修复tiled中objectgroup塞image解析失败问题
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@@ -10,23 +10,26 @@ module scene {
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}
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public async onStart() {
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let mapData = await es.TiledMapLoader.loadTmxMap(new es.TmxMap(), "orthogonal-outside_json");
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let mapData = await es.TiledMapLoader.loadTmxMap(new es.TmxMap(), "title_json");
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let map = this.createEntity("map");
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let tiledMap = map.addComponent(new es.TiledMapRenderer(mapData)).setRenderLayer(1);
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console.log(mapData);
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let sprite = new es.Sprite(RES.getRes("checkbox_select_disabled_png"));
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this.createEntityAsync("bg").then(bg => {
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bg.addComponent(new component.PlayerController());
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bg.addComponent(new es.Mover());
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let spriteRenderer = bg.addComponent(new es.ScrollingSpriteRenderer(sprite)).setRenderLayer(0);
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// spriteRenderer.scrollX = -30;
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// bg.addComponent(new es.BoxCollider());
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// let sprite = new es.Sprite(RES.getRes("checkbox_select_disabled_png"));
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// this.createEntityAsync("bg").then(bg => {
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// bg.addComponent(new component.PlayerController());
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// bg.addComponent(new es.Mover());
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// let spriteRenderer = bg.addComponent(new es.ScrollingSpriteRenderer(sprite)).setRenderLayer(0);
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// // spriteRenderer.scrollX = -30;
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// // bg.addComponent(new es.BoxCollider());
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this.camera.follow(bg, es.CameraStyle.lockOn);
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});
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// this.camera.follow(bg, es.CameraStyle.lockOn);
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// });
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this.camera.position = new es.Vector2(300, 265);
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es.Core.debugRenderEndabled = true;
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this.scaleX = 0.5;
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this.scaleY = 0.5;
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// // bg.addComponent(new es.SpriteRenderer()).setSprite(sprite).setColor(0xff0000);
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// for (let i = 0; i < 20; i++) {
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