修复boxcollider碰撞问题
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@@ -34,23 +34,23 @@ class PlayerController extends Component {
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return;
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if (this.down){
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// let camera = SceneManager.scene.camera;
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// let moveLeft: number = 0;
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// let moveRight: number = 0;
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// let speed = 100;
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// let worldPos = Input.touchPosition;
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// if (worldPos.x < this.spriteRenderer.x){
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// moveLeft = -1;
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// } else if(worldPos.x > this.spriteRenderer.x){
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// moveLeft = 1;
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// }
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let camera = SceneManager.scene.camera;
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let moveLeft: number = 0;
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let moveRight: number = 0;
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let speed = 100;
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let worldPos = Input.touchPosition;
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if (worldPos.x < this.spriteRenderer.localPosition.x){
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moveLeft = -1;
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} else if(worldPos.x > this.spriteRenderer.localPosition.x){
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moveLeft = 1;
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}
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// if (worldPos.y < this.spriteRenderer.y){
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// moveRight = -1;
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// } else if(worldPos.y > this.spriteRenderer.y){
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// moveRight = 1;
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// }
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this.mover.move(new Vector2(-1, -1));
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if (worldPos.y < this.spriteRenderer.localPosition.y){
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moveRight = -1;
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} else if(worldPos.y > this.spriteRenderer.localPosition.y){
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moveRight = 1;
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}
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this.mover.move(new Vector2(moveLeft * speed * Time.deltaTime, moveRight * speed * Time.deltaTime));
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}
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}
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}
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