支持二进制序列化

This commit is contained in:
YHH
2025-10-08 20:42:55 +08:00
parent 06b3f92007
commit 69c46f32eb
9 changed files with 205 additions and 288 deletions

View File

@@ -14,11 +14,11 @@ import {
ComponentSerializer,
EntitySerializer,
SceneSerializer,
ComponentTypeRegistry,
VersionMigrationManager,
MigrationBuilder
} from '../../../src/ECS/Serialization';
import { ECSComponent } from '../../../src/ECS/Decorators';
import { ComponentRegistry } from '../../../src/ECS/Core/ComponentStorage';
// 测试组件定义
@ECSComponent('Position')
@@ -83,14 +83,8 @@ class NonSerializableComponent extends Component {
describe('ECS Serialization System', () => {
beforeEach(() => {
// 注册组件类型
ComponentTypeRegistry.clear();
ComponentTypeRegistry.registerMany([
PositionComponent,
VelocityComponent,
PlayerComponent,
HealthComponent
]);
// @ECSComponent装饰器会自动注册组件到ComponentRegistry无需手动注册
ComponentRegistry.reset(); // 清空测试环境
});
describe('Component Serialization', () => {
@@ -112,7 +106,7 @@ describe('ECS Serialization System', () => {
data: { x: 150, y: 250 }
};
const registry = ComponentTypeRegistry.getRegistry();
const registry = ComponentRegistry.getAllComponentNames() as Map<string, any>;
const component = ComponentSerializer.deserialize(serializedData, registry);
expect(component).not.toBeNull();
@@ -152,7 +146,7 @@ describe('ECS Serialization System', () => {
}
};
const registry = ComponentTypeRegistry.getRegistry();
const registry = ComponentRegistry.getAllComponentNames() as Map<string, any>;
const component = ComponentSerializer.deserialize(
serializedData,
registry
@@ -231,7 +225,7 @@ describe('ECS Serialization System', () => {
children: []
};
const registry = ComponentTypeRegistry.getRegistry();
const registry = ComponentRegistry.getAllComponentNames() as Map<string, any>;
let idCounter = 10;
const entity = EntitySerializer.deserialize(
serializedEntity,
@@ -267,8 +261,9 @@ describe('ECS Serialization System', () => {
const saveData = scene.serialize({ format: 'json', pretty: true });
expect(saveData).toBeTruthy();
expect(typeof saveData).toBe('string');
const parsed = JSON.parse(saveData);
const parsed = JSON.parse(saveData as string);
expect(parsed.name).toBe('TestScene');
expect(parsed.version).toBe(1);
expect(parsed.entities.length).toBe(2);
@@ -287,7 +282,7 @@ describe('ECS Serialization System', () => {
// 清空并重新加载
scene.deserialize(saveData, {
strategy: 'replace',
componentRegistry: ComponentTypeRegistry.getRegistry()
// componentRegistry会自动从ComponentRegistry获取
});
expect(scene.entities.count).toBeGreaterThan(0);
@@ -300,10 +295,11 @@ describe('ECS Serialization System', () => {
entity.addComponent(new HealthComponent());
const saveData = scene.serialize({
components: [PositionComponent, PlayerComponent]
components: [PositionComponent, PlayerComponent],
format: 'json'
});
const parsed = JSON.parse(saveData);
const parsed = JSON.parse(saveData as string);
expect(parsed.entities.length).toBeGreaterThan(0);
});
@@ -315,8 +311,8 @@ describe('ECS Serialization System', () => {
parent.addComponent(new PositionComponent(0, 0));
child.addComponent(new PositionComponent(10, 10));
const saveData = scene.serialize();
const parsed = JSON.parse(saveData);
const saveData = scene.serialize({ format: 'json' });
const parsed = JSON.parse(saveData as string);
// 只有父实体在顶层
expect(parsed.entities.length).toBe(1);
@@ -327,8 +323,8 @@ describe('ECS Serialization System', () => {
const entity = scene.createEntity('Test');
entity.addComponent(new PositionComponent(5, 5));
const saveData = scene.serialize();
const validation = SceneSerializer.validate(saveData);
const saveData = scene.serialize({ format: 'json' });
const validation = SceneSerializer.validate(saveData as string);
expect(validation.valid).toBe(true);
expect(validation.version).toBe(1);
@@ -338,8 +334,8 @@ describe('ECS Serialization System', () => {
const entity = scene.createEntity('InfoTest');
entity.addComponent(new PositionComponent(1, 1));
const saveData = scene.serialize();
const info = SceneSerializer.getInfo(saveData);
const saveData = scene.serialize({ format: 'json' });
const info = SceneSerializer.getInfo(saveData as string);
expect(info).not.toBeNull();
expect(info!.name).toBe('TestScene');
@@ -434,48 +430,7 @@ describe('ECS Serialization System', () => {
});
});
describe('ComponentTypeRegistry', () => {
it('should register and retrieve component types', () => {
ComponentTypeRegistry.clear();
