feat(physics): 集成 Rapier2D 物理引擎并修复预览重置问题 (#244)
* feat(physics): 集成 Rapier2D 物理引擎并修复预览重置问题 * fix: 修复 CI 流程并清理代码
This commit is contained in:
57
packages/physics-rapier2d/src/runtime.ts
Normal file
57
packages/physics-rapier2d/src/runtime.ts
Normal file
@@ -0,0 +1,57 @@
|
||||
/**
|
||||
* @esengine/physics-rapier2d Runtime Entry Point
|
||||
*
|
||||
* This entry point exports only runtime-related code without any editor dependencies.
|
||||
* Use this for standalone game runtime builds.
|
||||
*
|
||||
* 此入口点仅导出运行时相关代码,不包含任何编辑器依赖。
|
||||
* 用于独立游戏运行时构建。
|
||||
*/
|
||||
|
||||
// Types
|
||||
export {
|
||||
RigidbodyType2D,
|
||||
CollisionDetectionMode2D,
|
||||
type Vector2,
|
||||
type Physics2DConfig,
|
||||
DEFAULT_PHYSICS_CONFIG,
|
||||
CollisionLayer2D,
|
||||
ForceMode2D,
|
||||
type RaycastHit2D,
|
||||
type ShapeCastHit2D,
|
||||
type OverlapResult2D,
|
||||
PhysicsMaterial2DPreset,
|
||||
getPhysicsMaterialPreset,
|
||||
JointType2D
|
||||
} from './types/Physics2DTypes';
|
||||
|
||||
export {
|
||||
type CollisionEventType,
|
||||
type TriggerEventType,
|
||||
type ContactPoint2D,
|
||||
type CollisionEvent2D,
|
||||
type TriggerEvent2D,
|
||||
PHYSICS_EVENTS,
|
||||
type Physics2DEventMap
|
||||
} from './types/Physics2DEvents';
|
||||
|
||||
// Components
|
||||
export { Rigidbody2DComponent, type RigidbodyConstraints2D } from './components/Rigidbody2DComponent';
|
||||
export { Collider2DBase } from './components/Collider2DBase';
|
||||
export { BoxCollider2DComponent } from './components/BoxCollider2DComponent';
|
||||
export { CircleCollider2DComponent } from './components/CircleCollider2DComponent';
|
||||
export { CapsuleCollider2DComponent, CapsuleDirection2D } from './components/CapsuleCollider2DComponent';
|
||||
export { PolygonCollider2DComponent } from './components/PolygonCollider2DComponent';
|
||||
|
||||
// World
|
||||
export { Physics2DWorld, type Physics2DWorldState } from './world/Physics2DWorld';
|
||||
|
||||
// Systems
|
||||
export { Physics2DSystem, type Physics2DSystemConfig } from './systems/Physics2DSystem';
|
||||
|
||||
// Services
|
||||
export { Physics2DService } from './services/Physics2DService';
|
||||
|
||||
// Runtime Module
|
||||
export { PhysicsRuntimeModule } from './PhysicsRuntimeModule';
|
||||
export { default as physicsRuntimeModule } from './PhysicsRuntimeModule';
|
||||
Reference in New Issue
Block a user