完善MathHelper/RectangleExt/Vector2Ext

This commit is contained in:
yhh
2021-05-02 20:03:56 +08:00
parent da595e1eb9
commit 74bd0c161f
6 changed files with 529 additions and 6 deletions

View File

@@ -5750,7 +5750,7 @@ var es;
return degrees * 0.017453292519943295769236907684886;
};
/**
* mapps值(在leftMin - leftMax范围内)到rightMin - rightMax范围内的值
* 将值(在leftMin-leftMax范围内)映射到一个在rightMin-rightMax范围内的值
* @param value
* @param leftMin
* @param leftMax
@@ -5760,6 +5760,27 @@ var es;
MathHelper.map = function (value, leftMin, leftMax, rightMin, rightMax) {
return rightMin + (value - leftMin) * (rightMax - rightMin) / (leftMax - leftMin);
};
/**
* 将值从任意范围映射到0到1范围
* @param value
* @param min
* @param max
* @returns
*/
MathHelper.map01 = function (value, min, max) {
return (value - min) * 1 / (max - min);
};
/**
* 将值从某个任意范围映射到1到0范围
* 这相当于map01的取反
* @param value
* @param min
* @param max
* @returns
*/
MathHelper.map10 = function (value, min, max) {
return 1 - this.map01(value, min, max);
};
MathHelper.lerp = function (from, to, t) {
return from + (to - from) * this.clamp01(t);
};
@@ -5854,6 +5875,25 @@ var es;
MathHelper.isEven = function (value) {
return value % 2 == 0;
};
/**
* 如果值是奇数则返回true
* @param value
* @returns
*/
MathHelper.isOdd = function (value) {
return value % 2 != 0;
};
/**
* 将值四舍五入并返回它和四舍五入后的数值
* @param value
* @param roundedAmount
* @returns
*/
MathHelper.roundWithRoundedAmount = function (value, roundedAmount) {
var rounded = Math.round(value);
roundedAmount.value = value - (rounded * Math.round(value / rounded));
return rounded;
};
/**
* 数值限定在0-1之间
* @param value
@@ -5882,6 +5922,36 @@ var es;
return 0;
return t;
};
/**
* 递减t并确保其始终大于或等于0且小于长度
* @param t
* @param length
* @returns
*/
MathHelper.decrementWithWrap = function (t, length) {
t--;
if (t < 0)
return length - 1;
return t;
};
/**
* 返回sqrtx * x + y * y
* @param x
* @param y
* @returns
*/
MathHelper.hypotenuse = function (x, y) {
return Math.sqrt(x * x + y * y);
};
MathHelper.closestPowerOfTwoGreaterThan = function (x) {
x--;
x |= (x >> 1);
x |= (x >> 2);
x |= (x >> 4);
x |= (x >> 8);
x |= (x >> 16);
return (x + 1);
};
/**
* 以roundToNearest为步长将值舍入到最接近的数字。例如在125中找到127到最近的5个结果
* @param value
@@ -5962,6 +6032,16 @@ var es;
num -= 360;
return num;
};
/**
* 检查值是否介于最小值/最大值(包括最小值/最大值)之间
* @param value
* @param min
* @param max
* @returns
*/
MathHelper.between = function (value, min, max) {
return value >= min && value <= max;
};
/**
* 计算以弧度为单位的两个给定角度之间的最短差
* @param current
@@ -11840,6 +11920,115 @@ var es;
var depthY = distanceY > 0 ? minDistanceY - distanceY : -minDistanceY - distanceY;
return new es.Vector2(depthX, depthY);
};
RectangleExt.getClosestPointOnBoundsToOrigin = function (rect) {
var max = this.getMax(rect);
var minDist = Math.abs(rect.location.x);
var boundsPoint = new es.Vector2(rect.location.x, 0);
if (Math.abs(max.x) < minDist) {
minDist = Math.abs(max.x);
boundsPoint.x = max.x;