ComponentTypeRegistry.register(PositionComponent);
expect(ComponentTypeRegistry.has('Position')).toBe(true);
expect(ComponentTypeRegistry.get('Position')).toBe(PositionComponent);
});
it('should register multiple component types', () => {
ComponentTypeRegistry.clear();
ComponentTypeRegistry.registerMany([
PositionComponent,
VelocityComponent,
PlayerComponent
]);
expect(ComponentTypeRegistry.size).toBe(3);
});
it('should get all type names', () => {
ComponentTypeRegistry.clear();
ComponentTypeRegistry.register(PositionComponent);
ComponentTypeRegistry.register(VelocityComponent);
const typeNames = ComponentTypeRegistry.getAllTypeNames();
expect(typeNames).toContain('Position');
expect(typeNames).toContain('Velocity');
});
it('should unregister component types', () => {
ComponentTypeRegistry.clear();
ComponentTypeRegistry.register(PositionComponent);
expect(ComponentTypeRegistry.has('Position')).toBe(true);
ComponentTypeRegistry.unregister('Position');
expect(ComponentTypeRegistry.has('Position')).toBe(false);
});
});
// ComponentTypeRegistry已被移除现在使用ComponentRegistry自动管理组件类型
describe('Integration Tests', () => {
it('should perform full save/load cycle', () => {
@@ -508,7 +463,7 @@ describe('ECS Serialization System', () => {
// 反序列化
scene2.deserialize(saveData, {
strategy: 'replace',
componentRegistry: ComponentTypeRegistry.getRegistry()
// componentRegistry会自动从ComponentRegistry获取
});
// 验证
@@ -549,7 +504,7 @@ describe('ECS Serialization System', () => {
// 反序列化
scene2.deserialize(saveData, {
strategy: 'replace',
componentRegistry: ComponentTypeRegistry.getRegistry()
// componentRegistry会自动从ComponentRegistry获取
});
// 验证场景数据
@@ -571,5 +526,100 @@ describe('ECS Serialization System', () => {
scene1.end();
scene2.end();
});
it('should serialize and deserialize using binary format', () => {
const scene1 = new Scene({ name: 'BinaryTest' });
// 创建测试数据
const player = scene1.createEntity('Player');
const playerComp = new PlayerComponent();
playerComp.name = 'BinaryHero';
playerComp.level = 5;
playerComp.inventory.set('sword', 1);
player.addComponent(playerComp);
player.addComponent(new PositionComponent(100, 200));
scene1.sceneData.set('weather', 'sunny');
scene1.sceneData.set('score', 9999);
// 二进制序列化
const binaryData = scene1.serialize({ format: 'binary' });
// 验证是Buffer类型
expect(Buffer.isBuffer(binaryData)).toBe(true);
// JSON序列化对比
const jsonData = scene1.serialize({ format: 'json', pretty: false });
// 二进制应该更小
const binarySize = (binaryData as Buffer).length;
const jsonSize = (jsonData as string).length;
console.log(`Binary size: ${binarySize} bytes, JSON size: ${jsonSize} bytes`);
expect(binarySize).toBeLessThan(jsonSize);
// 新场景反序列化二进制数据
const scene2 = new Scene({ name: 'LoadTest' });
scene2.deserialize(binaryData, {
strategy: 'replace',
// componentRegistry会自动从ComponentRegistry获取
});
// 验证数据完整性
const loadedPlayer = scene2.findEntity('Player');
expect(loadedPlayer).not.toBeNull();
const loadedPlayerComp = loadedPlayer!.getComponent(PlayerComponent as any) as PlayerComponent;
expect(loadedPlayerComp.name).toBe('BinaryHero');
expect(loadedPlayerComp.level).toBe(5);
expect(loadedPlayerComp.inventory.get('sword')).toBe(1);
const loadedPos = loadedPlayer!.getComponent(PositionComponent as any) as PositionComponent;
expect(loadedPos.x).toBe(100);
expect(loadedPos.y).toBe(200);
expect(scene2.sceneData.get('weather')).toBe('sunny');
expect(scene2.sceneData.get('score')).toBe(9999);
scene1.end();
scene2.end();
});
it('should handle complex nested data in binary format', () => {
const scene1 = new Scene({ name: 'NestedBinaryTest' });
// 复杂嵌套数据
scene1.sceneData.set('config', {
graphics: {
quality: 'high',
resolution: { width: 1920, height: 1080 }
},
audio: {
masterVolume: 0.8,
effects: new Map([['music', 0.7], ['sfx', 0.9]])
},
tags: new Set(['multiplayer', 'ranked']),
timestamp: new Date('2024-01-01')
});
// 二进制序列化
const binaryData = scene1.serialize({ format: 'binary' });
// 反序列化
const scene2 = new Scene({ name: 'LoadTest' });
scene2.deserialize(binaryData, {
// componentRegistry会自动从ComponentRegistry获取
});
const config = scene2.sceneData.get('config');
expect(config.graphics.quality).toBe('high');
expect(config.graphics.resolution.width).toBe(1920);
expect(config.audio.masterVolume).toBe(0.8);
expect(config.audio.effects.get('music')).toBe(0.7);
expect(config.tags.has('multiplayer')).toBe(true);
expect(config.timestamp).toBeInstanceOf(Date);
scene1.end();
scene2.end();
});
});
});