新增flag 帮助处理位掩码
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42
source/bin/framework.d.ts
vendored
42
source/bin/framework.d.ts
vendored
@@ -376,6 +376,11 @@ declare class SpriteRenderer extends RenderableComponent {
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setSprite(sprite: egret.DisplayObject): SpriteRenderer;
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initialize(): void;
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}
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declare abstract class Collider extends Component {
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shape: Shape;
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physicsLayer: number;
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readonly bounds: Rectangle;
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}
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declare class EntitySystem {
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private _scene;
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private _entities;
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@@ -495,6 +500,14 @@ declare class Time {
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private static _lastTime;
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static update(currentTime: number): void;
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}
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declare class Flags {
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static isFlagSet(self: number, flag: number): boolean;
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static isUnshiftedFlagSet(self: number, flag: number): boolean;
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static setFlagExclusive(self: number, flag: number): void;
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static setFlag(self: number, flag: number): void;
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static unsetFlag(self: number, flag: number): void;
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static invertFlags(self: number): void;
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}
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declare class MathHelper {
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static toDegrees(radians: number): number;
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static toRadians(degrees: number): number;
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@@ -588,6 +601,12 @@ declare class Physics {
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}
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declare abstract class Shape {
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bounds: Rectangle;
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position: Vector2;
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}
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declare class Circle extends Shape {
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radius: number;
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private _originalRadius;
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constructor(radius: number);
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}
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declare class Polygon extends Shape {
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points: Vector2[];
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@@ -610,7 +629,28 @@ declare class Particle {
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applyForce(force: Vector2): void;
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}
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declare class SpatialHash {
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overlapCircle(circleCenter: Vector2, radius: number, results: any[], layerMask: any): number;
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private _raycastParser;
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private _cellSize;
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private _inverseCellSize;
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private _overlapTestCircle;
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private _tempHashSet;
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private _cellDict;
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constructor(cellSize?: number);
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overlapCircle(circleCenter: Vector2, radius: number, results: Collider[], layerMask: any): number;
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aabbBroadphase(bounds: Rectangle, excludeCollider: Collider, layerMask: number): Collider[];
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private cellAtPosition;
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private cellCoords;
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}
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declare class RaycastResultParser {
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}
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declare class NumberDictionary {
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private _store;
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private getKey;
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add(x: number, y: number, list: Collider[]): void;
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remove(obj: Collider): void;
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tryGetValue(x: number, y: number): Collider[];
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getAllObjects(): Collider[];
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clear(): void;
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}
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declare class VerletWorld {
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gravity: Vector2;
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