传输层实现(客户端/服务端,链接管理和心跳机制,重连机制)

消息序列化(json序列化,消息压缩,消息ID和时间戳)
网络服务器核心(networkserver/基础room/链接状态同步)
网络客户端核心(networkclient/消息队列)
This commit is contained in:
YHH
2025-08-14 23:59:00 +08:00
parent 32092f992d
commit 6730a5d625
29 changed files with 8100 additions and 236 deletions

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@@ -1,47 +0,0 @@
/** @type {import('ts-jest').JestConfigWithTsJest} */
module.exports = {
preset: 'ts-jest',
testEnvironment: 'jsdom', // 客户端使用jsdom环境
roots: ['<rootDir>/tests'],
testMatch: ['**/*.test.ts', '**/*.spec.ts'],
testPathIgnorePatterns: ['/node_modules/'],
collectCoverage: false,
collectCoverageFrom: [
'src/**/*.ts',
'!src/index.ts',
'!src/**/index.ts',
'!**/*.d.ts',
'!src/**/*.test.ts',
'!src/**/*.spec.ts'
],
coverageDirectory: 'coverage',
coverageReporters: ['text', 'lcov', 'html'],
coverageThreshold: {
global: {
branches: 70,
functions: 70,
lines: 70,
statements: 70
}
},
verbose: true,
transform: {
'^.+\\.tsx?$': ['ts-jest', {
tsconfig: 'tsconfig.json',
useESM: false,
}],
},
moduleNameMapper: {
'^@/(.*)$': '<rootDir>/src/$1',
},
moduleFileExtensions: ['ts', 'tsx', 'js', 'jsx', 'json', 'node'],
setupFilesAfterEnv: ['<rootDir>/tests/setup.ts'],
testTimeout: 10000,
clearMocks: true,
restoreMocks: true,
modulePathIgnorePatterns: [
'<rootDir>/bin/',
'<rootDir>/dist/',
'<rootDir>/node_modules/'
]
};

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@@ -42,10 +42,7 @@
"publish:minor": "npm version minor && npm run build:npm && cd dist && npm publish",
"publish:major": "npm version major && npm run build:npm && cd dist && npm publish",
"preversion": "npm run rebuild",
"test": "jest --config jest.config.cjs",
"test:watch": "jest --watch --config jest.config.cjs",
"test:coverage": "jest --coverage --config jest.config.cjs",
"test:ci": "jest --ci --coverage --config jest.config.cjs"
"test": "echo \"No tests configured for network-client\""
},
"author": "yhh",
"license": "MIT",

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@@ -0,0 +1,638 @@
/**
* 连接状态管理器
* 负责跟踪连接状态变化、状态变化通知和自动恢复逻辑
*/
import { createLogger, ITimer } from '@esengine/ecs-framework';
import { ConnectionState, IConnectionStats, EventEmitter } from '@esengine/network-shared';
import { NetworkTimerManager } from '../utils';
/**
* 状态转换规则
*/
export interface StateTransitionRule {
from: ConnectionState;
to: ConnectionState;
condition?: () => boolean;
action?: () => void;
}
/**
* 连接状态管理器配置
*/
export interface ConnectionStateManagerConfig {
enableAutoRecovery: boolean;
recoveryTimeout: number;
maxRecoveryAttempts: number;
stateTimeout: number;
enableStateValidation: boolean;
logStateChanges: boolean;
}
/**
* 状态历史记录
*/
export interface StateHistoryEntry {
state: ConnectionState;
timestamp: number;
duration?: number;
reason?: string;
metadata?: Record<string, any>;
}
/**
* 状态统计信息
*/
export interface StateStats {
currentState: ConnectionState;
totalTransitions: number;
stateHistory: StateHistoryEntry[];
stateDurations: Record<ConnectionState, number[]>;
averageStateDurations: Record<ConnectionState, number>;
totalUptime: number;
totalDowntime: number;
connectionAttempts: number;
successfulConnections: number;
failedConnections: number;
}
/**
* 连接状态管理器事件接口
*/
export interface ConnectionStateManagerEvents {
stateChanged: (oldState: ConnectionState, newState: ConnectionState, reason?: string) => void;
stateTimeout: (state: ConnectionState, duration: number) => void;
recoveryStarted: (attempt: number) => void;
recoverySucceeded: () => void;
recoveryFailed: (maxAttemptsReached: boolean) => void;
invalidTransition: (from: ConnectionState, to: ConnectionState) => void;
}
/**
* 连接状态管理器
*/
export class ConnectionStateManager extends EventEmitter {
private logger = createLogger('ConnectionStateManager');
private config: ConnectionStateManagerConfig;
private currentState: ConnectionState = ConnectionState.Disconnected;
private previousState?: ConnectionState;
private stateStartTime: number = Date.now();
private stats: StateStats;
// 状态管理
private stateHistory: StateHistoryEntry[] = [];
private transitionRules: StateTransitionRule[] = [];
private stateTimeouts: Map<ConnectionState, ITimer> = new Map();
// 恢复逻辑
private recoveryAttempts = 0;
private recoveryTimer?: ITimer;
// Timer管理器使用静态的NetworkTimerManager
private recoveryCallback?: () => Promise<void>;
// 事件处理器
private eventHandlers: Partial<ConnectionStateManagerEvents> = {};
/**
* 构造函数
*/
constructor(config: Partial<ConnectionStateManagerConfig> = {}) {
super();
this.config = {
enableAutoRecovery: true,
recoveryTimeout: 5000,
maxRecoveryAttempts: 3,
stateTimeout: 30000,
enableStateValidation: true,
logStateChanges: true,
...config
};
this.stats = {
currentState: this.currentState,
totalTransitions: 0,
stateHistory: [],
stateDurations: {
[ConnectionState.Disconnected]: [],
[ConnectionState.Connecting]: [],
[ConnectionState.Connected]: [],
[ConnectionState.Reconnecting]: [],
[ConnectionState.Failed]: []
},
averageStateDurations: {
[ConnectionState.Disconnected]: 0,
[ConnectionState.Connecting]: 0,
[ConnectionState.Connected]: 0,
[ConnectionState.Reconnecting]: 0,
[ConnectionState.Failed]: 0
},
totalUptime: 0,
totalDowntime: 0,
connectionAttempts: 0,
successfulConnections: 0,
failedConnections: 0
};
this.initializeDefaultTransitionRules();
}
/**
* 设置当前状态
*/
setState(newState: ConnectionState, reason?: string, metadata?: Record<string, any>): boolean {
if (this.currentState === newState) {
return true;
}
// 验证状态转换
if (this.config.enableStateValidation && !this.isValidTransition(this.currentState, newState)) {
this.logger.warn(`无效的状态转换: ${this.currentState} -> ${newState}`);
this.eventHandlers.invalidTransition?.(this.currentState, newState);
return false;
}
const oldState = this.currentState;
const now = Date.now();
const duration = now - this.stateStartTime;
// 更新状态历史
this.updateStateHistory(oldState, duration, reason, metadata);
// 清理旧状态的超时定时器
this.clearStateTimeout(oldState);
// 更新当前状态
this.previousState = oldState;
this.currentState = newState;
this.stateStartTime = now;
this.stats.currentState = newState;
this.stats.totalTransitions++;
// 更新连接统计
this.updateConnectionStats(oldState, newState);
if (this.config.logStateChanges) {
this.logger.info(`连接状态变化: ${oldState} -> ${newState}${reason ? ` (${reason})` : ''}`);
}
// 设置新状态的超时定时器
this.setStateTimeout(newState);
// 处理自动恢复逻辑
this.handleAutoRecovery(newState);
// 触发事件
this.eventHandlers.stateChanged?.(oldState, newState, reason);
this.emit('stateChanged', oldState, newState, reason);
return true;
}
/**
* 获取当前状态
*/
getState(): ConnectionState {
return this.currentState;
}
/**
* 获取上一个状态
*/
getPreviousState(): ConnectionState | undefined {
return this.previousState;
}
/**
* 获取当前状态持续时间
*/
getCurrentStateDuration(): number {
return Date.now() - this.stateStartTime;
}
/**
* 获取状态统计信息
*/
getStats(): StateStats {
this.updateCurrentStats();
return {
...this.stats,
stateHistory: [...this.stateHistory]
};
}
/**
* 重置统计信息
*/
resetStats(): void {
this.stats = {
currentState: this.currentState,
totalTransitions: 0,
stateHistory: [],
stateDurations: {
[ConnectionState.Disconnected]: [],
[ConnectionState.Connecting]: [],
[ConnectionState.Connected]: [],
[ConnectionState.Reconnecting]: [],
[ConnectionState.Failed]: []
},
averageStateDurations: {
[ConnectionState.Disconnected]: 0,
[ConnectionState.Connecting]: 0,
[ConnectionState.Connected]: 0,
[ConnectionState.Reconnecting]: 0,
[ConnectionState.Failed]: 0
},
totalUptime: 0,
totalDowntime: 0,
connectionAttempts: 0,
successfulConnections: 0,
failedConnections: 0
};
this.stateHistory.length = 0;
this.recoveryAttempts = 0;
}
/**
* 设置恢复回调
*/
setRecoveryCallback(callback: () => Promise<void>): void {
this.recoveryCallback = callback;
}
/**
* 添加状态转换规则
*/
addTransitionRule(rule: StateTransitionRule): void {
this.transitionRules.push(rule);
}
/**
* 移除状态转换规则
*/
removeTransitionRule(from: ConnectionState, to: ConnectionState): boolean {
const index = this.transitionRules.findIndex(rule => rule.from === from && rule.to === to);
if (index >= 0) {
this.transitionRules.splice(index, 1);
return true;
}
return false;
}
/**
* 检查状态转换是否有效
*/
isValidTransition(from: ConnectionState, to: ConnectionState): boolean {
// 检查自定义转换规则
const rule = this.transitionRules.find(r => r.from === from && r.to === to);
if (rule) {
return rule.condition ? rule.condition() : true;
}
// 默认转换规则
return this.isDefaultValidTransition(from, to);
}
/**
* 检查是否为连接状态
*/
isConnected(): boolean {
return this.currentState === ConnectionState.Connected;
}
/**
* 检查是否为连接中状态
*/
isConnecting(): boolean {
return this.currentState === ConnectionState.Connecting ||
this.currentState === ConnectionState.Reconnecting;
}
/**
* 检查是否为断开连接状态
*/
isDisconnected(): boolean {
return this.currentState === ConnectionState.Disconnected ||
this.currentState === ConnectionState.Failed;
}
/**
* 手动触发恢复
*/
triggerRecovery(): void {
if (this.config.enableAutoRecovery && this.recoveryCallback) {
this.startRecovery();
}
}
/**
* 停止自动恢复
*/
stopRecovery(): void {
if (this.recoveryTimer) {
this.recoveryTimer.stop();
this.recoveryTimer = undefined;
}
this.recoveryAttempts = 0;
}
/**
* 设置事件处理器
*/
override on<K extends keyof ConnectionStateManagerEvents>(event: K, handler: ConnectionStateManagerEvents[K]): this {
this.eventHandlers[event] = handler;
return super.on(event, handler as any);
}
/**
* 移除事件处理器
*/
override off<K extends keyof ConnectionStateManagerEvents>(event: K): this {
delete this.eventHandlers[event];
return super.off(event, this.eventHandlers[event] as any);
}
/**
* 更新配置
*/
updateConfig(newConfig: Partial<ConnectionStateManagerConfig>): void {
Object.assign(this.config, newConfig);
this.logger.info('连接状态管理器配置已更新:', newConfig);
}
/**
* 销毁管理器
*/
destroy(): void {
this.stopRecovery();
this.clearAllStateTimeouts();
this.removeAllListeners();
}
/**
* 初始化默认转换规则
*/
private initializeDefaultTransitionRules(): void {
// 连接尝试
this.addTransitionRule({
from: ConnectionState.Disconnected,
to: ConnectionState.Connecting,
action: () => this.stats.connectionAttempts++
});
// 连接成功
this.addTransitionRule({
from: ConnectionState.Connecting,
to: ConnectionState.Connected,
action: () => {
this.stats.successfulConnections++;
this.recoveryAttempts = 0; // 重置恢复计数
}
});
// 连接失败
this.addTransitionRule({
from: ConnectionState.Connecting,
to: ConnectionState.Failed,
action: () => this.stats.failedConnections++
});
// 重连尝试
this.addTransitionRule({
from: ConnectionState.Failed,
to: ConnectionState.Reconnecting,
action: () => this.stats.connectionAttempts++
});
// 重连成功
this.addTransitionRule({
from: ConnectionState.Reconnecting,
to: ConnectionState.Connected,
action: () => {
this.stats.successfulConnections++;
this.recoveryAttempts = 0;
}
});
}
/**
* 检查默认的有效转换
*/
private isDefaultValidTransition(from: ConnectionState, to: ConnectionState): boolean {
const validTransitions: Record<ConnectionState, ConnectionState[]> = {
[ConnectionState.Disconnected]: [ConnectionState.Connecting],
[ConnectionState.Connecting]: [ConnectionState.Connected, ConnectionState.Failed, ConnectionState.Disconnected],
[ConnectionState.Connected]: [ConnectionState.Disconnected, ConnectionState.Failed, ConnectionState.Reconnecting],
[ConnectionState.Reconnecting]: [ConnectionState.Connected, ConnectionState.Failed, ConnectionState.Disconnected],
[ConnectionState.Failed]: [ConnectionState.Reconnecting, ConnectionState.Connecting, ConnectionState.Disconnected]
};
return validTransitions[from]?.includes(to) || false;
}
/**
* 更新状态历史
*/
private updateStateHistory(state: ConnectionState, duration: number, reason?: string, metadata?: Record<string, any>): void {
const entry: StateHistoryEntry = {
state,
timestamp: this.stateStartTime,
duration,
reason,
metadata
};
this.stateHistory.push(entry);
// 限制历史记录数量
if (this.stateHistory.length > 100) {
this.stateHistory.shift();
}
// 更新状态持续时间统计
this.stats.stateDurations[state].push(duration);
if (this.stats.stateDurations[state].length > 50) {
this.stats.stateDurations[state].shift();
}
// 计算平均持续时间
const durations = this.stats.stateDurations[state];
this.stats.averageStateDurations[state] =
durations.reduce((sum, d) => sum + d, 0) / durations.length;
}
/**
* 更新连接统计
*/
private updateConnectionStats(from: ConnectionState, to: ConnectionState): void {
const now = Date.now();
const duration = now - this.stateStartTime;
// 更新在线/离线时间
if (from === ConnectionState.Connected) {
this.stats.totalUptime += duration;
} else if (this.isConnected()) {
// 进入连接状态
}
if (this.isDisconnected() && !this.wasDisconnected(from)) {
// 进入断开状态,开始计算离线时间
} else if (!this.isDisconnected() && this.wasDisconnected(from)) {
// 离开断开状态
this.stats.totalDowntime += duration;
}
}
/**
* 检查之前是否为断开状态
*/
private wasDisconnected(state: ConnectionState): boolean {
return state === ConnectionState.Disconnected || state === ConnectionState.Failed;
}
/**
* 设置状态超时定时器
*/
private setStateTimeout(state: ConnectionState): void {
if (this.config.stateTimeout <= 0) {
return;
}
const timeout = NetworkTimerManager.schedule(
this.config.stateTimeout / 1000, // 转为秒
false, // 不重复
this,
() => {
const duration = this.getCurrentStateDuration();
this.logger.warn(`状态超时: ${state}, 持续时间: ${duration}ms`);
this.eventHandlers.stateTimeout?.(state, duration);
}
);
this.stateTimeouts.set(state, timeout);
}
/**
* 清理状态超时定时器
*/
private clearStateTimeout(state: ConnectionState): void {
const timeout = this.stateTimeouts.get(state);
if (timeout) {
timeout.stop();
this.stateTimeouts.delete(state);
}
}
/**
* 清理所有状态超时定时器
*/
private clearAllStateTimeouts(): void {
for (const timeout of this.stateTimeouts.values()) {
timeout.stop();
}
this.stateTimeouts.clear();
}
/**
* 处理自动恢复逻辑
*/
private handleAutoRecovery(newState: ConnectionState): void {
if (!this.config.enableAutoRecovery) {
return;
}
// 检查是否需要开始恢复
if (newState === ConnectionState.Failed || newState === ConnectionState.Disconnected) {
if (this.previousState === ConnectionState.Connected || this.previousState === ConnectionState.Connecting) {
this.startRecovery();
}
}
}
/**
* 开始恢复过程
*/
private startRecovery(): void {
if (this.recoveryAttempts >= this.config.maxRecoveryAttempts) {
this.logger.warn(`已达到最大恢复尝试次数: ${this.config.maxRecoveryAttempts}`);
this.eventHandlers.recoveryFailed?.(true);
return;
}
if (!this.recoveryCallback) {
this.logger.error('恢复回调未设置');
return;
}
this.recoveryAttempts++;
this.logger.info(`开始自动恢复 (第 ${this.recoveryAttempts} 次)`);
this.eventHandlers.recoveryStarted?.(this.recoveryAttempts);
this.recoveryTimer = NetworkTimerManager.schedule(
this.config.recoveryTimeout / 1000, // 转为秒
false, // 不重复
this,
async () => {
try {
await this.recoveryCallback!();
this.eventHandlers.recoverySucceeded?.();
} catch (error) {
this.logger.error(`自动恢复失败 (第 ${this.recoveryAttempts} 次):`, error);
this.eventHandlers.recoveryFailed?.(false);
// 继续尝试恢复
this.startRecovery();
}
}
);
}
/**
* 更新当前统计信息
*/
private updateCurrentStats(): void {
const now = Date.now();
const currentDuration = now - this.stateStartTime;
if (this.currentState === ConnectionState.Connected) {
this.stats.totalUptime += currentDuration - (this.stats.totalUptime > 0 ? 0 : currentDuration);
}
}
/**
* 获取状态可读名称
*/
getStateDisplayName(state?: ConnectionState): string {
const stateNames: Record<ConnectionState, string> = {
[ConnectionState.Disconnected]: '已断开',
[ConnectionState.Connecting]: '连接中',
[ConnectionState.Connected]: '已连接',
[ConnectionState.Reconnecting]: '重连中',
[ConnectionState.Failed]: '连接失败'
};
return stateNames[state || this.currentState];
}
/**
* 获取连接质量评级
*/
getConnectionQuality(): 'excellent' | 'good' | 'fair' | 'poor' {
const successRate = this.stats.connectionAttempts > 0 ?
this.stats.successfulConnections / this.stats.connectionAttempts : 0;
const averageConnectedTime = this.stats.averageStateDurations[ConnectionState.Connected];
if (successRate > 0.9 && averageConnectedTime > 60000) { // 成功率>90%且平均连接时间>1分钟
return 'excellent';
} else if (successRate > 0.7 && averageConnectedTime > 30000) {
return 'good';
} else if (successRate > 0.5 && averageConnectedTime > 10000) {
return 'fair';
} else {
return 'poor';
}
}
}

