更改命名空间linq为es
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@@ -13,7 +13,7 @@ module es {
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// 第一点和最后一点决不能相同。我们想要一个开放的多边形
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let isPolygonClosed = points[0] == points[points.length - 1];
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let linqPoints = new linq.List(points);
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let linqPoints = new es.List(points);
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// 最后一个移除
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if (isPolygonClosed)
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linqPoints.remove(linqPoints.last());
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@@ -145,7 +145,7 @@ module es {
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* @param component
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*/
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public removeSceneComponent(component: SceneComponent) {
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const sceneComponentList = new linq.List(this._sceneComponents);
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const sceneComponentList = new es.List(this._sceneComponents);
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Insist.isTrue(sceneComponentList.contains(component), `SceneComponent${component}不在SceneComponents列表中!`);
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sceneComponentList.remove(component);
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component.onRemovedFromScene();
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@@ -165,7 +165,7 @@ module es {
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* @param entity
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*/
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public addEntity(entity: Entity) {
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Insist.isFalse(new linq.List(this.entities.buffer).contains(entity), `您试图将同一实体添加到场景两次: ${entity}`);
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Insist.isFalse(new es.List(this.entities.buffer).contains(entity), `您试图将同一实体添加到场景两次: ${entity}`);
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this.entities.add(entity);
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entity.scene = this;
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@@ -34,7 +34,7 @@ module es {
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}
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public onChanged(entity: Entity) {
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let contains = new linq.List(this._entities).contains(entity);
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let contains = new es.List(this._entities).contains(entity);
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let interest = this._matcher.isInterestedEntity(entity);
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if (interest && !contains)
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@@ -51,7 +51,7 @@ module es {
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public onAdded(entity: Entity) { }
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public remove(entity: Entity) {
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new linq.List(this._entities).remove(entity);
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new es.List(this._entities).remove(entity);
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this.onRemoved(entity);
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}
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@@ -267,7 +267,7 @@ module es {
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return this;
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if (!this._parent) {
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let children = new linq.List(this._parent._children);
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let children = new es.List(this._parent._children);
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children.remove(this);
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children.add(this);
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}
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@@ -50,8 +50,8 @@ module es {
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}
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public remove(component: Component) {
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let componentToRemove = new linq.List(this._componentsToRemove);
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let componentToAdd = new linq.List(this._componentsToAdd);
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let componentToRemove = new es.List(this._componentsToRemove);
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let componentToAdd = new es.List(this._componentsToAdd);
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Debug.warnIf(componentToRemove.contains(component), `您正在尝试删除一个您已经删除的组件(${component})`);
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// 这可能不是一个活动的组件,所以我们必须注意它是否还没有被处理,它可能正在同一帧中被删除
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@@ -83,7 +83,7 @@ module es {
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// 处理IUpdatable
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if (isIUpdatable(component))
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new linq.List(this._updatableComponents).remove(component);
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new es.List(this._updatableComponents).remove(component);
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this._entity.componentBits.set(ComponentTypeManager.getIndexFor(TypeUtils.getType(component)), false);
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this._entity.scene.entityProcessors.onComponentRemoved(this._entity);
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@@ -107,7 +107,7 @@ module es {
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if (this._componentsToRemove.length > 0) {
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for (let i = 0; i < this._componentsToRemove.length; i++) {
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this.handleRemove(this._componentsToRemove[i]);
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new linq.List(this._components).remove(this._componentsToRemove[i]);
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new es.List(this._components).remove(this._componentsToRemove[i]);
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}
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this._componentsToRemove.length = 0;
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@@ -153,7 +153,7 @@ module es {
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public handleRemove(component: Component) {
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if (isIUpdatable(component))
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new linq.List(this._updatableComponents).remove(component);
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new es.List(this._updatableComponents).remove(component);
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this._entity.componentBits.set(ComponentTypeManager.getIndexFor(TypeUtils.getType(component)), false);
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this._entity.scene.entityProcessors.onComponentRemoved(this._entity);
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@@ -95,7 +95,7 @@ module es {
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* @param entity
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*/
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public contains(entity: Entity): boolean {
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return new linq.List(this._entities).contains(entity) || this._entitiesToAdded.contains(entity);
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return new es.List(this._entities).contains(entity) || this._entitiesToAdded.contains(entity);
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}
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public getTagList(tag: number) {
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@@ -133,7 +133,7 @@ module es {
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this.removeFromTagList(entity);
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// 处理常规实体列表
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new linq.List(this._entities).remove(entity);
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new es.List(this._entities).remove(entity);
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entity.onRemovedFromScene();
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entity.scene = null;
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@@ -7,7 +7,7 @@ module es {
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}
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public remove(processor: EntitySystem) {
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new linq.List(this._processors).remove(processor);
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new es.List(this._processors).remove(processor);
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}
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public onComponentAdded(entity: Entity) {
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