refactor(core): 使用fflate替换msgpack以兼容小游戏环境
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@@ -11,7 +11,7 @@ import { ComponentType, ComponentRegistry } from '../Core/ComponentStorage';
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import { EntitySerializer, SerializedEntity } from './EntitySerializer';
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import { getComponentTypeName } from '../Decorators';
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import { getSerializationMetadata } from './SerializationDecorators';
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import { encode, decode } from '@msgpack/msgpack';
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import { BinarySerializer } from '../../Utils/BinarySerializer';
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/**
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* 场景序列化格式
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@@ -200,14 +200,12 @@ export class SceneSerializer {
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};
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}
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// 根据格式返回数据
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if (opts.format === 'json') {
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return opts.pretty
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? JSON.stringify(serializedScene, null, 2)
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: JSON.stringify(serializedScene);
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} else {
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// 二进制格式(使用 MessagePack)
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return encode(serializedScene);
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return BinarySerializer.encode(serializedScene);
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}
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}
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@@ -229,15 +227,12 @@ export class SceneSerializer {
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...options
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};
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// 解析数据
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let serializedScene: SerializedScene;
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try {
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if (typeof saveData === 'string') {
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// JSON格式
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serializedScene = JSON.parse(saveData);
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} else {
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// 二进制格式(MessagePack)
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serializedScene = decode(saveData) as SerializedScene;
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serializedScene = BinarySerializer.decode(saveData) as SerializedScene;
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}
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} catch (error) {
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throw new Error(`Failed to parse save data: ${error}`);
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