goap sample

This commit is contained in:
yhh
2020-11-02 11:06:22 +08:00
parent c9fc9ffea5
commit 7268ebab4a
7 changed files with 78 additions and 3 deletions
+11
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@@ -262,6 +262,17 @@ declare module es {
findActionIndex(action: Action): number;
}
}
declare module es {
abstract class Agent {
actions: Action[];
_planner: ActionPlanner;
constructor();
plan(debugPlan?: boolean): boolean;
hasActionPlan(): boolean;
abstract getWorldState(): WorldState;
abstract getGoalState(): WorldState;
}
}
declare module es {
class WorldState implements IEquatable<WorldState> {
values: number;
+30
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@@ -1289,6 +1289,36 @@ var es;
es.ActionPlanner = ActionPlanner;
})(es || (es = {}));
var es;
(function (es) {
var Agent = (function () {
function Agent() {
this._planner = new es.ActionPlanner();
}
Agent.prototype.plan = function (debugPlan) {
if (debugPlan === void 0) { debugPlan = false; }
var nodes = null;
if (debugPlan)
nodes = [];
this.actions = this._planner.plan(this.getWorldState(), this.getGoalState(), nodes);
if (nodes != null && nodes.length > 0) {
console.log("---- ActionPlanner plan ----");
console.log("plan cost = " + nodes[nodes.length - 1].costSoFar);
console.log(" start" + "\t" + this.getWorldState().describe(this._planner));
for (var i = 0; i < nodes.length; i++) {
console.log(i + ": " + nodes[i].action.name + "\t" + nodes[i].worldState.describe(this._planner));
es.Pool.free(nodes[i]);
}
}
return this.hasActionPlan();
};
Agent.prototype.hasActionPlan = function () {
return this.actions != null && this.actions.length > 0;
};
return Agent;
}());
es.Agent = Agent;
})(es || (es = {}));
var es;
(function (es) {
var WorldState = (function () {
function WorldState(planner, values, dontcare) {
File diff suppressed because one or more lines are too long
+4 -2
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@@ -17,7 +17,7 @@
"bin-debug/SampleHelpers/SampleScene.js",
"bin-debug/Scenes/NinjaAdventure/ProjectileHitDetector.js",
"bin-debug/UI/loading/LoadingView.js",
"bin-debug/Scenes/NinjaAdventure/CameraBounds.js",
"bin-debug/Scenes/LineCasting/LineCastingScene.js",
"bin-debug/Fgui/loading/loadingBinder.js",
"bin-debug/Fgui/loading/UI_View_loading.js",
"bin-debug/Fgui/sc/scBinder.js",
@@ -27,9 +27,11 @@
"bin-debug/Platform.js",
"bin-debug/Scenes/AnimatedTiles/AnimatedTilesScene.js",
"bin-debug/Scenes/EmptyScene/BasicScene.js",
"bin-debug/Scenes/GOAP/GoapScene.js",
"bin-debug/Scenes/GOAP/QuickAgent.js",
"bin-debug/Scenes/LineCasting/LineCaster.js",
"bin-debug/Scenes/LineCasting/LineCastingScene.js",
"bin-debug/Main.js",
"bin-debug/Scenes/NinjaAdventure/CameraBounds.js",
"bin-debug/Scenes/NinjaAdventure/FireballProjectileController.js",
"bin-debug/Scenes/NinjaAdventure/Ninja.js",
"bin-debug/Scenes/NinjaAdventure/NinjaAdventureScene.js",
+9
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@@ -0,0 +1,9 @@
module samples {
export class GoapScene extends SampleScene {
public initialize(): void {
super.initialize();
}
}
}
+22
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@@ -0,0 +1,22 @@
module samples {
export class QuickAgent extends es.Agent {
private planner: es.ActionPlanner;
constructor(){
super();
this.planner = new es.ActionPlanner();
let action = new es.Action("scout");
action.setPrecondition("armedwithgun", true);
action.setPostcondition("enemyvisible", true);
this.planner.addAction(action);
}
public getWorldState(): es.WorldState {
let state = es.WorldState.create(this.planner);
return state;
}
public getGoalState(): es.WorldState {
return es.WorldState.create(this.planner);
}
}
}
+1
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@@ -6,6 +6,7 @@ module sc {
new SceneData("Tiled Tiles", samples.AnimatedTilesScene),
new SceneData("Linecasting", samples.LineCastingScene),
new SceneData("Ninja Adventure", samples.NinjaAdventureScene),
new SceneData("GOAP", samples.GoapScene),
];
private _transitionList: TransitionData[] = [