collider更改
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@@ -78,7 +78,7 @@ class Collisions {
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return Vector2.distanceSquared(circleCenter, point) < radius * radius;
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}
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public static isRectToCircle(rect: Rectangle, cPosition: Vector2, cRadius: number): boolean {
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public static isRectToCircle(rect: egret.Rectangle, cPosition: Vector2, cRadius: number): boolean {
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let ew = rect.width * 0.5;
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let eh = rect.height * 0.5;
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let vx = Math.max(0, Math.max(cPosition.x - rect.x) - ew);
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