修复transition层级问题
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@@ -99,20 +99,10 @@ class Main extends eui.UILayer {
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* Create scene interface
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*/
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protected createGameScene(): void {
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SceneManager.scene = new MainScene(this);
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SceneManager.scene = new MainScene();
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// Main.emitter.addObserver(CoreEmitterType.Update, ()=>{
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// console.log("update emitter");
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// });
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let button = new eui.Button();
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button.label = "切换场景";
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this.stage.addChild(button);
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button.addEventListener(egret.TouchEvent.TOUCH_TAP, ()=>{
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SceneManager.startSceneTransition(new WindTransition(()=>{
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return new MainScene(this);
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}));
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}, this);
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}
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}
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