feat(physics): 集成 Rapier2D 物理引擎并修复预览重置问题 (#244)
* feat(physics): 集成 Rapier2D 物理引擎并修复预览重置问题 * fix: 修复 CI 流程并清理代码
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/**
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* Rigidbody2D Inspector Provider
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* 2D 刚体检视器
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*/
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import React from 'react';
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import { Component } from '@esengine/ecs-framework';
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import type { IComponentInspector, ComponentInspectorContext } from '@esengine/editor-core';
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import { Rigidbody2DComponent } from '../../components/Rigidbody2DComponent';
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import { RigidbodyType2D, CollisionDetectionMode2D } from '../../types/Physics2DTypes';
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export class Rigidbody2DInspectorProvider implements IComponentInspector<Rigidbody2DComponent> {
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readonly id = 'rigidbody2d-inspector';
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readonly name = 'Rigidbody2D Inspector';
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readonly priority = 100;
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readonly targetComponents = ['Rigidbody2D', 'Rigidbody2DComponent'];
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canHandle(component: Component): component is Rigidbody2DComponent {
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return component instanceof Rigidbody2DComponent ||
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component.constructor.name === 'Rigidbody2DComponent';
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}
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render(context: ComponentInspectorContext): React.ReactElement {
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const component = context.component as Rigidbody2DComponent;
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const onChange = context.onChange;
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const handleChange = (prop: string, value: unknown) => {
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onChange?.(prop, value);
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};
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return (
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<div className="entity-inspector">
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<div className="inspector-section">
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<div className="section-title">Rigidbody 2D</div>
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{/* Body Type */}
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<div className="property-row">
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<label>Body Type</label>
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<select
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value={component.bodyType}
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onChange={(e) => handleChange('bodyType', parseInt(e.target.value, 10) as RigidbodyType2D)}
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className="property-select"
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>
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<option value={RigidbodyType2D.Dynamic}>Dynamic</option>
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<option value={RigidbodyType2D.Kinematic}>Kinematic</option>
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<option value={RigidbodyType2D.Static}>Static</option>
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</select>
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</div>
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{/* Mass - only for Dynamic */}
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{component.bodyType === RigidbodyType2D.Dynamic && (
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<div className="property-row">
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<label>Mass</label>
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<input
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type="number"
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value={component.mass}
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min={0.001}
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step={0.1}
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onChange={(e) => handleChange('mass', parseFloat(e.target.value) || 1)}
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className="property-input"
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/>
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</div>
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)}
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{/* Gravity Scale */}
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<div className="property-row">
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<label>Gravity Scale</label>
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<input
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type="number"
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value={component.gravityScale}
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step={0.1}
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onChange={(e) => handleChange('gravityScale', parseFloat(e.target.value) || 0)}
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className="property-input"
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/>
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</div>
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{/* Damping Section */}
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<div className="section-subtitle">Damping</div>
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<div className="property-row">
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<label>Linear</label>
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<input
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type="number"
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value={component.linearDamping}
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min={0}
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step={0.01}
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onChange={(e) => handleChange('linearDamping', parseFloat(e.target.value) || 0)}
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className="property-input"
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/>
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</div>
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<div className="property-row">
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<label>Angular</label>
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<input
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type="number"
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value={component.angularDamping}
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min={0}
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step={0.01}
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onChange={(e) => handleChange('angularDamping', parseFloat(e.target.value) || 0)}
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className="property-input"
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/>
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</div>
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{/* Constraints Section */}
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<div className="section-subtitle">Constraints</div>
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<div className="property-row">
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<label>Freeze Position X</label>
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<input
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type="checkbox"
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checked={component.constraints.freezePositionX}
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onChange={(e) => handleChange('constraints', {
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...component.constraints,
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freezePositionX: e.target.checked
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})}
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className="property-checkbox"
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/>
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</div>
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<div className="property-row">
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<label>Freeze Position Y</label>
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<input
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type="checkbox"
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checked={component.constraints.freezePositionY}
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onChange={(e) => handleChange('constraints', {
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...component.constraints,
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freezePositionY: e.target.checked
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})}
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className="property-checkbox"
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/>
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</div>
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<div className="property-row">
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<label>Freeze Rotation</label>
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<input
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type="checkbox"
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checked={component.constraints.freezeRotation}
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onChange={(e) => handleChange('constraints', {
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...component.constraints,
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freezeRotation: e.target.checked
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})}
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className="property-checkbox"
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/>
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</div>
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{/* Collision Detection */}
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<div className="section-subtitle">Collision</div>
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<div className="property-row">
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<label>Detection</label>
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<select
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value={component.collisionDetection}
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onChange={(e) => handleChange('collisionDetection', parseInt(e.target.value, 10) as CollisionDetectionMode2D)}
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className="property-select"
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>
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<option value={CollisionDetectionMode2D.Discrete}>Discrete</option>
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<option value={CollisionDetectionMode2D.Continuous}>Continuous</option>
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</select>
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</div>
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{/* Sleep */}
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<div className="section-subtitle">Sleep</div>
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<div className="property-row">
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<label>Can Sleep</label>
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<input
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type="checkbox"
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checked={component.canSleep}
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onChange={(e) => handleChange('canSleep', e.target.checked)}
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className="property-checkbox"
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/>
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</div>
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{/* Runtime Info (read-only) */}
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<div className="section-subtitle">Runtime Info</div>
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<div className="property-row">
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<label>Velocity</label>
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<span className="property-readonly">
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({component.velocity.x.toFixed(2)}, {component.velocity.y.toFixed(2)})
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</span>
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</div>
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<div className="property-row">
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<label>Angular Vel</label>
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<span className="property-readonly">
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{component.angularVelocity.toFixed(2)} rad/s
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</span>
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</div>
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<div className="property-row">
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<label>Is Awake</label>
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<span className="property-readonly">
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{component.isAwake ? 'Yes' : 'No'}
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</span>
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</div>
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</div>
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</div>
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);
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}
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}
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