collider更改
This commit is contained in:
16
source/bin/framework.d.ts
vendored
16
source/bin/framework.d.ts
vendored
@@ -894,6 +894,7 @@ declare class Rectangle extends egret.Rectangle {
|
||||
edgeNormal: Vector2;
|
||||
};
|
||||
getClosestPointOnBoundsToOrigin(): Vector2;
|
||||
setEgretRect(rect: egret.Rectangle): Rectangle;
|
||||
static rectEncompassingPoints(points: Vector2[]): Rectangle;
|
||||
}
|
||||
declare class Vector3 {
|
||||
@@ -930,7 +931,7 @@ declare class Collisions {
|
||||
static isCircleToCircle(circleCenter1: Vector2, circleRadius1: number, circleCenter2: Vector2, circleRadius2: number): boolean;
|
||||
static isCircleToLine(circleCenter: Vector2, radius: number, lineFrom: Vector2, lineTo: Vector2): boolean;
|
||||
static isCircleToPoint(circleCenter: Vector2, radius: number, point: Vector2): boolean;
|
||||
static isRectToCircle(rect: Rectangle, cPosition: Vector2, cRadius: number): boolean;
|
||||
static isRectToCircle(rect: egret.Rectangle, cPosition: Vector2, cRadius: number): boolean;
|
||||
static isRectToLine(rect: Rectangle, lineFrom: Vector2, lineTo: Vector2): boolean;
|
||||
static isRectToPoint(rX: number, rY: number, rW: number, rH: number, point: Vector2): boolean;
|
||||
static getSector(rX: number, rY: number, rW: number, rH: number, point: Vector2): PointSectors;
|
||||
@@ -955,22 +956,21 @@ declare class Physics {
|
||||
static updateCollider(collider: Collider): void;
|
||||
static debugDraw(secondsToDisplay: any): void;
|
||||
}
|
||||
declare abstract class Shape {
|
||||
bounds: Rectangle;
|
||||
declare abstract class Shape extends egret.DisplayObject {
|
||||
abstract bounds: Rectangle;
|
||||
position: Vector2;
|
||||
abstract center: Vector2;
|
||||
abstract recalculateBounds(collider: Collider): any;
|
||||
abstract pointCollidesWithShape(point: Vector2): CollisionResult;
|
||||
abstract overlaps(other: Shape): any;
|
||||
abstract collidesWithShape(other: Shape): CollisionResult;
|
||||
}
|
||||
declare class Polygon extends Shape {
|
||||
points: Vector2[];
|
||||
isUnrotated: boolean;
|
||||
private _polygonCenter;
|
||||
private _areEdgeNormalsDirty;
|
||||
protected _originalPoints: Vector2[];
|
||||
center: Vector2;
|
||||
readonly bounds: Rectangle;
|
||||
_edgeNormals: Vector2[];
|
||||
readonly edgeNormals: Vector2[];
|
||||
isBox: boolean;
|
||||
@@ -990,11 +990,8 @@ declare class Polygon extends Shape {
|
||||
pointCollidesWithShape(point: Vector2): CollisionResult;
|
||||
containsPoint(point: Vector2): boolean;
|
||||
static buildSymmertricalPolygon(vertCount: number, radius: number): any[];
|
||||
recalculateBounds(collider: Collider): void;
|
||||
}
|
||||
declare class Box extends Polygon {
|
||||
width: number;
|
||||
height: number;
|
||||
constructor(width: number, height: number);
|
||||
private static buildBox;
|
||||
overlaps(other: Shape): any;
|
||||
@@ -1006,10 +1003,10 @@ declare class Circle extends Shape {
|
||||
radius: number;
|
||||
_originalRadius: number;
|
||||
center: Vector2;
|
||||
readonly bounds: Rectangle;
|
||||
constructor(radius: number);
|
||||
pointCollidesWithShape(point: Vector2): CollisionResult;
|
||||
collidesWithShape(other: Shape): CollisionResult;
|
||||
recalculateBounds(collider: Collider): void;
|
||||
overlaps(other: Shape): any;
|
||||
}
|
||||
declare class CollisionResult {
|
||||
@@ -1062,7 +1059,6 @@ declare class RaycastResultParser {
|
||||
declare class NumberDictionary {
|
||||
private _store;
|
||||
private getKey;
|
||||
private intToUint;
|
||||
add(x: number, y: number, list: Collider[]): void;
|
||||
remove(obj: Collider): void;
|
||||
tryGetValue(x: number, y: number): Collider[];
|
||||
|
||||
Reference in New Issue
Block a user