#23 组件绘制层支持
This commit is contained in:
@@ -1694,7 +1694,7 @@ var es;
|
||||
};
|
||||
Scene.prototype.render = function () {
|
||||
if (this._renderers.length == 0) {
|
||||
console.error("there are no renderers in the scene!");
|
||||
console.error("场景中没有渲染器!");
|
||||
return;
|
||||
}
|
||||
for (var i = 0; i < this._renderers.length; i++) {
|
||||
@@ -2575,6 +2575,7 @@ var es;
|
||||
return this._renderLayer;
|
||||
},
|
||||
set: function (value) {
|
||||
this.setRenderLayer(value);
|
||||
},
|
||||
enumerable: true,
|
||||
configurable: true
|
||||
@@ -4317,7 +4318,7 @@ var es;
|
||||
RenderableComponentList.prototype.addToRenderLayerList = function (component, renderLayer) {
|
||||
var list = this.componentsWithRenderLayer(renderLayer);
|
||||
if (!list.contains(component)) {
|
||||
console.warn("Component renderLayer list already contains this component");
|
||||
console.warn("组件呈现层列表已经包含此组件");
|
||||
return;
|
||||
}
|
||||
list.push(component);
|
||||
@@ -4335,6 +4336,7 @@ var es;
|
||||
if (this._componentsNeedSort) {
|
||||
this._components.sort(RenderableComponentList.compareUpdatableOrder.compare);
|
||||
this._componentsNeedSort = false;
|
||||
this.updateEgretList();
|
||||
}
|
||||
if (this._unsortedRenderLayers.length > 0) {
|
||||
for (var i = 0, count = this._unsortedRenderLayers.length; i < count; i++) {
|
||||
@@ -4346,6 +4348,22 @@ var es;
|
||||
this._unsortedRenderLayers.length = 0;
|
||||
}
|
||||
};
|
||||
RenderableComponentList.prototype.updateEgretList = function () {
|
||||
var scene = es.Core._instance._scene;
|
||||
if (!scene)
|
||||
return;
|
||||
var _loop_5 = function (i) {
|
||||
var component = this_1._components[i];
|
||||
var egretDisplayObject = scene.$children.find(function (a) { return a.hashCode == component.displayObject.hashCode; });
|
||||
var displayIndex = scene.getChildIndex(egretDisplayObject);
|
||||
if (displayIndex != i)
|
||||
scene.swapChildrenAt(displayIndex, i);
|
||||
};
|
||||
var this_1 = this;
|
||||
for (var i = 0; i < this._components.length; i++) {
|
||||
_loop_5(i);
|
||||
}
|
||||
};
|
||||
RenderableComponentList.compareUpdatableOrder = new es.RenderableComparer();
|
||||
return RenderableComponentList;
|
||||
}());
|
||||
@@ -5921,26 +5939,26 @@ var es;
|
||||
for (var i = 0; i < colliders.length; i++) {
|
||||
var collider = colliders[i];
|
||||
var neighbors = es.Physics.boxcastBroadphase(collider.bounds, collider.collidesWithLayers);
|
||||
var _loop_5 = function (j) {
|
||||
var _loop_6 = function (j) {
|
||||
var neighbor = neighbors[j];
|
||||
if (!collider.isTrigger && !neighbor.isTrigger)
|
||||
return "continue";
|
||||
if (collider.overlaps(neighbor)) {
|
||||
var pair_1 = new es.Pair(collider, neighbor);
|
||||
var shouldReportTriggerEvent = this_1._activeTriggerIntersections.findIndex(function (value) {
|
||||
var shouldReportTriggerEvent = this_2._activeTriggerIntersections.findIndex(function (value) {
|
||||
return value.first == pair_1.first && value.second == pair_1.second;
|
||||
}) == -1 && this_1._previousTriggerIntersections.findIndex(function (value) {
|
||||