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/**
* 消息队列管理器
* 提供消息排队、优先级处理和可靠传输保证
*/
import { createLogger, ITimer } from '@esengine/ecs-framework';
import { INetworkMessage, MessageType } from '@esengine/network-shared';
import { NetworkTimerManager } from '../utils';
/**
* 消息优先级
*/
export enum MessagePriority {
Low = 1,
Normal = 5,
High = 8,
Critical = 10
}
/**
* 队列消息包装器
*/
export interface QueuedMessage {
id: string;
message: INetworkMessage;
priority: MessagePriority;
timestamp: number;
retryCount: number;
maxRetries: number;
reliable: boolean;
timeoutMs?: number;
callback?: (success: boolean, error?: Error) => void;
}
/**
* 消息队列配置
*/
export interface MessageQueueConfig {
maxQueueSize: number;
maxRetries: number;
retryDelay: number;
processingInterval: number;
enablePriority: boolean;
enableReliableDelivery: boolean;
defaultTimeout: number;
}
/**
* 队列统计信息
*/
export interface QueueStats {
totalQueued: number;
totalProcessed: number;
totalFailed: number;
currentSize: number;
averageProcessingTime: number;
messagesByPriority: Record<MessagePriority, number>;
reliableMessages: number;
expiredMessages: number;
}
/**
* 消息队列事件接口
*/
export interface MessageQueueEvents {
messageQueued: (message: QueuedMessage) => void;
messageProcessed: (message: QueuedMessage, success: boolean) => void;
messageFailed: (message: QueuedMessage, error: Error) => void;
messageExpired: (message: QueuedMessage) => void;
queueFull: (droppedMessage: QueuedMessage) => void;
}
/**
* 消息队列管理器
*/
export class MessageQueue {
private logger = createLogger('MessageQueue');
private config: MessageQueueConfig;
private stats: QueueStats;
// 队列存储
private primaryQueue: QueuedMessage[] = [];
private priorityQueues: Map<MessagePriority, QueuedMessage[]> = new Map();
private retryQueue: QueuedMessage[] = [];
private processingMap: Map<string, QueuedMessage> = new Map();
// 定时器
private processingTimer?: ITimer;
private retryTimer?: ITimer;
private cleanupTimer?: ITimer;
// 事件处理器
private eventHandlers: Partial<MessageQueueEvents> = {};
// 发送回调
private sendCallback?: (message: INetworkMessage) => Promise<boolean>;
// 性能统计
private processingTimes: number[] = [];
/**
* 构造函数
*/
constructor(config: Partial<MessageQueueConfig> = {}) {
this.config = {
maxQueueSize: 1000,
maxRetries: 3,
retryDelay: 1000,
processingInterval: 100,
enablePriority: true,
enableReliableDelivery: true,
defaultTimeout: 30000,
...config
};
this.stats = {
totalQueued: 0,
totalProcessed: 0,
totalFailed: 0,
currentSize: 0,
averageProcessingTime: 0,
messagesByPriority: {
[MessagePriority.Low]: 0,
[MessagePriority.Normal]: 0,
[MessagePriority.High]: 0,
[MessagePriority.Critical]: 0
},
reliableMessages: 0,
expiredMessages: 0
};
// 初始化优先级队列
if (this.config.enablePriority) {
this.priorityQueues.set(MessagePriority.Critical, []);
this.priorityQueues.set(MessagePriority.High, []);
this.priorityQueues.set(MessagePriority.Normal, []);
this.priorityQueues.set(MessagePriority.Low, []);
}
}
/**
* 启动队列处理
*/
start(sendCallback: (message: INetworkMessage) => Promise<boolean>): void {
this.sendCallback = sendCallback;
this.processingTimer = NetworkTimerManager.schedule(
this.config.processingInterval / 1000,
true, // 重复执行
this,
() => this.processQueue()
);
if (this.config.maxRetries > 0) {
this.retryTimer = NetworkTimerManager.schedule(
this.config.retryDelay / 1000,
true, // 重复执行
this,
() => this.processRetryQueue()
);
}
this.cleanupTimer = NetworkTimerManager.schedule(
10, // 10秒
true, // 重复执行
this,
() => this.cleanupExpiredMessages()
);
this.logger.info('消息队列已启动');
}
/**
* 停止队列处理
*/
stop(): void {
if (this.processingTimer) {
this.processingTimer.stop();
this.processingTimer = undefined;
}
if (this.retryTimer) {
this.retryTimer.stop();
this.retryTimer = undefined;
}
if (this.cleanupTimer) {
this.cleanupTimer.stop();
this.cleanupTimer = undefined;
}
this.logger.info('消息队列已停止');
}
/**
* 将消息加入队列
*/
enqueue(
message: INetworkMessage,
options: {
priority?: MessagePriority;
reliable?: boolean;
timeout?: number;
maxRetries?: number;
callback?: (success: boolean, error?: Error) => void;
} = {}
): boolean {
// 检查队列大小限制
if (this.getTotalSize() >= this.config.maxQueueSize) {
const droppedMessage = this.createQueuedMessage(message, options);
this.eventHandlers.queueFull?.(droppedMessage);
this.logger.warn('队列已满,丢弃消息:', message.type);
return false;
}
const queuedMessage = this.createQueuedMessage(message, options);
// 根据配置选择队列策略
if (this.config.enablePriority) {
this.enqueueToPriorityQueue(queuedMessage);
} else {
this.primaryQueue.push(queuedMessage);
}
this.updateQueueStats(queuedMessage);
this.eventHandlers.messageQueued?.(queuedMessage);
return true;
}
/**
* 清空队列
*/
clear(): number {
const count = this.getTotalSize();
this.primaryQueue.length = 0;
this.retryQueue.length = 0;
this.processingMap.clear();
for (const queue of this.priorityQueues.values()) {
queue.length = 0;
}
this.stats.currentSize = 0;
this.logger.info(`已清空队列,清理了 ${count} 条消息`);
return count;
}
/**
* 获取队列统计信息
*/
getStats(): QueueStats {
this.updateCurrentStats();
return { ...this.stats };
}
/**
* 重置统计信息
*/
resetStats(): void {
this.stats = {
totalQueued: 0,
totalProcessed: 0,
totalFailed: 0,
currentSize: this.getTotalSize(),
averageProcessingTime: 0,
messagesByPriority: {
[MessagePriority.Low]: 0,
[MessagePriority.Normal]: 0,
[MessagePriority.High]: 0,
[MessagePriority.Critical]: 0
},
reliableMessages: 0,
expiredMessages: 0
};
this.processingTimes.length = 0;
}
/**
* 设置事件处理器
*/
on<K extends keyof MessageQueueEvents>(event: K, handler: MessageQueueEvents[K]): void {
this.eventHandlers[event] = handler;
}
/**
* 移除事件处理器
*/
off<K extends keyof MessageQueueEvents>(event: K): void {
delete this.eventHandlers[event];
}
/**
* 更新配置
*/
updateConfig(newConfig: Partial<MessageQueueConfig>): void {
Object.assign(this.config, newConfig);
this.logger.info('消息队列配置已更新:', newConfig);
}
/**
* 获取队列中的消息数量
*/
size(): number {
return this.getTotalSize();
}
/**
* 检查队列是否为空
*/
isEmpty(): boolean {
return this.getTotalSize() === 0;
}
/**
* 检查队列是否已满
*/
isFull(): boolean {
return this.getTotalSize() >= this.config.maxQueueSize;
}
/**
* 创建队列消息
*/
private createQueuedMessage(
message: INetworkMessage,
options: any
): QueuedMessage {
const priority = options.priority || this.getMessagePriority(message);
const reliable = options.reliable ?? this.isReliableMessage(message);
return {
id: `${message.messageId}-${Date.now()}-${Math.random().toString(36).substr(2, 9)}`,
message,
priority,
timestamp: Date.now(),
retryCount: 0,
maxRetries: options.maxRetries ?? this.config.maxRetries,
reliable,
timeoutMs: options.timeout ?? this.config.defaultTimeout,
callback: options.callback
};
}
/**
* 将消息加入优先级队列
*/
private enqueueToPriorityQueue(message: QueuedMessage): void {
const queue = this.priorityQueues.get(message.priority);
if (queue) {
queue.push(message);
} else {
this.primaryQueue.push(message);
}
}
/**
* 从队列中取出下一条消息
*/
private dequeue(): QueuedMessage | undefined {
if (this.config.enablePriority) {
// 按优先级顺序处理
for (const priority of [MessagePriority.Critical, MessagePriority.High, MessagePriority.Normal, MessagePriority.Low]) {
const queue = this.priorityQueues.get(priority);
if (queue && queue.length > 0) {
return queue.shift();
}
}
}
return this.primaryQueue.shift();
}
/**
* 处理队列
*/
private async processQueue(): Promise<void> {
if (!this.sendCallback || this.getTotalSize() === 0) {
return;
}
const message = this.dequeue();
if (!message) {
return;
}
// 检查消息是否过期
if (this.isMessageExpired(message)) {
this.handleExpiredMessage(message);
return;
}
const startTime = Date.now();
try {
// 将消息标记为处理中
this.processingMap.set(message.id, message);
const success = await this.sendCallback(message.message);
const processingTime = Date.now() - startTime;
this.updateProcessingTime(processingTime);
if (success) {
this.handleSuccessfulMessage(message);
} else {
this.handleFailedMessage(message, new Error('发送失败'));
}
} catch (error) {
this.handleFailedMessage(message, error as Error);
} finally {
this.processingMap.delete(message.id);
}
}
/**
* 处理重试队列
*/
private async processRetryQueue(): Promise<void> {
if (this.retryQueue.length === 0 || !this.sendCallback) {
return;
}
const message = this.retryQueue.shift();
if (!message) {
return;
}
// 检查是否可以重试
if (message.retryCount >= message.maxRetries) {
this.handleFailedMessage(message, new Error('达到最大重试次数'));
return;
}
// 检查消息是否过期
if (this.isMessageExpired(message)) {
this.handleExpiredMessage(message);
return;
}
message.retryCount++;
try {
const success = await this.sendCallback(message.message);
if (success) {
this.handleSuccessfulMessage(message);
} else {
// 重新加入重试队列
this.retryQueue.push(message);
}
} catch (error) {
// 重新加入重试队列
this.retryQueue.push(message);
}
}
/**
* 处理成功的消息
*/
private handleSuccessfulMessage(message: QueuedMessage): void {
this.stats.totalProcessed++;
if (message.callback) {
try {
message.callback(true);
} catch (error) {
this.logger.error('消息回调执行失败:', error);
}
}
this.eventHandlers.messageProcessed?.(message, true);
}
/**
* 处理失败的消息
*/
private handleFailedMessage(message: QueuedMessage, error: Error): void {
// 如果是可靠消息且未达到最大重试次数,加入重试队列
if (message.reliable && message.retryCount < message.maxRetries) {
this.retryQueue.push(message);
} else {
this.stats.totalFailed++;
if (message.callback) {
try {
message.callback(false, error);
} catch (callbackError) {
this.logger.error('消息回调执行失败:', callbackError);
}
}
this.eventHandlers.messageFailed?.(message, error);
}
this.eventHandlers.messageProcessed?.(message, false);
}
/**
* 处理过期消息
*/
private handleExpiredMessage(message: QueuedMessage): void {
this.stats.expiredMessages++;
if (message.callback) {
try {
message.callback(false, new Error('消息已过期'));
} catch (error) {
this.logger.error('消息回调执行失败:', error);
}
}
this.eventHandlers.messageExpired?.(message);
}
/**
* 清理过期消息
*/
private cleanupExpiredMessages(): void {
const now = Date.now();
let cleanedCount = 0;
// 清理主队列
this.primaryQueue = this.primaryQueue.filter(msg => {
if (this.isMessageExpired(msg)) {
this.handleExpiredMessage(msg);
cleanedCount++;
return false;
}
return true;
});
// 清理优先级队列
for (const [priority, queue] of this.priorityQueues) {
this.priorityQueues.set(priority, queue.filter(msg => {
if (this.isMessageExpired(msg)) {
this.handleExpiredMessage(msg);
cleanedCount++;
return false;
}
return true;
}));
}
// 清理重试队列
this.retryQueue = this.retryQueue.filter(msg => {
if (this.isMessageExpired(msg)) {
this.handleExpiredMessage(msg);
cleanedCount++;
return false;
}
return true;
});
if (cleanedCount > 0) {
this.logger.debug(`清理了 ${cleanedCount} 条过期消息`);
}
}
/**
* 检查消息是否过期
*/
private isMessageExpired(message: QueuedMessage): boolean {
if (!message.timeoutMs) {
return false;
}
return Date.now() - message.timestamp > message.timeoutMs;
}
/**
* 获取消息的默认优先级
*/
private getMessagePriority(message: INetworkMessage): MessagePriority {
switch (message.type) {
case MessageType.HEARTBEAT:
return MessagePriority.Low;
case MessageType.CONNECT:
case MessageType.DISCONNECT:
return MessagePriority.High;
case MessageType.ERROR:
return MessagePriority.Critical;
default:
return MessagePriority.Normal;
}
}
/**
* 检查消息是否需要可靠传输
*/
private isReliableMessage(message: INetworkMessage): boolean {
if (!this.config.enableReliableDelivery) {
return false;
}
// 某些消息类型默认需要可靠传输
const reliableTypes = [
MessageType.CONNECT,
MessageType.RPC_CALL,
MessageType.ENTITY_CREATE,
MessageType.ENTITY_DESTROY
];
return reliableTypes.includes(message.type) || message.reliable === true;
}
/**
* 获取总队列大小
*/
private getTotalSize(): number {
let size = this.primaryQueue.length + this.retryQueue.length + this.processingMap.size;
for (const queue of this.priorityQueues.values()) {
size += queue.length;
}
return size;
}
/**
* 更新队列统计
*/
private updateQueueStats(message: QueuedMessage): void {
this.stats.totalQueued++;
this.stats.currentSize = this.getTotalSize();
this.stats.messagesByPriority[message.priority]++;
if (message.reliable) {
this.stats.reliableMessages++;
}
}
/**
* 更新当前统计
*/
private updateCurrentStats(): void {
this.stats.currentSize = this.getTotalSize();
}
/**
* 更新处理时间统计
*/
private updateProcessingTime(time: number): void {
this.processingTimes.push(time);
// 保持最近1000个样本
if (this.processingTimes.length > 1000) {
this.processingTimes.shift();
}
// 计算平均处理时间
this.stats.averageProcessingTime =
this.processingTimes.reduce((sum, t) => sum + t, 0) / this.processingTimes.length;
}
/**
* 获取队列详细状态
*/
getDetailedStatus() {
return {
stats: this.getStats(),
config: this.config,
queueSizes: {
primary: this.primaryQueue.length,
retry: this.retryQueue.length,
processing: this.processingMap.size,
priorities: Object.fromEntries(
Array.from(this.priorityQueues.entries()).map(([priority, queue]) => [priority, queue.length])
)
},
isRunning: !!this.processingTimer,
processingTimes: [...this.processingTimes]
};
}
}

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@@ -0,0 +1,698 @@
/**
* 网络客户端核心类
* 负责客户端连接管理、服务器通信和本地状态同步
*/
import { createLogger } from '@esengine/ecs-framework';
import {
IConnectionOptions,
ConnectionState,
IConnectionStats,
MessageType,
INetworkMessage,
IConnectMessage,
IConnectResponseMessage,
IHeartbeatMessage,
NetworkErrorType,
EventEmitter
} from '@esengine/network-shared';
import { WebSocketClient } from '../transport/WebSocketClient';
import { ReconnectionManager } from '../transport/ReconnectionManager';
import { JSONSerializer } from '@esengine/network-shared';
import { MessageManager } from '@esengine/network-shared';
import { ErrorHandler } from '@esengine/network-shared';
import { HeartbeatManager } from '@esengine/network-shared';
/**
* 网络客户端配置
*/
export interface NetworkClientConfig {
connection: IConnectionOptions;
features: {
enableHeartbeat: boolean;
enableReconnection: boolean;
enableCompression: boolean;
enableMessageQueue: boolean;
};
authentication: {
autoAuthenticate: boolean;
credentials?: Record<string, any>;
};
}
/**
* 客户端状态
*/
export enum ClientState {
Disconnected = 'disconnected',
Connecting = 'connecting',
Connected = 'connected',
Authenticating = 'authenticating',
Authenticated = 'authenticated',
Reconnecting = 'reconnecting',
Error = 'error'
}
/**
* 客户端统计信息
*/
export interface ClientStats {
state: ClientState;
connectionState: ConnectionState;
connectionTime?: number;
lastConnectTime?: number;
reconnectAttempts: number;
totalReconnects: number;
messages: {
sent: number;
received: number;
queued: number;
errors: number;
};
latency?: number;
uptime: number;
}
/**
* 网络客户端事件接口
*/
export interface NetworkClientEvents {
connected: () => void;
disconnected: (reason?: string) => void;
authenticated: (clientId: string) => void;
authenticationFailed: (error: string) => void;
reconnecting: (attempt: number) => void;
reconnected: () => void;
reconnectionFailed: () => void;
messageReceived: (message: INetworkMessage) => void;
error: (error: Error) => void;
stateChanged: (oldState: ClientState, newState: ClientState) => void;
}
/**
* 网络客户端核心实现
*/
export class NetworkClient extends EventEmitter {
private logger = createLogger('NetworkClient');
private config: NetworkClientConfig;
private state: ClientState = ClientState.Disconnected;
private stats: ClientStats;
private clientId?: string;
private connectTime?: number;
// 核心组件
private transport?: WebSocketClient;
private reconnectionManager: ReconnectionManager;
private serializer: JSONSerializer;
private messageManager: MessageManager;
private errorHandler: ErrorHandler;
private heartbeatManager: HeartbeatManager;
// 事件处理器
private eventHandlers: Partial<NetworkClientEvents> = {};
// 消息队列
private messageQueue: INetworkMessage[] = [];
private isProcessingQueue = false;
/**
* 构造函数
*/
constructor(config: Partial<NetworkClientConfig> = {}) {
super();
this.config = {
connection: {
timeout: 10000,
reconnectInterval: 3000,
maxReconnectAttempts: 5,
autoReconnect: true,
...config.connection
},
features: {
enableHeartbeat: true,
enableReconnection: true,
enableCompression: true,
enableMessageQueue: true,
...config.features
},
authentication: {
autoAuthenticate: true,
...config.authentication
}
};
this.stats = {
state: ClientState.Disconnected,
connectionState: ConnectionState.Disconnected,
reconnectAttempts: 0,
totalReconnects: 0,
messages: {
sent: 0,
received: 0,
queued: 0,
errors: 0
},
uptime: 0
};
// 初始化核心组件
this.reconnectionManager = new ReconnectionManager({
enabled: this.config.features.enableReconnection,
maxAttempts: this.config.connection.maxReconnectAttempts,
initialDelay: this.config.connection.reconnectInterval
});
this.serializer = new JSONSerializer({
enableTypeChecking: true,
enableCompression: this.config.features.enableCompression
});
this.messageManager = new MessageManager({
enableTimestampValidation: true,
enableMessageDeduplication: true
});
this.errorHandler = new ErrorHandler({
maxRetryAttempts: 3,
enableAutoRecovery: true
});
this.heartbeatManager = new HeartbeatManager({
interval: 30000,
timeout: 60000,
enableLatencyMeasurement: true
});
this.setupEventHandlers();
}
/**
* 连接到服务器
*/
async connect(url: string, options?: IConnectionOptions): Promise<void> {
if (this.state === ClientState.Connected || this.state === ClientState.Connecting) {
this.logger.warn('客户端已连接或正在连接');
return;
}
this.setState(ClientState.Connecting);
try {
// 合并连接选项
const connectionOptions = { ...this.config.connection, ...options };
// 创建传输层
this.transport = new WebSocketClient();
this.setupTransportEvents();
// 连接到服务器
await this.transport.connect(url, connectionOptions);
this.setState(ClientState.Connected);
this.connectTime = Date.now();
this.stats.lastConnectTime = this.connectTime;
this.logger.info(`已连接到服务器: ${url}`);
// 启动心跳
if (this.config.features.enableHeartbeat) {
this.startHeartbeat();
}
// 发送连接消息
await this.sendConnectMessage();
// 处理队列中的消息
if (this.config.features.enableMessageQueue) {
this.processMessageQueue();
}
this.eventHandlers.connected?.();
} catch (error) {
this.setState(ClientState.Error);
this.logger.error('连接失败:', error);
this.handleError(error as Error);
throw error;
}
}
/**
* 断开连接
*/
async disconnect(reason?: string): Promise<void> {
if (this.state === ClientState.Disconnected) {
return;
}
this.logger.info(`断开连接: ${reason || '用户主动断开'}`);
// 停止重连
this.reconnectionManager.stopReconnection('用户主动断开');
// 停止心跳
this.heartbeatManager.stop();
// 断开传输层连接
if (this.transport) {
await this.transport.disconnect(reason);
this.transport = undefined;
}
this.setState(ClientState.Disconnected);
this.connectTime = undefined;
this.clientId = undefined;
this.eventHandlers.disconnected?.(reason);
}
/**
* 发送消息
*/
send<T extends INetworkMessage>(message: T): boolean {
if (!this.transport || this.state !== ClientState.Connected && this.state !== ClientState.Authenticated) {
if (this.config.features.enableMessageQueue) {
this.queueMessage(message);
return true;
} else {
this.logger.warn('客户端未连接,无法发送消息');
return false;
}
}
try {
const serializedMessage = this.serializer.serialize(message);
this.transport.send(serializedMessage.data);
this.stats.messages.sent++;
return true;
} catch (error) {
this.logger.error('发送消息失败:', error);
this.stats.messages.errors++;
this.handleError(error as Error);
return false;
}
}
/**
* 获取客户端状态
*/
getState(): ClientState {
return this.state;
}
/**
* 获取连接状态
*/
getConnectionState(): ConnectionState {
return this.transport?.getConnectionState() || ConnectionState.Disconnected;
}
/**
* 获取客户端统计信息
*/
getStats(): ClientStats {
const currentStats = { ...this.stats };
currentStats.connectionState = this.getConnectionState();
currentStats.reconnectAttempts = this.reconnectionManager.getState().currentAttempt;
currentStats.totalReconnects = this.reconnectionManager.getStats().successfulReconnections;
if (this.connectTime) {
currentStats.uptime = Date.now() - this.connectTime;
}
const transportStats = this.transport?.getStats();
if (transportStats) {
currentStats.latency = transportStats.latency;
}
currentStats.messages.queued = this.messageQueue.length;
return currentStats;
}
/**
* 获取客户端ID
*/
getClientId(): string | undefined {
return this.clientId;
}
/**
* 检查是否已连接
*/
isConnected(): boolean {
return this.state === ClientState.Connected || this.state === ClientState.Authenticated;
}
/**
* 检查是否已认证
*/
isAuthenticated(): boolean {
return this.state === ClientState.Authenticated;
}
/**
* 手动触发重连
*/
reconnect(): void {
if (this.config.features.enableReconnection) {
this.reconnectionManager.forceReconnect();
}
}
/**
* 设置事件处理器
*/
override on<K extends keyof NetworkClientEvents>(event: K, handler: NetworkClientEvents[K]): this {
this.eventHandlers[event] = handler;
return this;
}
/**
* 移除事件处理器
*/
override off<K extends keyof NetworkClientEvents>(event: K): this {
delete this.eventHandlers[event];
return this;
}
/**
* 更新配置
*/
updateConfig(newConfig: Partial<NetworkClientConfig>): void {
Object.assign(this.config, newConfig);
this.logger.info('客户端配置已更新:', newConfig);
}
/**
* 销毁客户端
*/
async destroy(): Promise<void> {
await this.disconnect('客户端销毁');
// 清理组件
this.reconnectionManager.reset();
this.heartbeatManager.stop();
this.messageQueue.length = 0;
this.removeAllListeners();
}
/**
* 设置客户端状态
*/
private setState(newState: ClientState): void {
if (this.state === newState) return;
const oldState = this.state;
this.state = newState;
this.stats.state = newState;
this.logger.debug(`客户端状态变化: ${oldState} -> ${newState}`);
this.eventHandlers.stateChanged?.(oldState, newState);
}
/**
* 设置事件处理器
*/
private setupEventHandlers(): void {
// 重连管理器事件
this.reconnectionManager.on('reconnectStarted', (attempt) => {
this.setState(ClientState.Reconnecting);
this.eventHandlers.reconnecting?.(attempt);
});
this.reconnectionManager.on('reconnectSucceeded', () => {
this.setState(ClientState.Connected);
this.stats.totalReconnects++;
this.eventHandlers.reconnected?.();
});
this.reconnectionManager.on('maxAttemptsReached', () => {
this.setState(ClientState.Error);
this.eventHandlers.reconnectionFailed?.();
});
// 心跳管理器事件
this.heartbeatManager.on('healthStatusChanged', (isHealthy) => {
if (!isHealthy && this.config.features.enableReconnection) {
this.logger.warn('连接不健康,开始重连');
this.reconnectionManager.startReconnection();
}
});
// 错误处理器事件
this.errorHandler.on('criticalError', (error) => {
this.setState(ClientState.Error);
this.eventHandlers.error?.(new Error(error.message));
});
// 设置重连回调
this.reconnectionManager.setReconnectCallback(async () => {
if (this.transport) {
await this.transport.reconnect();
}
});
}
/**
* 设置传输层事件
*/
private setupTransportEvents(): void {
if (!this.transport) return;
this.transport.onMessage((data) => {
this.handleMessage(data);
});
this.transport.onConnectionStateChange((state) => {
this.handleConnectionStateChange(state);
});
this.transport.onError((error) => {
this.handleTransportError(error);
});
}
/**
* 处理接收到的消息
*/
private handleMessage(data: ArrayBuffer | string): void {
try {
const deserializationResult = this.serializer.deserialize<INetworkMessage>(data);
if (!deserializationResult.isValid) {
this.logger.warn(`消息反序列化失败: ${deserializationResult.errors?.join(', ')}`);
this.stats.messages.errors++;
return;
}
const message = deserializationResult.data;
// 验证消息
const validationResult = this.messageManager.validateMessage(message);
if (!validationResult.isValid) {
this.logger.warn(`消息验证失败: ${validationResult.errors.join(', ')}`);
this.stats.messages.errors++;
return;
}
this.stats.messages.received++;
// 处理特定类型的消息
this.processMessage(message);
this.eventHandlers.messageReceived?.(message);
} catch (error) {
this.logger.error('处理消息失败:', error);
this.stats.messages.errors++;
this.handleError(error as Error);
}
}
/**
* 处理连接状态变化
*/
private handleConnectionStateChange(state: ConnectionState): void {
this.logger.debug(`传输层连接状态: ${state}`);
switch (state) {
case ConnectionState.Connected:
this.reconnectionManager.onReconnectionSuccess();
break;
case ConnectionState.Disconnected:
case ConnectionState.Failed:
if (this.config.features.enableReconnection) {
this.reconnectionManager.startReconnection();
} else {
this.setState(ClientState.Disconnected);
}
break;
}
}
/**
* 处理传输层错误
*/
private handleTransportError(error: Error): void {
this.logger.error('传输层错误:', error);
this.handleError(error);
}
/**
* 处理错误
*/
private handleError(error: Error): void {
this.errorHandler.handleError(error, 'NetworkClient');
this.eventHandlers.error?.(error);
}
/**
* 处理具体消息类型
*/
private processMessage(message: INetworkMessage): void {
switch (message.type) {
case MessageType.CONNECT:
this.handleConnectResponse(message as IConnectResponseMessage);
break;
case MessageType.HEARTBEAT:
this.handleHeartbeatResponse(message as IHeartbeatMessage);
break;
}
}
/**
* 发送连接消息
*/
private async sendConnectMessage(): Promise<void> {
const connectMessage: IConnectMessage = this.messageManager.createMessage(
MessageType.CONNECT,
{
clientVersion: '1.0.0',
protocolVersion: '1.0.0',
authToken: this.config.authentication.credentials?.token,
clientInfo: {
name: 'ECS Network Client',
platform: typeof window !== 'undefined' ? 'browser' : 'node',
version: '1.0.0'
}
},
'client'
);
this.send(connectMessage);
}
/**
* 处理连接响应
*/
private handleConnectResponse(message: IConnectResponseMessage): void {
if (message.data.success) {
this.clientId = message.data.clientId;
if (this.config.authentication.autoAuthenticate) {
this.setState(ClientState.Authenticated);
this.eventHandlers.authenticated?.(this.clientId!);
}
this.logger.info(`连接成功客户端ID: ${this.clientId}`);
} else {
this.logger.error(`连接失败: ${message.data.error}`);
this.setState(ClientState.Error);
this.eventHandlers.authenticationFailed?.(message.data.error || '连接失败');
}
}
/**
* 处理心跳响应
*/
private handleHeartbeatResponse(message: IHeartbeatMessage): void {
this.heartbeatManager.handleHeartbeatResponse({
type: MessageType.HEARTBEAT,
clientTime: message.data.clientTime,
serverTime: message.data.serverTime
});
}
/**
* 启动心跳
*/
private startHeartbeat(): void {
this.heartbeatManager.start((heartbeatMessage) => {
const message: IHeartbeatMessage = this.messageManager.createMessage(
MessageType.HEARTBEAT,
heartbeatMessage,
this.clientId || 'client'
);
this.send(message);
});
}
/**
* 将消息加入队列
*/
private queueMessage(message: INetworkMessage): void {
this.messageQueue.push(message);
this.stats.messages.queued = this.messageQueue.length;
this.logger.debug(`消息已加入队列,当前队列长度: ${this.messageQueue.length}`);
}
/**
* 处理消息队列
*/
private async processMessageQueue(): Promise<void> {
if (this.isProcessingQueue || this.messageQueue.length === 0) {
return;
}
this.isProcessingQueue = true;
try {
while (this.messageQueue.length > 0 && this.isConnected()) {
const message = this.messageQueue.shift()!;
if (this.send(message)) {
this.logger.debug(`队列消息发送成功,剩余: ${this.messageQueue.length}`);
} else {
// 发送失败,重新加入队列头部
this.messageQueue.unshift(message);
break;
}
}
} finally {
this.isProcessingQueue = false;
this.stats.messages.queued = this.messageQueue.length;
}
}
/**
* 清空消息队列
*/
public clearMessageQueue(): number {
const count = this.messageQueue.length;
this.messageQueue.length = 0;
this.stats.messages.queued = 0;
this.logger.info(`已清空消息队列,清理了 ${count} 条消息`);
return count;
}
/**
* 获取延迟信息
*/
public getLatency(): number | undefined {
return this.heartbeatManager.getStatus().latency;
}
/**
* 获取心跳统计
*/
public getHeartbeatStats() {
return this.heartbeatManager.getStats();
}
}

View File

@@ -3,22 +3,14 @@
* ECS Framework网络层 - 客户端实现
*/
// 核心客户端 (待实现)
// export * from './core/NetworkClient';
// export * from './core/ServerConnection';
// 核心客户端
export * from './core/NetworkClient';
export * from './core/MessageQueue';
export * from './core/ConnectionStateManager';
// 传输层 (待实现)
// export * from './transport/WebSocketClient';
// export * from './transport/HttpClient';
// 系统层 (待实现)
// export * from './systems/ClientSyncSystem';
// export * from './systems/ClientRpcSystem';
// export * from './systems/InterpolationSystem';
// 平台适配器 (待实现)
// export * from './adapters/BrowserAdapter';
// export * from './adapters/CocosAdapter';
// 传输层
export * from './transport/WebSocketClient';
export * from './transport/ReconnectionManager';
// 重新导出shared包的类型
export * from '@esengine/network-shared';

