feat(physics): 集成 Rapier2D 物理引擎并修复预览重置问题 (#244)

* feat(physics): 集成 Rapier2D 物理引擎并修复预览重置问题

* fix: 修复 CI 流程并清理代码
This commit is contained in:
YHH
2025-11-28 10:32:28 +08:00
committed by GitHub
parent cabb625a17
commit 673f5e5855
56 changed files with 4934 additions and 218 deletions

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/**
* BoxCollider2D Inspector Provider
* 2D 矩形碰撞体检视器
*/
import React from 'react';
import { Component } from '@esengine/ecs-framework';
import type { IComponentInspector, ComponentInspectorContext } from '@esengine/editor-core';
import { BoxCollider2DComponent } from '../../components/BoxCollider2DComponent';
import { CollisionLayer2D } from '../../types/Physics2DTypes';
export class BoxCollider2DInspectorProvider implements IComponentInspector<BoxCollider2DComponent> {
readonly id = 'boxcollider2d-inspector';
readonly name = 'BoxCollider2D Inspector';
readonly priority = 100;
readonly targetComponents = ['BoxCollider2D', 'BoxCollider2DComponent'];
canHandle(component: Component): component is BoxCollider2DComponent {
return component instanceof BoxCollider2DComponent ||
component.constructor.name === 'BoxCollider2DComponent';
}
render(context: ComponentInspectorContext): React.ReactElement {
const component = context.component as BoxCollider2DComponent;
const onChange = context.onChange;
const handleChange = (prop: string, value: unknown) => {
onChange?.(prop, value);
};
return (
<div className="entity-inspector">
<div className="inspector-section">
<div className="section-title">Box Collider 2D</div>
{/* Size */}
<div className="section-subtitle">Size</div>
<div className="property-row">
<label>Width</label>
<input
type="number"
value={component.width}
min={0.001}
step={0.1}
onChange={(e) => handleChange('width', parseFloat(e.target.value) || 1)}
className="property-input"
/>
</div>
<div className="property-row">
<label>Height</label>
<input
type="number"
value={component.height}
min={0.001}
step={0.1}
onChange={(e) => handleChange('height', parseFloat(e.target.value) || 1)}
className="property-input"
/>
</div>
{/* Offset */}
<div className="section-subtitle">Offset</div>
<div className="property-row">
<label>X</label>
<input
type="number"
value={component.offset.x}
step={0.1}
onChange={(e) => handleChange('offset', {
...component.offset,
x: parseFloat(e.target.value) || 0
})}
className="property-input"
/>
</div>
<div className="property-row">
<label>Y</label>
<input
type="number"
value={component.offset.y}
step={0.1}
onChange={(e) => handleChange('offset', {
...component.offset,
y: parseFloat(e.target.value) || 0
})}
className="property-input"
/>
</div>
{/* Material */}
<div className="section-subtitle">Material</div>
<div className="property-row">
<label>Friction</label>
<input
type="number"
value={component.friction}
min={0}
max={1}
step={0.01}
onChange={(e) => handleChange('friction', parseFloat(e.target.value) || 0)}
className="property-input"
/>
</div>
<div className="property-row">
<label>Restitution</label>
<input
type="number"
value={component.restitution}
min={0}
max={1}
step={0.01}
onChange={(e) => handleChange('restitution', parseFloat(e.target.value) || 0)}
className="property-input"
/>
</div>
<div className="property-row">
<label>Density</label>
<input
type="number"
value={component.density}
min={0.001}
step={0.1}
onChange={(e) => handleChange('density', parseFloat(e.target.value) || 1)}
className="property-input"
/>
</div>
{/* Collision */}
<div className="section-subtitle">Collision</div>
<div className="property-row">
<label>Is Trigger</label>
<input
type="checkbox"
checked={component.isTrigger}
onChange={(e) => handleChange('isTrigger', e.target.checked)}
className="property-checkbox"
/>
</div>
<div className="property-row">
<label>Layer</label>
<select
value={component.collisionLayer}
onChange={(e) => handleChange('collisionLayer', parseInt(e.target.value, 10))}
className="property-select"
>
<option value={CollisionLayer2D.Default}>Default</option>
<option value={CollisionLayer2D.Player}>Player</option>
<option value={CollisionLayer2D.Enemy}>Enemy</option>
<option value={CollisionLayer2D.Ground}>Ground</option>
<option value={CollisionLayer2D.Projectile}>Projectile</option>
<option value={CollisionLayer2D.Trigger}>Trigger</option>
</select>
</div>
</div>
</div>
);
}
}