* @param value
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* @param roundedAmount
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* @returns
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*/
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public static roundWithRoundedAmount(value: number, roundedAmount: Ref<number>) {
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let rounded = Math.round(value);
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roundedAmount.value = value - (rounded * Math.round(value/ rounded));
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return rounded;
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}
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/**
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* 数值限定在0-1之间
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* @param value
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@@ -180,6 +224,41 @@ module es {
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return t;
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}
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/**
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* 递减t并确保其始终大于或等于0且小于长度
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* @param t
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* @param length
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* @returns
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*/
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public static decrementWithWrap(t: number, length: number) {
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t --;
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if (t < 0)
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return length - 1;
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return t;
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}
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/**
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* 返回sqrt(x * x + y * y)
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* @param x
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* @param y
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* @returns
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*/
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public static hypotenuse(x: number, y: number) {
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return Math.sqrt(x * x + y * y);
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}
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public static closestPowerOfTwoGreaterThan(x: number) {
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x --;
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x |= (x >> 1);
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x |= (x >> 2);
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x |= (x >> 4);
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x |= (x >> 8);
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x |= (x >> 16);
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return (x + 1);
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}
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/**
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* 以roundToNearest为步长,将值舍入到最接近的数字。例如:在125中找到127到最近的5个结果
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* @param value
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@@ -269,6 +348,17 @@ module es {
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return num;
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}
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/**
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* 检查值是否介于最小值/最大值(包括最小值/最大值)之间
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* @param value
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* @param min
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* @param max
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* @returns
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*/
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public static between(value: number, min: number, max: number) {
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return value >= min && value <= max;
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}
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/**
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* 计算以弧度为单位的两个给定角度之间的最短差
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* @param current
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@@ -104,7 +104,7 @@ module es {
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let maxX = Number.NEGATIVE_INFINITY;
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let maxY = Number.NEGATIVE_INFINITY;
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for (let i = 0; i < points.length; i ++) {
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for (let i = 0; i < points.length; i++) {
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let pt = points[i];
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if (pt.x < minX)
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@@ -136,7 +136,7 @@ module es {
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* @param deltaX
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* @param deltaY
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*/
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public static getSweptBroadphaseBounds(rect: Rectangle, deltaX: number, deltaY: number){
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public static getSweptBroadphaseBounds(rect: Rectangle, deltaX: number, deltaY: number) {
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let broadphasebox = Rectangle.empty;
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broadphasebox.x = deltaX > 0 ? rect.x : rect.x + deltaX;
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@@ -216,5 +216,134 @@ module es {
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return new Vector2(depthX, depthY);
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}
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public static getClosestPointOnBoundsToOrigin(rect: Rectangle) {
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let max = this.getMax(rect);
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let minDist = Math.abs(rect.location.x);
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let boundsPoint = new Vector2(rect.location.x, 0);
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if (Math.abs(max.x) < minDist) {
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minDist = Math.abs(max.x);
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boundsPoint.x = max.x;
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boundsPoint.y = 0;
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}
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if (Math.abs(max.y) < minDist) {
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minDist = Math.abs(max.y);
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boundsPoint.x = 0;
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boundsPoint.y = max.y;
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}
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if (Math.abs(rect.location.y) < minDist) {
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minDist = Math.abs(rect.location.y);
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boundsPoint.x = 0;
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boundsPoint.y = rect.location.y;
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}
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return boundsPoint;
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}
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/**
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* 将Rectangle中或上的最接近点返回给定点
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* @param rect
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* @param point
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*/
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public static getClosestPointOnRectangleToPoint(rect: Rectangle, point: Vector2) {
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// 对于每个轴,如果该点在盒子外面,则将在盒子上,否则不理会它
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let res = new Vector2();
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res.x = MathHelper.clamp(point.x, rect.left, rect.right)
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res.y = MathHelper.clamp(point.y, rect.top, rect.bottom);
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return res;
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}
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/**
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* 获取矩形边界上与给定点最接近的点
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* @param rect
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* @param point
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*/
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public static getClosestPointOnRectangleBorderToPoint(rect: Rectangle, point: Vector2) {
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// 对于每个轴,如果该点在盒子外面,则将在盒子上,否则不理会它
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let res = new Vector2();
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res.x = MathHelper.clamp(point.x, rect.left, rect.right)
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res.y = MathHelper.clamp(point.y, rect.top, rect.bottom);
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// 如果点在矩形内,我们需要将res推到边框,因为它将在矩形内
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if (rect.contains(res.x, res.y)) {
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let dl = rect.x - rect.left;
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let dr = rect.right - res.x;
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let dt = res.y - rect.top;
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let db = rect.bottom - res.y;
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let min = Math.min(dl, dr, dt, db);
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if (min == dt)
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res.y = rect.top;
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else if (min == db)
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res.y = rect.bottom;
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else if (min == dl)
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res.x == rect.left;
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else
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res.x = rect.right;
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}
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return res;
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}
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public static getMax(rect: Rectangle) {
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return new Vector2(rect.right, rect.bottom);
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}
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/**
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* 以Vector2的形式获取矩形的中心点
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* @param rect
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* @returns
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*/
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public static getCenter(rect: Rectangle) {
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return new Vector2(rect.x + rect.width / 2, rect.y + rect.height / 2);
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}
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/**
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* 给定多边形的点即可计算边界
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* @param points
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*/
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public static boundsFromPolygonPoints(points: Vector2[]) {
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// 我们需要找到最小/最大x / y值
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let minX = Number.POSITIVE_INFINITY;
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let minY = Number.POSITIVE_INFINITY;
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let maxX = Number.NEGATIVE_INFINITY;
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let maxY = Number.NEGATIVE_INFINITY;
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for (let i = 0; i < points.length; i++) {
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let pt = points[i];
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if (pt.x < minX)
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minX = pt.x;
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if (pt.x > maxX)
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maxX = pt.x
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if (pt.y < minY)
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minY = pt.y;
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if (pt.y > maxY)
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maxY = pt.y;
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}
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return this.fromMinMaxVector(new Vector2(minX, minY), new Vector2(maxX, maxY));
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}
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/**
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* 缩放矩形
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* @param rect
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* @param scale
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*/
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public static scale(rect: Rectangle, scale: Vector2) {
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rect.x = rect.x * scale.x;
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rect.y = rect.y * scale.y;
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rect.width = rect.width * scale.x;
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rect.height = rect.height * scale.y;
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}
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public static translate(rect: Rectangle, vec: Vector2) {
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rect.location.add(vec);
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}
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}
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}
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@@ -51,6 +51,18 @@ module es {
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return Math.acos(MathHelper.clamp(Vector2.dot(from, to), -1, 1)) * MathHelper.Rad2Deg;
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}
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/**
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* 返回以自度为中心的左右角度
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* @param self
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* @param left
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* @param right
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*/
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public static angleBetween(self: Vector2, left: Vector2, right: Vector2) {
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let one = Vector2.subtract(left, self);
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let two = Vector2.subtract(right, self);
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return this.angle(one, two);
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}
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/**
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* 给定两条直线(ab和cd),求交点
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* @param a
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