View File

@@ -0,0 +1,410 @@
/**
* 重连管理器
* 负责管理客户端的自动重连逻辑
*/
import { createLogger, ITimer } from '@esengine/ecs-framework';
import { ConnectionState } from '@esengine/network-shared';
import { NetworkTimerManager } from '../utils';
/**
* 重连配置
*/
export interface ReconnectionConfig {
enabled: boolean;
maxAttempts: number;
initialDelay: number;
maxDelay: number;
backoffFactor: number;
jitterEnabled: boolean;
resetAfterSuccess: boolean;
}
/**
* 重连状态
*/
export interface ReconnectionState {
isReconnecting: boolean;
currentAttempt: number;
nextAttemptTime?: number;
lastAttemptTime?: number;
totalAttempts: number;
successfulReconnections: number;
}
/**
* 重连事件接口
*/
export interface ReconnectionEvents {
reconnectStarted: (attempt: number) => void;
reconnectSucceeded: (attempt: number, duration: number) => void;
reconnectFailed: (attempt: number, error: Error) => void;
reconnectAborted: (reason: string) => void;
maxAttemptsReached: () => void;
}
/**
* 重连策略
*/
export enum ReconnectionStrategy {
Exponential = 'exponential',
Linear = 'linear',
Fixed = 'fixed',
Custom = 'custom'
}
/**
* 重连管理器
*/
export class ReconnectionManager {
private logger = createLogger('ReconnectionManager');
private config: ReconnectionConfig;
private state: ReconnectionState;
private eventHandlers: Partial<ReconnectionEvents> = {};
private reconnectTimer?: ITimer;
private reconnectCallback?: () => Promise<void>;
private abortController?: AbortController;
// 策略相关
private strategy: ReconnectionStrategy = ReconnectionStrategy.Exponential;
private customDelayCalculator?: (attempt: number) => number;
/**
* 构造函数
*/
constructor(config: Partial<ReconnectionConfig> = {}) {
this.config = {
enabled: true,
maxAttempts: 10,
initialDelay: 1000, // 1秒
maxDelay: 30000, // 30秒
backoffFactor: 2, // 指数退避因子
jitterEnabled: true, // 启用抖动
resetAfterSuccess: true, // 成功后重置计数
...config
};
this.state = {
isReconnecting: false,
currentAttempt: 0,
totalAttempts: 0,
successfulReconnections: 0
};
}
/**
* 设置重连回调
*/
setReconnectCallback(callback: () => Promise<void>): void {
this.reconnectCallback = callback;
}
/**
* 开始重连
*/
startReconnection(): void {
if (!this.config.enabled) {
this.logger.info('重连已禁用');
return;
}
if (this.state.isReconnecting) {
this.logger.warn('重连已在进行中');
return;
}
if (!this.reconnectCallback) {
this.logger.error('重连回调未设置');
return;
}
// 检查是否达到最大重连次数
if (this.state.currentAttempt >= this.config.maxAttempts) {
this.logger.error(`已达到最大重连次数: ${this.config.maxAttempts}`);
this.eventHandlers.maxAttemptsReached?.();
return;
}
this.state.isReconnecting = true;
this.state.currentAttempt++;
this.state.totalAttempts++;
const delay = this.calculateDelay();
this.state.nextAttemptTime = Date.now() + delay;
this.logger.info(`开始重连 (第 ${this.state.currentAttempt}/${this.config.maxAttempts} 次)${delay}ms 后尝试`);
this.eventHandlers.reconnectStarted?.(this.state.currentAttempt);
// 设置重连定时器
this.reconnectTimer = NetworkTimerManager.schedule(
delay / 1000, // 转为秒
false, // 不重复
this,
() => {
this.performReconnection();
}
);
}
/**
* 停止重连
*/
stopReconnection(reason: string = '用户主动停止'): void {
if (!this.state.isReconnecting) {
return;
}
this.clearReconnectTimer();
this.abortController?.abort();
this.state.isReconnecting = false;
this.state.nextAttemptTime = undefined;
this.logger.info(`重连已停止: ${reason}`);
this.eventHandlers.reconnectAborted?.(reason);
}
/**
* 重连成功
*/
onReconnectionSuccess(): void {
if (!this.state.isReconnecting) {
return;
}
const duration = this.state.lastAttemptTime ? Date.now() - this.state.lastAttemptTime : 0;
this.logger.info(`重连成功 (第 ${this.state.currentAttempt} 次尝试,耗时 ${duration}ms)`);
this.state.isReconnecting = false;
this.state.successfulReconnections++;
this.state.nextAttemptTime = undefined;
// 是否重置重连计数
if (this.config.resetAfterSuccess) {
this.state.currentAttempt = 0;
}
this.clearReconnectTimer();
this.eventHandlers.reconnectSucceeded?.(this.state.currentAttempt, duration);
}
/**
* 重连失败
*/
onReconnectionFailure(error: Error): void {
if (!this.state.isReconnecting) {
return;
}
this.logger.warn(`重连失败 (第 ${this.state.currentAttempt} 次尝试):`, error);
this.eventHandlers.reconnectFailed?.(this.state.currentAttempt, error);
// 检查是否还有重连机会
if (this.state.currentAttempt >= this.config.maxAttempts) {
this.logger.error('重连次数已用完');
this.state.isReconnecting = false;
this.eventHandlers.maxAttemptsReached?.();
} else {
// 继续下一次重连
this.startReconnection();
}
}
/**
* 获取重连状态
*/
getState(): ReconnectionState {
return { ...this.state };
}
/**
* 获取重连统计
*/
getStats() {
return {
totalAttempts: this.state.totalAttempts,
successfulReconnections: this.state.successfulReconnections,
currentAttempt: this.state.currentAttempt,
maxAttempts: this.config.maxAttempts,
isReconnecting: this.state.isReconnecting,
nextAttemptTime: this.state.nextAttemptTime,
successRate: this.state.totalAttempts > 0 ?
(this.state.successfulReconnections / this.state.totalAttempts) * 100 : 0
};
}
/**
* 更新配置
*/
updateConfig(newConfig: Partial<ReconnectionConfig>): void {
Object.assign(this.config, newConfig);
this.logger.info('重连配置已更新:', newConfig);
}
/**
* 设置重连策略
*/
setStrategy(strategy: ReconnectionStrategy, customCalculator?: (attempt: number) => number): void {
this.strategy = strategy;
if (strategy === ReconnectionStrategy.Custom && customCalculator) {
this.customDelayCalculator = customCalculator;
}
this.logger.info(`重连策略已设置为: ${strategy}`);
}
/**
* 设置事件处理器
*/
on<K extends keyof ReconnectionEvents>(event: K, handler: ReconnectionEvents[K]): void {
this.eventHandlers[event] = handler;
}
/**
* 移除事件处理器
*/
off<K extends keyof ReconnectionEvents>(event: K): void {
delete this.eventHandlers[event];
}
/**
* 重置重连状态
*/
reset(): void {
this.stopReconnection('状态重置');
this.state = {
isReconnecting: false,
currentAttempt: 0,
totalAttempts: 0,
successfulReconnections: 0
};
this.logger.info('重连状态已重置');
}
/**
* 强制立即重连
*/
forceReconnect(): void {
if (this.state.isReconnecting) {
this.clearReconnectTimer();
this.performReconnection();
} else {
this.startReconnection();
}
}
/**
* 计算重连延迟
*/
private calculateDelay(): number {
let delay: number;
switch (this.strategy) {
case ReconnectionStrategy.Fixed:
delay = this.config.initialDelay;
break;
case ReconnectionStrategy.Linear:
delay = this.config.initialDelay * this.state.currentAttempt;
break;
case ReconnectionStrategy.Exponential:
delay = this.config.initialDelay * Math.pow(this.config.backoffFactor, this.state.currentAttempt - 1);
break;
case ReconnectionStrategy.Custom:
delay = this.customDelayCalculator ?
this.customDelayCalculator(this.state.currentAttempt) :
this.config.initialDelay;
break;
default:
delay = this.config.initialDelay;
}
// 限制最大延迟
delay = Math.min(delay, this.config.maxDelay);
// 添加抖动以避免雷群效应
if (this.config.jitterEnabled) {
const jitter = delay * 0.1 * Math.random(); // 10%的随机抖动
delay += jitter;
}
return Math.round(delay);
}
/**
* 执行重连
*/
private async performReconnection(): Promise<void> {
if (!this.reconnectCallback || !this.state.isReconnecting) {
return;
}
this.state.lastAttemptTime = Date.now();
this.abortController = new AbortController();
try {
await this.reconnectCallback();
// 重连回调成功,等待实际连接建立再调用 onReconnectionSuccess
} catch (error) {
this.onReconnectionFailure(error as Error);
}
}
/**
* 清除重连定时器
*/
private clearReconnectTimer(): void {
if (this.reconnectTimer) {
this.reconnectTimer.stop();
this.reconnectTimer = undefined;
}
}
/**
* 检查是否应该进行重连
*/
shouldReconnect(reason?: string): boolean {
if (!this.config.enabled) {
return false;
}
if (this.state.currentAttempt >= this.config.maxAttempts) {
return false;
}
// 可以根据断开原因决定是否重连
if (reason) {
const noReconnectReasons = ['user_disconnect', 'invalid_credentials', 'banned'];
if (noReconnectReasons.includes(reason)) {
return false;
}
}
return true;
}
/**
* 获取下次重连的倒计时
*/
getTimeUntilNextAttempt(): number {
if (!this.state.nextAttemptTime) {
return 0;
}
return Math.max(0, this.state.nextAttemptTime - Date.now());
}
/**
* 获取重连进度百分比
*/
getProgress(): number {
if (this.config.maxAttempts === 0) {
return 0;
}
return (this.state.currentAttempt / this.config.maxAttempts) * 100;
}
}

View File

@@ -0,0 +1,406 @@
/**
* WebSocket客户端传输层实现
*/
import { createLogger, ITimer } from '@esengine/ecs-framework';
import {
IClientTransport,
IConnectionOptions,
ConnectionState,
IConnectionStats
} from '@esengine/network-shared';
import { NetworkTimerManager } from '../utils';
/**
* WebSocket客户端实现
*/
export class WebSocketClient implements IClientTransport {
private logger = createLogger('WebSocketClient');
private websocket?: WebSocket;
private connectionState: ConnectionState = ConnectionState.Disconnected;
private options: IConnectionOptions = {};
private url = '';
private reconnectTimer?: ITimer;
private reconnectAttempts = 0;
private stats: IConnectionStats;
/**
* 消息接收事件处理器
*/
private messageHandlers: ((data: ArrayBuffer | string) => void)[] = [];
/**
* 连接状态变化事件处理器
*/
private stateChangeHandlers: ((state: ConnectionState) => void)[] = [];
/**
* 错误事件处理器
*/
private errorHandlers: ((error: Error) => void)[] = [];
/**
* 构造函数
*/
constructor() {
this.stats = {
state: ConnectionState.Disconnected,
reconnectCount: 0,
bytesSent: 0,
bytesReceived: 0,
messagesSent: 0,
messagesReceived: 0
};
}
/**
* 连接到服务器
*/
async connect(url: string, options?: IConnectionOptions): Promise<void> {
if (this.connectionState === ConnectionState.Connected) {
this.logger.warn('客户端已连接');
return;
}
this.url = url;
this.options = {
timeout: 10000,
reconnectInterval: 3000,
maxReconnectAttempts: 5,
autoReconnect: true,
protocolVersion: '1.0',
...options
};
return this.connectInternal();
}
/**
* 断开连接
*/
async disconnect(reason?: string): Promise<void> {
this.options.autoReconnect = false; // 禁用自动重连
this.clearReconnectTimer();
if (this.websocket) {
this.websocket.close(1000, reason || '客户端主动断开');
this.websocket = undefined;
}
this.setConnectionState(ConnectionState.Disconnected);
this.logger.info(`客户端断开连接: ${reason || '主动断开'}`);
}
/**
* 发送数据到服务器
*/
send(data: ArrayBuffer | string): void {
if (!this.websocket || this.connectionState !== ConnectionState.Connected) {
this.logger.warn('客户端未连接,无法发送消息');
return;
}
try {
this.websocket.send(data);
this.stats.messagesSent++;
// 估算字节数
const bytes = typeof data === 'string' ? new Blob([data]).size : data.byteLength;
this.stats.bytesSent += bytes;
} catch (error) {
this.logger.error('发送消息失败:', error);
this.handleError(error as Error);
}
}
/**
* 监听服务器消息
*/
onMessage(handler: (data: ArrayBuffer | string) => void): void {
this.messageHandlers.push(handler);
}
/**
* 监听连接状态变化
*/
onConnectionStateChange(handler: (state: ConnectionState) => void): void {
this.stateChangeHandlers.push(handler);
}
/**
* 监听错误事件
*/
onError(handler: (error: Error) => void): void {
this.errorHandlers.push(handler);
}
/**
* 获取连接状态
*/
getConnectionState(): ConnectionState {
return this.connectionState;
}
/**
* 获取连接统计信息
*/
getStats(): IConnectionStats {
return { ...this.stats };
}
/**
* 内部连接实现
*/
private async connectInternal(): Promise<void> {
return new Promise((resolve, reject) => {
try {
this.setConnectionState(ConnectionState.Connecting);
this.logger.info(`连接到服务器: ${this.url}`);
// 检查WebSocket支持
if (typeof WebSocket === 'undefined') {
throw new Error('当前环境不支持WebSocket');
}
this.websocket = new WebSocket(this.url);
this.setupWebSocketEvents(resolve, reject);
// 设置连接超时
if (this.options.timeout) {
NetworkTimerManager.schedule(
this.options.timeout / 1000, // 转为秒
false, // 不重复
this,
() => {
if (this.connectionState === ConnectionState.Connecting) {
this.websocket?.close();
reject(new Error(`连接超时 (${this.options.timeout}ms)`));
}
}
);
}
} catch (error) {
this.logger.error('创建WebSocket连接失败:', error);
this.setConnectionState(ConnectionState.Failed);
reject(error);
}
});
}
/**
* 设置WebSocket事件监听
*/
private setupWebSocketEvents(
resolve: () => void,
reject: (error: Error) => void
): void {
if (!this.websocket) return;
// 连接打开
this.websocket.onopen = () => {
this.setConnectionState(ConnectionState.Connected);
this.stats.connectTime = Date.now();
this.reconnectAttempts = 0; // 重置重连计数
this.logger.info('WebSocket连接已建立');
resolve();
};
// 消息接收
this.websocket.onmessage = (event) => {
this.handleMessage(event.data);
};
// 连接关闭
this.websocket.onclose = (event) => {
this.handleConnectionClose(event.code, event.reason);
};
// 错误处理
this.websocket.onerror = (event) => {
const error = new Error(`WebSocket错误: ${event}`);
this.logger.error('WebSocket错误:', error);
this.handleError(error);
if (this.connectionState === ConnectionState.Connecting) {
reject(error);
}
};
}
/**
* 处理接收到的消息
*/
private handleMessage(data: any): void {
try {
this.stats.messagesReceived++;
// 估算字节数
const bytes = typeof data === 'string' ? new Blob([data]).size : data.byteLength || 0;
this.stats.bytesReceived += bytes;
// 触发消息事件
this.messageHandlers.forEach(handler => {
try {
handler(data);
} catch (error) {
this.logger.error('消息事件处理器错误:', error);
}
});
} catch (error) {
this.logger.error('处理接收消息失败:', error);
this.handleError(error as Error);
}
}
/**
* 处理连接关闭
*/
private handleConnectionClose(code: number, reason: string): void {
this.stats.disconnectTime = Date.now();
this.websocket = undefined;
this.logger.info(`WebSocket连接已关闭: code=${code}, reason=${reason}`);
// 根据关闭代码决定是否重连
const shouldReconnect = this.shouldReconnect(code);
if (shouldReconnect && this.options.autoReconnect) {
this.setConnectionState(ConnectionState.Reconnecting);
this.scheduleReconnect();
} else {
this.setConnectionState(ConnectionState.Disconnected);
}
}
/**
* 判断是否应该重连
*/
private shouldReconnect(closeCode: number): boolean {
// 正常关闭1000或服务器重启1001时应该重连
// 协议错误1002-1003、数据格式错误1007等不应重连
const reconnectableCodes = [1000, 1001, 1006, 1011];
return reconnectableCodes.includes(closeCode);
}
/**
* 安排重连
*/
private scheduleReconnect(): void {
if (this.reconnectAttempts >= (this.options.maxReconnectAttempts || 5)) {
this.logger.error(`达到最大重连次数 (${this.reconnectAttempts})`);
this.setConnectionState(ConnectionState.Failed);
return;
}
// 指数退避算法
const delay = Math.min(
this.options.reconnectInterval! * Math.pow(2, this.reconnectAttempts),
30000 // 最大30秒
);
this.logger.info(`${delay}ms 后尝试重连 (第 ${this.reconnectAttempts + 1} 次)`);
this.reconnectTimer = NetworkTimerManager.schedule(
delay / 1000, // 转为秒
false, // 不重复
this,
() => {
this.reconnectAttempts++;
this.stats.reconnectCount++;
this.connectInternal().catch(error => {
this.logger.error(`重连失败 (第 ${this.reconnectAttempts} 次):`, error);
this.scheduleReconnect();
});
}
);
}
/**
* 清除重连定时器
*/
private clearReconnectTimer(): void {
if (this.reconnectTimer) {
this.reconnectTimer.stop();
this.reconnectTimer = undefined;
}
}
/**
* 设置连接状态
*/
private setConnectionState(state: ConnectionState): void {
if (this.connectionState === state) return;
const oldState = this.connectionState;
this.connectionState = state;
this.stats.state = state;
this.logger.debug(`连接状态变化: ${oldState} -> ${state}`);
// 触发状态变化事件
this.stateChangeHandlers.forEach(handler => {
try {
handler(state);
} catch (error) {
this.logger.error('状态变化事件处理器错误:', error);
}
});
}
/**
* 处理错误
*/
private handleError(error: Error): void {
this.errorHandlers.forEach(handler => {
try {
handler(error);
} catch (handlerError) {
this.logger.error('错误事件处理器错误:', handlerError);
}
});
}
/**
* 发送心跳
*/
public ping(): void {
if (this.websocket && this.connectionState === ConnectionState.Connected) {
// WebSocket的ping/pong由浏览器自动处理
// 这里可以发送应用层心跳消息
this.send(JSON.stringify({ type: 'ping', timestamp: Date.now() }));
}
}
/**
* 手动触发重连
*/
public reconnect(): void {
if (this.connectionState === ConnectionState.Disconnected ||
this.connectionState === ConnectionState.Failed) {
this.reconnectAttempts = 0;
this.connectInternal().catch(error => {
this.logger.error('手动重连失败:', error);
});
}
}
/**
* 获取延迟信息(简单实现)
*/
public getLatency(): number | undefined {
return this.stats.latency;
}
/**
* 销毁客户端
*/
public destroy(): void {
this.disconnect('客户端销毁');
this.messageHandlers.length = 0;
this.stateChangeHandlers.length = 0;
this.errorHandlers.length = 0;
}
}

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@@ -0,0 +1,103 @@
/**
* 网络层专用Timer实现
* 实现core库的ITimer接口但使用浏览器/Node.js的原生定时器
*/
import { ITimer } from '@esengine/ecs-framework';
/**
* 网络层Timer实现
*/
export class NetworkTimer<TContext = unknown> implements ITimer<TContext> {
public context: TContext;
private timerId?: number;
private callback: (timer: ITimer<TContext>) => void;
private _isDone = false;
constructor(
timeInMilliseconds: number,
repeats: boolean,
context: TContext,
onTime: (timer: ITimer<TContext>) => void
) {
this.context = context;
this.callback = onTime;
if (repeats) {
this.timerId = window.setInterval(() => {
this.callback(this);
}, timeInMilliseconds) as any;
} else {
this.timerId = window.setTimeout(() => {
this.callback(this);
this._isDone = true;
}, timeInMilliseconds) as any;
}
}
stop(): void {
if (this.timerId !== undefined) {
clearTimeout(this.timerId);
clearInterval(this.timerId);
this.timerId = undefined;
}
this._isDone = true;
}
reset(): void {
// 对于基于setTimeout的实现reset意义不大
// 如果需要重置应该stop然后重新创建
}
getContext<T>(): T {
return this.context as unknown as T;
}
get isDone(): boolean {
return this._isDone;
}
}
/**
* 网络Timer管理器
*/
export class NetworkTimerManager {
private static timers: Set<NetworkTimer> = new Set();
/**
* 创建一个定时器
*/
static schedule<TContext = unknown>(
timeInSeconds: number,
repeats: boolean,
context: TContext,
onTime: (timer: ITimer<TContext>) => void
): ITimer<TContext> {
const timer = new NetworkTimer(
timeInSeconds * 1000, // 转为毫秒
repeats,
context,
onTime
);
this.timers.add(timer as any);
// 如果是一次性定时器,完成后自动清理
if (!repeats) {
setTimeout(() => {
this.timers.delete(timer as any);
}, timeInSeconds * 1000 + 100);
}
return timer;
}
/**
* 清理所有定时器
*/
static cleanup(): void {
for (const timer of this.timers) {
timer.stop();
}
this.timers.clear();
}
}

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@@ -0,0 +1,4 @@
/**
* 网络客户端工具类
*/
export * from './NetworkTimer';

View File

@@ -1,65 +0,0 @@
/**
* Jest测试环境设置 - 客户端
*/
// 导入reflect-metadata以支持装饰器
import 'reflect-metadata';
// 模拟浏览器环境的WebSocket
Object.defineProperty(global, 'WebSocket', {
value: class MockWebSocket {
static CONNECTING = 0;
static OPEN = 1;
static CLOSING = 2;
static CLOSED = 3;
readyState = MockWebSocket.CONNECTING;
url: string;
onopen: ((event: Event) => void) | null = null;
onclose: ((event: CloseEvent) => void) | null = null;
onmessage: ((event: MessageEvent) => void) | null = null;
onerror: ((event: Event) => void) | null = null;
constructor(url: string) {
this.url = url;
// 模拟异步连接
setTimeout(() => {
this.readyState = MockWebSocket.OPEN;
if (this.onopen) {
this.onopen(new Event('open'));
}
}, 0);
}
send(data: string | ArrayBuffer) {
// 模拟发送
}
close() {
this.readyState = MockWebSocket.CLOSED;
if (this.onclose) {
this.onclose(new CloseEvent('close'));
}
}
}
});
// 全局测试配置
beforeAll(() => {
// 设置测试环境
process.env.NODE_ENV = 'test';
process.env.NETWORK_ENV = 'client';
});
afterAll(() => {
// 清理测试环境
});
beforeEach(() => {
// 每个测试前的准备工作
});
afterEach(() => {
// 每个测试后的清理工作
// 清理可能的网络连接、定时器等
});

View File

@@ -1,47 +0,0 @@
/** @type {import('ts-jest').JestConfigWithTsJest} */
module.exports = {
preset: 'ts-jest',
testEnvironment: 'node',
roots: ['<rootDir>/tests'],
testMatch: ['**/*.test.ts', '**/*.spec.ts'],
testPathIgnorePatterns: ['/node_modules/'],
collectCoverage: false,
collectCoverageFrom: [
'src/**/*.ts',
'!src/index.ts',
'!src/**/index.ts',
'!**/*.d.ts',
'!src/**/*.test.ts',
'!src/**/*.spec.ts'
],
coverageDirectory: 'coverage',
coverageReporters: ['text', 'lcov', 'html'],
coverageThreshold: {
global: {
branches: 70,
functions: 70,
lines: 70,
statements: 70
}
},
verbose: true,
transform: {
'^.+\\.tsx?$': ['ts-jest', {
tsconfig: 'tsconfig.json',
useESM: false,
}],
},
moduleNameMapper: {
'^@/(.*)$': '<rootDir>/src/$1',
},
moduleFileExtensions: ['ts', 'tsx', 'js', 'jsx', 'json', 'node'],
setupFilesAfterEnv: ['<rootDir>/tests/setup.ts'],
testTimeout: 15000, // 服务端测试可能需要更长时间
clearMocks: true,
restoreMocks: true,
modulePathIgnorePatterns: [
'<rootDir>/bin/',
'<rootDir>/dist/',
'<rootDir>/node_modules/'
]
};

View File

@@ -43,10 +43,7 @@
"preversion": "npm run rebuild",
"dev": "ts-node src/dev-server.ts",
"start": "node bin/index.js",
"test": "jest --config jest.config.cjs",
"test:watch": "jest --watch --config jest.config.cjs",
"test:coverage": "jest --coverage --config jest.config.cjs",
"test:ci": "jest --ci --coverage --config jest.config.cjs"
"test": "echo \"No tests configured for network-server\""
},
"author": "yhh",
"license": "MIT",
@@ -54,11 +51,13 @@
"@esengine/ecs-framework": "file:../core",
"@esengine/network-shared": "file:../network-shared",
"ws": "^8.18.2",
"uuid": "^10.0.0",
"reflect-metadata": "^0.2.2"
},
"devDependencies": {
"@types/jest": "^29.5.14",
"@types/node": "^20.19.0",
"@types/uuid": "^10.0.0",
"@types/ws": "^8.18.1",
"jest": "^29.7.0",
"rimraf": "^5.0.0",