boundsPoint.y = 0;
}
if (Math.abs(max.y) < minDist) {
minDist = Math.abs(max.y);
boundsPoint.x = 0;
boundsPoint.y = max.y;
}
if (Math.abs(rect.location.y) < minDist) {
minDist = Math.abs(rect.location.y);
boundsPoint.x = 0;
boundsPoint.y = rect.location.y;
}
return boundsPoint;
};
/**
* 将Rectangle中或上的最接近点返回给定点
* @param rect
* @param point
*/
RectangleExt.getClosestPointOnRectangleToPoint = function (rect, point) {
// 对于每个轴,如果该点在盒子外面,则将在盒子上,否则不理会它
var res = new es.Vector2();
res.x = es.MathHelper.clamp(point.x, rect.left, rect.right);
res.y = es.MathHelper.clamp(point.y, rect.top, rect.bottom);
return res;
};
/**
* 获取矩形边界上与给定点最接近的点
* @param rect
* @param point
*/
RectangleExt.getClosestPointOnRectangleBorderToPoint = function (rect, point) {
// 对于每个轴,如果该点在盒子外面,则将在盒子上,否则不理会它
var res = new es.Vector2();
res.x = es.MathHelper.clamp(point.x, rect.left, rect.right);
res.y = es.MathHelper.clamp(point.y, rect.top, rect.bottom);
// 如果点在矩形内我们需要将res推到边框因为它将在矩形内
if (rect.contains(res.x, res.y)) {
var dl = rect.x - rect.left;
var dr = rect.right - res.x;
var dt = res.y - rect.top;
var db = rect.bottom - res.y;
var min = Math.min(dl, dr, dt, db);
if (min == dt)
res.y = rect.top;
else if (min == db)
res.y = rect.bottom;
else if (min == dl)
res.x == rect.left;
else
res.x = rect.right;
}
return res;
};
RectangleExt.getMax = function (rect) {
return new es.Vector2(rect.right, rect.bottom);
};
/**
* 以Vector2的形式获取矩形的中心点
* @param rect
* @returns
*/
RectangleExt.getCenter = function (rect) {
return new es.Vector2(rect.x + rect.width / 2, rect.y + rect.height / 2);
};
/**
* 给定多边形的点即可计算边界
* @param points
*/
RectangleExt.boundsFromPolygonPoints = function (points) {
// 我们需要找到最小/最大x / y值
var minX = Number.POSITIVE_INFINITY;
var minY = Number.POSITIVE_INFINITY;
var maxX = Number.NEGATIVE_INFINITY;
var maxY = Number.NEGATIVE_INFINITY;
for (var i = 0; i < points.length; i++) {
var pt = points[i];
if (pt.x < minX)
minX = pt.x;
if (pt.x > maxX)
maxX = pt.x;
if (pt.y < minY)
minY = pt.y;
if (pt.y > maxY)
maxY = pt.y;
}
return this.fromMinMaxVector(new es.Vector2(minX, minY), new es.Vector2(maxX, maxY));
};
/**
* 缩放矩形
* @param rect
* @param scale
*/
RectangleExt.scale = function (rect, scale) {
rect.x = rect.x * scale.x;
rect.y = rect.y * scale.y;
rect.width = rect.width * scale.x;
rect.height = rect.height * scale.y;
};
RectangleExt.translate = function (rect, vec) {
rect.location.add(vec);
};
return RectangleExt;
}());
es.RectangleExt = RectangleExt;
@@ -11926,6 +12115,17 @@ var es;
this.normalize(to);
return Math.acos(es.MathHelper.clamp(es.Vector2.dot(from, to), -1, 1)) * es.MathHelper.Rad2Deg;
};
/**
* 返回以自度为中心的左右角度
* @param self
* @param left
* @param right
*/
Vector2Ext.angleBetween = function (self, left, right) {
var one = es.Vector2.subtract(left, self);
var two = es.Vector2.subtract(right, self);
return this.angle(one, two);
};
/**
* 给定两条直线(ab和cd),求交点
* @param a