修复boxcollider碰撞问题

This commit is contained in:
yhh
2020-07-09 14:16:10 +08:00
parent aea50926a9
commit 6e3eb1189a
22 changed files with 241 additions and 177 deletions

View File

@@ -34,23 +34,23 @@ class PlayerController extends Component {
return;
if (this.down){
// let camera = SceneManager.scene.camera;
// let moveLeft: number = 0;
// let moveRight: number = 0;
// let speed = 100;
// let worldPos = Input.touchPosition;
// if (worldPos.x < this.spriteRenderer.x){
// moveLeft = -1;
// } else if(worldPos.x > this.spriteRenderer.x){
// moveLeft = 1;
// }
let camera = SceneManager.scene.camera;
let moveLeft: number = 0;
let moveRight: number = 0;
let speed = 100;
let worldPos = Input.touchPosition;
if (worldPos.x < this.spriteRenderer.localPosition.x){
moveLeft = -1;
} else if(worldPos.x > this.spriteRenderer.localPosition.x){
moveLeft = 1;
}
// if (worldPos.y < this.spriteRenderer.y){
// moveRight = -1;
// } else if(worldPos.y > this.spriteRenderer.y){
// moveRight = 1;
// }
this.mover.move(new Vector2(-1, -1));
if (worldPos.y < this.spriteRenderer.localPosition.y){
moveRight = -1;
} else if(worldPos.y > this.spriteRenderer.localPosition.y){
moveRight = 1;
}
this.mover.move(new Vector2(moveLeft * speed * Time.deltaTime, moveRight * speed * Time.deltaTime));
}
}
}