View File

@@ -0,0 +1,410 @@
/**
* 服务端连接管理器
* 负责管理所有客户端连接的生命周期
*/
import { createLogger, ITimer, Core } from '@esengine/ecs-framework';
import {
ITransportClientInfo,
ConnectionState,
IConnectionStats,
EventEmitter
} from '@esengine/network-shared';
/**
* 客户端会话信息
*/
export interface ClientSession {
id: string;
info: ITransportClientInfo;
state: ConnectionState;
lastHeartbeat: number;
stats: IConnectionStats;
authenticated: boolean;
roomId?: string;
userData?: Record<string, any>;
}
/**
* 连接管理器配置
*/
export interface ConnectionManagerConfig {
heartbeatInterval: number;
heartbeatTimeout: number;
maxIdleTime: number;
cleanupInterval: number;
}
/**
* 连接管理器
*/
export class ConnectionManager extends EventEmitter {
private logger = createLogger('ConnectionManager');
private sessions: Map<string, ClientSession> = new Map();
private config: ConnectionManagerConfig;
private heartbeatTimer?: ITimer;
private cleanupTimer?: ITimer;
/**
* 构造函数
*/
constructor(config: Partial<ConnectionManagerConfig> = {}) {
super();
this.config = {
heartbeatInterval: 30000, // 30秒心跳间隔
heartbeatTimeout: 60000, // 60秒心跳超时
maxIdleTime: 300000, // 5分钟最大空闲时间
cleanupInterval: 60000, // 1分钟清理间隔
...config
};
}
/**
* 启动连接管理器
*/
start(): void {
this.logger.info('连接管理器启动');
this.startHeartbeatTimer();
this.startCleanupTimer();
}
/**
* 停止连接管理器
*/
stop(): void {
this.logger.info('连接管理器停止');
this.stopHeartbeatTimer();
this.stopCleanupTimer();
this.sessions.clear();
}
/**
* 添加客户端会话
*/
addSession(clientInfo: ITransportClientInfo): ClientSession {
const session: ClientSession = {
id: clientInfo.id,
info: clientInfo,
state: ConnectionState.Connected,
lastHeartbeat: Date.now(),
authenticated: false,
stats: {
state: ConnectionState.Connected,
connectTime: clientInfo.connectTime,
reconnectCount: 0,
bytesSent: 0,
bytesReceived: 0,
messagesSent: 0,
messagesReceived: 0
}
};
this.sessions.set(clientInfo.id, session);
this.logger.info(`添加客户端会话: ${clientInfo.id}`);
this.emit('sessionAdded', session);
return session;
}
/**
* 移除客户端会话
*/
removeSession(clientId: string, reason?: string): boolean {
const session = this.sessions.get(clientId);
if (!session) {
return false;
}
session.state = ConnectionState.Disconnected;
session.stats.disconnectTime = Date.now();
this.sessions.delete(clientId);
this.logger.info(`移除客户端会话: ${clientId}, 原因: ${reason || '未知'}`);
this.emit('sessionRemoved', session, reason);
return true;
}
/**
* 获取客户端会话
*/
getSession(clientId: string): ClientSession | undefined {
return this.sessions.get(clientId);
}
/**
* 获取所有客户端会话
*/
getAllSessions(): ClientSession[] {
return Array.from(this.sessions.values());
}
/**
* 获取已认证的会话
*/
getAuthenticatedSessions(): ClientSession[] {
return Array.from(this.sessions.values()).filter(session => session.authenticated);
}
/**
* 获取指定房间的会话
*/
getSessionsByRoom(roomId: string): ClientSession[] {
return Array.from(this.sessions.values()).filter(session => session.roomId === roomId);
}
/**
* 更新会话心跳时间
*/
updateHeartbeat(clientId: string): boolean {
const session = this.sessions.get(clientId);
if (!session) {
return false;
}
session.lastHeartbeat = Date.now();
return true;
}
/**
* 设置会话认证状态
*/
setSessionAuthenticated(clientId: string, authenticated: boolean): boolean {
const session = this.sessions.get(clientId);
if (!session) {
return false;
}
const wasAuthenticated = session.authenticated;
session.authenticated = authenticated;
if (wasAuthenticated !== authenticated) {
this.emit('sessionAuthChanged', session, authenticated);
this.logger.info(`客户端 ${clientId} 认证状态变更: ${authenticated}`);
}
return true;
}
/**
* 设置会话所在房间
*/
setSessionRoom(clientId: string, roomId?: string): boolean {
const session = this.sessions.get(clientId);
if (!session) {
return false;
}
const oldRoomId = session.roomId;
session.roomId = roomId;
if (oldRoomId !== roomId) {
this.emit('sessionRoomChanged', session, oldRoomId, roomId);
this.logger.info(`客户端 ${clientId} 房间变更: ${oldRoomId} -> ${roomId}`);
}
return true;
}
/**
* 更新会话数据统计
*/
updateSessionStats(clientId: string, stats: Partial<IConnectionStats>): boolean {
const session = this.sessions.get(clientId);
if (!session) {
return false;
}
Object.assign(session.stats, stats);
return true;
}
/**
* 设置会话用户数据
*/
setSessionUserData(clientId: string, userData: Record<string, any>): boolean {
const session = this.sessions.get(clientId);
if (!session) {
return false;
}
session.userData = { ...session.userData, ...userData };
return true;
}
/**
* 检查会话是否存活
*/
isSessionAlive(clientId: string): boolean {
const session = this.sessions.get(clientId);
if (!session) {
return false;
}
const now = Date.now();
return (now - session.lastHeartbeat) <= this.config.heartbeatTimeout;
}
/**
* 获取超时的会话
*/
getTimeoutSessions(): ClientSession[] {
const now = Date.now();
return Array.from(this.sessions.values()).filter(session => {
return (now - session.lastHeartbeat) > this.config.heartbeatTimeout;
});
}
/**
* 获取空闲的会话
*/
getIdleSessions(): ClientSession[] {
const now = Date.now();
return Array.from(this.sessions.values()).filter(session => {
return (now - session.lastHeartbeat) > this.config.maxIdleTime;
});
}
/**
* 获取连接统计信息
*/
getConnectionStats() {
const allSessions = this.getAllSessions();
const authenticatedSessions = this.getAuthenticatedSessions();
const timeoutSessions = this.getTimeoutSessions();
return {
totalConnections: allSessions.length,
authenticatedConnections: authenticatedSessions.length,
timeoutConnections: timeoutSessions.length,
averageLatency: this.calculateAverageLatency(allSessions),
connectionsByRoom: this.getConnectionsByRoom(),
totalBytesSent: allSessions.reduce((sum, s) => sum + s.stats.bytesSent, 0),
totalBytesReceived: allSessions.reduce((sum, s) => sum + s.stats.bytesReceived, 0),
totalMessagesSent: allSessions.reduce((sum, s) => sum + s.stats.messagesSent, 0),
totalMessagesReceived: allSessions.reduce((sum, s) => sum + s.stats.messagesReceived, 0)
};
}
/**
* 计算平均延迟
*/
private calculateAverageLatency(sessions: ClientSession[]): number {
const validLatencies = sessions
.map(s => s.stats.latency)
.filter(latency => latency !== undefined) as number[];
if (validLatencies.length === 0) return 0;
return validLatencies.reduce((sum, latency) => sum + latency, 0) / validLatencies.length;
}
/**
* 按房间统计连接数
*/
private getConnectionsByRoom(): Record<string, number> {
const roomCounts: Record<string, number> = {};
for (const session of this.sessions.values()) {
const roomId = session.roomId || 'lobby';
roomCounts[roomId] = (roomCounts[roomId] || 0) + 1;
}
return roomCounts;
}
/**
* 启动心跳定时器
*/
private startHeartbeatTimer(): void {
this.heartbeatTimer = Core.schedule(this.config.heartbeatInterval / 1000, true, this, () => {
this.checkHeartbeats();
});
}
/**
* 停止心跳定时器
*/
private stopHeartbeatTimer(): void {
if (this.heartbeatTimer) {
this.heartbeatTimer.stop();
this.heartbeatTimer = undefined;
}
}
/**
* 启动清理定时器
*/
private startCleanupTimer(): void {
this.cleanupTimer = Core.schedule(this.config.cleanupInterval / 1000, true, this, () => {
this.performCleanup();
});
}
/**
* 停止清理定时器
*/
private stopCleanupTimer(): void {
if (this.cleanupTimer) {
this.cleanupTimer.stop();
this.cleanupTimer = undefined;
}
}
/**
* 检查心跳超时
*/
private checkHeartbeats(): void {
const timeoutSessions = this.getTimeoutSessions();
for (const session of timeoutSessions) {
this.logger.warn(`客户端心跳超时: ${session.id}`);
this.emit('heartbeatTimeout', session);
// 可以选择断开超时的连接
// this.removeSession(session.id, '心跳超时');
}
if (timeoutSessions.length > 0) {
this.logger.warn(`发现 ${timeoutSessions.length} 个心跳超时的连接`);
}
}
/**
* 执行清理操作
*/
private performCleanup(): void {
const idleSessions = this.getIdleSessions();
for (const session of idleSessions) {
this.logger.info(`清理空闲连接: ${session.id}`);
this.removeSession(session.id, '空闲超时');
}
if (idleSessions.length > 0) {
this.logger.info(`清理了 ${idleSessions.length} 个空闲连接`);
}
}
/**
* 批量操作:踢出指定房间的所有客户端
*/
kickRoomClients(roomId: string, reason?: string): number {
const roomSessions = this.getSessionsByRoom(roomId);
for (const session of roomSessions) {
this.removeSession(session.id, reason || '房间解散');
}
this.logger.info(`踢出房间 ${roomId}${roomSessions.length} 个客户端`);
return roomSessions.length;
}
/**
* 批量操作:向指定房间广播消息(这里只返回会话列表)
*/
getRoomSessionsForBroadcast(roomId: string, excludeClientId?: string): ClientSession[] {
return this.getSessionsByRoom(roomId).filter(session =>
session.id !== excludeClientId && session.authenticated
);
}
}

View File

@@ -0,0 +1,701 @@
/**
* 网络服务器核心类
* 负责服务器的启动/停止、传输层管理和客户端会话管理
*/
import { createLogger, Core } from '@esengine/ecs-framework';
import {
ITransportConfig,
MessageType,
INetworkMessage,
IConnectMessage,
IConnectResponseMessage,
IHeartbeatMessage,
NetworkErrorType,
EventEmitter
} from '@esengine/network-shared';
import { WebSocketTransport } from '../transport/WebSocketTransport';
import { ConnectionManager, ClientSession } from './ConnectionManager';
import { JSONSerializer } from '@esengine/network-shared';
import { MessageManager } from '@esengine/network-shared';
import { ErrorHandler } from '@esengine/network-shared';
/**
* 网络服务器配置
*/
export interface NetworkServerConfig {
transport: ITransportConfig;
authentication: {
required: boolean;
timeout: number;
maxAttempts: number;
};
rateLimit: {
enabled: boolean;
maxRequestsPerMinute: number;
banDuration: number;
};
features: {
enableCompression: boolean;
enableHeartbeat: boolean;
enableRooms: boolean;
enableMetrics: boolean;
};
}
/**
* 服务器状态
*/
export enum ServerState {
Stopped = 'stopped',
Starting = 'starting',
Running = 'running',
Stopping = 'stopping',
Error = 'error'
}
/**
* 服务器统计信息
*/
export interface ServerStats {
state: ServerState;
uptime: number;
startTime?: number;
connections: {
total: number;
authenticated: number;
peak: number;
};
messages: {
sent: number;
received: number;
errors: number;
};
bandwidth: {
inbound: number;
outbound: number;
};
}
/**
* 网络服务器事件接口
*/
export interface NetworkServerEvents {
serverStarted: (port: number) => void;
serverStopped: () => void;
serverError: (error: Error) => void;
clientConnected: (session: ClientSession) => void;
clientDisconnected: (session: ClientSession, reason?: string) => void;
clientAuthenticated: (session: ClientSession) => void;
messageReceived: (session: ClientSession, message: INetworkMessage) => void;
messageSent: (session: ClientSession, message: INetworkMessage) => void;
}
/**
* 网络服务器核心实现
*/
export class NetworkServer extends EventEmitter {
private logger = createLogger('NetworkServer');
private config: NetworkServerConfig;
private state: ServerState = ServerState.Stopped;
private stats: ServerStats;
// 核心组件
private transport?: WebSocketTransport;
private connectionManager: ConnectionManager;
private serializer: JSONSerializer;
private messageManager: MessageManager;
private errorHandler: ErrorHandler;
// 事件处理器
private eventHandlers: Partial<NetworkServerEvents> = {};
// 速率限制
private rateLimitMap: Map<string, { count: number; resetTime: number; banned: boolean }> = new Map();
/**
* 构造函数
*/
constructor(config: Partial<NetworkServerConfig> = {}) {
super();
this.config = {
transport: {
port: 8080,
host: '0.0.0.0',
maxConnections: 1000,
heartbeatInterval: 30000,
connectionTimeout: 60000,
maxMessageSize: 1024 * 1024,
compression: true,
...config.transport
},
authentication: {
required: false,
timeout: 30000,
maxAttempts: 3,
...config.authentication
},
rateLimit: {
enabled: true,
maxRequestsPerMinute: 100,
banDuration: 300000, // 5分钟
...config.rateLimit
},
features: {
enableCompression: true,
enableHeartbeat: true,
enableRooms: true,
enableMetrics: true,
...config.features
}
};
this.stats = {
state: ServerState.Stopped,
uptime: 0,
connections: {
total: 0,
authenticated: 0,
peak: 0
},
messages: {
sent: 0,
received: 0,
errors: 0
},
bandwidth: {
inbound: 0,
outbound: 0
}
};
// 初始化核心组件
this.connectionManager = new ConnectionManager({
heartbeatInterval: this.config.transport.heartbeatInterval,
heartbeatTimeout: this.config.transport.connectionTimeout
});
this.serializer = new JSONSerializer({
enableTypeChecking: true,
enableCompression: this.config.features.enableCompression,
maxMessageSize: this.config.transport.maxMessageSize
});
this.messageManager = new MessageManager({
enableTimestampValidation: true,
enableMessageDeduplication: true
});
this.errorHandler = new ErrorHandler({
maxRetryAttempts: 3,
enableAutoRecovery: true
});
this.setupEventHandlers();
}
/**
* 启动服务器
*/
async start(): Promise<void> {
if (this.state !== ServerState.Stopped) {
throw new Error(`服务器状态错误: ${this.state}`);
}
this.setState(ServerState.Starting);
this.logger.info('正在启动网络服务器...');
try {
// 创建传输层
this.transport = new WebSocketTransport(this.config.transport);
this.setupTransportEvents();
// 启动传输层
await this.transport.start(
this.config.transport.port,
this.config.transport.host
);
// 启动连接管理器
this.connectionManager.start();
// 记录启动时间
this.stats.startTime = Date.now();
this.setState(ServerState.Running);
this.logger.info(`网络服务器已启动: ${this.config.transport.host}:${this.config.transport.port}`);
this.eventHandlers.serverStarted?.(this.config.transport.port);
} catch (error) {
this.setState(ServerState.Error);
this.logger.error('启动网络服务器失败:', error);
this.eventHandlers.serverError?.(error as Error);
throw error;
}
}
/**
* 停止服务器
*/
async stop(): Promise<void> {
if (this.state === ServerState.Stopped) {
return;
}
this.setState(ServerState.Stopping);
this.logger.info('正在停止网络服务器...');
try {
// 停止连接管理器
this.connectionManager.stop();
// 停止传输层
if (this.transport) {
await this.transport.stop();
this.transport = undefined;
}
// 清理速率限制数据
this.rateLimitMap.clear();
this.setState(ServerState.Stopped);
this.logger.info('网络服务器已停止');
this.eventHandlers.serverStopped?.();
} catch (error) {
this.logger.error('停止网络服务器失败:', error);
this.eventHandlers.serverError?.(error as Error);
throw error;
}
}
/**
* 发送消息到指定客户端
*/
sendToClient<T extends INetworkMessage>(clientId: string, message: T): boolean {
if (!this.transport || this.state !== ServerState.Running) {
this.logger.warn('服务器未运行,无法发送消息');
return false;
}
const session = this.connectionManager.getSession(clientId);
if (!session) {
this.logger.warn(`客户端会话不存在: ${clientId}`);
return false;
}
try {
const serializedMessage = this.serializer.serialize(message);
this.transport.send(clientId, serializedMessage.data);
// 更新统计
this.stats.messages.sent++;
this.stats.bandwidth.outbound += serializedMessage.size;
this.eventHandlers.messageSent?.(session, message);
return true;
} catch (error) {
this.logger.error(`发送消息到客户端 ${clientId} 失败:`, error);
this.stats.messages.errors++;
this.errorHandler.handleError(error as Error, `sendToClient:${clientId}`);
return false;
}
}
/**
* 广播消息到所有客户端
*/
broadcast<T extends INetworkMessage>(message: T, exclude?: string[]): number {
if (!this.transport || this.state !== ServerState.Running) {
this.logger.warn('服务器未运行,无法广播消息');
return 0;
}
try {
const serializedMessage = this.serializer.serialize(message);
this.transport.broadcast(serializedMessage.data, exclude);
const clientCount = this.connectionManager.getAllSessions().length - (exclude?.length || 0);
// 更新统计
this.stats.messages.sent += clientCount;
this.stats.bandwidth.outbound += serializedMessage.size * clientCount;
return clientCount;
} catch (error) {
this.logger.error('广播消息失败:', error);
this.stats.messages.errors++;
this.errorHandler.handleError(error as Error, 'broadcast');
return 0;
}
}
/**
* 踢出客户端
*/
kickClient(clientId: string, reason?: string): boolean {
const session = this.connectionManager.getSession(clientId);
if (!session) {
return false;
}
if (this.transport) {
this.transport.disconnectClient(clientId, reason);
}
return this.connectionManager.removeSession(clientId, reason);
}
/**
* 获取服务器状态
*/
getState(): ServerState {
return this.state;
}
/**
* 检查服务器是否正在运行
*/
isRunning(): boolean {
return this.state === ServerState.Running;
}
/**
* 获取服务器统计信息
*/
getStats(): ServerStats {
const currentStats = { ...this.stats };
if (this.stats.startTime) {
currentStats.uptime = Date.now() - this.stats.startTime;
}
const connectionStats = this.connectionManager.getConnectionStats();
currentStats.connections.total = connectionStats.totalConnections;
currentStats.connections.authenticated = connectionStats.authenticatedConnections;
return currentStats;
}
/**
* 获取所有客户端会话
*/
getAllSessions(): ClientSession[] {
return this.connectionManager.getAllSessions();
}
/**
* 获取指定客户端会话
*/
getSession(clientId: string): ClientSession | undefined {
return this.connectionManager.getSession(clientId);
}
/**
* 设置事件处理器
*/
override on<K extends keyof NetworkServerEvents>(event: K, handler: NetworkServerEvents[K]): this {
this.eventHandlers[event] = handler;
return this;
}
/**
* 移除事件处理器
*/
override off<K extends keyof NetworkServerEvents>(event: K): this {
delete this.eventHandlers[event];
return this;
}
/**
* 更新配置
*/
updateConfig(newConfig: Partial<NetworkServerConfig>): void {
Object.assign(this.config, newConfig);
this.logger.info('服务器配置已更新:', newConfig);
}
/**
* 设置服务器状态
*/
private setState(newState: ServerState): void {
if (this.state === newState) return;
const oldState = this.state;
this.state = newState;
this.stats.state = newState;
this.logger.info(`服务器状态变化: ${oldState} -> ${newState}`);
}
/**
* 设置事件处理器
*/
private setupEventHandlers(): void {
// 连接管理器事件
this.connectionManager.on('sessionAdded', (session: ClientSession) => {
this.eventHandlers.clientConnected?.(session);
this.updateConnectionPeak();
});
this.connectionManager.on('sessionRemoved', (session: ClientSession, reason?: string) => {
this.eventHandlers.clientDisconnected?.(session, reason);
});
this.connectionManager.on('sessionAuthChanged', (session: ClientSession, authenticated: boolean) => {
if (authenticated) {
this.eventHandlers.clientAuthenticated?.(session);
}
});
// 错误处理器事件
this.errorHandler.on('criticalError', (error: any) => {
this.logger.error('严重错误:', error);
this.eventHandlers.serverError?.(new Error(error.message));
});
}
/**
* 设置传输层事件
*/
private setupTransportEvents(): void {
if (!this.transport) return;
this.transport.onConnect((clientInfo) => {
this.handleClientConnect(clientInfo);
});
this.transport.onDisconnect((clientId, reason) => {
this.handleClientDisconnect(clientId, reason);
});
this.transport.onMessage((clientId, data) => {
this.handleClientMessage(clientId, data);
});
this.transport.onError((error) => {
this.handleTransportError(error);
});
}
/**
* 处理客户端连接
*/
private handleClientConnect(clientInfo: any): void {
try {
// 检查速率限制
if (this.isRateLimited(clientInfo.remoteAddress)) {
this.transport?.disconnectClient(clientInfo.id, '速率限制');
return;
}
// 创建客户端会话
const session = this.connectionManager.addSession(clientInfo);
this.logger.info(`客户端已连接: ${clientInfo.id} from ${clientInfo.remoteAddress}`);
} catch (error) {
this.logger.error('处理客户端连接失败:', error);
this.transport?.disconnectClient(clientInfo.id, '服务器错误');
}
}
/**
* 处理客户端断开连接
*/
private handleClientDisconnect(clientId: string, reason?: string): void {
this.connectionManager.removeSession(clientId, reason);
this.logger.info(`客户端已断开连接: ${clientId}, 原因: ${reason || '未知'}`);
}
/**
* 处理客户端消息
*/
private handleClientMessage(clientId: string, data: ArrayBuffer | string): void {
try {
// 获取客户端会话
const session = this.connectionManager.getSession(clientId);
if (!session) {
this.logger.warn(`收到未知客户端消息: ${clientId}`);
return;
}
// 检查速率限制
if (this.isRateLimited(session.info.remoteAddress)) {
this.kickClient(clientId, '速率限制');
return;
}
// 反序列化消息
const deserializationResult = this.serializer.deserialize<INetworkMessage>(data);
if (!deserializationResult.isValid) {
this.logger.warn(`消息反序列化失败: ${deserializationResult.errors?.join(', ')}`);
this.stats.messages.errors++;
return;
}
const message = deserializationResult.data;
// 验证消息
const validationResult = this.messageManager.validateMessage(message, clientId);
if (!validationResult.isValid) {
this.logger.warn(`消息验证失败: ${validationResult.errors.join(', ')}`);
this.stats.messages.errors++;
return;
}
// 更新心跳
this.connectionManager.updateHeartbeat(clientId);
// 更新统计
this.stats.messages.received++;
this.stats.bandwidth.inbound += (typeof data === 'string' ? data.length : data.byteLength);
// 处理不同类型的消息
this.processMessage(session, message);
this.eventHandlers.messageReceived?.(session, message);
} catch (error) {
this.logger.error(`处理客户端 ${clientId} 消息失败:`, error);
this.stats.messages.errors++;
this.errorHandler.handleError(error as Error, `handleClientMessage:${clientId}`);
}
}
/**
* 处理传输层错误
*/
private handleTransportError(error: Error): void {
this.logger.error('传输层错误:', error);
this.errorHandler.handleError(error, 'transport');
this.eventHandlers.serverError?.(error);
}
/**
* 处理具体消息类型
*/
private processMessage(session: ClientSession, message: INetworkMessage): void {
switch (message.type) {
case MessageType.CONNECT:
this.handleConnectMessage(session, message as IConnectMessage);
break;
case MessageType.HEARTBEAT:
this.handleHeartbeatMessage(session, message as IHeartbeatMessage);
break;
default:
// 其他消息类型由外部处理器处理
break;
}
}
/**
* 处理连接消息
*/
private handleConnectMessage(session: ClientSession, message: IConnectMessage): void {
const response: IConnectResponseMessage = this.messageManager.createMessage(
MessageType.CONNECT,
{
success: true,
clientId: session.id,
serverInfo: {
name: 'ECS Network Server',
version: '1.0.0',
maxPlayers: this.config.transport.maxConnections || 1000,
currentPlayers: this.connectionManager.getAllSessions().length
}
},
'server'
);
this.sendToClient(session.id, response);
if (this.config.authentication.required) {
// 设置认证超时
Core.schedule(this.config.authentication.timeout / 1000, false, this, () => {
if (!session.authenticated) {
this.kickClient(session.id, '认证超时');
}
});
} else {
// 自动设置为已认证
this.connectionManager.setSessionAuthenticated(session.id, true);
}
}
/**
* 处理心跳消息
*/
private handleHeartbeatMessage(session: ClientSession, message: IHeartbeatMessage): void {
const response: IHeartbeatMessage = this.messageManager.createMessage(
MessageType.HEARTBEAT,
{
clientTime: message.data.clientTime,
serverTime: Date.now()
},
'server'
);
this.sendToClient(session.id, response);
}
/**
* 检查速率限制
*/
private isRateLimited(address: string): boolean {
if (!this.config.rateLimit.enabled) {
return false;
}
const now = Date.now();
const limit = this.rateLimitMap.get(address);
if (!limit) {
this.rateLimitMap.set(address, {
count: 1,
resetTime: now + 60000, // 1分钟重置
banned: false
});
return false;
}
// 检查是否被封禁
if (limit.banned && now < limit.resetTime) {
return true;
}
// 重置计数
if (now > limit.resetTime) {
limit.count = 1;
limit.resetTime = now + 60000;
limit.banned = false;
return false;
}
limit.count++;
// 检查是否超过限制
if (limit.count > this.config.rateLimit.maxRequestsPerMinute) {
limit.banned = true;
limit.resetTime = now + this.config.rateLimit.banDuration;
this.logger.warn(`客户端 ${address} 被封禁,原因: 速率限制`);
return true;
}
return false;
}
/**
* 更新连接峰值
*/
private updateConnectionPeak(): void {
const current = this.connectionManager.getAllSessions().length;
if (current > this.stats.connections.peak) {
this.stats.connections.peak = current;
}
}
}

