修复transition层级问题
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@@ -1,6 +1,6 @@
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class MainScene extends Scene {
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constructor(displayContent: egret.DisplayObject){
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super(displayContent);
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constructor(){
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super();
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// this.addEntityProcessor(new SpawnerSystem(new Matcher()));
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this.astarTest();
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@@ -15,24 +15,28 @@ class MainScene extends Scene {
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this.camera.setZoom(0.5);
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let sprite = new Sprite(RES.getRes("checkbox_select_disabled_png"));
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let player = this.createEntity("player");
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player.addComponent(new SpriteRenderer()).setSprite(sprite).setColor(0xFF0000);
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player.addComponent(new SpawnComponent(EnemyType.worm));
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player.addComponent(new Mover());
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player.addComponent(new PlayerController());
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player.addComponent(new FollowCamera(player));
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player.addComponent(new BoxCollider());
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let bgSprite = new Sprite(RES.getRes("bg_jpg"));
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let bg = this.createEntity("bg");
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bg.position = new Vector2(0, 0);
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bg.scale = new Vector2(0.5);
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bg.addComponent(new SpriteRenderer()).setSprite(bgSprite);
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for (let i = 0; i < 20; i ++){
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let sprite = new Sprite(RES.getRes("checkbox_select_disabled_png"));
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let player2 = this.createEntity("player2");
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player2.addComponent(new SpriteRenderer()).setSprite(sprite);
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player2.transform.position = new Vector2(Math.random() * 100 * i, Math.random() * 100 * i);
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player2.position = new Vector2(Math.random() * 100 * i, Math.random() * 100 * i);
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player2.addComponent(new BoxCollider());
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}
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let button = new eui.Button();
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button.label = "切换场景";
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this.stage.addChild(button);
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button.addEventListener(egret.TouchEvent.TOUCH_TAP, ()=>{
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SceneManager.startSceneTransition(new WindTransition(()=>{
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return new MainScene();
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}));
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}, this);
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}
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public breadthfirstTest(){
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