}) == -1 && this_2._previousTriggerIntersections.findIndex(function (value) {
|
||||
return value.first == pair_1.first && value.second == pair_1.second;
|
||||
}) == -1;
|
||||
if (shouldReportTriggerEvent)
|
||||
this_1.notifyTriggerListeners(pair_1, true);
|
||||
if (!this_1._activeTriggerIntersections.contains(pair_1))
|
||||
this_1._activeTriggerIntersections.push(pair_1);
|
||||
this_2.notifyTriggerListeners(pair_1, true);
|
||||
if (!this_2._activeTriggerIntersections.contains(pair_1))
|
||||
this_2._activeTriggerIntersections.push(pair_1);
|
||||
}
|
||||
};
|
||||
var this_1 = this;
|
||||
var this_2 = this;
|
||||
for (var j = 0; j < neighbors.length; j++) {
|
||||
_loop_5(j);
|
||||
_loop_6(j);
|
||||
}
|
||||
}
|
||||
es.ListPool.free(colliders);
|
||||
@@ -5948,18 +5966,18 @@ var es;
|
||||
};
|
||||
ColliderTriggerHelper.prototype.checkForExitedColliders = function () {
|
||||
var _this = this;
|
||||
var _loop_6 = function (i) {
|
||||
var index = this_2._previousTriggerIntersections.findIndex(function (value) {
|
||||
var _loop_7 = function (i) {
|
||||
var index = this_3._previousTriggerIntersections.findIndex(function (value) {
|
||||
if (value.first == _this._activeTriggerIntersections[i].first && value.second == _this._activeTriggerIntersections[i].second)
|
||||
return true;
|
||||
return false;
|
||||
});
|
||||
if (index != -1)
|
||||
this_2._previousTriggerIntersections.removeAt(index);
|
||||
this_3._previousTriggerIntersections.removeAt(index);
|
||||
};
|
||||
var this_2 = this;
|
||||
var this_3 = this;
|
||||
for (var i = 0; i < this._activeTriggerIntersections.length; i++) {
|
||||
_loop_6(i);
|
||||
_loop_7(i);
|
||||
}
|
||||
for (var i = 0; i < this._previousTriggerIntersections.length; i++) {
|
||||
this.notifyTriggerListeners(this._previousTriggerIntersections[i], false);
|
||||
@@ -6937,7 +6955,7 @@ var es;
|
||||
for (var y = p1.y; y <= p2.y; y++) {
|
||||
var cell = this.cellAtPosition(x, y);
|
||||
if (!cell)
|
||||
console.error("removing Collider [" + collider + "] from a cell that it is not present in");
|
||||
console.log("\u4ECE\u4E0D\u5B58\u5728\u78B0\u649E\u5668\u7684\u5355\u5143\u683C\u4E2D\u79FB\u9664\u78B0\u649E\u5668: [" + collider + "]");
|
||||
else
|
||||
cell.remove(collider);
|
||||
}
|
||||
@@ -6968,18 +6986,18 @@ var es;
|
||||
var cell = this.cellAtPosition(x, y);
|
||||
if (!cell)
|
||||
continue;
|
||||
var _loop_7 = function (i) {
|
||||
var _loop_8 = function (i) {
|
||||
var collider = cell[i];
|
||||
if (collider == excludeCollider || !es.Flags.isFlagSet(layerMask, collider.physicsLayer))
|
||||
return "continue";
|
||||
if (bounds.intersects(collider.bounds)) {
|
||||
if (!this_3._tempHashSet.firstOrDefault(function (c) { return c.hashCode == collider.hashCode; }))
|
||||
this_3._tempHashSet.push(collider);
|
||||
if (!this_4._tempHashSet.firstOrDefault(function (c) { return c.hashCode == collider.hashCode; }))
|
||||
this_4._tempHashSet.push(collider);
|
||||
}
|
||||
};
|
||||
var this_3 = this;
|
||||
var this_4 = this;
|
||||
for (var i = 0; i < cell.length; i++) {
|
||||
_loop_7(i);
|
||||
_loop_8(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user