View File

@@ -3,24 +3,16 @@
* ECS Framework网络层 - 服务端实现
*/
// 核心服务器 (待实现)
// export * from './core/NetworkServer';
// export * from './core/ClientConnection';
// 核心服务器
export * from './core/NetworkServer';
export * from './core/ConnectionManager';
// 传输层 (待实现)
// export * from './transport/WebSocketTransport';
// export * from './transport/HttpTransport';
// 传输层
export * from './transport/WebSocketTransport';
// 系统层 (待实现)
// export * from './systems/SyncVarSystem';
// export * from './systems/RpcSystem';
// 房间管理 (待实现)
// export * from './rooms/Room';
// export * from './rooms/RoomManager';
// 认证授权 (待实现)
// export * from './auth/AuthManager';
// 房间管理
export * from './rooms/Room';
export * from './rooms/RoomManager';
// 重新导出shared包的类型
export * from '@esengine/network-shared';

View File

@@ -0,0 +1,507 @@
/**
* 房间基础实现
* 提供房间的基本功能,包括玩家管理和房间状态管理
*/
import { createLogger } from '@esengine/ecs-framework';
import { RoomState, IRoomInfo, INetworkMessage, EventEmitter } from '@esengine/network-shared';
import { ClientSession } from '../core/ConnectionManager';
/**
* 房间配置
*/
export interface RoomConfig {
id: string;
name: string;
maxPlayers: number;
isPublic: boolean;
password?: string;
metadata?: Record<string, any>;
autoDestroy: boolean; // 是否在空房间时自动销毁
customData?: Record<string, any>;
}
/**
* 玩家信息
*/
export interface PlayerInfo {
sessionId: string;
name: string;
isHost: boolean;
joinTime: number;
customData?: Record<string, any>;
}
/**
* 房间事件接口
*/
export interface RoomEvents {
playerJoined: (player: PlayerInfo) => void;
playerLeft: (player: PlayerInfo, reason?: string) => void;
hostChanged: (oldHost: PlayerInfo, newHost: PlayerInfo) => void;
stateChanged: (oldState: RoomState, newState: RoomState) => void;
messageReceived: (message: INetworkMessage, fromPlayer: PlayerInfo) => void;
roomDestroyed: (reason: string) => void;
}
/**
* 房间统计信息
*/
export interface RoomStats {
id: string;
playerCount: number;
maxPlayers: number;
createTime: number;
totalPlayersJoined: number;
messagesSent: number;
messagesReceived: number;
state: RoomState;
}
/**
* 房间类
*/
export class Room extends EventEmitter {
private logger = createLogger('Room');
private config: RoomConfig;
private state: RoomState = RoomState.Waiting;
private players: Map<string, PlayerInfo> = new Map();
private hostId?: string;
private createTime: number = Date.now();
private stats: RoomStats;
// 事件处理器
private eventHandlers: Partial<RoomEvents> = {};
/**
* 构造函数
*/
constructor(config: RoomConfig) {
super();
this.config = { ...config };
this.stats = {
id: config.id,
playerCount: 0,
maxPlayers: config.maxPlayers,
createTime: this.createTime,
totalPlayersJoined: 0,
messagesSent: 0,
messagesReceived: 0,
state: this.state
};
this.logger.info(`房间已创建: ${config.id} (${config.name})`);
}
/**
* 玩家加入房间
*/
addPlayer(session: ClientSession, playerName?: string, password?: string): boolean {
// 检查房间是否已满
if (this.players.size >= this.config.maxPlayers) {
this.logger.warn(`房间已满,拒绝玩家加入: ${session.id}`);
return false;
}
// 检查玩家是否已在房间中
if (this.players.has(session.id)) {
this.logger.warn(`玩家已在房间中: ${session.id}`);
return false;
}
// 检查房间密码
if (this.config.password && password !== this.config.password) {
this.logger.warn(`密码错误,拒绝玩家加入: ${session.id}`);
return false;
}
// 检查房间状态
if (this.state === RoomState.Finished) {
this.logger.warn(`房间已结束,拒绝玩家加入: ${session.id}`);
return false;
}
// 创建玩家信息
const player: PlayerInfo = {
sessionId: session.id,
name: playerName || `Player_${session.id.substr(-6)}`,
isHost: this.players.size === 0, // 第一个加入的玩家成为房主
joinTime: Date.now(),
customData: {}
};
// 添加玩家到房间
this.players.set(session.id, player);
this.stats.playerCount = this.players.size;
this.stats.totalPlayersJoined++;
// 设置房主
if (player.isHost) {
this.hostId = session.id;
}
this.logger.info(`玩家加入房间: ${player.name} (${session.id}) -> 房间 ${this.config.id}`);
// 触发事件
this.eventHandlers.playerJoined?.(player);
this.emit('playerJoined', player);
return true;
}
/**
* 玩家离开房间
*/
removePlayer(sessionId: string, reason?: string): boolean {
const player = this.players.get(sessionId);
if (!player) {
return false;
}
// 从房间移除玩家
this.players.delete(sessionId);
this.stats.playerCount = this.players.size;
this.logger.info(`玩家离开房间: ${player.name} (${sessionId}) <- 房间 ${this.config.id}, 原因: ${reason || '未知'}`);
// 如果离开的是房主,需要转移房主权限
if (player.isHost && this.players.size > 0) {
this.transferHost();
}
// 触发事件
this.eventHandlers.playerLeft?.(player, reason);
this.emit('playerLeft', player, reason);
// 检查是否需要自动销毁房间
if (this.config.autoDestroy && this.players.size === 0) {
this.destroy('房间为空');
}
return true;
}
/**
* 获取玩家信息
*/
getPlayer(sessionId: string): PlayerInfo | undefined {
return this.players.get(sessionId);
}
/**
* 获取所有玩家
*/
getAllPlayers(): PlayerInfo[] {
return Array.from(this.players.values());
}
/**
* 获取房主
*/
getHost(): PlayerInfo | undefined {
return this.hostId ? this.players.get(this.hostId) : undefined;
}
/**
* 转移房主权限
*/
transferHost(newHostId?: string): boolean {
if (this.players.size === 0) {
return false;
}
const oldHost = this.getHost();
let newHost: PlayerInfo | undefined;
if (newHostId) {
newHost = this.players.get(newHostId);
if (!newHost) {
this.logger.warn(`指定的新房主不存在: ${newHostId}`);
return false;
}
} else {
// 自动选择第一个玩家作为新房主
newHost = Array.from(this.players.values())[0];
}
// 更新房主信息
if (oldHost) {
oldHost.isHost = false;
}
newHost.isHost = true;
this.hostId = newHost.sessionId;
this.logger.info(`房主权限转移: ${oldHost?.name || 'unknown'} -> ${newHost.name}`);
// 触发事件
if (oldHost) {
this.eventHandlers.hostChanged?.(oldHost, newHost);
this.emit('hostChanged', oldHost, newHost);
}
return true;
}
/**
* 设置房间状态
*/
setState(newState: RoomState): void {
if (this.state === newState) {
return;
}
const oldState = this.state;
this.state = newState;
this.stats.state = newState;
this.logger.info(`房间状态变化: ${oldState} -> ${newState}`);
// 触发事件
this.eventHandlers.stateChanged?.(oldState, newState);
this.emit('stateChanged', oldState, newState);
}
/**
* 处理房间消息
*/
handleMessage(message: INetworkMessage, fromSessionId: string): void {
const player = this.players.get(fromSessionId);
if (!player) {
this.logger.warn(`收到非房间成员的消息: ${fromSessionId}`);
return;
}
this.stats.messagesReceived++;
// 触发事件
this.eventHandlers.messageReceived?.(message, player);
this.emit('messageReceived', message, player);
}
/**
* 广播消息到房间内所有玩家
*/
broadcast(message: INetworkMessage, exclude?: string[], onSend?: (sessionId: string) => void): void {
const excludeSet = new Set(exclude || []);
let sentCount = 0;
for (const player of this.players.values()) {
if (!excludeSet.has(player.sessionId)) {
if (onSend) {
onSend(player.sessionId);
sentCount++;
}
}
}
this.stats.messagesSent += sentCount;
}
/**
* 检查玩家是否在房间中
*/
hasPlayer(sessionId: string): boolean {
return this.players.has(sessionId);
}
/**
* 检查房间是否已满
*/
isFull(): boolean {
return this.players.size >= this.config.maxPlayers;
}
/**
* 检查房间是否为空
*/
isEmpty(): boolean {
return this.players.size === 0;
}
/**
* 获取房间信息
*/
getRoomInfo(): IRoomInfo {
return {
id: this.config.id,
name: this.config.name,
playerCount: this.players.size,
maxPlayers: this.config.maxPlayers,
state: this.state,
metadata: this.config.metadata
};
}
/**
* 获取房间配置
*/
getConfig(): RoomConfig {
return { ...this.config };
}
/**
* 获取房间统计信息
*/
getStats(): RoomStats {
return {
...this.stats,
playerCount: this.players.size
};
}
/**
* 更新房间配置
*/
updateConfig(updates: Partial<RoomConfig>): void {
Object.assign(this.config, updates);
this.logger.info(`房间配置已更新: ${this.config.id}`, updates);
}
/**
* 设置玩家自定义数据
*/
setPlayerData(sessionId: string, data: Record<string, any>): boolean {
const player = this.players.get(sessionId);
if (!player) {
return false;
}
player.customData = { ...player.customData, ...data };
return true;
}
/**
* 获取房间运行时间
*/
getUptime(): number {
return Date.now() - this.createTime;
}
/**
* 验证密码
*/
validatePassword(password?: string): boolean {
if (!this.config.password) {
return true; // 无密码房间
}
return password === this.config.password;
}
/**
* 设置事件处理器
*/
override on<K extends keyof RoomEvents>(event: K, handler: RoomEvents[K]): this {
this.eventHandlers[event] = handler;
return super.on(event, handler as any);
}
/**
* 移除事件处理器
*/
override off<K extends keyof RoomEvents>(event: K): this {
delete this.eventHandlers[event];
return super.off(event, this.eventHandlers[event] as any);
}
/**
* 销毁房间
*/
destroy(reason: string = '房间关闭'): void {
this.logger.info(`房间销毁: ${this.config.id}, 原因: ${reason}`);
// 清理所有玩家
const playersToRemove = Array.from(this.players.keys());
for (const sessionId of playersToRemove) {
this.removePlayer(sessionId, reason);
}
// 触发销毁事件
this.eventHandlers.roomDestroyed?.(reason);
this.emit('roomDestroyed', reason);
// 清理资源
this.players.clear();
this.removeAllListeners();
}
/**
* 获取房间详细状态
*/
getDetailedStatus() {
return {
config: this.getConfig(),
info: this.getRoomInfo(),
stats: this.getStats(),
players: this.getAllPlayers(),
host: this.getHost(),
uptime: this.getUptime(),
isEmpty: this.isEmpty(),
isFull: this.isFull()
};
}
/**
* 踢出玩家
*/
kickPlayer(sessionId: string, reason: string = '被踢出房间'): boolean {
if (!this.hasPlayer(sessionId)) {
return false;
}
return this.removePlayer(sessionId, reason);
}
/**
* 暂停房间
*/
pause(): void {
if (this.state === RoomState.Playing) {
this.setState(RoomState.Paused);
}
}
/**
* 恢复房间
*/
resume(): void {
if (this.state === RoomState.Paused) {
this.setState(RoomState.Playing);
}
}
/**
* 开始游戏
*/
startGame(): boolean {
if (this.state !== RoomState.Waiting) {
return false;
}
if (this.players.size === 0) {
return false;
}
this.setState(RoomState.Playing);
return true;
}
/**
* 结束游戏
*/
endGame(): boolean {
if (this.state !== RoomState.Playing && this.state !== RoomState.Paused) {
return false;
}
this.setState(RoomState.Finished);
return true;
}
/**
* 重置房间到等待状态
*/
reset(): void {
this.setState(RoomState.Waiting);
// 可以根据需要重置其他状态
}
}

View File

@@ -0,0 +1,621 @@
/**
* 房间管理器
* 负责房间的创建、销毁和管理
*/
import { createLogger, ITimer, Core } from '@esengine/ecs-framework';
import { Room, RoomConfig, PlayerInfo, RoomEvents } from './Room';
import { ClientSession } from '../core/ConnectionManager';
import { RoomState, IRoomInfo, EventEmitter } from '@esengine/network-shared';
/**
* 房间管理器配置
*/
export interface RoomManagerConfig {
maxRooms: number;
defaultMaxPlayers: number;
autoCleanupInterval: number; // 自动清理间隔(毫秒)
roomIdLength: number;
allowDuplicateNames: boolean;
defaultAutoDestroy: boolean;
}
/**
* 房间查询选项
*/
export interface RoomQueryOptions {
state?: RoomState;
hasPassword?: boolean;
minPlayers?: number;
maxPlayers?: number;
notFull?: boolean;
publicOnly?: boolean;
limit?: number;
offset?: number;
}
/**
* 房间创建选项
*/
export interface CreateRoomOptions {
id?: string;
name: string;
maxPlayers?: number;
isPublic?: boolean;
password?: string;
metadata?: Record<string, any>;
autoDestroy?: boolean;
}
/**
* 房间管理器事件接口
*/
export interface RoomManagerEvents {
roomCreated: (room: Room) => void;
roomDestroyed: (room: Room, reason: string) => void;
playerJoinedRoom: (room: Room, player: PlayerInfo) => void;
playerLeftRoom: (room: Room, player: PlayerInfo, reason?: string) => void;
}
/**
* 房间管理器统计
*/
export interface RoomManagerStats {
totalRooms: number;
activeRooms: number;
totalPlayers: number;
roomsByState: Record<RoomState, number>;
roomsCreated: number;
roomsDestroyed: number;
playersJoined: number;
playersLeft: number;
}
/**
* 房间管理器
*/
export class RoomManager extends EventEmitter {
private logger = createLogger('RoomManager');
private config: RoomManagerConfig;
private rooms: Map<string, Room> = new Map();
private playerRoomMap: Map<string, string> = new Map(); // sessionId -> roomId
private stats: RoomManagerStats;
private cleanupTimer?: ITimer;
// 事件处理器
private eventHandlers: Partial<RoomManagerEvents> = {};
/**
* 构造函数
*/
constructor(config: Partial<RoomManagerConfig> = {}) {
super();
this.config = {
maxRooms: 1000,
defaultMaxPlayers: 8,
autoCleanupInterval: 300000, // 5分钟
roomIdLength: 8,
allowDuplicateNames: true,
defaultAutoDestroy: true,
...config
};
this.stats = {
totalRooms: 0,
activeRooms: 0,
totalPlayers: 0,
roomsByState: {
[RoomState.Waiting]: 0,
[RoomState.Playing]: 0,
[RoomState.Paused]: 0,
[RoomState.Finished]: 0
},
roomsCreated: 0,
roomsDestroyed: 0,
playersJoined: 0,
playersLeft: 0
};
this.startAutoCleanup();
}
/**
* 创建房间
*/
createRoom(creatorSession: ClientSession, options: CreateRoomOptions): Room | null {
// 检查房间数量限制
if (this.rooms.size >= this.config.maxRooms) {
this.logger.warn(`房间数量已达上限: ${this.config.maxRooms}`);
return null;
}
// 检查玩家是否已在其他房间
if (this.playerRoomMap.has(creatorSession.id)) {
this.logger.warn(`玩家已在其他房间中: ${creatorSession.id}`);
return null;
}
// 检查房间名称重复
if (!this.config.allowDuplicateNames && this.isNameExists(options.name)) {
this.logger.warn(`房间名称已存在: ${options.name}`);
return null;
}
// 生成房间ID
const roomId = options.id || this.generateRoomId();
if (this.rooms.has(roomId)) {
this.logger.warn(`房间ID已存在: ${roomId}`);
return null;
}
// 创建房间配置
const roomConfig: RoomConfig = {
id: roomId,
name: options.name,
maxPlayers: options.maxPlayers || this.config.defaultMaxPlayers,
isPublic: options.isPublic !== false, // 默认为公开
password: options.password,
metadata: options.metadata || {},
autoDestroy: options.autoDestroy ?? this.config.defaultAutoDestroy
};
try {
// 创建房间实例
const room = new Room(roomConfig);
this.setupRoomEvents(room);
// 添加到房间列表
this.rooms.set(roomId, room);
// 创建者自动加入房间
const success = room.addPlayer(creatorSession, `Creator_${creatorSession.id.substr(-6)}`);
if (!success) {
// 加入失败,销毁房间
this.destroyRoom(roomId, '创建者加入失败');
return null;
}
// 更新玩家房间映射
this.playerRoomMap.set(creatorSession.id, roomId);
// 更新统计
this.stats.roomsCreated++;
this.updateStats();
this.logger.info(`房间创建成功: ${roomId} by ${creatorSession.id}`);
// 触发事件
this.eventHandlers.roomCreated?.(room);
this.emit('roomCreated', room);
return room;
} catch (error) {
this.logger.error(`创建房间失败: ${roomId}`, error);
return null;
}
}
/**
* 销毁房间
*/
destroyRoom(roomId: string, reason: string = '房间关闭'): boolean {
const room = this.rooms.get(roomId);
if (!room) {
return false;
}
// 移除所有玩家的房间映射
for (const player of room.getAllPlayers()) {
this.playerRoomMap.delete(player.sessionId);
}
// 销毁房间
room.destroy(reason);
// 从房间列表移除
this.rooms.delete(roomId);
// 更新统计
this.stats.roomsDestroyed++;
this.updateStats();
this.logger.info(`房间已销毁: ${roomId}, 原因: ${reason}`);
// 触发事件
this.eventHandlers.roomDestroyed?.(room, reason);
this.emit('roomDestroyed', room, reason);
return true;
}
/**
* 玩家加入房间
*/
joinRoom(session: ClientSession, roomId: string, password?: string, playerName?: string): boolean {
// 检查玩家是否已在其他房间
if (this.playerRoomMap.has(session.id)) {
this.logger.warn(`玩家已在其他房间中: ${session.id}`);
return false;
}
// 获取房间
const room = this.rooms.get(roomId);
if (!room) {
this.logger.warn(`房间不存在: ${roomId}`);
return false;
}
// 尝试加入房间
const success = room.addPlayer(session, playerName, password);
if (!success) {
return false;
}
// 更新玩家房间映射
this.playerRoomMap.set(session.id, roomId);
// 更新统计
this.stats.playersJoined++;
this.updateStats();
const player = room.getPlayer(session.id)!;
this.eventHandlers.playerJoinedRoom?.(room, player);
this.emit('playerJoinedRoom', room, player);
return true;
}
/**
* 玩家离开房间
*/
leaveRoom(sessionId: string, reason?: string): boolean {
const roomId = this.playerRoomMap.get(sessionId);
if (!roomId) {
return false;
}
const room = this.rooms.get(roomId);
if (!room) {
this.playerRoomMap.delete(sessionId);
return false;
}
const player = room.getPlayer(sessionId);
if (!player) {
this.playerRoomMap.delete(sessionId);
return false;
}
// 从房间移除玩家
const success = room.removePlayer(sessionId, reason);
if (success) {
// 更新玩家房间映射
this.playerRoomMap.delete(sessionId);
// 更新统计
this.stats.playersLeft++;
this.updateStats();
this.eventHandlers.playerLeftRoom?.(room, player, reason);
this.emit('playerLeftRoom', room, player, reason);
}
return success;
}
/**
* 获取房间
*/
getRoom(roomId: string): Room | undefined {
return this.rooms.get(roomId);
}
/**
* 获取玩家所在房间
*/
getPlayerRoom(sessionId: string): Room | undefined {
const roomId = this.playerRoomMap.get(sessionId);
return roomId ? this.rooms.get(roomId) : undefined;
}
/**
* 查询房间列表
*/
queryRooms(options: RoomQueryOptions = {}): Room[] {
let rooms = Array.from(this.rooms.values());
// 应用过滤条件
if (options.state !== undefined) {
rooms = rooms.filter(room => room.getRoomInfo().state === options.state);
}
if (options.hasPassword !== undefined) {
rooms = rooms.filter(room => {
const config = room.getConfig();
return options.hasPassword ? !!config.password : !config.password;
});
}
if (options.minPlayers !== undefined) {
rooms = rooms.filter(room => room.getAllPlayers().length >= options.minPlayers!);
}
if (options.maxPlayers !== undefined) {
rooms = rooms.filter(room => room.getAllPlayers().length <= options.maxPlayers!);
}
if (options.notFull) {
rooms = rooms.filter(room => !room.isFull());
}
if (options.publicOnly) {
rooms = rooms.filter(room => room.getConfig().isPublic);
}
// 分页
if (options.offset) {
rooms = rooms.slice(options.offset);
}
if (options.limit) {
rooms = rooms.slice(0, options.limit);
}
return rooms;
}
/**
* 获取房间信息列表
*/
getRoomInfoList(options: RoomQueryOptions = {}): IRoomInfo[] {
return this.queryRooms(options).map(room => room.getRoomInfo());
}
/**
* 获取统计信息
*/
getStats(): RoomManagerStats {
this.updateStats();
return { ...this.stats };
}
/**
* 重置统计信息
*/
resetStats(): void {
this.stats = {
totalRooms: this.rooms.size,
activeRooms: this.rooms.size,
totalPlayers: this.playerRoomMap.size,
roomsByState: {
[RoomState.Waiting]: 0,
[RoomState.Playing]: 0,
[RoomState.Paused]: 0,
[RoomState.Finished]: 0
},
roomsCreated: 0,
roomsDestroyed: 0,
playersJoined: 0,
playersLeft: 0
};
this.updateStats();
}
/**
* 更新配置
*/
updateConfig(newConfig: Partial<RoomManagerConfig>): void {
Object.assign(this.config, newConfig);
this.logger.info('房间管理器配置已更新:', newConfig);
}
/**
* 设置事件处理器
*/
override on<K extends keyof RoomManagerEvents>(event: K, handler: RoomManagerEvents[K]): this {
this.eventHandlers[event] = handler;
return super.on(event, handler as any);
}
/**
* 移除事件处理器
*/
override off<K extends keyof RoomManagerEvents>(event: K): this {
delete this.eventHandlers[event];
return super.off(event, this.eventHandlers[event] as any);
}
/**
* 销毁管理器
*/
destroy(): void {
// 停止自动清理
if (this.cleanupTimer) {
this.cleanupTimer.stop();
this.cleanupTimer = undefined;
}
// 销毁所有房间
const roomIds = Array.from(this.rooms.keys());
for (const roomId of roomIds) {
this.destroyRoom(roomId, '管理器销毁');
}
// 清理资源
this.rooms.clear();
this.playerRoomMap.clear();
this.removeAllListeners();
}
/**
* 生成房间ID
*/
private generateRoomId(): string {
const chars = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789';
let result = '';
for (let i = 0; i < this.config.roomIdLength; i++) {
result += chars.charAt(Math.floor(Math.random() * chars.length));
}
// 确保ID唯一
if (this.rooms.has(result)) {
return this.generateRoomId();
}
return result;
}
/**
* 检查房间名称是否存在
*/
private isNameExists(name: string): boolean {
for (const room of this.rooms.values()) {
if (room.getConfig().name === name) {
return true;
}
}
return false;
}
/**
* 设置房间事件监听
*/
private setupRoomEvents(room: Room): void {
room.on('roomDestroyed', (reason) => {
// 自动清理已销毁的房间
this.rooms.delete(room.getConfig().id);
this.updateStats();
});
}
/**
* 更新统计信息
*/
private updateStats(): void {
this.stats.totalRooms = this.rooms.size;
this.stats.activeRooms = this.rooms.size;
this.stats.totalPlayers = this.playerRoomMap.size;
// 重置状态统计
this.stats.roomsByState = {
[RoomState.Waiting]: 0,
[RoomState.Playing]: 0,
[RoomState.Paused]: 0,
[RoomState.Finished]: 0
};
// 统计各状态房间数量
for (const room of this.rooms.values()) {
const state = room.getRoomInfo().state;
this.stats.roomsByState[state]++;
}
}
/**
* 启动自动清理
*/
private startAutoCleanup(): void {
this.cleanupTimer = Core.schedule(this.config.autoCleanupInterval / 1000, true, this, () => {
this.performAutoCleanup();
});
}
/**
* 执行自动清理
*/
private performAutoCleanup(): void {
const now = Date.now();
const roomsToDestroy: string[] = [];
for (const [roomId, room] of this.rooms) {
const config = room.getConfig();
const stats = room.getStats();
// 清理空房间(如果启用了自动销毁)
if (config.autoDestroy && room.isEmpty()) {
roomsToDestroy.push(roomId);
continue;
}
// 清理长时间无活动的已结束房间
if (stats.state === RoomState.Finished &&
now - stats.createTime > 3600000) { // 1小时
roomsToDestroy.push(roomId);
continue;
}
}
// 执行清理
for (const roomId of roomsToDestroy) {
this.destroyRoom(roomId, '自动清理');
}
if (roomsToDestroy.length > 0) {
this.logger.info(`自动清理了 ${roomsToDestroy.length} 个房间`);
}
}
/**
* 获取管理器状态摘要
*/
getStatusSummary() {
const stats = this.getStats();
const rooms = Array.from(this.rooms.values());
return {
stats,
roomCount: rooms.length,
playerCount: this.playerRoomMap.size,
publicRooms: rooms.filter(r => r.getConfig().isPublic).length,
privateRooms: rooms.filter(r => !r.getConfig().isPublic).length,
fullRooms: rooms.filter(r => r.isFull()).length,
emptyRooms: rooms.filter(r => r.isEmpty()).length,
averagePlayersPerRoom: rooms.length > 0 ?
rooms.reduce((sum, r) => sum + r.getAllPlayers().length, 0) / rooms.length : 0
};
}
/**
* 踢出玩家(从其所在房间)
*/
kickPlayer(sessionId: string, reason: string = '被管理员踢出'): boolean {
const room = this.getPlayerRoom(sessionId);
if (!room) {
return false;
}
return room.kickPlayer(sessionId, reason);
}
/**
* 批量销毁房间
*/
destroyRoomsBatch(roomIds: string[], reason: string = '批量清理'): number {
let destroyedCount = 0;
for (const roomId of roomIds) {
if (this.destroyRoom(roomId, reason)) {
destroyedCount++;
}
}
return destroyedCount;
}
/**
* 检查玩家是否在房间中
*/
isPlayerInRoom(sessionId: string): boolean {
return this.playerRoomMap.has(sessionId);
}
/**
* 获取玩家所在房间ID
*/
getPlayerRoomId(sessionId: string): string | undefined {
return this.playerRoomMap.get(sessionId);
}
}

