goap sample
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Vendored
+11
@@ -262,6 +262,17 @@ declare module es {
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findActionIndex(action: Action): number;
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}
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}
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declare module es {
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abstract class Agent {
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actions: Action[];
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_planner: ActionPlanner;
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constructor();
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plan(debugPlan?: boolean): boolean;
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hasActionPlan(): boolean;
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abstract getWorldState(): WorldState;
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abstract getGoalState(): WorldState;
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}
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}
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declare module es {
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class WorldState implements IEquatable<WorldState> {
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values: number;
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@@ -1289,6 +1289,36 @@ var es;
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es.ActionPlanner = ActionPlanner;
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})(es || (es = {}));
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var es;
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(function (es) {
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var Agent = (function () {
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function Agent() {
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this._planner = new es.ActionPlanner();
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}
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Agent.prototype.plan = function (debugPlan) {
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if (debugPlan === void 0) { debugPlan = false; }
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var nodes = null;
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if (debugPlan)
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nodes = [];
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this.actions = this._planner.plan(this.getWorldState(), this.getGoalState(), nodes);
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if (nodes != null && nodes.length > 0) {
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console.log("---- ActionPlanner plan ----");
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console.log("plan cost = " + nodes[nodes.length - 1].costSoFar);
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console.log(" start" + "\t" + this.getWorldState().describe(this._planner));
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for (var i = 0; i < nodes.length; i++) {
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console.log(i + ": " + nodes[i].action.name + "\t" + nodes[i].worldState.describe(this._planner));
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es.Pool.free(nodes[i]);
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}
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}
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return this.hasActionPlan();
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};
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Agent.prototype.hasActionPlan = function () {
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return this.actions != null && this.actions.length > 0;
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};
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return Agent;
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}());
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es.Agent = Agent;
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})(es || (es = {}));
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var es;
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(function (es) {
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var WorldState = (function () {
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function WorldState(planner, values, dontcare) {
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Vendored
+1
-1
File diff suppressed because one or more lines are too long
+4
-2
@@ -17,7 +17,7 @@
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"bin-debug/SampleHelpers/SampleScene.js",
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"bin-debug/Scenes/NinjaAdventure/ProjectileHitDetector.js",
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"bin-debug/UI/loading/LoadingView.js",
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"bin-debug/Scenes/NinjaAdventure/CameraBounds.js",
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"bin-debug/Scenes/LineCasting/LineCastingScene.js",
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"bin-debug/Fgui/loading/loadingBinder.js",
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"bin-debug/Fgui/loading/UI_View_loading.js",
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"bin-debug/Fgui/sc/scBinder.js",
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@@ -27,9 +27,11 @@
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"bin-debug/Platform.js",
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"bin-debug/Scenes/AnimatedTiles/AnimatedTilesScene.js",
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"bin-debug/Scenes/EmptyScene/BasicScene.js",
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"bin-debug/Scenes/GOAP/GoapScene.js",
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"bin-debug/Scenes/GOAP/QuickAgent.js",
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"bin-debug/Scenes/LineCasting/LineCaster.js",
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"bin-debug/Scenes/LineCasting/LineCastingScene.js",
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"bin-debug/Main.js",
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"bin-debug/Scenes/NinjaAdventure/CameraBounds.js",
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"bin-debug/Scenes/NinjaAdventure/FireballProjectileController.js",
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"bin-debug/Scenes/NinjaAdventure/Ninja.js",
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"bin-debug/Scenes/NinjaAdventure/NinjaAdventureScene.js",
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@@ -0,0 +1,9 @@
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module samples {
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export class GoapScene extends SampleScene {
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public initialize(): void {
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super.initialize();
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}
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}
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}
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@@ -0,0 +1,22 @@
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module samples {
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export class QuickAgent extends es.Agent {
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private planner: es.ActionPlanner;
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constructor(){
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super();
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this.planner = new es.ActionPlanner();
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let action = new es.Action("scout");
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action.setPrecondition("armedwithgun", true);
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action.setPostcondition("enemyvisible", true);
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this.planner.addAction(action);
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}
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public getWorldState(): es.WorldState {
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let state = es.WorldState.create(this.planner);
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return state;
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}
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public getGoalState(): es.WorldState {
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return es.WorldState.create(this.planner);
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}
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}
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}
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@@ -6,6 +6,7 @@ module sc {
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new SceneData("Tiled Tiles", samples.AnimatedTilesScene),
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new SceneData("Linecasting", samples.LineCastingScene),
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new SceneData("Ninja Adventure", samples.NinjaAdventureScene),
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new SceneData("GOAP", samples.GoapScene),
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];
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private _transitionList: TransitionData[] = [
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