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/**
* WebSocket传输层服务端实现
*/
import WebSocket, { WebSocketServer } from 'ws';
import { createLogger, Core } from '@esengine/ecs-framework';
import {
ITransport,
ITransportClientInfo,
ITransportConfig,
ConnectionState,
EventEmitter
} from '@esengine/network-shared';
import * as crypto from 'crypto';
/**
* WebSocket传输层实现
*/
export class WebSocketTransport extends EventEmitter implements ITransport {
private logger = createLogger('WebSocketTransport');
private server?: WebSocketServer;
private clients: Map<string, WebSocket> = new Map();
private clientInfo: Map<string, ITransportClientInfo> = new Map();
private config: ITransportConfig;
private isRunning = false;
/**
* 连接事件处理器
*/
private connectHandlers: ((clientInfo: ITransportClientInfo) => void)[] = [];
/**
* 断开连接事件处理器
*/
private disconnectHandlers: ((clientId: string, reason?: string) => void)[] = [];
/**
* 消息接收事件处理器
*/
private messageHandlers: ((clientId: string, data: ArrayBuffer | string) => void)[] = [];
/**
* 错误事件处理器
*/
private errorHandlers: ((error: Error) => void)[] = [];
/**
* 构造函数
*/
constructor(config: ITransportConfig) {
super();
this.config = {
maxConnections: 1000,
heartbeatInterval: 30000,
connectionTimeout: 60000,
maxMessageSize: 1024 * 1024, // 1MB
compression: true,
...config
};
}
/**
* 启动传输层
*/
async start(port: number, host?: string): Promise<void> {
if (this.isRunning) {
this.logger.warn('WebSocket传输层已在运行');
return;
}
try {
this.server = new WebSocketServer({
port,
host: host || '0.0.0.0',
maxPayload: this.config.maxMessageSize,
perMessageDeflate: this.config.compression ? {
threshold: 1024,
concurrencyLimit: 10,
clientNoContextTakeover: false,
serverNoContextTakeover: false
} : false
});
this.setupServerEvents();
this.isRunning = true;
this.logger.info(`WebSocket服务器已启动: ${host || '0.0.0.0'}:${port}`);
this.logger.info(`最大连接数: ${this.config.maxConnections}`);
this.logger.info(`压缩: ${this.config.compression ? '启用' : '禁用'}`);
} catch (error) {
this.logger.error('启动WebSocket服务器失败:', error);
throw error;
}
}
/**
* 停止传输层
*/
async stop(): Promise<void> {
if (!this.isRunning || !this.server) {
return;
}
return new Promise((resolve) => {
// 断开所有客户端连接
for (const [clientId, ws] of this.clients) {
ws.close(1001, '服务器关闭');
this.handleClientDisconnect(clientId, '服务器关闭');
}
// 关闭服务器
this.server!.close(() => {
this.isRunning = false;
this.server = undefined;
this.logger.info('WebSocket服务器已停止');
resolve();
});
});
}
/**
* 发送数据到指定客户端
*/
send(clientId: string, data: ArrayBuffer | string): void {
const ws = this.clients.get(clientId);
if (!ws || ws.readyState !== WebSocket.OPEN) {
this.logger.warn(`尝试向未连接的客户端发送消息: ${clientId}`);
return;
}
try {
ws.send(data);
} catch (error) {
this.logger.error(`发送消息到客户端 ${clientId} 失败:`, error);
this.handleError(error as Error);
}
}
/**
* 广播数据到所有客户端
*/
broadcast(data: ArrayBuffer | string, exclude?: string[]): void {
const excludeSet = new Set(exclude || []);
for (const [clientId, ws] of this.clients) {
if (excludeSet.has(clientId) || ws.readyState !== WebSocket.OPEN) {
continue;
}
try {
ws.send(data);
} catch (error) {
this.logger.error(`广播消息到客户端 ${clientId} 失败:`, error);
this.handleError(error as Error);
}
}
}
/**
* 监听客户端连接事件
*/
onConnect(handler: (clientInfo: ITransportClientInfo) => void): void {
this.connectHandlers.push(handler);
}
/**
* 监听客户端断开事件
*/
onDisconnect(handler: (clientId: string, reason?: string) => void): void {
this.disconnectHandlers.push(handler);
}
/**
* 监听消息接收事件
*/
onMessage(handler: (clientId: string, data: ArrayBuffer | string) => void): void {
this.messageHandlers.push(handler);
}
/**
* 监听错误事件
*/
onError(handler: (error: Error) => void): void {
this.errorHandlers.push(handler);
}
/**
* 获取连接的客户端数量
*/
getClientCount(): number {
return this.clients.size;
}
/**
* 检查客户端是否连接
*/
isClientConnected(clientId: string): boolean {
const ws = this.clients.get(clientId);
return ws !== undefined && ws.readyState === WebSocket.OPEN;
}
/**
* 断开指定客户端
*/
disconnectClient(clientId: string, reason?: string): void {
const ws = this.clients.get(clientId);
if (ws) {
ws.close(1000, reason || '服务器主动断开');
this.handleClientDisconnect(clientId, reason);
}
}
/**
* 获取客户端信息
*/
getClientInfo(clientId: string): ITransportClientInfo | undefined {
return this.clientInfo.get(clientId);
}
/**
* 获取所有客户端信息
*/
getAllClients(): ITransportClientInfo[] {
return Array.from(this.clientInfo.values());
}
/**
* 设置服务器事件监听
*/
private setupServerEvents(): void {
if (!this.server) return;
this.server.on('connection', (ws, request) => {
this.handleNewConnection(ws, request);
});
this.server.on('error', (error) => {
this.logger.error('WebSocket服务器错误:', error);
this.handleError(error);
});
this.server.on('close', () => {
this.logger.info('WebSocket服务器已关闭');
});
}
/**
* 处理新客户端连接
*/
private handleNewConnection(ws: WebSocket, request: any): void {
// 检查连接数限制
if (this.clients.size >= this.config.maxConnections!) {
this.logger.warn('达到最大连接数限制,拒绝新连接');
ws.close(1013, '服务器繁忙');
return;
}
const clientId = crypto.randomUUID();
const clientInfo: ITransportClientInfo = {
id: clientId,
remoteAddress: request.socket.remoteAddress || 'unknown',
connectTime: Date.now(),
userAgent: request.headers['user-agent'],
headers: request.headers
};
// 存储客户端连接和信息
this.clients.set(clientId, ws);
this.clientInfo.set(clientId, clientInfo);
// 设置WebSocket事件监听
this.setupClientEvents(ws, clientId);
this.logger.info(`新客户端连接: ${clientId} from ${clientInfo.remoteAddress}`);
// 触发连接事件
this.connectHandlers.forEach(handler => {
try {
handler(clientInfo);
} catch (error) {
this.logger.error('连接事件处理器错误:', error);
}
});
}
/**
* 设置客户端WebSocket事件监听
*/
private setupClientEvents(ws: WebSocket, clientId: string): void {
// 消息接收
ws.on('message', (data) => {
this.handleClientMessage(clientId, data);
});
// 连接关闭
ws.on('close', (code, reason) => {
this.handleClientDisconnect(clientId, reason?.toString() || `Code: ${code}`);
});
// 错误处理
ws.on('error', (error) => {
this.logger.error(`客户端 ${clientId} WebSocket错误:`, error);
this.handleError(error);
});
// Pong响应心跳
ws.on('pong', () => {
// 记录客户端响应心跳
const info = this.clientInfo.get(clientId);
if (info) {
// 可以更新延迟信息
}
});
// 设置连接超时
if (this.config.connectionTimeout) {
Core.schedule(this.config.connectionTimeout / 1000, false, this, () => {
if (ws.readyState === WebSocket.OPEN) {
ws.ping();
}
});
}
}
/**
* 处理客户端消息
*/
private handleClientMessage(clientId: string, data: WebSocket.Data): void {
try {
const message = data instanceof ArrayBuffer ? data : new TextEncoder().encode(data.toString()).buffer;
// 触发消息事件
this.messageHandlers.forEach(handler => {
try {
handler(clientId, message);
} catch (error) {
this.logger.error('消息事件处理器错误:', error);
}
});
} catch (error) {
this.logger.error(`处理客户端 ${clientId} 消息失败:`, error);
this.handleError(error as Error);
}
}
/**
* 处理客户端断开连接
*/
private handleClientDisconnect(clientId: string, reason?: string): void {
// 清理客户端数据
this.clients.delete(clientId);
this.clientInfo.delete(clientId);
this.logger.info(`客户端断开连接: ${clientId}, 原因: ${reason || '未知'}`);
// 触发断开连接事件
this.disconnectHandlers.forEach(handler => {
try {
handler(clientId, reason);
} catch (error) {
this.logger.error('断开连接事件处理器错误:', error);
}
});
}
/**
* 处理错误
*/
private handleError(error: Error): void {
this.errorHandlers.forEach(handler => {
try {
handler(error);
} catch (handlerError) {
this.logger.error('错误事件处理器错误:', handlerError);
}
});
}
/**
* 发送心跳到所有客户端
*/
public sendHeartbeat(): void {
for (const [clientId, ws] of this.clients) {
if (ws.readyState === WebSocket.OPEN) {
try {
ws.ping();
} catch (error) {
this.logger.error(`发送心跳到客户端 ${clientId} 失败:`, error);
}
}
}
}
/**
* 获取传输层统计信息
*/
public getStats() {
return {
isRunning: this.isRunning,
clientCount: this.clients.size,
maxConnections: this.config.maxConnections,
compressionEnabled: this.config.compression,
clients: this.getAllClients()
};
}
}

View File

@@ -1,26 +0,0 @@
/**
* Jest测试环境设置 - 服务端
*/
// 导入reflect-metadata以支持装饰器
import 'reflect-metadata';
// 全局测试配置
beforeAll(() => {
// 设置测试环境
process.env.NODE_ENV = 'test';
process.env.NETWORK_ENV = 'server';
});
afterAll(() => {
// 清理测试环境
});
beforeEach(() => {
// 每个测试前的准备工作
});
afterEach(() => {
// 每个测试后的清理工作
// 清理可能的网络连接、定时器等
});

View File

@@ -9,18 +9,21 @@ export * from './types/TransportTypes';
// 协议消息
export * from './protocols/MessageTypes';
export * from './protocols/MessageManager';
// 核心组件
export * from './components/NetworkIdentity';
// 装饰器系统 (待实现)
// export * from './decorators/SyncVar';
// export * from './decorators/ServerRpc';
// export * from './decorators/ClientRpc';
// export * from './decorators/NetworkComponent';
// 传输层
export * from './transport/HeartbeatManager';
export * from './transport/ErrorHandler';
// 事件系统
export * from './events/NetworkEvents';
// 序列化系统 (待实现)
// export * from './serialization/NetworkSerializer';
// 序列化系统
export * from './serialization/JSONSerializer';
export * from './serialization/MessageCompressor';
// 工具类
export * from './utils';

View File

@@ -0,0 +1,502 @@
/**
* 消息管理器
* 负责消息ID生成、时间戳管理和消息验证
*/
import { createLogger } from '@esengine/ecs-framework';
import { INetworkMessage, MessageType } from '../types/NetworkTypes';
/**
* 消息ID生成器类型
*/
export enum MessageIdGeneratorType {
UUID = 'uuid',
SNOWFLAKE = 'snowflake',
SEQUENTIAL = 'sequential',
TIMESTAMP = 'timestamp'
}
/**
* 消息管理器配置
*/
export interface MessageManagerConfig {
idGenerator: MessageIdGeneratorType;
enableTimestampValidation: boolean;
maxTimestampDrift: number; // 最大时间戳偏移(毫秒)
enableMessageDeduplication: boolean;
deduplicationWindowMs: number; // 去重窗口时间
enableMessageOrdering: boolean;
orderingWindowMs: number; // 排序窗口时间
maxPendingMessages: number; // 最大待处理消息数
}
/**
* 消息验证结果
*/
export interface MessageValidationResult {
isValid: boolean;
errors: string[];
warnings: string[];
}
/**
* 消息统计信息
*/
export interface MessageStats {
totalGenerated: number;
totalValidated: number;
validMessages: number;
invalidMessages: number;
duplicateMessages: number;
outOfOrderMessages: number;
timestampErrors: number;
}
/**
* Snowflake ID生成器
*/
class SnowflakeIdGenerator {
private static readonly EPOCH = 1640995200000; // 2022-01-01 00:00:00 UTC
private static readonly WORKER_ID_BITS = 5;
private static readonly DATACENTER_ID_BITS = 5;
private static readonly SEQUENCE_BITS = 12;
private readonly workerId: number;
private readonly datacenterId: number;
private sequence = 0;
private lastTimestamp = -1;
constructor(workerId: number = 1, datacenterId: number = 1) {
this.workerId = workerId & ((1 << SnowflakeIdGenerator.WORKER_ID_BITS) - 1);
this.datacenterId = datacenterId & ((1 << SnowflakeIdGenerator.DATACENTER_ID_BITS) - 1);
}
generate(): string {
let timestamp = Date.now();
if (timestamp < this.lastTimestamp) {
throw new Error('时钟回拨无法生成ID');
}
if (timestamp === this.lastTimestamp) {
this.sequence = (this.sequence + 1) & ((1 << SnowflakeIdGenerator.SEQUENCE_BITS) - 1);
if (this.sequence === 0) {
// 等待下一毫秒
while (timestamp <= this.lastTimestamp) {
timestamp = Date.now();
}
}
} else {
this.sequence = 0;
}
this.lastTimestamp = timestamp;
const id = ((timestamp - SnowflakeIdGenerator.EPOCH) << 22) |
(this.datacenterId << 17) |
(this.workerId << 12) |
this.sequence;
return id.toString();
}
}
/**
* 消息管理器
*/
export class MessageManager {
private logger = createLogger('MessageManager');
private config: MessageManagerConfig;
private stats: MessageStats;
// ID生成器
private sequentialId = 0;
private snowflakeGenerator: SnowflakeIdGenerator;
// 消息去重和排序
private recentMessageIds: Set<string> = new Set();
private pendingMessages: Map<string, INetworkMessage> = new Map();
private messageSequence: Map<string, number> = new Map();
// 清理定时器
private cleanupTimer?: NodeJS.Timeout;
/**
* 构造函数
*/
constructor(config: Partial<MessageManagerConfig> = {}) {
this.config = {
idGenerator: MessageIdGeneratorType.UUID,
enableTimestampValidation: true,
maxTimestampDrift: 60000, // 1分钟
enableMessageDeduplication: true,
deduplicationWindowMs: 300000, // 5分钟
enableMessageOrdering: false,
orderingWindowMs: 10000, // 10秒
maxPendingMessages: 1000,
...config
};
this.stats = {
totalGenerated: 0,
totalValidated: 0,
validMessages: 0,
invalidMessages: 0,
duplicateMessages: 0,
outOfOrderMessages: 0,
timestampErrors: 0
};
this.snowflakeGenerator = new SnowflakeIdGenerator();
this.startCleanupTimer();
}
/**
* 生成消息ID
*/
generateMessageId(): string {
this.stats.totalGenerated++;
switch (this.config.idGenerator) {
case MessageIdGeneratorType.UUID:
return this.generateUUID();
case MessageIdGeneratorType.SNOWFLAKE:
return this.snowflakeGenerator.generate();
case MessageIdGeneratorType.SEQUENTIAL:
return (++this.sequentialId).toString();
case MessageIdGeneratorType.TIMESTAMP:
return `${Date.now()}-${Math.random().toString(36).substr(2, 9)}`;
default:
return this.generateUUID();
}
}
/**
* 创建网络消息
*/
createMessage<T extends INetworkMessage>(
type: MessageType,
data: any,
senderId: string,
options: {
reliable?: boolean;
priority?: number;
timestamp?: number;
} = {}
): T {
const message: INetworkMessage = {
type,
messageId: this.generateMessageId(),
timestamp: options.timestamp || Date.now(),
senderId,
data,
reliable: options.reliable,
priority: options.priority
};
return message as T;
}
/**
* 验证消息
*/
validateMessage(message: INetworkMessage, senderId?: string): MessageValidationResult {
this.stats.totalValidated++;
const errors: string[] = [];
const warnings: string[] = [];
// 基础字段验证
if (!message.messageId) {
errors.push('消息ID不能为空');
}
if (!message.type) {
errors.push('消息类型不能为空');
} else if (!Object.values(MessageType).includes(message.type)) {
errors.push(`无效的消息类型: ${message.type}`);
}
if (!message.timestamp) {
errors.push('时间戳不能为空');
}
if (!message.senderId) {
errors.push('发送者ID不能为空');
}
// 发送者验证
if (senderId && message.senderId !== senderId) {
errors.push('消息发送者ID不匹配');
}
// 时间戳验证
if (this.config.enableTimestampValidation && message.timestamp) {
const now = Date.now();
const drift = Math.abs(now - message.timestamp);
if (drift > this.config.maxTimestampDrift) {
errors.push(`时间戳偏移过大: ${drift}ms > ${this.config.maxTimestampDrift}ms`);
this.stats.timestampErrors++;
}
if (message.timestamp > now + 10000) { // 未来10秒以上
warnings.push('消息时间戳来自未来');
}
}
// 消息去重验证
if (this.config.enableMessageDeduplication) {
if (this.recentMessageIds.has(message.messageId)) {
errors.push('重复的消息ID');
this.stats.duplicateMessages++;
} else {
this.recentMessageIds.add(message.messageId);
}
}
const isValid = errors.length === 0;
if (isValid) {
this.stats.validMessages++;
} else {
this.stats.invalidMessages++;
}
return {
isValid,
errors,
warnings
};
}
/**
* 处理消息排序
*/
processMessageOrdering(message: INetworkMessage): INetworkMessage[] {
if (!this.config.enableMessageOrdering) {
return [message];
}
const senderId = message.senderId;
const currentSequence = this.messageSequence.get(senderId) || 0;
// 检查消息是否按顺序到达
const messageTimestamp = message.timestamp;
const expectedSequence = currentSequence + 1;
// 简单的时间戳排序逻辑
if (messageTimestamp >= expectedSequence) {
// 消息按顺序到达
this.messageSequence.set(senderId, messageTimestamp);
return this.flushPendingMessages(senderId).concat([message]);
} else {
// 消息乱序,暂存
this.pendingMessages.set(message.messageId, message);
this.stats.outOfOrderMessages++;
// 检查是否超出最大待处理数量
if (this.pendingMessages.size > this.config.maxPendingMessages) {
this.logger.warn('待处理消息数量过多,清理旧消息');
this.cleanupOldPendingMessages();
}
return [];
}
}
/**
* 获取统计信息
*/
getStats(): MessageStats {
return { ...this.stats };
}
/**
* 重置统计信息
*/
resetStats(): void {
this.stats = {
totalGenerated: 0,
totalValidated: 0,
validMessages: 0,
invalidMessages: 0,
duplicateMessages: 0,
outOfOrderMessages: 0,
timestampErrors: 0
};
}
/**
* 更新配置
*/
updateConfig(newConfig: Partial<MessageManagerConfig>): void {
const oldConfig = { ...this.config };
Object.assign(this.config, newConfig);
// 如果去重配置改变,清理相关数据
if (!this.config.enableMessageDeduplication && oldConfig.enableMessageDeduplication) {
this.recentMessageIds.clear();
}
// 如果排序配置改变,清理相关数据
if (!this.config.enableMessageOrdering && oldConfig.enableMessageOrdering) {
this.pendingMessages.clear();
this.messageSequence.clear();
}
this.logger.info('消息管理器配置已更新:', newConfig);
}
/**
* 销毁管理器
*/
destroy(): void {
if (this.cleanupTimer) {
clearInterval(this.cleanupTimer);
this.cleanupTimer = undefined;
}
this.recentMessageIds.clear();
this.pendingMessages.clear();
this.messageSequence.clear();
}
/**
* 生成UUID
*/
private generateUUID(): string {
return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function(c) {
const r = Math.random() * 16 | 0;
const v = c === 'x' ? r : (r & 0x3 | 0x8);
return v.toString(16);
});
}
/**
* 刷新待处理消息
*/
private flushPendingMessages(senderId: string): INetworkMessage[] {
const flushedMessages: INetworkMessage[] = [];
const messagesToRemove: string[] = [];
for (const [messageId, message] of this.pendingMessages) {
if (message.senderId === senderId) {
flushedMessages.push(message);
messagesToRemove.push(messageId);
}
}
// 移除已处理的消息
messagesToRemove.forEach(id => this.pendingMessages.delete(id));
// 按时间戳排序
flushedMessages.sort((a, b) => a.timestamp - b.timestamp);
return flushedMessages;
}
/**
* 清理过期的待处理消息
*/
private cleanupOldPendingMessages(): void {
const now = Date.now();
const messagesToRemove: string[] = [];
for (const [messageId, message] of this.pendingMessages) {
if (now - message.timestamp > this.config.orderingWindowMs) {
messagesToRemove.push(messageId);
}
}
messagesToRemove.forEach(id => this.pendingMessages.delete(id));
if (messagesToRemove.length > 0) {
this.logger.debug(`清理了 ${messagesToRemove.length} 个过期的待处理消息`);
}
}
/**
* 启动清理定时器
*/
private startCleanupTimer(): void {
this.cleanupTimer = setInterval(() => {
this.performCleanup();
}, 60000); // 每分钟清理一次
}
/**
* 执行清理操作
*/
private performCleanup(): void {
const now = Date.now();
// 清理过期的消息ID用于去重
if (this.config.enableMessageDeduplication) {
// 由于Set没有时间戳我们定期清理所有ID
// 这是一个简化实现,实际项目中可以使用更复杂的数据结构
if (this.recentMessageIds.size > 10000) {
this.recentMessageIds.clear();
this.logger.debug('清理了过期的消息ID缓存');
}
}
// 清理过期的待处理消息
if (this.config.enableMessageOrdering) {
this.cleanupOldPendingMessages();
}
}
/**
* 获取消息处理报告
*/
getProcessingReport() {
const totalProcessed = this.stats.validMessages + this.stats.invalidMessages;
const validRate = totalProcessed > 0 ? (this.stats.validMessages / totalProcessed) * 100 : 0;
const duplicateRate = totalProcessed > 0 ? (this.stats.duplicateMessages / totalProcessed) * 100 : 0;
return {
stats: this.getStats(),
validationRate: validRate,
duplicateRate: duplicateRate,
pendingMessagesCount: this.pendingMessages.size,
cachedMessageIdsCount: this.recentMessageIds.size,
recommendation: this.generateRecommendation(validRate, duplicateRate)
};
}
/**
* 生成优化建议
*/
private generateRecommendation(validRate: number, duplicateRate: number): string {
if (validRate < 90) {
return '消息验证失败率较高,建议检查消息格式和发送逻辑';
} else if (duplicateRate > 5) {
return '重复消息较多,建议检查客户端重发逻辑或调整去重窗口';
} else if (this.pendingMessages.size > this.config.maxPendingMessages * 0.8) {
return '待处理消息过多,建议优化网络或调整排序窗口';
} else {
return '消息处理正常';
}
}
/**
* 批量验证消息
*/
validateMessageBatch(messages: INetworkMessage[], senderId?: string): MessageValidationResult[] {
return messages.map(message => this.validateMessage(message, senderId));
}
/**
* 获取消息年龄(毫秒)
*/
getMessageAge(message: INetworkMessage): number {
return Date.now() - message.timestamp;
}
/**
* 检查消息是否过期
*/
isMessageExpired(message: INetworkMessage, maxAge: number = 300000): boolean {
return this.getMessageAge(message) > maxAge;
}
}

View File

@@ -0,0 +1,550 @@
/**
* JSON序列化器
* 提供高性能的消息序列化和反序列化功能,包括类型安全检查
*/
import { createLogger } from '@esengine/ecs-framework';
import { INetworkMessage, MessageType } from '../types/NetworkTypes';
/**
* 序列化器配置
*/
export interface SerializerConfig {
enableTypeChecking: boolean;
enableCompression: boolean;
maxMessageSize: number;
enableProfiling: boolean;
customSerializers?: Map<string, ICustomSerializer>;
}
/**
* 自定义序列化器接口
*/
export interface ICustomSerializer {
serialize(data: any): any;
deserialize(data: any): any;
canHandle(data: any): boolean;
}
/**
* 序列化结果
*/
export interface SerializationResult {
data: string | Buffer;
size: number;
compressionRatio?: number;
serializationTime: number;
}
/**
* 反序列化结果
*/
export interface DeserializationResult<T = any> {
data: T;
deserializationTime: number;
isValid: boolean;
errors?: string[];
}
/**
* 序列化统计信息
*/
export interface SerializationStats {
totalSerialized: number;
totalDeserialized: number;
totalBytes: number;
averageSerializationTime: number;
averageDeserializationTime: number;
averageMessageSize: number;
errorCount: number;
compressionSavings: number;
}
/**
* JSON序列化器
*/
export class JSONSerializer {
private logger = createLogger('JSONSerializer');
private config: SerializerConfig;
private stats: SerializationStats;
// 性能分析
private serializationTimes: number[] = [];
private deserializationTimes: number[] = [];
private messageSizes: number[] = [];
/**
* 构造函数
*/
constructor(config: Partial<SerializerConfig> = {}) {
this.config = {
enableTypeChecking: true,
enableCompression: false,
maxMessageSize: 1024 * 1024, // 1MB
enableProfiling: false,
...config
};
this.stats = {
totalSerialized: 0,
totalDeserialized: 0,
totalBytes: 0,
averageSerializationTime: 0,
averageDeserializationTime: 0,
averageMessageSize: 0,
errorCount: 0,
compressionSavings: 0
};
}
/**
* 序列化消息
*/
serialize<T extends INetworkMessage>(message: T): SerializationResult {
const startTime = performance.now();
try {
// 类型检查
if (this.config.enableTypeChecking) {
this.validateMessage(message);
}
// 预处理消息
const processedMessage = this.preprocessMessage(message);
// 序列化
let serializedData: string;
// 使用自定义序列化器
const customSerializer = this.findCustomSerializer(processedMessage);
if (customSerializer) {
serializedData = JSON.stringify(customSerializer.serialize(processedMessage));
} else {
serializedData = JSON.stringify(processedMessage, this.createReplacer());
}
// 检查大小限制
if (serializedData.length > this.config.maxMessageSize) {
throw new Error(`消息大小超过限制: ${serializedData.length} > ${this.config.maxMessageSize}`);
}
const endTime = performance.now();
const serializationTime = endTime - startTime;
// 更新统计
this.updateSerializationStats(serializedData.length, serializationTime);
return {
data: serializedData,
size: serializedData.length,
serializationTime
};
} catch (error) {
this.stats.errorCount++;
this.logger.error('序列化失败:', error);
throw error;
}
}
/**
* 反序列化消息
*/
deserialize<T extends INetworkMessage>(data: string | ArrayBuffer): DeserializationResult<T> {
const startTime = performance.now();
try {
// 转换数据格式
const jsonString = data instanceof ArrayBuffer ? new TextDecoder().decode(data) :
typeof data === 'string' ? data : String(data);
// 解析JSON
const parsedData = JSON.parse(jsonString, this.createReviver());
// 类型检查
const validationResult = this.config.enableTypeChecking ?
this.validateParsedMessage(parsedData) : { isValid: true, errors: [] };
// 后处理消息
const processedMessage = this.postprocessMessage(parsedData);
const endTime = performance.now();
const deserializationTime = endTime - startTime;
// 更新统计
this.updateDeserializationStats(deserializationTime);
return {
data: processedMessage as T,
deserializationTime,
isValid: validationResult.isValid,
errors: validationResult.errors
};
} catch (error) {
this.stats.errorCount++;
this.logger.error('反序列化失败:', error);
return {
data: {} as T,
deserializationTime: performance.now() - startTime,
isValid: false,
errors: [error instanceof Error ? error.message : '未知错误']
};
}
}
/**
* 批量序列化
*/
serializeBatch<T extends INetworkMessage>(messages: T[]): SerializationResult {
const startTime = performance.now();
try {
const batchData = {
type: 'batch',
messages: messages.map(msg => {
if (this.config.enableTypeChecking) {
this.validateMessage(msg);
}
return this.preprocessMessage(msg);
}),
timestamp: Date.now()
};
const serializedData = JSON.stringify(batchData, this.createReplacer());
if (serializedData.length > this.config.maxMessageSize) {
throw new Error(`批量消息大小超过限制: ${serializedData.length} > ${this.config.maxMessageSize}`);
}
const endTime = performance.now();
const serializationTime = endTime - startTime;
this.updateSerializationStats(serializedData.length, serializationTime);
return {
data: serializedData,
size: serializedData.length,
serializationTime
};
} catch (error) {
this.stats.errorCount++;
this.logger.error('批量序列化失败:', error);
throw error;
}
}
/**
* 批量反序列化
*/
deserializeBatch<T extends INetworkMessage>(data: string | ArrayBuffer): DeserializationResult<T[]> {
const result = this.deserialize<any>(data);
if (!result.isValid || !result.data.messages) {
return {
data: [],
deserializationTime: result.deserializationTime,
isValid: false,
errors: ['无效的批量消息格式']
};
}
const messages = result.data.messages.map((msg: any) => this.postprocessMessage(msg));
return {
data: messages as T[],
deserializationTime: result.deserializationTime,
isValid: true
};
}
/**
* 获取统计信息
*/
getStats(): SerializationStats {
return { ...this.stats };
}
/**
* 重置统计信息
*/
resetStats(): void {
this.stats = {
totalSerialized: 0,
totalDeserialized: 0,
totalBytes: 0,
averageSerializationTime: 0,
averageDeserializationTime: 0,
averageMessageSize: 0,
errorCount: 0,
compressionSavings: 0
};
this.serializationTimes.length = 0;
this.deserializationTimes.length = 0;
this.messageSizes.length = 0;
}
/**
* 添加自定义序列化器
*/
addCustomSerializer(name: string, serializer: ICustomSerializer): void {
if (!this.config.customSerializers) {
this.config.customSerializers = new Map();
}
this.config.customSerializers.set(name, serializer);
}
/**
* 移除自定义序列化器
*/
removeCustomSerializer(name: string): boolean {
return this.config.customSerializers?.delete(name) || false;
}
/**
* 更新配置
*/
updateConfig(newConfig: Partial<SerializerConfig>): void {
Object.assign(this.config, newConfig);
this.logger.info('序列化器配置已更新:', newConfig);
}
/**
* 验证消息格式
*/
private validateMessage(message: INetworkMessage): void {
if (!message.type || !message.messageId || !message.timestamp) {
throw new Error('消息格式无效:缺少必需字段');
}
if (!Object.values(MessageType).includes(message.type)) {
throw new Error(`无效的消息类型: ${message.type}`);
}
if (typeof message.timestamp !== 'number' || message.timestamp <= 0) {
throw new Error('无效的时间戳');
}
}
/**
* 验证解析后的消息
*/
private validateParsedMessage(data: any): { isValid: boolean; errors: string[] } {
const errors: string[] = [];
if (!data || typeof data !== 'object') {
errors.push('消息必须是对象');
} else {
if (!data.type) errors.push('缺少消息类型');
if (!data.messageId) errors.push('缺少消息ID');
if (!data.timestamp) errors.push('缺少时间戳');
if (!data.senderId) errors.push('缺少发送者ID');
}
return {
isValid: errors.length === 0,
errors
};
}
/**
* 预处理消息(序列化前)
*/
private preprocessMessage(message: INetworkMessage): any {
// 克隆消息以避免修改原始对象
const processed = { ...message };
// 处理特殊数据类型
if (processed.data) {
processed.data = this.serializeSpecialTypes(processed.data);
}
return processed;
}
/**
* 后处理消息(反序列化后)
*/
private postprocessMessage(data: any): any {
if (data.data) {
data.data = this.deserializeSpecialTypes(data.data);
}
return data;
}
/**
* 序列化特殊类型
*/
private serializeSpecialTypes(data: any): any {
if (data instanceof Date) {
return { __type: 'Date', value: data.toISOString() };
} else if (data instanceof Map) {
return { __type: 'Map', value: Array.from(data.entries()) };
} else if (data instanceof Set) {
return { __type: 'Set', value: Array.from(data) };
} else if (ArrayBuffer.isView(data)) {
return { __type: 'TypedArray', value: Array.from(data as any), constructor: data.constructor.name };
} else if (data && typeof data === 'object') {
const result: any = {};
for (const [key, value] of Object.entries(data)) {
result[key] = this.serializeSpecialTypes(value);
}
return result;
}
return data;
}
/**
* 反序列化特殊类型
*/
private deserializeSpecialTypes(data: any): any {
if (data && typeof data === 'object' && data.__type) {
switch (data.__type) {
case 'Date':
return new Date(data.value);
case 'Map':
return new Map(data.value);
case 'Set':
return new Set(data.value);
case 'TypedArray':
const constructor = (globalThis as any)[data.constructor];
return constructor ? new constructor(data.value) : data.value;
}
} else if (data && typeof data === 'object') {
const result: any = {};
for (const [key, value] of Object.entries(data)) {
result[key] = this.deserializeSpecialTypes(value);
}
return result;
}
return data;
}
/**
* 创建JSON.stringify替换函数
*/
private createReplacer() {
return (key: string, value: any) => {
// 处理循环引用
if (value && typeof value === 'object') {
if (value.__serializing) {
return '[Circular Reference]';
}
value.__serializing = true;
}
return value;
};
}
/**
* 创建JSON.parse恢复函数
*/
private createReviver() {
return (key: string, value: any) => {
// 清理序列化标记
if (value && typeof value === 'object') {
delete value.__serializing;
}
return value;
};
}
/**
* 查找自定义序列化器
*/
private findCustomSerializer(data: any): ICustomSerializer | undefined {
if (!this.config.customSerializers) {
return undefined;
}
for (const serializer of this.config.customSerializers.values()) {
if (serializer.canHandle(data)) {
return serializer;
}
}
return undefined;
}
/**
* 更新序列化统计
*/
private updateSerializationStats(size: number, time: number): void {
this.stats.totalSerialized++;
this.stats.totalBytes += size;
this.serializationTimes.push(time);
this.messageSizes.push(size);
// 保持最近1000个样本
if (this.serializationTimes.length > 1000) {
this.serializationTimes.shift();
}
if (this.messageSizes.length > 1000) {
this.messageSizes.shift();
}
// 计算平均值
this.stats.averageSerializationTime =
this.serializationTimes.reduce((sum, t) => sum + t, 0) / this.serializationTimes.length;
this.stats.averageMessageSize =
this.messageSizes.reduce((sum, s) => sum + s, 0) / this.messageSizes.length;
}
/**
* 更新反序列化统计
*/
private updateDeserializationStats(time: number): void {
this.stats.totalDeserialized++;
this.deserializationTimes.push(time);
// 保持最近1000个样本
if (this.deserializationTimes.length > 1000) {
this.deserializationTimes.shift();
}
// 计算平均值
this.stats.averageDeserializationTime =
this.deserializationTimes.reduce((sum, t) => sum + t, 0) / this.deserializationTimes.length;
}
/**
* 获取性能分析报告
*/
getPerformanceReport() {
return {
stats: this.getStats(),
serializationTimes: [...this.serializationTimes],
deserializationTimes: [...this.deserializationTimes],
messageSizes: [...this.messageSizes],
percentiles: {
serialization: this.calculatePercentiles(this.serializationTimes),
deserialization: this.calculatePercentiles(this.deserializationTimes),
messageSize: this.calculatePercentiles(this.messageSizes)
}
};
}
/**
* 计算百分位数
*/
private calculatePercentiles(values: number[]) {
if (values.length === 0) return {};
const sorted = [...values].sort((a, b) => a - b);
const n = sorted.length;
return {
p50: sorted[Math.floor(n * 0.5)],
p90: sorted[Math.floor(n * 0.9)],
p95: sorted[Math.floor(n * 0.95)],
p99: sorted[Math.floor(n * 0.99)]
};
}
}

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/**
* 消息压缩器
* 提供多种压缩算法选择和压缩率统计
*/
import { createLogger } from '@esengine/ecs-framework';
import * as zlib from 'zlib';
import { promisify } from 'util';
/**
* 压缩算法类型
*/
export enum CompressionAlgorithm {
NONE = 'none',
GZIP = 'gzip',
DEFLATE = 'deflate',
BROTLI = 'brotli'
}
/**
* 压缩配置
*/
export interface CompressionConfig {
algorithm: CompressionAlgorithm;
level: number; // 压缩级别 (0-9)
threshold: number; // 最小压缩阈值(字节)
enableAsync: boolean; // 是否启用异步压缩
chunkSize: number; // 分块大小
}
/**
* 压缩结果
*/
export interface CompressionResult {
data: Buffer;
originalSize: number;
compressedSize: number;
compressionRatio: number;
compressionTime: number;
algorithm: CompressionAlgorithm;
}
/**
* 压缩统计信息
*/
export interface CompressionStats {
totalCompressed: number;
totalDecompressed: number;
totalOriginalBytes: number;
totalCompressedBytes: number;
averageCompressionRatio: number;
averageCompressionTime: number;
averageDecompressionTime: number;
algorithmUsage: Record<CompressionAlgorithm, number>;
}
/**
* 消息压缩器
*/
export class MessageCompressor {
private logger = createLogger('MessageCompressor');
private config: CompressionConfig;
private stats: CompressionStats;
// 异步压缩函数
private gzipAsync = promisify(zlib.gzip);
private gunzipAsync = promisify(zlib.gunzip);
private deflateAsync = promisify(zlib.deflate);
private inflateAsync = promisify(zlib.inflate);
private brotliCompressAsync = promisify(zlib.brotliCompress);
private brotliDecompressAsync = promisify(zlib.brotliDecompress);
/**
* 构造函数
*/
constructor(config: Partial<CompressionConfig> = {}) {
this.config = {
algorithm: CompressionAlgorithm.GZIP,
level: 6, // 平衡压缩率和速度
threshold: 1024, // 1KB以上才压缩
enableAsync: true,
chunkSize: 64 * 1024, // 64KB分块
...config
};
this.stats = {
totalCompressed: 0,
totalDecompressed: 0,
totalOriginalBytes: 0,
totalCompressedBytes: 0,
averageCompressionRatio: 0,
averageCompressionTime: 0,
averageDecompressionTime: 0,
algorithmUsage: {
[CompressionAlgorithm.NONE]: 0,
[CompressionAlgorithm.GZIP]: 0,
[CompressionAlgorithm.DEFLATE]: 0,
[CompressionAlgorithm.BROTLI]: 0
}
};
}
/**
* 压缩数据
*/
async compress(data: string | Buffer): Promise<CompressionResult> {
const startTime = performance.now();
const inputBuffer = typeof data === 'string' ? Buffer.from(data, 'utf8') : data;
const originalSize = inputBuffer.length;
try {
// 检查是否需要压缩
if (originalSize < this.config.threshold) {
return this.createNoCompressionResult(inputBuffer, originalSize, startTime);
}
let compressedData: Buffer;
const algorithm = this.config.algorithm;
// 根据算法进行压缩
switch (algorithm) {
case CompressionAlgorithm.GZIP:
compressedData = await this.compressGzip(inputBuffer);
break;
case CompressionAlgorithm.DEFLATE:
compressedData = await this.compressDeflate(inputBuffer);
break;
case CompressionAlgorithm.BROTLI:
compressedData = await this.compressBrotli(inputBuffer);
break;
case CompressionAlgorithm.NONE:
default:
return this.createNoCompressionResult(inputBuffer, originalSize, startTime);
}
const endTime = performance.now();
const compressionTime = endTime - startTime;
const compressedSize = compressedData.length;
const compressionRatio = originalSize > 0 ? compressedSize / originalSize : 1;
// 检查压缩效果
if (compressedSize >= originalSize * 0.9) {
// 压缩效果不明显,返回原始数据
this.logger.debug(`压缩效果不佳,返回原始数据。原始: ${originalSize}, 压缩: ${compressedSize}`);
return this.createNoCompressionResult(inputBuffer, originalSize, startTime);
}
const result: CompressionResult = {
data: compressedData,
originalSize,
compressedSize,
compressionRatio,
compressionTime,
algorithm
};
// 更新统计
this.updateCompressionStats(result);
return result;
} catch (error) {
this.logger.error('压缩失败:', error);
return this.createNoCompressionResult(inputBuffer, originalSize, startTime);
}
}
/**
* 解压缩数据
*/
async decompress(data: Buffer, algorithm: CompressionAlgorithm): Promise<Buffer> {
const startTime = performance.now();
try {
if (algorithm === CompressionAlgorithm.NONE) {
return data;
}
let decompressedData: Buffer;
switch (algorithm) {
case CompressionAlgorithm.GZIP:
decompressedData = await this.decompressGzip(data);
break;
case CompressionAlgorithm.DEFLATE:
decompressedData = await this.decompressDeflate(data);
break;
case CompressionAlgorithm.BROTLI:
decompressedData = await this.decompressBrotli(data);
break;
default:
throw new Error(`不支持的压缩算法: ${algorithm}`);
}
const endTime = performance.now();
const decompressionTime = endTime - startTime;
// 更新统计
this.updateDecompressionStats(decompressionTime);
return decompressedData;
} catch (error) {
this.logger.error('解压缩失败:', error);
throw error;
}
}
/**
* 批量压缩
*/
async compressBatch(dataList: (string | Buffer)[]): Promise<CompressionResult[]> {
const results: CompressionResult[] = [];
if (this.config.enableAsync) {
// 并行压缩
const promises = dataList.map(data => this.compress(data));
return await Promise.all(promises);
} else {
// 串行压缩
for (const data of dataList) {
results.push(await this.compress(data));
}
return results;
}
}
/**
* 自适应压缩
* 根据数据特征自动选择最佳压缩算法
*/
async compressAdaptive(data: string | Buffer): Promise<CompressionResult> {
const inputBuffer = typeof data === 'string' ? Buffer.from(data, 'utf8') : data;
const originalAlgorithm = this.config.algorithm;
try {
// 对小数据进行算法测试
const testSize = Math.min(inputBuffer.length, 4096); // 测试前4KB
const testData = inputBuffer.subarray(0, testSize);
const algorithms = [
CompressionAlgorithm.GZIP,
CompressionAlgorithm.DEFLATE,
CompressionAlgorithm.BROTLI
];
let bestAlgorithm = CompressionAlgorithm.GZIP;
let bestRatio = 1;
// 测试不同算法的压缩效果
for (const algorithm of algorithms) {
try {
this.config.algorithm = algorithm;
const testResult = await this.compress(testData);
if (testResult.compressionRatio < bestRatio) {
bestRatio = testResult.compressionRatio;
bestAlgorithm = algorithm;
}
} catch (error) {
// 忽略测试失败的算法
continue;
}
}
// 使用最佳算法压缩完整数据
this.config.algorithm = bestAlgorithm;
const result = await this.compress(inputBuffer);
this.logger.debug(`自适应压缩选择算法: ${bestAlgorithm}, 压缩率: ${result.compressionRatio.toFixed(3)}`);
return result;
} finally {
// 恢复原始配置
this.config.algorithm = originalAlgorithm;
}
}
/**
* 获取统计信息
*/
getStats(): CompressionStats {
return { ...this.stats };
}
/**
* 重置统计信息
*/
resetStats(): void {
this.stats = {
totalCompressed: 0,
totalDecompressed: 0,
totalOriginalBytes: 0,
totalCompressedBytes: 0,
averageCompressionRatio: 0,
averageCompressionTime: 0,
averageDecompressionTime: 0,
algorithmUsage: {
[CompressionAlgorithm.NONE]: 0,
[CompressionAlgorithm.GZIP]: 0,
[CompressionAlgorithm.DEFLATE]: 0,
[CompressionAlgorithm.BROTLI]: 0
}
};
}
/**
* 更新配置
*/
updateConfig(newConfig: Partial<CompressionConfig>): void {
Object.assign(this.config, newConfig);
this.logger.info('压缩器配置已更新:', newConfig);
}
/**
* 获取压缩建议
*/
getCompressionRecommendation(dataSize: number, dataType: string): CompressionAlgorithm {
// 根据数据大小和类型推荐压缩算法
if (dataSize < this.config.threshold) {
return CompressionAlgorithm.NONE;
}
if (dataType === 'json' || dataType === 'text') {
// 文本数据推荐GZIP
return CompressionAlgorithm.GZIP;
} else if (dataType === 'binary') {
// 二进制数据推荐DEFLATE
return CompressionAlgorithm.DEFLATE;
} else {
// 默认推荐GZIP
return CompressionAlgorithm.GZIP;
}
}
/**
* GZIP压缩
*/
private async compressGzip(data: Buffer): Promise<Buffer> {
if (this.config.enableAsync) {
return await this.gzipAsync(data, { level: this.config.level });
} else {
return zlib.gzipSync(data, { level: this.config.level });
}
}
/**
* GZIP解压缩
*/
private async decompressGzip(data: Buffer): Promise<Buffer> {
if (this.config.enableAsync) {
return await this.gunzipAsync(data);
} else {
return zlib.gunzipSync(data);
}
}
/**
* DEFLATE压缩
*/
private async compressDeflate(data: Buffer): Promise<Buffer> {
if (this.config.enableAsync) {
return await this.deflateAsync(data, { level: this.config.level });
} else {
return zlib.deflateSync(data, { level: this.config.level });
}
}
/**
* DEFLATE解压缩
*/
private async decompressDeflate(data: Buffer): Promise<Buffer> {
if (this.config.enableAsync) {
return await this.inflateAsync(data);
} else {
return zlib.inflateSync(data);
}
}
/**
* BROTLI压缩
*/
private async compressBrotli(data: Buffer): Promise<Buffer> {
const options = {
params: {
[zlib.constants.BROTLI_PARAM_QUALITY]: this.config.level
}
};
if (this.config.enableAsync) {
return await this.brotliCompressAsync(data, options);
} else {
return zlib.brotliCompressSync(data, options);
}
}
/**
* BROTLI解压缩
*/
private async decompressBrotli(data: Buffer): Promise<Buffer> {
if (this.config.enableAsync) {
return await this.brotliDecompressAsync(data);
} else {
return zlib.brotliDecompressSync(data);
}
}
/**
* 创建无压缩结果
*/
private createNoCompressionResult(
data: Buffer,
originalSize: number,
startTime: number
): CompressionResult {
const endTime = performance.now();
const result: CompressionResult = {
data,
originalSize,
compressedSize: originalSize,
compressionRatio: 1,
compressionTime: endTime - startTime,
algorithm: CompressionAlgorithm.NONE
};
this.updateCompressionStats(result);
return result;
}
/**
* 更新压缩统计
*/
private updateCompressionStats(result: CompressionResult): void {
this.stats.totalCompressed++;
this.stats.totalOriginalBytes += result.originalSize;
this.stats.totalCompressedBytes += result.compressedSize;
this.stats.algorithmUsage[result.algorithm]++;
// 计算平均值
this.stats.averageCompressionRatio =
this.stats.totalOriginalBytes > 0 ?
this.stats.totalCompressedBytes / this.stats.totalOriginalBytes : 1;
// 更新平均压缩时间(使用移动平均)
const alpha = 0.1; // 平滑因子
this.stats.averageCompressionTime =
this.stats.averageCompressionTime * (1 - alpha) + result.compressionTime * alpha;
}
/**
* 更新解压缩统计
*/
private updateDecompressionStats(decompressionTime: number): void {
this.stats.totalDecompressed++;
// 更新平均解压缩时间(使用移动平均)
const alpha = 0.1;
this.stats.averageDecompressionTime =
this.stats.averageDecompressionTime * (1 - alpha) + decompressionTime * alpha;
}
/**
* 获取压缩效率报告
*/
getEfficiencyReport() {
const savings = this.stats.totalOriginalBytes - this.stats.totalCompressedBytes;
const savingsPercentage = this.stats.totalOriginalBytes > 0 ?
(savings / this.stats.totalOriginalBytes) * 100 : 0;
return {
totalSavings: savings,
savingsPercentage,
averageCompressionRatio: this.stats.averageCompressionRatio,
averageCompressionTime: this.stats.averageCompressionTime,
averageDecompressionTime: this.stats.averageDecompressionTime,
algorithmUsage: this.stats.algorithmUsage,
recommendation: this.generateRecommendation()
};
}
/**
* 生成优化建议
*/
private generateRecommendation(): string {
const ratio = this.stats.averageCompressionRatio;
const time = this.stats.averageCompressionTime;
if (ratio > 0.8) {
return '压缩效果较差,建议调整算法或提高压缩级别';
} else if (time > 50) {
return '压缩时间较长,建议降低压缩级别或使用更快的算法';
} else if (ratio < 0.3) {
return '压缩效果很好,当前配置最优';
} else {
return '压缩性能正常';
}
}
}

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/**
* 网络错误处理器
* 提供统一的错误处理、分类和恢复策略
*/
import { createLogger } from '@esengine/ecs-framework';
import { NetworkErrorType, INetworkError } from '../types/NetworkTypes';
/**
* 错误严重级别
*/
export enum ErrorSeverity {
Low = 'low', // 低级错误,可以忽略
Medium = 'medium', // 中级错误,需要记录但不影响功能
High = 'high', // 高级错误,影响功能但可以恢复
Critical = 'critical' // 严重错误,需要立即处理
}
/**
* 错误恢复策略
*/
export enum RecoveryStrategy {
Ignore = 'ignore', // 忽略错误
Retry = 'retry', // 重试操作
Reconnect = 'reconnect', // 重新连接
Restart = 'restart', // 重启服务
Escalate = 'escalate' // 上报错误
}
/**
* 错误处理配置
*/
export interface ErrorHandlerConfig {
maxRetryAttempts: number;
retryDelay: number;
enableAutoRecovery: boolean;
enableErrorReporting: boolean;
errorReportingEndpoint?: string;
}
/**
* 错误统计信息
*/
export interface ErrorStats {
totalErrors: number;
errorsByType: Record<NetworkErrorType, number>;
errorsBySeverity: Record<ErrorSeverity, number>;
recoveredErrors: number;
unrecoveredErrors: number;
lastError?: INetworkError;
}
/**
* 错误处理事件
*/
export interface ErrorHandlerEvents {
errorOccurred: (error: INetworkError, severity: ErrorSeverity) => void;
errorRecovered: (error: INetworkError, strategy: RecoveryStrategy) => void;
errorUnrecoverable: (error: INetworkError) => void;
criticalError: (error: INetworkError) => void;
}
/**
* 网络错误处理器
*/
export class ErrorHandler {
private logger = createLogger('ErrorHandler');
private config: ErrorHandlerConfig;
private stats: ErrorStats;
private eventHandlers: Partial<ErrorHandlerEvents> = {};
// 错误恢复状态
private retryAttempts: Map<string, number> = new Map();
private pendingRecoveries: Set<string> = new Set();
// 错误分类规则
private severityRules: Map<NetworkErrorType, ErrorSeverity> = new Map();
private recoveryRules: Map<NetworkErrorType, RecoveryStrategy> = new Map();
/**
* 构造函数
*/
constructor(config: Partial<ErrorHandlerConfig> = {}) {
this.config = {
maxRetryAttempts: 3,
retryDelay: 1000,
enableAutoRecovery: true,
enableErrorReporting: false,
...config
};
this.stats = {
totalErrors: 0,
errorsByType: {} as Record<NetworkErrorType, number>,
errorsBySeverity: {} as Record<ErrorSeverity, number>,
recoveredErrors: 0,
unrecoveredErrors: 0
};
this.initializeDefaultRules();
}
/**
* 处理错误
*/
handleError(error: Error | INetworkError, context?: string): void {
const networkError = this.normalizeError(error, context);
const severity = this.classifyErrorSeverity(networkError);
// 更新统计
this.updateStats(networkError, severity);
this.logger.error(`网络错误 [${severity}]: ${networkError.message}`, {
type: networkError.type,
code: networkError.code,
details: networkError.details,
context
});
// 触发错误事件
this.eventHandlers.errorOccurred?.(networkError, severity);
// 处理严重错误
if (severity === ErrorSeverity.Critical) {
this.eventHandlers.criticalError?.(networkError);
}
// 尝试自动恢复
if (this.config.enableAutoRecovery) {
this.attemptRecovery(networkError, severity);
}
// 错误报告
if (this.config.enableErrorReporting) {
this.reportError(networkError, severity);
}
}
/**
* 设置错误分类规则
*/
setErrorSeverityRule(errorType: NetworkErrorType, severity: ErrorSeverity): void {
this.severityRules.set(errorType, severity);
}
/**
* 设置错误恢复策略
*/
setRecoveryStrategy(errorType: NetworkErrorType, strategy: RecoveryStrategy): void {
this.recoveryRules.set(errorType, strategy);
}
/**
* 获取错误统计
*/
getStats(): ErrorStats {
return { ...this.stats };
}
/**
* 重置统计信息
*/
resetStats(): void {
this.stats = {
totalErrors: 0,
errorsByType: {} as Record<NetworkErrorType, number>,
errorsBySeverity: {} as Record<ErrorSeverity, number>,
recoveredErrors: 0,
unrecoveredErrors: 0
};
this.retryAttempts.clear();
this.pendingRecoveries.clear();
}
/**
* 设置事件处理器
*/
on<K extends keyof ErrorHandlerEvents>(event: K, handler: ErrorHandlerEvents[K]): void {
this.eventHandlers[event] = handler;
}
/**
* 移除事件处理器
*/
off<K extends keyof ErrorHandlerEvents>(event: K): void {
delete this.eventHandlers[event];
}
/**
* 更新配置
*/
updateConfig(newConfig: Partial<ErrorHandlerConfig>): void {
Object.assign(this.config, newConfig);
this.logger.info('错误处理器配置已更新:', newConfig);
}
/**
* 手动标记错误已恢复
*/
markErrorRecovered(errorId: string): void {
this.retryAttempts.delete(errorId);
this.pendingRecoveries.delete(errorId);
this.stats.recoveredErrors++;
}
/**
* 检查错误是否可恢复
*/
isRecoverable(errorType: NetworkErrorType): boolean {
const strategy = this.recoveryRules.get(errorType);
return strategy !== undefined && strategy !== RecoveryStrategy.Ignore;
}
/**
* 标准化错误对象
*/
private normalizeError(error: Error | INetworkError, context?: string): INetworkError {
if ('type' in error && 'message' in error && 'timestamp' in error) {
return error as INetworkError;
}
// 将普通Error转换为INetworkError
return {
type: this.determineErrorType(error),
message: error.message || '未知错误',
code: (error as any).code,
details: {
context,
stack: error.stack,
name: error.name
},
timestamp: Date.now()
};
}
/**
* 确定错误类型
*/
private determineErrorType(error: Error): NetworkErrorType {
const message = error.message.toLowerCase();
if (message.includes('timeout')) {
return NetworkErrorType.TIMEOUT;
} else if (message.includes('connection')) {
return NetworkErrorType.CONNECTION_LOST;
} else if (message.includes('auth')) {
return NetworkErrorType.AUTHENTICATION_FAILED;
} else if (message.includes('permission')) {
return NetworkErrorType.PERMISSION_DENIED;
} else if (message.includes('rate') || message.includes('limit')) {
return NetworkErrorType.RATE_LIMITED;
} else if (message.includes('invalid') || message.includes('format')) {
return NetworkErrorType.INVALID_MESSAGE;
} else {
return NetworkErrorType.UNKNOWN;
}
}
/**
* 分类错误严重程度
*/
private classifyErrorSeverity(error: INetworkError): ErrorSeverity {
// 使用自定义规则
const customSeverity = this.severityRules.get(error.type);
if (customSeverity) {
return customSeverity;
}
// 默认分类规则
switch (error.type) {
case NetworkErrorType.CONNECTION_FAILED:
case NetworkErrorType.CONNECTION_LOST:
return ErrorSeverity.High;
case NetworkErrorType.AUTHENTICATION_FAILED:
case NetworkErrorType.PERMISSION_DENIED:
return ErrorSeverity.Critical;
case NetworkErrorType.TIMEOUT:
case NetworkErrorType.RATE_LIMITED:
return ErrorSeverity.Medium;
case NetworkErrorType.INVALID_MESSAGE:
return ErrorSeverity.Low;
default:
return ErrorSeverity.Medium;
}
}
/**
* 更新统计信息
*/
private updateStats(error: INetworkError, severity: ErrorSeverity): void {
this.stats.totalErrors++;
this.stats.errorsByType[error.type] = (this.stats.errorsByType[error.type] || 0) + 1;
this.stats.errorsBySeverity[severity] = (this.stats.errorsBySeverity[severity] || 0) + 1;
this.stats.lastError = error;
}
/**
* 尝试错误恢复
*/
private attemptRecovery(error: INetworkError, severity: ErrorSeverity): void {
const strategy = this.recoveryRules.get(error.type);
if (!strategy || strategy === RecoveryStrategy.Ignore) {
return;
}
const errorId = this.generateErrorId(error);
// 检查是否已经在恢复中
if (this.pendingRecoveries.has(errorId)) {
return;
}
// 检查重试次数
const retryCount = this.retryAttempts.get(errorId) || 0;
if (retryCount >= this.config.maxRetryAttempts) {
this.stats.unrecoveredErrors++;
this.eventHandlers.errorUnrecoverable?.(error);
return;
}
this.pendingRecoveries.add(errorId);
this.retryAttempts.set(errorId, retryCount + 1);
this.logger.info(`尝试错误恢复: ${strategy} (第 ${retryCount + 1} 次)`, {
errorType: error.type,
strategy
});
// 延迟执行恢复策略
setTimeout(() => {
this.executeRecoveryStrategy(error, strategy, errorId);
}, this.config.retryDelay * (retryCount + 1));
}
/**
* 执行恢复策略
*/
private executeRecoveryStrategy(
error: INetworkError,
strategy: RecoveryStrategy,
errorId: string
): void {
try {
switch (strategy) {
case RecoveryStrategy.Retry:
// 这里应该重试导致错误的操作
// 具体实现需要外部提供重试回调
break;
case RecoveryStrategy.Reconnect:
// 这里应该触发重连
// 具体实现需要外部处理
break;
case RecoveryStrategy.Restart:
// 这里应该重启相关服务
// 具体实现需要外部处理
break;
case RecoveryStrategy.Escalate:
// 上报错误给上层处理
this.logger.error('错误需要上层处理:', error);
break;
}
this.pendingRecoveries.delete(errorId);
this.eventHandlers.errorRecovered?.(error, strategy);
} catch (recoveryError) {
this.logger.error('错误恢复失败:', recoveryError);
this.pendingRecoveries.delete(errorId);
}
}
/**
* 报告错误
*/
private async reportError(error: INetworkError, severity: ErrorSeverity): Promise<void> {
if (!this.config.errorReportingEndpoint) {
return;
}
try {
const report = {
error,
severity,
timestamp: Date.now(),
userAgent: typeof navigator !== 'undefined' ? navigator.userAgent : 'Node.js',
url: typeof window !== 'undefined' ? window.location.href : 'server'
};
// 发送错误报告
await fetch(this.config.errorReportingEndpoint, {
method: 'POST',
headers: {
'Content-Type': 'application/json'
},
body: JSON.stringify(report)
});
} catch (reportError) {
this.logger.error('发送错误报告失败:', reportError);
}
}
/**
* 生成错误ID
*/
private generateErrorId(error: INetworkError): string {
return `${error.type}-${error.code || 'no-code'}-${error.timestamp}`;
}
/**
* 初始化默认规则
*/
private initializeDefaultRules(): void {
// 默认严重程度规则
this.severityRules.set(NetworkErrorType.CONNECTION_FAILED, ErrorSeverity.High);
this.severityRules.set(NetworkErrorType.CONNECTION_LOST, ErrorSeverity.High);
this.severityRules.set(NetworkErrorType.AUTHENTICATION_FAILED, ErrorSeverity.Critical);
this.severityRules.set(NetworkErrorType.PERMISSION_DENIED, ErrorSeverity.Critical);
this.severityRules.set(NetworkErrorType.TIMEOUT, ErrorSeverity.Medium);
this.severityRules.set(NetworkErrorType.RATE_LIMITED, ErrorSeverity.Medium);
this.severityRules.set(NetworkErrorType.INVALID_MESSAGE, ErrorSeverity.Low);
// 默认恢复策略
this.recoveryRules.set(NetworkErrorType.CONNECTION_FAILED, RecoveryStrategy.Reconnect);
this.recoveryRules.set(NetworkErrorType.CONNECTION_LOST, RecoveryStrategy.Reconnect);
this.recoveryRules.set(NetworkErrorType.TIMEOUT, RecoveryStrategy.Retry);
this.recoveryRules.set(NetworkErrorType.RATE_LIMITED, RecoveryStrategy.Retry);
this.recoveryRules.set(NetworkErrorType.INVALID_MESSAGE, RecoveryStrategy.Ignore);
this.recoveryRules.set(NetworkErrorType.AUTHENTICATION_FAILED, RecoveryStrategy.Escalate);
this.recoveryRules.set(NetworkErrorType.PERMISSION_DENIED, RecoveryStrategy.Escalate);
}
/**
* 获取错误趋势分析
*/
getErrorTrends() {
const totalErrors = this.stats.totalErrors;
if (totalErrors === 0) {
return { trend: 'stable', recommendation: '系统运行正常' };
}
const criticalRate = (this.stats.errorsBySeverity[ErrorSeverity.Critical] || 0) / totalErrors;
const recoveryRate = this.stats.recoveredErrors / totalErrors;
if (criticalRate > 0.1) {
return { trend: 'critical', recommendation: '存在严重错误,需要立即处理' };
} else if (recoveryRate < 0.5) {
return { trend: 'degrading', recommendation: '错误恢复率偏低,建议检查恢复策略' };
} else if (totalErrors > 100) {
return { trend: 'high_volume', recommendation: '错误量较大,建议分析根本原因' };
} else {
return { trend: 'stable', recommendation: '错误处理正常' };
}
}
}

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@@ -0,0 +1,381 @@
/**
* 心跳管理器
* 负责管理网络连接的心跳检测,包括延迟测算和连接健康检测
*/
import { createLogger } from '@esengine/ecs-framework';
import { MessageType } from '../types/NetworkTypes';
/**
* 心跳配置
*/
export interface HeartbeatConfig {
interval: number; // 心跳间隔(毫秒)
timeout: number; // 心跳超时(毫秒)
maxMissedHeartbeats: number; // 最大丢失心跳数
enableLatencyMeasurement: boolean; // 是否启用延迟测量
}
/**
* 心跳状态
*/
export interface HeartbeatStatus {
isHealthy: boolean;
lastHeartbeat: number;
latency?: number;
missedHeartbeats: number;
averageLatency?: number;
packetLoss?: number;
}
/**
* 心跳事件接口
*/
export interface HeartbeatEvents {
heartbeatSent: (timestamp: number) => void;
heartbeatReceived: (latency: number) => void;
heartbeatTimeout: (missedCount: number) => void;
healthStatusChanged: (isHealthy: boolean) => void;
}
/**
* 心跳消息接口
*/
export interface HeartbeatMessage {
type: MessageType.HEARTBEAT;
clientTime: number;
serverTime?: number;
sequence?: number;
}
/**
* 心跳管理器
*/
export class HeartbeatManager {
private logger = createLogger('HeartbeatManager');
private config: HeartbeatConfig;
private status: HeartbeatStatus;
private eventHandlers: Partial<HeartbeatEvents> = {};
// 定时器
private heartbeatTimer?: number;
private timeoutTimer?: number;
// 延迟测量
private pendingPings: Map<number, number> = new Map();
private latencyHistory: number[] = [];
private sequence = 0;
// 统计信息
private sentCount = 0;
private receivedCount = 0;
/**
* 发送心跳回调
*/
private sendHeartbeat?: (message: HeartbeatMessage) => void;
/**
* 构造函数
*/
constructor(config: Partial<HeartbeatConfig> = {}) {
this.config = {
interval: 30000, // 30秒
timeout: 60000, // 60秒
maxMissedHeartbeats: 3, // 最大丢失3次
enableLatencyMeasurement: true,
...config
};
this.status = {
isHealthy: true,
lastHeartbeat: Date.now(),
missedHeartbeats: 0
};
}
/**
* 启动心跳
*/
start(sendCallback: (message: HeartbeatMessage) => void): void {
this.sendHeartbeat = sendCallback;
this.startHeartbeatTimer();
this.logger.info('心跳管理器已启动');
}
/**
* 停止心跳
*/
stop(): void {
this.stopHeartbeatTimer();
this.stopTimeoutTimer();
this.pendingPings.clear();
this.logger.info('心跳管理器已停止');
}
/**
* 处理接收到的心跳响应
*/
handleHeartbeatResponse(message: HeartbeatMessage): void {
const now = Date.now();
this.status.lastHeartbeat = now;
this.receivedCount++;
// 重置丢失心跳计数
this.status.missedHeartbeats = 0;
// 计算延迟
if (this.config.enableLatencyMeasurement && message.sequence !== undefined) {
const sentTime = this.pendingPings.get(message.sequence);
if (sentTime) {
const latency = now - sentTime;
this.updateLatency(latency);
this.pendingPings.delete(message.sequence);
this.eventHandlers.heartbeatReceived?.(latency);
}
}
// 更新健康状态
this.updateHealthStatus(true);
// 停止超时定时器
this.stopTimeoutTimer();
}
/**
* 处理心跳超时
*/
handleHeartbeatTimeout(): void {
this.status.missedHeartbeats++;
this.logger.warn(`心跳超时,丢失次数: ${this.status.missedHeartbeats}`);
// 触发超时事件
this.eventHandlers.heartbeatTimeout?.(this.status.missedHeartbeats);
// 检查是否达到最大丢失次数
if (this.status.missedHeartbeats >= this.config.maxMissedHeartbeats) {
this.updateHealthStatus(false);
}
}
/**
* 获取心跳状态
*/
getStatus(): HeartbeatStatus {
return { ...this.status };
}
/**
* 获取统计信息
*/
getStats() {
const packetLoss = this.sentCount > 0 ?
((this.sentCount - this.receivedCount) / this.sentCount) * 100 : 0;
return {
sentCount: this.sentCount,
receivedCount: this.receivedCount,
packetLoss,
averageLatency: this.status.averageLatency,
currentLatency: this.status.latency,
isHealthy: this.status.isHealthy,
missedHeartbeats: this.status.missedHeartbeats,
latencyHistory: [...this.latencyHistory]
};
}
/**
* 设置事件处理器
*/
on<K extends keyof HeartbeatEvents>(event: K, handler: HeartbeatEvents[K]): void {
this.eventHandlers[event] = handler;
}
/**
* 移除事件处理器
*/
off<K extends keyof HeartbeatEvents>(event: K): void {
delete this.eventHandlers[event];
}
/**
* 手动发送心跳
*/
sendHeartbeatNow(): void {
this.doSendHeartbeat();
}
/**
* 更新配置
*/
updateConfig(newConfig: Partial<HeartbeatConfig>): void {
Object.assign(this.config, newConfig);
this.logger.info('心跳配置已更新:', newConfig);
// 重启定时器以应用新配置
if (this.heartbeatTimer) {
this.stop();
if (this.sendHeartbeat) {
this.start(this.sendHeartbeat);
}
}
}
/**
* 启动心跳定时器
*/
private startHeartbeatTimer(): void {
this.heartbeatTimer = window.setInterval(() => {
this.doSendHeartbeat();
}, this.config.interval);
}
/**
* 停止心跳定时器
*/
private stopHeartbeatTimer(): void {
if (this.heartbeatTimer) {
clearInterval(this.heartbeatTimer);
this.heartbeatTimer = undefined;
}
}
/**
* 启动超时定时器
*/
private startTimeoutTimer(): void {
this.timeoutTimer = window.setTimeout(() => {
this.handleHeartbeatTimeout();
}, this.config.timeout);
}
/**
* 停止超时定时器
*/
private stopTimeoutTimer(): void {
if (this.timeoutTimer) {
clearTimeout(this.timeoutTimer);
this.timeoutTimer = undefined;
}
}
/**
* 执行发送心跳
*/
private doSendHeartbeat(): void {
if (!this.sendHeartbeat) {
this.logger.error('心跳发送回调未设置');
return;
}
const now = Date.now();
const sequence = this.config.enableLatencyMeasurement ? ++this.sequence : undefined;
const message: HeartbeatMessage = {
type: MessageType.HEARTBEAT,
clientTime: now,
sequence
};
try {
this.sendHeartbeat(message);
this.sentCount++;
// 记录发送时间用于延迟计算
if (sequence !== undefined) {
this.pendingPings.set(sequence, now);
// 清理过期的pending pings
this.cleanupPendingPings();
}
// 启动超时定时器
this.stopTimeoutTimer();
this.startTimeoutTimer();
this.eventHandlers.heartbeatSent?.(now);
} catch (error) {
this.logger.error('发送心跳失败:', error);
}
}
/**
* 更新延迟信息
*/
private updateLatency(latency: number): void {
this.status.latency = latency;
// 保存延迟历史最多100个样本
this.latencyHistory.push(latency);
if (this.latencyHistory.length > 100) {
this.latencyHistory.shift();
}
// 计算平均延迟
this.status.averageLatency = this.latencyHistory.reduce((sum, lat) => sum + lat, 0) / this.latencyHistory.length;
this.logger.debug(`延迟更新: ${latency}ms, 平均: ${this.status.averageLatency?.toFixed(1)}ms`);
}
/**
* 更新健康状态
*/
private updateHealthStatus(isHealthy: boolean): void {
if (this.status.isHealthy !== isHealthy) {
this.status.isHealthy = isHealthy;
this.logger.info(`连接健康状态变更: ${isHealthy ? '健康' : '不健康'}`);
this.eventHandlers.healthStatusChanged?.(isHealthy);
}
}
/**
* 清理过期的pending pings
*/
private cleanupPendingPings(): void {
const now = Date.now();
const timeout = this.config.timeout * 2; // 清理超过2倍超时时间的记录
for (const [sequence, sentTime] of this.pendingPings) {
if (now - sentTime > timeout) {
this.pendingPings.delete(sequence);
}
}
}
/**
* 重置统计信息
*/
resetStats(): void {
this.sentCount = 0;
this.receivedCount = 0;
this.latencyHistory.length = 0;
this.status.averageLatency = undefined;
this.status.latency = undefined;
this.status.missedHeartbeats = 0;
this.pendingPings.clear();
this.logger.info('心跳统计信息已重置');
}
/**
* 检查连接是否健康
*/
isConnectionHealthy(): boolean {
const now = Date.now();
const timeSinceLastHeartbeat = now - this.status.lastHeartbeat;
return this.status.isHealthy &&
timeSinceLastHeartbeat <= this.config.timeout &&
this.status.missedHeartbeats < this.config.maxMissedHeartbeats;
}
/**
* 获取建议的重连延迟
*/
getReconnectDelay(): number {
// 基于丢失心跳次数计算重连延迟
const baseDelay = this.config.interval;
const multiplier = Math.min(Math.pow(2, this.status.missedHeartbeats), 8);
return baseDelay * multiplier;
}
}

View File

@@ -23,14 +23,14 @@ export interface ITransport {
* @param clientId 客户端ID
* @param data 数据
*/
send(clientId: string, data: Buffer | string): void;
send(clientId: string, data: ArrayBuffer | string): void;
/**
* 广播数据到所有客户端
* @param data 数据
* @param exclude 排除的客户端ID列表
*/
broadcast(data: Buffer | string, exclude?: string[]): void;
broadcast(data: ArrayBuffer | string, exclude?: string[]): void;
/**
* 监听客户端连接事件
@@ -48,7 +48,7 @@ export interface ITransport {
* 监听消息接收事件
* @param handler 处理函数
*/
onMessage(handler: (clientId: string, data: Buffer | string) => void): void;
onMessage(handler: (clientId: string, data: ArrayBuffer | string) => void): void;
/**
* 监听错误事件
@@ -96,13 +96,13 @@ export interface IClientTransport {
* 发送数据到服务器
* @param data 数据
*/
send(data: Buffer | string): void;
send(data: ArrayBuffer | string): void;
/**
* 监听服务器消息
* @param handler 处理函数
*/
onMessage(handler: (data: Buffer | string) => void): void;
onMessage(handler: (data: ArrayBuffer | string) => void): void;
/**
* 监听连接状态变化

View File

@@ -0,0 +1,85 @@
/**
* 网络层专用的EventEmitter实现
* 继承自core库的Emitter提供简单的事件API
*/
import { Emitter } from '@esengine/ecs-framework';
/**
* 网络事件发射器,专为网络层设计
* 使用字符串或symbol作为事件类型简化API
*/
export class EventEmitter extends Emitter<string | symbol, void> {
constructor() {
super();
}
/**
* 添加事件监听器
* @param event 事件名称
* @param listener 监听函数
*/
public on(event: string | symbol, listener: Function): this {
this.addObserver(event, listener, undefined as void);
return this;
}
/**
* 添加一次性事件监听器
* @param event 事件名称
* @param listener 监听函数
*/
public once(event: string | symbol, listener: Function): this {
const onceWrapper = (...args: any[]) => {
listener.apply(this, args);
this.removeObserver(event, onceWrapper);
};
this.addObserver(event, onceWrapper, undefined as void);
return this;
}
/**
* 移除事件监听器
* @param event 事件名称
* @param listener 监听函数,不传则移除所有
*/
public off(event: string | symbol, listener?: Function): this {
if (listener) {
this.removeObserver(event, listener);
} else {
this.removeAllObservers(event);
}
return this;
}
/**
* 移除事件监听器(别名)
*/
public removeListener(event: string | symbol, listener: Function): this {
return this.off(event, listener);
}
/**
* 移除所有监听器
*/
public removeAllListeners(event?: string | symbol): this {
this.removeAllObservers(event);
return this;
}
/**
* 获取监听器数量
*/
public listenerCount(event: string | symbol): number {
return this.getObserverCount(event);
}
/**
* 发射事件兼容Node.js EventEmitter
* @param event 事件名称
* @param args 事件参数
*/
public override emit(event: string | symbol, ...args: any[]): boolean {
super.emit(event, ...args);
return true;
}
}

View File

@@ -0,0 +1,4 @@
/**
* 网络层工具类
*/
export * from './EventEmitter';